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[Perf] (MG_Backend/DirectVulkan): route full-coverage scissored glClear back to the deferred loadOp path, skip render-pass churn for no-op clears, and drop the per-clear heap Vector (extracted PrepareScissoredClear)
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@@ -131,6 +131,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void ClearAttachmentsOnActiveRenderPass(VkCommandBuffer commandBuffer,
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const RenderPassEntry& compatibleRenderPassEntry);
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enum class ScissoredClearPrep {
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NotNeeded, // scissor covers the whole target — take the deferred whole-surface path instead
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NoOp, // nothing to clear (degenerate target or empty scissor rect)
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Ready, // a render pass is active; record vkCmdClearAttachments with the returned rect
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};
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ScissoredClearPrep PrepareScissoredClear(const MG_State::GLState::FramebufferObject& framebuffer,
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VkClearRect& outClearRect);
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void Clear(GLbitfield mask);
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void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
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void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
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