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[Fix] (Retrace): load ANGLE through LD_LIBRARY_PATH
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+2
-4
@@ -35,10 +35,8 @@ namespace MobileGL::MG_Config {
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struct FeaturesTable {
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// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
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Bool DisableTimerQuery = false;
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// MOBILEGL_RETRACE_USE_ANGLE: load ANGLE EGL/GLES libraries for retrace runs.
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Bool RetraceUseAngle = false;
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// MOBILEGL_RETRACE_ANGLE_DIR: directory searched first for the ANGLE libraries.
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String RetraceAngleDir;
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// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
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Bool UseAngle = false;
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// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support.
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Bool DisableSubgroup = false;
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// MOBILEGL_MAGMA_R11G11B10F_FALLBACK: use fallback format for R11G11B10F on Vulkan.
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