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[Fix] (MG_State, MG_Backend): start TEXTURE_COMPARE_FUNC at LEQUAL
SamplerParameters defaulted compareFunc to ALWAYS, but GL 4.6 core table 23.18 and GLES 3.2 table 21.16 both say the initial value is LEQUAL - for sampler objects and for the sampler state a texture object carries alike. Every freshly created texture and sampler therefore answered GL_ALWAYS to glGetTextureParameteriv(GL_TEXTURE_COMPARE_FUNC). The Vulkan backend had been papering over it: ResolveCompareFunc substituted LESS_EQUAL whenever a depth texture was sampled in compare mode and the func still read ALWAYS, which fixed the rendering but also made an explicitly requested GL_ALWAYS unreachable. With the default corrected that special case is both unnecessary and wrong, so it is gone and the compare op is taken straight from the sampler. Takes direct_state_access.textures_defaults from failing to passing on both backends.
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@@ -66,7 +66,9 @@ namespace MobileGL {
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Float maxLod = 1000.0f;
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Float lodBias = 0.0f;
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Float maxAnisotropy = 1.0f;
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SamplerCompareFunc compareFunc = SamplerCompareFunc::Always;
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// GL 4.6 core table 23.18 / GLES 3.2 table 21.16: TEXTURE_COMPARE_FUNC starts at LEQUAL,
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// for both sampler objects and the sampler state a texture object carries.
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SamplerCompareFunc compareFunc = SamplerCompareFunc::LessEqual;
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SamplerCompareMode compareMode = SamplerCompareMode::None;
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};
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