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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/GLImpl, MG_Backend): fix piglit texture and buffer cases
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@@ -7,6 +7,7 @@
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// End of Source File Header
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#include "Validators.h"
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#include <MG_Backend/BackendObjects.h>
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#include <MG_State/GLState/Core.h>
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#include <MG_State/GLState/ErrorState/Error.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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@@ -52,6 +53,26 @@ namespace MobileGL::MG_Impl::GLImpl::BufferImpl {
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return true;
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}
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Bool ValidateBufferBindingPointIndex(BufferTarget target, Uint index) {
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SizeT pointCount = MG_State::pGLContext->GetBufferBindingPointCount(target);
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if (target == BufferTarget::ShaderStorage && MG_Backend::pActiveBackendObject) {
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const Int backendCount =
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MG_Backend::pActiveBackendObject->GetDynamicParameters().MaxShaderStorageBufferBindings;
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pointCount = std::min(pointCount, static_cast<SizeT>(std::max(backendCount, 0)));
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}
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if (index < pointCount) {
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return true;
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}
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl/BufferImpl", "ValidateBufferBindingPointIndex",
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std::format("Binding point index {} is out of range for target {}.", index,
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MG_Util::ConvertBufferTargetToString(target))));
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return false;
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}
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Bool ValidateBufferName(Uint index, Bool allowZero) {
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if (index == 0) {
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if (allowZero) return true;
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