diff --git a/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp b/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp index 9a0001e2..0af65c33 100644 --- a/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp +++ b/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp @@ -381,7 +381,7 @@ void main() { )"; const GLuint program = BuildWireProgram({{GL_COMPUTE_SHADER, compute}}); ASSERT_NE(program, 0u); - glBindImageTexture(2, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); + glBindImageTexture(2, texture, 0, GL_FALSE, 7, GL_WRITE_ONLY, GL_RGBA8); // 2D ignores the layer. glUseProgram(program); glDispatchCompute(8, 8, 1); glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT);