[Fix] (Retrace): load ANGLE through LD_LIBRARY_PATH

This commit is contained in:
2026-07-13 21:20:02 -04:00
parent b1f55026af
commit 533219ede7
9 changed files with 34 additions and 37 deletions
+2 -4
View File
@@ -35,10 +35,8 @@ namespace MobileGL::MG_Config {
struct FeaturesTable {
// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
Bool DisableTimerQuery = false;
// MOBILEGL_RETRACE_USE_ANGLE: load ANGLE EGL/GLES libraries for retrace runs.
Bool RetraceUseAngle = false;
// MOBILEGL_RETRACE_ANGLE_DIR: directory searched first for the ANGLE libraries.
String RetraceAngleDir;
// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
Bool UseAngle = false;
// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support.
Bool DisableSubgroup = false;
// MOBILEGL_MAGMA_R11G11B10F_FALLBACK: use fallback format for R11G11B10F on Vulkan.