[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.

Signed-off-by: BZLZHH <admin@bzlzhh.top>
This commit is contained in:
BZLZHH
2025-03-30 12:07:14 +08:00
parent 8374a88731
commit 5af3057456
17 changed files with 2647 additions and 759 deletions
+87
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@@ -0,0 +1,87 @@
//
// Created by BZLZHH on 2025/3/15.
//
#include "GL_Common.h"
namespace MG_GL::GL {
void ClearDepth(GLdouble depth) {
}
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha) {
EGLContext ctx = eglGetCurrentContext();
if (ctx == EGL_NO_CONTEXT) return;
VulkanContext& vkCtx = g_contexts[ctx];
vkCtx.clearColor = VkClearColorValue{{red, green, blue, alpha}};
}
void Clear(GLbitfield mask) {
if ((mask & GL_COLOR_BUFFER_BIT) == 0) return;
EGLContext eglCtx = eglGetCurrentContext();
if (eglCtx == EGL_NO_CONTEXT) return;
VulkanContext& ctx = g_contexts[eglCtx];
VulkanDisplay& disp = g_displays[eglGetCurrentDisplay()];
EGLSurface drawSurf = eglGetCurrentSurface(EGL_DRAW);
if (drawSurf == EGL_NO_SURFACE) return;
VulkanSurface& surf = g_surfaces[drawSurf];
if (surf.type != VulkanSurface::WINDOW) return;
VkImage currentImage = surf.images[ctx.frameIndex];
VkImageMemoryBarrier barrier{};
barrier.sType = VK_STRUCTURE_TYPE_IMAGE_MEMORY_BARRIER;
barrier.oldLayout = VK_IMAGE_LAYOUT_UNDEFINED;
barrier.newLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.srcQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.dstQueueFamilyIndex = VK_QUEUE_FAMILY_IGNORED;
barrier.image = currentImage;
barrier.subresourceRange = {
.aspectMask = VK_IMAGE_ASPECT_COLOR_BIT,
.baseMipLevel = 0,
.levelCount = 1,
.baseArrayLayer = 0,
.layerCount = 1
};
barrier.srcAccessMask = 0;
barrier.dstAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
vkCmdPipelineBarrier(
ctx.currentCmdBuffer,
VK_PIPELINE_STAGE_TOP_OF_PIPE_BIT,
VK_PIPELINE_STAGE_TRANSFER_BIT,
0,
0, nullptr,
0, nullptr,
1, &barrier
);
VkImageSubresourceRange range = barrier.subresourceRange;
vkCmdClearColorImage(
ctx.currentCmdBuffer,
currentImage,
VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL,
&ctx.clearColor,
1, &range
);
barrier.oldLayout = VK_IMAGE_LAYOUT_TRANSFER_DST_OPTIMAL;
barrier.newLayout = VK_IMAGE_LAYOUT_PRESENT_SRC_KHR;
barrier.srcAccessMask = VK_ACCESS_TRANSFER_WRITE_BIT;
barrier.dstAccessMask = 0;
vkCmdPipelineBarrier(
ctx.currentCmdBuffer,
VK_PIPELINE_STAGE_TRANSFER_BIT,
VK_PIPELINE_STAGE_BOTTOM_OF_PIPE_BIT,
0,
0, nullptr,
0, nullptr,
1, &barrier
);
}
}
+16
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@@ -0,0 +1,16 @@
//
// Created by BZLZHH on 2025/3/15.
//
#ifndef MOBILEGL_GL_DEPTH_H
#define MOBILEGL_GL_DEPTH_H
#include "../../../Includes.h"
namespace MG_GL::GL {
void ClearDepth(::GLdouble depth);
void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
void Clear(GLbitfield mask);
}
#endif //MOBILEGL_GL_DEPTH_H
+3 -3
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@@ -19,11 +19,11 @@ namespace MG_GL::Getter {
const std::string GetMGName() {
#if BACKEND_TYPE == BACKEND_VULKAN
return "MobileGLUVK";
return "MobileGluvk";
#elif BACKEND_TYPE == BACKEND_METAL
return "MobileGLUMTL";
return "MobileGlumtl";
#elif BACKEND_TYPE == BACKEND_GLES
return "MobileGLUES";
return "MobileGlues";
#else
return "<Unknown MobileGL Version>";
#endif
+8
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@@ -163,8 +163,16 @@ namespace MG_GL::GL {
case GL_MINOR_VERSION:
(*params) = MG_Global::GL::GLVersionMinor;
break;
case GL_MAX_TEXTURE_SIZE:
// TODO: Get real GL_MAX_TEXTURE_SIZE.
(*params) = 32768;
break;
default:
break;
}
}
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params) {
// TODO
}
}
+1
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@@ -12,6 +12,7 @@ namespace MG_GL::GL {
const ::GLubyte* GetStringi(GLenum name, GLuint index);
::GLenum GetError();
void GetIntegerv(GLenum pname, GLint *params);
void GetTexLevelParameteriv(GLenum target, GLint level, GLenum pname, GLint *params);
}
#endif //MOBILEGL_GL_GETTER_H