[Test] (Tessellation): unit and headless-GPU coverage for capturing a patch draw's per-vertex payload

This commit is contained in:
2026-08-27 15:06:02 -04:00
parent c19d0f0b75
commit 57635a9198
3 changed files with 917 additions and 0 deletions
@@ -101,6 +101,7 @@ add_executable(MobileGLIntegrationTest
Scenarios/XfbCaptureBufferReuseScenario.cpp
Scenarios/XfbPrimitiveQueryScenario.cpp
Scenarios/XfbRepeatedCaptureScenario.cpp
Scenarios/TessellationXfbCaptureScenario.cpp
Scenarios/VertexArrayEnableDisableScenario.cpp
Scenarios/CopyImageLevelRangeScenario.cpp
Scenarios/CopyImageLayeredScenario.cpp