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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Test/Backend/DirectVulkan): add a simple test environment
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// MobileGL - MobileGL/MG_Test/Backend/DirectVulkan/TestExec.cpp
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#include <iostream>
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#include <vector>
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#include <vulkan/vulkan.h>
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#include <GLFW/glfw3.h>
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#define EGLAPI
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#include <EGL/egl.h>
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#ifdef _WIN32
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#define GLFW_EXPOSE_NATIVE_WIN32
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#endif
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#include "MG_Backend/DirectVulkan/DirectVulkan.h"
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#include "MG_Backend/DirectVulkan/Renderer/VulkanRenderer.h"
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#include <GLFW/glfw3native.h>
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int main() {
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glfwInit();
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static EGLint const attribute_list[] = {
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EGL_RED_SIZE, 8,
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EGL_GREEN_SIZE, 8,
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EGL_BLUE_SIZE, 8,
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EGL_NONE
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};
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EGLDisplay display = eglGetDisplay(EGL_DEFAULT_DISPLAY);
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eglInitialize(display, nullptr, nullptr);
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EGLConfig config;
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EGLint num_config;
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eglChooseConfig(display, attribute_list, &config, 1, &num_config);
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EGLContext context = eglCreateContext(display, config, EGL_NO_CONTEXT, nullptr);
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glfwWindowHint(GLFW_CLIENT_API, GLFW_NO_API);
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GLFWwindow* window = glfwCreateWindow(800, 600, "MobileGL ContextCreation", nullptr, nullptr);
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#ifdef _WIN32
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EGLNativeWindowType nativewindow = glfwGetWin32Window(window);
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#endif
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EGLSurface surface = eglCreateWindowSurface(display, config, nativewindow, nullptr);
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eglMakeCurrent(display, surface, surface, context);
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while(!glfwWindowShouldClose(window)) {
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glfwPollEvents();
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// MobileGL::MG_Backend::DirectVulkan::pVulkanRenderer->RenderFrame();
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eglSwapBuffers(display, surface);
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}
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glfwDestroyWindow(window);
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glfwTerminate();
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}
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