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[Feat] (GL_State/RenderState): implement glDrawArrays (command only)
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@@ -28,6 +28,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void RequestClear(GLbitfield mask, const FloatVec4& color, Float depth, Uint32 stencil);
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Bool ConsumePendingColorClear(VkClearColorValue& outClearColor);
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void EnsureFrameRecordingStarted();
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void DrawArrays(GLenum mode, GLint first, GLsizei count);
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void Render();
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void Present();
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