[Fix] (MG_Impl/EGLImpl, MG_Backend): handle EGL current handoff for NeoForge earlydisplay

Treat valid-display no-surface eglMakeCurrent calls as EGL release requests, keep EGLState and backend current records consistent across threads, and rebind the native DirectGLES EGL context during attach/release.

Add EGLState coverage for cross-thread owner transfer and same-thread release/reattach behavior.
This commit is contained in:
2026-06-30 16:44:38 +08:00
parent 2f1949e093
commit 5b116696f0
12 changed files with 271 additions and 20 deletions
@@ -20,7 +20,8 @@
namespace MobileGL::MG_Backend::DirectVulkan {
namespace {
Bool IsReleaseCurrentRequest(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
return dpy == EGL_NO_DISPLAY && draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
(void)dpy;
return draw == EGL_NO_SURFACE && read == EGL_NO_SURFACE && ctx == EGL_NO_CONTEXT;
}
Bool IsFormatIndexValid(TextureInternalFormat format) {