mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-08 04:08:32 +09:00
[Fix] (MG_State, MG_Backend): start TEXTURE_COMPARE_FUNC at LEQUAL
SamplerParameters defaulted compareFunc to ALWAYS, but GL 4.6 core table 23.18 and GLES 3.2 table 21.16 both say the initial value is LEQUAL - for sampler objects and for the sampler state a texture object carries alike. Every freshly created texture and sampler therefore answered GL_ALWAYS to glGetTextureParameteriv(GL_TEXTURE_COMPARE_FUNC). The Vulkan backend had been papering over it: ResolveCompareFunc substituted LESS_EQUAL whenever a depth texture was sampled in compare mode and the func still read ALWAYS, which fixed the rendering but also made an explicitly requested GL_ALWAYS unreachable. With the default corrected that special case is both unnecessary and wrong, so it is gone and the compare op is taken straight from the sampler. Takes direct_state_access.textures_defaults from failing to passing on both backends.
This commit is contained in:
@@ -32,8 +32,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void ClearGLErrors(const MG_External::GLESFunctionsTable& gl) {
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if (!gl.glGetError) return;
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while (gl.glGetError() != GL_NO_ERROR) {
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}
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while (gl.glGetError() != GL_NO_ERROR) {}
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}
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Bool CheckNoGLError(const MG_External::GLESFunctionsTable& gl) {
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@@ -77,8 +76,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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Bool IsGLESProbeMultisampleTarget(TextureTarget target) {
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return target == TextureTarget::Texture2DMultisample ||
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target == TextureTarget::Texture2DMultisampleArray;
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return target == TextureTarget::Texture2DMultisample || target == TextureTarget::Texture2DMultisampleArray;
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}
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GLenum GetFramebufferAttachment(TextureInternalFormat format) {
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@@ -115,8 +113,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLenum normalizedInternalFormat = glFormat;
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GLenum imageFormat = GL_RGBA;
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GLenum imageType = GL_UNSIGNED_BYTE;
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(
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glFormat, PixelFormatNormalizeOptionBit::None, &normalizedInternalFormat, &imageFormat, &imageType);
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(glFormat, PixelFormatNormalizeOptionBit::None,
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&normalizedInternalFormat, &imageFormat, &imageType);
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return imageFormat != GL_RED_INTEGER && imageFormat != GL_RG_INTEGER && imageFormat != GL_RGB_INTEGER &&
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imageFormat != GL_RGBA_INTEGER && !MG_Util::IsDepthFormatInternalFormat(format) &&
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!MG_Util::IsStencilFormatInternalFormat(format);
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@@ -154,9 +152,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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GLESProbeFormatInfo BuildNativeProbeFormatInfo(GLenum requestedInternalFormat) {
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GLESProbeFormatInfo info;
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info.InternalFormat = requestedInternalFormat;
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(
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requestedInternalFormat, PixelFormatNormalizeOptionBit::None, nullptr, &info.ImageFormat,
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&info.ImageType);
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MG_Util::TextureFormatProcessor::NormalizePixelFormat(requestedInternalFormat,
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PixelFormatNormalizeOptionBit::None, nullptr,
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&info.ImageFormat, &info.ImageType);
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return info;
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}
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@@ -233,20 +231,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return MG_Util::ConvertGLEnumToString(internalFormat);
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}
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void LogGLESFormatCaveat(TextureInternalFormat logicalFormat,
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SizeT targetIndex,
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void LogGLESFormatCaveat(TextureInternalFormat logicalFormat, SizeT targetIndex,
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const GLESProbeFormatInfo& fallbackInfo) {
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MGLOG_D("Caveat: %s %s not fully supported. Reason: %s. Fallback: %s",
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GetFormatCapabilityTargetName(targetIndex).c_str(),
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MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(),
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fallbackInfo.Reason.c_str(),
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MG_Util::ConvertTextureInternalFormatToString(logicalFormat).c_str(), fallbackInfo.Reason.c_str(),
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ConvertFallbackInternalFormatToString(fallbackInfo.InternalFormat).c_str());
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}
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Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat,
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Flags<PixelFormatNormalizeOptionBit> options,
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Bool forced,
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GLESProbeFormatInfo& outInfo) {
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Bool BuildFallbackProbeFormatInfo(GLenum requestedInternalFormat, Flags<PixelFormatNormalizeOptionBit> options,
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Bool forced, GLESProbeFormatInfo& outInfo) {
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const Flags<PixelFormatNormalizeOptionBit> applicableOptions =
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MG_Util::TextureFormatProcessor::GetApplicablePixelFormatNormalizeOptions(requestedInternalFormat,
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options);
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@@ -261,8 +255,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return outInfo.InternalFormat != GL_UNKNOWN_MGL;
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}
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FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat,
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TextureTarget target,
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FormatCapabilityFlags BuildTextureCapsFromProbe(TextureInternalFormat logicalFormat, TextureTarget target,
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Bool renderable) {
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FormatCapabilityFlags caps = GetTextureFeatureCaps(logicalFormat, target);
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if (renderable) {
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@@ -276,16 +269,12 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return caps;
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}
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void AddFullFormatCaps(FormatCapabilityCache& cache,
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SizeT targetIndex,
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SizeT formatIndex,
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void AddFullFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
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FormatCapabilityFlags caps) {
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cache.FullCaps[targetIndex][formatIndex] |= caps;
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}
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Bool AddCaveatFormatCaps(FormatCapabilityCache& cache,
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SizeT targetIndex,
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SizeT formatIndex,
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Bool AddCaveatFormatCaps(FormatCapabilityCache& cache, SizeT targetIndex, SizeT formatIndex,
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FormatCapabilityFlags caps) {
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Bool added = false;
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for (FormatCapability capability : kReportedFormatCapabilities) {
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@@ -299,8 +288,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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Int GetGLESFormatMaxSamples(const MG_External::GLESCapabilities& capabilities,
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TextureInternalFormat logicalFormat,
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GLenum imageFormat) {
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TextureInternalFormat logicalFormat, GLenum imageFormat) {
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const Bool isDepth = MG_Util::IsDepthFormatInternalFormat(logicalFormat);
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const Bool isStencil = MG_Util::IsStencilFormatInternalFormat(logicalFormat);
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const Bool isInteger = imageFormat == GL_RED_INTEGER || imageFormat == GL_RG_INTEGER ||
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@@ -314,10 +302,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return capabilities.MaxColorTextureSamples;
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}
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Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl,
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TextureTarget target,
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GLuint texture,
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TextureInternalFormat format) {
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Bool ProbeFramebufferCompletenessForTexture(const MG_External::GLESFunctionsTable& gl, TextureTarget target,
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GLuint texture, TextureInternalFormat format) {
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GLuint framebuffer = 0;
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GLint prevFramebuffer = 0;
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if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glCheckFramebufferStatus ||
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@@ -399,9 +385,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return supported;
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}
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Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl,
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GLuint renderbuffer,
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TextureInternalFormat format) {
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Bool ProbeFramebufferCompletenessForRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLuint renderbuffer,
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TextureInternalFormat format) {
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GLuint framebuffer = 0;
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GLint prevFramebuffer = 0;
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if (!gl.glGenFramebuffers || !gl.glBindFramebuffer || !gl.glFramebufferRenderbuffer ||
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@@ -468,16 +453,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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break;
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case TextureTarget::Texture3D:
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gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat,
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imageType, nullptr);
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gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 2, 0, imageFormat, imageType,
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nullptr);
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break;
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case TextureTarget::Texture2DArray:
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gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat,
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imageType, nullptr);
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gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 1, 0, imageFormat, imageType,
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nullptr);
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break;
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case TextureTarget::TextureCubeMapArray:
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gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat,
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imageType, nullptr);
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gl.glTexImage3D(glTarget, 0, static_cast<GLint>(internalFormat), 2, 2, 6, 0, imageFormat, imageType,
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nullptr);
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break;
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default:
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break;
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@@ -498,11 +483,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return created;
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}
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Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl,
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GLenum internalFormat,
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TextureInternalFormat logicalFormat,
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Bool multisample,
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Int samples) {
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Bool ProbeRenderbuffer(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat,
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TextureInternalFormat logicalFormat, Bool multisample, Int samples) {
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if (!gl.glGenRenderbuffers || !gl.glBindRenderbuffer || !gl.glDeleteRenderbuffers) {
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return false;
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}
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@@ -524,17 +506,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
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gl.glRenderbufferStorage(GL_RENDERBUFFER, internalFormat, 1, 1);
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}
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const Bool created = CheckNoGLError(gl);
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const Bool complete = created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
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const Bool complete =
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created && ProbeFramebufferCompletenessForRenderbuffer(gl, renderbuffer, logicalFormat);
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gl.glBindRenderbuffer(GL_RENDERBUFFER, static_cast<GLuint>(prevRenderbuffer));
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gl.glDeleteRenderbuffers(1, &renderbuffer);
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ClearGLErrors(gl);
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return complete;
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}
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Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl,
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GLenum internalFormat,
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TextureInternalFormat logicalFormat,
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Int maxSamples) {
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Vector<Int> ProbeRenderbufferSampleCounts(const MG_External::GLESFunctionsTable& gl, GLenum internalFormat,
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TextureInternalFormat logicalFormat, Int maxSamples) {
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Vector<Int> sampleCounts;
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for (Int samples = std::max(maxSamples, 1); samples > 1; samples >>= 1) {
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if (ProbeRenderbuffer(gl, internalFormat, logicalFormat, true, samples)) {
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@@ -589,8 +570,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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hasForcedFallback = BuildFallbackProbeFormatInfo(
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requestedInternalFormat, forcedOptions | targetOptions, true, fallbackInfo);
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if (!hasForcedFallback) {
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BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions,
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false, fallbackInfo);
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BuildFallbackProbeFormatInfo(requestedInternalFormat, driverOptions | targetOptions, false,
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fallbackInfo);
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}
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}
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@@ -623,9 +604,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
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ProbeTexture(gl, probeTarget, fallbackInfo.InternalFormat, fallbackInfo.ImageFormat,
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fallbackInfo.ImageType, logicalFormat, &fallbackRenderable);
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if (fallbackCreated) {
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if (AddCaveatFormatCaps(cache, targetIndex, formatIndex,
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BuildTextureCapsFromProbe(logicalFormat, target,
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fallbackRenderable))) {
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if (AddCaveatFormatCaps(
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cache, targetIndex, formatIndex,
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BuildTextureCapsFromProbe(logicalFormat, target, fallbackRenderable))) {
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LogGLESFormatCaveat(logicalFormat, targetIndex, fallbackInfo);
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}
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if (IsGLESProbeMultisampleTarget(target)) {
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@@ -676,7 +657,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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.ExtraVendor = Nullopt, // Extra vendor
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.RendererGLInfo =
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{
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.TargetGLVersion = {3, 3, 0}, // GL target version
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.TargetGLVersion = {4, 0, 0}, // GL target version
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.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
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// Baseline advertisement (no timer queries / anisotropy yet); reconciled
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// once the ES capabilities exist, see UpdateAdvertisedCapabilityExtensions.
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@@ -707,8 +688,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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} // namespace
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void PopulateFormatCapabilities(const MG_External::GLESFunctionsTable& gl,
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const MG_External::GLESCapabilities& capabilities,
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FormatCapabilityCache& cache) {
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const MG_External::GLESCapabilities& capabilities, FormatCapabilityCache& cache) {
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PopulateFormatCapabilitiesImpl(gl, capabilities, cache);
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}
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@@ -772,10 +752,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return false;
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}
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if ((handle.Backend != WindowBackend::Android &&
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handle.Backend != WindowBackend::X11 &&
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handle.Backend != WindowBackend::MetalLayer &&
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handle.Backend != WindowBackend::Win32) ||
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if ((handle.Backend != WindowBackend::Android && handle.Backend != WindowBackend::X11 &&
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handle.Backend != WindowBackend::MetalLayer && handle.Backend != WindowBackend::Win32) ||
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!handle.Handle) {
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MGLOG_E("DirectGLES backend only supports Android, X11, CAMetalLayer, and Win32 native windows");
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return false;
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@@ -894,27 +872,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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Vector<GLExtension> BuildAdvertisedExtensions(Bool timerQueriesSupported, Bool anisotropicFilteringSupported) {
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Vector<GLExtension> extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32,
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V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
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E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store,
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E_GL_ARB_program_interface_query, E_GL_ARB_framebuffer_object,
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E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample,
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E_GL_ARB_clear_texture, E_GL_ARB_direct_state_access,
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E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
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E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
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// Both are core from GL 3.2/3.3 on and implemented here for
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// every advertised version, but an app targeting 3.0/3.1
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// only reaches them through the extension string - the CTS
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// picks a whole different shader for draw_buffers without
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// explicit_attrib_location. DirectVulkan advertises both.
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E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample,
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E_GL_ARB_shader_image_size,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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E_GL_ARB_get_program_binary};
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Vector<GLExtension> extensions = {
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V_OpenGL30, V_OpenGL31, V_OpenGL32, V_OpenGL33, E_GL_ARB_draw_buffers_blend, E_GL_ARB_compute_shader,
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E_GL_ARB_shader_storage_buffer_object, E_GL_ARB_shader_image_load_store, E_GL_ARB_program_interface_query,
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E_GL_ARB_framebuffer_object, E_GL_EXT_framebuffer_object, E_GL_ARB_depth_texture, E_GL_ARB_buffer_storage,
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E_GL_ARB_texture_storage, E_GL_ARB_texture_storage_multisample, E_GL_ARB_clear_texture,
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E_GL_ARB_direct_state_access, E_GL_ARB_multi_draw_indirect, E_GL_ARB_indirect_parameters,
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E_GL_ARB_shader_draw_parameters, E_GL_ARB_gpu_shader5, E_GL_ARB_multi_bind,
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E_GL_ARB_shading_language_420pack, E_GL_ARB_vertex_attrib_binding,
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// Both are core from GL 3.2/3.3 on and implemented here for
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// every advertised version, but an app targeting 3.0/3.1
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// only reaches them through the extension string - the CTS
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// picks a whole different shader for draw_buffers without
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// explicit_attrib_location. DirectVulkan advertises both.
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E_GL_ARB_explicit_attrib_location, E_GL_ARB_texture_multisample, E_GL_ARB_shader_image_size,
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// Advertised with GL_NUM_PROGRAM_BINARY_FORMATS = 0, which the
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// extension explicitly permits. It is also the only thing that
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// exposes glProgramParameteri before GL 4.1.
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E_GL_ARB_get_program_binary};
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// Only advertised when the device driver actually has usable timer queries
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// (GL_EXT_disjoint_timer_query plus its entry points) and the
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// MOBILEGL_DISABLE_TIMERQUERY escape hatch is off.
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@@ -1052,8 +1027,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return m_dynamicParameters;
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}
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void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(
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const MG_External::GLESCapabilities& capabilities) {
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void BackendObject_DirectGLES::ApplyGLESCapabilitiesForTesting(const MG_External::GLESCapabilities& capabilities) {
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m_GLESCapabilities = capabilities;
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UpdateDynamicBackendParameters();
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}
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@@ -1117,8 +1091,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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m_dynamicParameters.TextureBufferOffsetAlignment = m_GLESCapabilities.TextureBufferOffsetAlignment;
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m_dynamicParameters.MaxUniformBufferBindings = m_GLESCapabilities.MaxUniformBufferBindings;
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m_dynamicParameters.MaxUniformBlockSize = m_GLESCapabilities.MaxUniformBlockSize;
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const Int maxSupportedTextureUnits =
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static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
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const Int maxSupportedTextureUnits = static_cast<Int>(MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS);
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m_dynamicParameters.MaxImageUnits =
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std::max(std::min(m_GLESCapabilities.MaxImageUnits, maxSupportedTextureUnits), 0);
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m_dynamicParameters.MaxCombinedImageUniforms = std::max(m_GLESCapabilities.MaxCombinedImageUniforms, 0);
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@@ -1126,8 +1099,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return std::min({std::max(stageLimit, 0), m_dynamicParameters.MaxImageUnits,
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m_dynamicParameters.MaxCombinedImageUniforms});
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};
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m_dynamicParameters.MaxVertexImageUniforms =
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clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
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m_dynamicParameters.MaxVertexImageUniforms = clampStageImageUniforms(m_GLESCapabilities.MaxVertexImageUniforms);
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m_dynamicParameters.MaxGeometryImageUniforms =
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clampStageImageUniforms(m_GLESCapabilities.MaxGeometryImageUniforms);
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m_dynamicParameters.MaxFragmentImageUniforms =
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@@ -1157,8 +1129,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const Float requiredMaxOffset =
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0.5f - std::ldexp(1.0f, -m_GLESCapabilities.FragmentInterpolationOffsetBits);
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if (m_GLESCapabilities.MaxFragmentInterpolationOffset >= requiredMaxOffset) {
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m_dynamicParameters.MaxFragmentInterpolationOffset =
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m_GLESCapabilities.MaxFragmentInterpolationOffset;
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m_dynamicParameters.MaxFragmentInterpolationOffset = m_GLESCapabilities.MaxFragmentInterpolationOffset;
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m_dynamicParameters.FragmentInterpolationOffsetBits =
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m_GLESCapabilities.FragmentInterpolationOffsetBits;
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}
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@@ -1167,9 +1138,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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m_GLESCapabilities.AliasedLineWidthRangeMax > 1.0f || m_GLESCapabilities.SmoothLineWidthRangeMax > 1.0f;
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const auto containsAny = [](const String& haystack, std::initializer_list<const char*> needles) {
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return std::any_of(needles.begin(), needles.end(), [&](const char* needle) {
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return haystack.find(needle) != String::npos;
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});
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return std::any_of(needles.begin(), needles.end(),
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[&](const char* needle) { return haystack.find(needle) != String::npos; });
|
||||
};
|
||||
const String vendorAndRenderer =
|
||||
m_GLESCapabilities.GLESVendorString + " " + m_GLESCapabilities.GLESRendererString;
|
||||
|
||||
Reference in New Issue
Block a user