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[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
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//
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// Created by BZLZHH on 2025/3/15.
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//
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#ifndef MOBILEGL_GL_DEPTH_H
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#define MOBILEGL_GL_DEPTH_H
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#include "../../../Includes.h"
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namespace MG_GL::GL {
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void ClearDepth(::GLdouble depth);
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void ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
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void Clear(GLbitfield mask);
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}
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#endif //MOBILEGL_GL_DEPTH_H
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