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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (Debug): Add log target control with bitmask flags.
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+14
-7
@@ -31,11 +31,18 @@ namespace ankerl {
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namespace MG_Constants {
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namespace Common {
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inline const int LOG_LEVEL_DEBUG = 0x0010;
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inline const int LOG_LEVEL_WARN = 0x0011;
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inline const int LOG_LEVEL_ERROR = 0x0012;
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inline const int LOG_LEVEL_INFO = 0x0013;
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inline const int LOG_LEVEL_FATAL = 0x0014;
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inline constexpr int LOG_LEVEL_DEBUG = 0x0010;
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inline constexpr int LOG_LEVEL_WARN = 0x0011;
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inline constexpr int LOG_LEVEL_ERROR = 0x0012;
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inline constexpr int LOG_LEVEL_INFO = 0x0013;
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inline constexpr int LOG_LEVEL_FATAL = 0x0014;
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inline constexpr int LOG_TARGET_NONE = 0x00;
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inline constexpr int LOG_TARGET_CONSOLE = 0x01;
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inline constexpr int LOG_TARGET_FILE = 0x02;
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inline constexpr int LOG_TARGET_ANDROID = 0x04; // Android logcat
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inline constexpr int LOG_TARGET_ALL = LOG_TARGET_CONSOLE | LOG_TARGET_FILE | LOG_TARGET_ANDROID;
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}
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namespace Blend {
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@@ -175,8 +182,8 @@ namespace MG_Constants {
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namespace Backend {
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#define BACKEND_VULKAN 0x0015
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#define BACKEND_METAL 0x0016
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#define BACKEND_GLES 0x0017
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#define BACKEND_METAL 0x0016
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#define BACKEND_GLES 0x0017
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}
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inline const char* RenderName = "MobileGL";
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