mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Feat, Test] (MG_Util): demote every 64-bit float in a shader to 32 bits, with the block layout re-derived
This commit is contained in:
@@ -276,6 +276,7 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/RenameBuiltinShadowingFunctionsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecomposeWorkgroupVec3Pass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DecoratePositionInvariantPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/DemoteFloat64Pass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/LowerDrawParametersPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/PackDoubleVertexInputsPass.cpp
|
||||
MobileGL/MG_Util/ShaderTranspiler/SpirvPasses/SplitArrayVertexInputsPass.cpp
|
||||
|
||||
Reference in New Issue
Block a user