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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Impl/GLImpl, MG_State): implement glGetActiveUniformsiv (UBO reflection query)
Completes the uniform-block reflection chain: glGetUniformIndices, glGetActiveUniformName and glGetActiveUniformBlockiv were already implemented; glGetActiveUniformsiv was the last stub. Supports all 8 GL 3.3 Core pnames: * GL_UNIFORM_TYPE / SIZE / NAME_LENGTH / BLOCK_INDEX / OFFSET / ARRAY_STRIDE come straight from glslang's TObjectReflection (the same reflection the existing uniform queries use). * GL_UNIFORM_IS_ROW_MAJOR from the member's TType layout qualifier, guarded by isMatrix() so a scalar in a layout(row_major) block does not wrongly report 1. * GL_UNIFORM_MATRIX_STRIDE is derived: glslang exposes no matrix stride, so it is computed from the std140 rule (each column/row vector rounded up to a vec4), which matches the std140 layout MobileGL's SPIR-V path emits. Evaluates to 16 for every GL 3.3 float matrix. The -1-vs-0 distinction is handled explicitly: OFFSET / ARRAY_STRIDE / MATRIX_STRIDE / BLOCK_INDEX return -1 for a default-block uniform (glslang gives arrayStride 0 there, so it is gated on block membership), while ARRAY_STRIDE / MATRIX_STRIDE return 0 for a non-array / non-matrix member that IS in a block. Errors: GL_INVALID_VALUE for uniformCount<0, any index >= active uniform count, or a never-generated program name; GL_INVALID_OPERATION for a live shader name; GL_INVALID_ENUM for an unaccepted pname (e.g. the GL 4.2 GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX). All validation runs before any write, so params is untouched on error. There is no "not linked" error -- an unlinked program has zero active uniforms, so any index raises GL_INVALID_VALUE. Also fix GetActiveUniformArraySize, which returned glslang's TObjectReflection.size verbatim: that field only carries the element count for a non-block array and reports 1 for a block array member, so GL_UNIFORM_SIZE (and glGetActiveUniform's size out-param, and glGetProgramResourceiv's GL_ARRAY_SIZE) wrongly reported 1 for an array inside a UBO. Take the count from the TType instead, which is authoritative for both cases. Covered by 3 ProgramTest cases (std140 block with scalar/array/mat4 + a default-block sampler, a row_major variant, and the six error cases) that link real shaders and assert every pname value.
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@@ -1602,3 +1602,186 @@ TEST_F(ProgramTest, CompileShaderWithSamplerAsVarName) {
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spvcSession.Compile(&result);
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printf("decomp from fragSpirv:\n%s\n\n", result);
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}
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namespace {
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// Links a VS+FS pair whose fragment shader carries a std140 uniform block (scalar + array + mat4)
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// plus a default-block sampler, and returns the linked program. matrixLayout lets a test flip the
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// block to row_major.
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GLuint LinkUboReflectionProgram(const char* matrixLayout) {
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char infoLog[1024] = "";
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const char* vsSrc = R"(#version 330 core
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void main() { gl_Position = vec4(0.0); }
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)";
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std::string fsSrc = std::string("#version 330 core\n") +
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"layout(std140" + matrixLayout + ") uniform Block {\n" +
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" float uScalar;\n" +
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" vec4 uArray[3];\n" +
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" mat4 uMatrix;\n" +
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"};\n" +
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"uniform sampler2D uTex;\n" +
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"out vec4 fragColor;\n" +
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"void main() {\n" +
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" fragColor = texture(uTex, uArray[0].xy) * uScalar * uMatrix[0];\n" +
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"}\n";
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const char* fsPtr = fsSrc.c_str();
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GLuint vs = CreateShader(GL_VERTEX_SHADER);
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ShaderSource(vs, 1, &vsSrc, nullptr);
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CompileShader(vs);
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GLint vsStatus = GL_FALSE;
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GetShaderiv(vs, GL_COMPILE_STATUS, &vsStatus);
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GetShaderInfoLog(vs, sizeof(infoLog), nullptr, infoLog);
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EXPECT_EQ(vsStatus, GL_TRUE) << infoLog;
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GLuint fs = CreateShader(GL_FRAGMENT_SHADER);
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ShaderSource(fs, 1, &fsPtr, nullptr);
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CompileShader(fs);
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GLint fsStatus = GL_FALSE;
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GetShaderiv(fs, GL_COMPILE_STATUS, &fsStatus);
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GetShaderInfoLog(fs, sizeof(infoLog), nullptr, infoLog);
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EXPECT_EQ(fsStatus, GL_TRUE) << infoLog;
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GLuint program = CreateProgram();
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AttachShader(program, vs);
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AttachShader(program, fs);
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LinkProgram(program);
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GLint linkStatus = GL_FALSE;
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GetProgramiv(program, GL_LINK_STATUS, &linkStatus);
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GetProgramInfoLog(program, sizeof(infoLog), nullptr, infoLog);
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EXPECT_EQ(linkStatus, GL_TRUE) << infoLog;
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return program;
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}
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GLuint UniformIndexByName(GLuint program, const char* name) {
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GLuint index = GL_INVALID_INDEX;
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GetUniformIndices(program, 1, &name, &index);
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return index;
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}
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GLint QueryUniformiv(GLuint program, GLuint uniformIndex, GLenum pname) {
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GLint value = -12345; // sentinel that is not a legal answer for any queried pname
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GetActiveUniformsiv(program, 1, &uniformIndex, pname, &value);
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return value;
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}
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} // namespace
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TEST_F(ProgramTest, GetActiveUniformsivStd140Block) {
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GLuint program = LinkUboReflectionProgram(/*matrixLayout=*/"");
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GLint activeUniforms = 0;
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GetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniforms);
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EXPECT_EQ(activeUniforms, 4);
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const GLuint s = UniformIndexByName(program, "uScalar");
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const GLuint a = UniformIndexByName(program, "uArray");
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const GLuint m = UniformIndexByName(program, "uMatrix");
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const GLuint t = UniformIndexByName(program, "uTex");
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ASSERT_NE(s, GL_INVALID_INDEX);
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ASSERT_NE(a, GL_INVALID_INDEX);
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ASSERT_NE(m, GL_INVALID_INDEX);
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ASSERT_NE(t, GL_INVALID_INDEX);
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// Types and sizes.
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_TYPE), GL_FLOAT);
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EXPECT_EQ(QueryUniformiv(program, a, GL_UNIFORM_TYPE), GL_FLOAT_VEC4);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_TYPE), GL_FLOAT_MAT4);
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EXPECT_EQ(QueryUniformiv(program, t, GL_UNIFORM_TYPE), GL_SAMPLER_2D);
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_SIZE), 1);
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EXPECT_EQ(QueryUniformiv(program, a, GL_UNIFORM_SIZE), 3);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_SIZE), 1);
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// Block membership: -1 for the default-block sampler.
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EXPECT_GE(QueryUniformiv(program, s, GL_UNIFORM_BLOCK_INDEX), 0);
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EXPECT_EQ(QueryUniformiv(program, t, GL_UNIFORM_BLOCK_INDEX), -1);
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// std140 offsets.
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_OFFSET), 0);
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EXPECT_EQ(QueryUniformiv(program, a, GL_UNIFORM_OFFSET), 16);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_OFFSET), 64);
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EXPECT_EQ(QueryUniformiv(program, t, GL_UNIFORM_OFFSET), -1);
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// ARRAY_STRIDE: 16 for the array, 0 for non-array block members, -1 for the default block.
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EXPECT_EQ(QueryUniformiv(program, a, GL_UNIFORM_ARRAY_STRIDE), 16);
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_ARRAY_STRIDE), 0);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_ARRAY_STRIDE), 0);
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EXPECT_EQ(QueryUniformiv(program, t, GL_UNIFORM_ARRAY_STRIDE), -1);
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// MATRIX_STRIDE: 16 for the matrix, 0 for non-matrix block members, -1 for the default block.
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_MATRIX_STRIDE), 16);
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_MATRIX_STRIDE), 0);
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EXPECT_EQ(QueryUniformiv(program, a, GL_UNIFORM_MATRIX_STRIDE), 0);
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EXPECT_EQ(QueryUniformiv(program, t, GL_UNIFORM_MATRIX_STRIDE), -1);
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// Column-major block: nothing is row-major.
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_IS_ROW_MAJOR), 0);
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_IS_ROW_MAJOR), 0);
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// NAME_LENGTH includes the terminator and matches glGetActiveUniform's reported name.
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char nameBuf[64] = "";
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GLsizei nameLen = 0;
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GLint size = 0;
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GLenum type = 0;
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GetActiveUniform(program, m, sizeof(nameBuf), &nameLen, &size, &type, nameBuf);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_NAME_LENGTH),
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static_cast<GLint>(std::strlen(nameBuf) + 1));
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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}
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// A block-level layout(row_major) with no per-member qualifier: only the matrix is row-major, and
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// only via the block-inheritance fallback (member layoutMatrix == ElmNone). A naive per-member check
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// returns 0 here.
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TEST_F(ProgramTest, GetActiveUniformsivRowMajorBlock) {
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GLuint program = LinkUboReflectionProgram(/*matrixLayout=*/", row_major");
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const GLuint s = UniformIndexByName(program, "uScalar");
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const GLuint a = UniformIndexByName(program, "uArray");
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const GLuint m = UniformIndexByName(program, "uMatrix");
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ASSERT_NE(m, GL_INVALID_INDEX);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_IS_ROW_MAJOR), 1);
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EXPECT_EQ(QueryUniformiv(program, s, GL_UNIFORM_IS_ROW_MAJOR), 0); // non-matrix, isMatrix() guard
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EXPECT_EQ(QueryUniformiv(program, a, GL_UNIFORM_IS_ROW_MAJOR), 0);
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EXPECT_EQ(QueryUniformiv(program, m, GL_UNIFORM_MATRIX_STRIDE), 16); // unchanged by majorness
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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}
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TEST_F(ProgramTest, GetActiveUniformsivErrors) {
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GLuint program = LinkUboReflectionProgram(/*matrixLayout=*/"");
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GLint activeUniforms = 0;
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GetProgramiv(program, GL_ACTIVE_UNIFORMS, &activeUniforms);
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ASSERT_GT(activeUniforms, 0);
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GLuint validIndex = 0;
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GLint params[4] = {-999, -999, -999, -999};
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// E1: negative count -> GL_INVALID_VALUE, params untouched.
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GetActiveUniformsiv(program, -1, &validIndex, GL_UNIFORM_TYPE, params);
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EXPECT_EQ(GetError(), GL_INVALID_VALUE);
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EXPECT_EQ(params[0], -999);
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// E2: index == ACTIVE_UNIFORMS -> GL_INVALID_VALUE, params untouched.
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GLuint outOfRange = static_cast<GLuint>(activeUniforms);
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GetActiveUniformsiv(program, 1, &outOfRange, GL_UNIFORM_TYPE, params);
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EXPECT_EQ(GetError(), GL_INVALID_VALUE);
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EXPECT_EQ(params[0], -999);
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// E3: GL 4.2 token -> GL_INVALID_ENUM here.
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GetActiveUniformsiv(program, 1, &validIndex, GL_UNIFORM_ATOMIC_COUNTER_BUFFER_INDEX, params);
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EXPECT_EQ(GetError(), GL_INVALID_ENUM);
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EXPECT_EQ(params[0], -999);
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// E4a: a live shader name -> GL_INVALID_OPERATION.
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GLuint shader = CreateShader(GL_VERTEX_SHADER);
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GetActiveUniformsiv(shader, 1, &validIndex, GL_UNIFORM_TYPE, params);
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EXPECT_EQ(GetError(), GL_INVALID_OPERATION);
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// E4b: a never-generated name -> GL_INVALID_VALUE.
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GetActiveUniformsiv(9999u, 1, &validIndex, GL_UNIFORM_TYPE, params);
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EXPECT_EQ(GetError(), GL_INVALID_VALUE);
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// E6: zero count on a linked program is a valid no-op.
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GetActiveUniformsiv(program, 0, &validIndex, GL_UNIFORM_TYPE, params);
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EXPECT_EQ(GetError(), GL_NO_ERROR);
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EXPECT_EQ(params[0], -999);
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}
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