mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Feat]: implement glBindVertexAttribLocation in DirectGLES backend (fixing OptiFine?)
This commit is contained in:
@@ -73,6 +73,7 @@ namespace MobileGL {
|
||||
spvc_result CreateOptions(spvc_compiler_options* options);
|
||||
spvc_result SetOptions(spvc_compiler_options options);
|
||||
Vector<InterfaceVariable> GetShaderInterface(spvc_resource_type resource_type) const;
|
||||
spvc_result SetVertexAttribLocation(const UnorderedMap<String, Uint>& location);
|
||||
spvc_result Compile(const char** result);
|
||||
const SpvcMetadata& GetMetadata() const;
|
||||
const char* GetLastErrorString() const;
|
||||
|
||||
Reference in New Issue
Block a user