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[Fix] (MobileGL/Init, MG_Backend): ShutdownSplitRoles exists only under MOBILEGL_BUILD_DISAGGREGATED - G1 admits no new pull symbol and the unconditional call moved DestroyImpl by 32 bytes
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@@ -43,11 +43,15 @@ namespace MobileGL {
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if (logLifecycle) {
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MGLOG_I("MobileGL closing...");
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}
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#if MOBILEGL_BUILD_DISAGGREGATED
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// P5: the split roles come down FIRST - ARCHITECTURE.md:537's order puts the whole
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// of it before MobileGL::Destroy(), and this function IS MobileGL::Destroy. A no-op
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// in a monolith build and in a monolith run; see BackendObjects.h for why the
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// position rather than the call is the load-bearing part.
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// in a monolith RUN; absent from a monolith BUILD, because G1 admits no new pull
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// symbol and no resized one (the first version called it unconditionally and moved
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// DestroyImpl by 32 bytes). See BackendObjects.h for why the position rather than
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// the call is the load-bearing part.
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MG_Backend::ShutdownSplitRoles();
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#endif
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// Before any subsystem the counters name goes away, and before the last frame's
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// numbers can be lost: emits the final summary line and, when
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// MOBILEGL_PIPE_STATS_FILE is set, the JSON dump. A no-op when the counters are
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