diff --git a/MobileGL/MG_Backend/DirectGLES/Managers.cpp b/MobileGL/MG_Backend/DirectGLES/Managers.cpp index 9242fae4..05dfa17e 100644 --- a/MobileGL/MG_Backend/DirectGLES/Managers.cpp +++ b/MobileGL/MG_Backend/DirectGLES/Managers.cpp @@ -807,7 +807,7 @@ namespace MobileGL::MG_Backend::DirectGLES { const auto& textureObject = attachmentObject.GetTexture(); const auto& backendTextureIt = TextureImpl::g_backendTextureObjects.find(textureObject); if (backendTextureIt == TextureImpl::g_backendTextureObjects.end()) { - MGLOG_E("ReadBuffer: No backend texture found for FBO attachment, cannot bind texture."); + MGLOG_E("%s: No backend texture found for FBO attachment, cannot bind texture.", __func__); return false; } const auto& backendTextureObject = backendTextureIt->second; @@ -919,11 +919,12 @@ namespace MobileGL::MG_Backend::DirectGLES { } #if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG else { - MGLOG_D("%s: Skipped SyncAttachmentObject(target=%s, frontendObj=(%dx%dx%d, %s), backendAtt=%s)", __func__, + MGLOG_D("%s: Skipped SyncAttachmentObject(target=%s, frontendObj=(%dx%dx%d, %s), backendAtt=%s), version = %u", __func__, MG_Util::ConvertGLEnumToString(glFBOTarget).c_str(), attachmentObject.GetSize().x(), attachmentObject.GetSize().y(), attachmentObject.GetSize().z(), MG_Util::ConvertFramebufferAttachmentTypeToString(frontendType).c_str(), - MG_Util::ConvertGLEnumToString(glBackendAttachment).c_str() + MG_Util::ConvertGLEnumToString(glBackendAttachment).c_str(), + m_syncedFrontendAttachmentVersions[i] ); GLint objectType = GL_NONE; MG_External::GLES::glGetFramebufferAttachmentParameteriv(glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType); @@ -941,7 +942,8 @@ namespace MobileGL::MG_Backend::DirectGLES { "No backend texture found while framebuffer reports texture attachment."); GLuint backendTexId = backendTextureIt->second->GetBackendTextureId(); MOBILEGL_ASSERT(static_cast(backendTexId) == objectName, - "Attachment texture name mismatch between GLES and state object."); + "Attachment texture name mismatch between GLES (%d) and backend texture object (%d), frontend texture object ID=%d.", + objectName, backendTexId, textureObject->GetExternalIndex()); GLint texLevel = 0; MG_External::GLES::glGetFramebufferAttachmentParameteriv(