mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 13:48:30 +09:00
[Feat|Fix] (...): Emulate EGL. Emulate glClear and glClearColor.
Signed-off-by: BZLZHH <admin@bzlzhh.top>
This commit is contained in:
+2
-2
@@ -255,7 +255,7 @@ typedef double GLclampd; /* double precision float in [0,1] */
|
||||
#define GL_LIST_INDEX 0x0B33
|
||||
#define GL_LIST_MODE 0x0B30
|
||||
|
||||
/* Depth buffer */
|
||||
/* Common buffer */
|
||||
#define GL_NEVER 0x0200
|
||||
#define GL_LESS 0x0201
|
||||
#define GL_EQUAL 0x0202
|
||||
@@ -833,7 +833,7 @@ GLAPI void GLAPIENTRY glHint( GLenum target, GLenum mode );
|
||||
|
||||
|
||||
/*
|
||||
* Depth Buffer
|
||||
* Common Buffer
|
||||
*/
|
||||
|
||||
GLAPI void GLAPIENTRY glClearDepth( GLclampd depth );
|
||||
|
||||
Reference in New Issue
Block a user