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[Feat] (MG_Backend/DirectVulkan): integrating cullmode and frontface render state into vk pipeline
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@@ -24,6 +24,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkRenderPass renderPass = VK_NULL_HANDLE;
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Uint32 subpass = 0;
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VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkCullModeFlags cullMode = VK_CULL_MODE_NONE;
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VkFrontFace frontFace = VK_FRONT_FACE_CLOCKWISE;
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Bool depthTestEnable = false;
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Bool depthWriteEnable = false;
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VkCompareOp depthCompareOp = VK_COMPARE_OP_ALWAYS;
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