[Feat] (GL_State/RenderState): implement glDrawArrays (command only)

This commit is contained in:
2026-02-17 08:50:34 +08:00
parent 3ce7a2fd46
commit 5412d1c165
5 changed files with 82 additions and 9 deletions
@@ -28,6 +28,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
void RequestClear(GLbitfield mask, const FloatVec4& color, Float depth, Uint32 stencil);
Bool ConsumePendingColorClear(VkClearColorValue& outClearColor);
void EnsureFrameRecordingStarted();
void DrawArrays(GLenum mode, GLint first, GLsizei count);
void Render();
void Present();