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https://github.com/MobileGL-Dev/MobileGL
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[Fix, Test] (DirectVulkan): keep the draw when a program declares an image-backed resource the application left unbound
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@@ -42,7 +42,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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SamplerNumericDomain numericDomain = SamplerNumericDomain::Unknown;
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};
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Bool Initialize(VkDevice device, VkBufferManager* bufferManager,
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// `physicalDevice` is only ever asked for format properties: a placeholder descriptor for
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// an unbound texel-buffer binding has to be built from a format the DEVICE accepts as a
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// texel buffer, and there is no other route to that answer from here.
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Bool Initialize(VkDevice device, VkPhysicalDevice physicalDevice, VkBufferManager* bufferManager,
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ProgramFactory* programFactory,
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VkDeviceSize minUniformBufferOffsetAlignment, Uint32 frameCount,
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Uint32 maxBindings = 16, Uint32 setsPerFrame = 64,
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@@ -177,6 +180,32 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj, Uint32 binding, Uint32 element);
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SharedPtr<MG_State::GLState::ITextureObject> GetFallbackTexture(TextureTarget target) const;
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// ---- placeholders for UNBOUND image-backed descriptors -------------------------
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// GL lets a program declare `samplerBuffer`, `imageBuffer` or `image2D` and bind nothing
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// to the unit it names: the fetch is then undefined (GL 4.6 core 8.9 for an incomplete
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// buffer texture, 8.26 for an image unit with no texture) - undefined VALUES, not a
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// dropped draw. Vulkan has no unwritten descriptor, so something valid has to sit in the
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// set or the whole draw or dispatch is lost, which is what these two build. Same shape as
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// VkBufferManager::AcquireUnboundStorageDescriptor, one level up: per FORMAT rather than
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// one shared object, because a descriptor whose format disagrees with the shader's
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// declaration is invalid Vulkan even when nothing ever reads it.
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//
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// `declaredFormat` is the format the SHADER declared (VK_FORMAT_UNDEFINED for a sampled
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// texel buffer, which never carries one, or for a formatless `writeonly` image);
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// `numericDomain` decides the format when there is no declaration and is the fallback
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// class when the device cannot use the declared one as a texel buffer.
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VkBufferView AcquireUnboundTexelBufferView(VkFormat declaredFormat, SamplerNumericDomain numericDomain,
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Bool storage);
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// A 1x1 (x1 layer, or 6 faces for a cube) texture of `format`, shaped for `target` so the
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// view the descriptor gets has the view type the shader's image declaration demands.
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// Null for a target with no single-sampled placeholder shape - multisample images, whose
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// descriptor needs a multisample view that this cannot stand in for.
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SharedPtr<MG_State::GLState::ITextureObject> GetUnboundStorageImageTexture(TextureTarget target,
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VkFormat format) const;
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// The (target, format) pair a storage-image binding's placeholder is keyed by, resolved
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// from reflection alone. False when the binding has no placeholder shape.
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Bool ResolveUnboundStorageImagePlaceholder(const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
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TextureTarget& outTarget, VkFormat& outFormat) const;
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// `element` indexes a sampler ARRAY inside one binding; each element carries its own
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// independently assigned GL texture unit, so it selects the texture, the sampler
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// override and the fallback separately from its neighbours.
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@@ -251,6 +280,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkDescriptorSet& outDescriptorSet);
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VkDevice m_device = VK_NULL_HANDLE;
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VkPhysicalDevice m_physicalDevice = VK_NULL_HANDLE;
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VkBufferManager* m_bufferManager = nullptr;
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ProgramFactory* m_programFactory = nullptr;
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Vector<FrameResources> m_frames;
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@@ -263,6 +293,15 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkTextureManager* m_textureManager = nullptr;
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VkSamplerManager* m_samplerManager = nullptr;
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mutable SharedPtr<MG_State::GLState::ITextureObject> m_fallbackTexture2D;
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// See AcquireUnboundTexelBufferView / GetUnboundStorageImageTexture. Both are lazily
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// populated, never evicted (a program's declared formats are a fixed, tiny set) and torn
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// down with the manager. The texel views are keyed by format AND by storage-vs-sampled
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// because the two descriptor kinds demand different format FEATURES of the device, so one
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// format can be usable for one and not the other. Deliberately NOT the per-frame
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// texelBufferViews list: those are destroyed at every frame boundary, and these must
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// outlive it or the placeholder would be rebuilt for every unbound binding every frame.
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UnorderedMap<Uint64, VkBufferView> m_unboundTexelBufferViews;
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mutable UnorderedMap<Uint64, SharedPtr<MG_State::GLState::ITextureObject>> m_unboundStorageImageTextures;
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// Per-draw scratch buffers for BindProgramUniformBuffers: reused (clear keeps
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// capacity) so the descriptor-write path stops allocating on every draw.
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