From 5855101d45ac89d03126236fa35cdde8c60e56dd Mon Sep 17 00:00:00 2001 From: Swung0x48 Date: Sat, 19 Sep 2026 23:05:18 -0400 Subject: [PATCH] p5f fm: verify non-layered texture ignores image binding layer --- MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp b/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp index 9a0001e2..0af65c33 100644 --- a/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp +++ b/MobileGL/MG_IntegrationTest/Scenarios/F1WireScenario.cpp @@ -381,7 +381,7 @@ void main() { )"; const GLuint program = BuildWireProgram({{GL_COMPUTE_SHADER, compute}}); ASSERT_NE(program, 0u); - glBindImageTexture(2, texture, 0, GL_FALSE, 0, GL_WRITE_ONLY, GL_RGBA8); + glBindImageTexture(2, texture, 0, GL_FALSE, 7, GL_WRITE_ONLY, GL_RGBA8); // 2D ignores the layer. glUseProgram(program); glDispatchCompute(8, 8, 1); glMemoryBarrier(GL_SHADER_IMAGE_ACCESS_BARRIER_BIT | GL_FRAMEBUFFER_BARRIER_BIT);