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https://github.com/MobileGL-Dev/MobileGL
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Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes
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@@ -1364,7 +1364,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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for (SizeT i = 0; i < static_cast<SizeT>(n); ++i) {
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Uint bufferName = renderbuffers[i];
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if (bufferName == 0) continue;
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if (!FramebufferImpl::ValidateRenderbufferName(bufferName)) continue;
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// GL 3.3 core 4.4.2: unknown names are silently ignored on delete; the shared bind-path
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// validator would record INVALID_OPERATION instead.
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if (!MG_State::pGLContext->ValidateRenderbufferName(bufferName)) continue;
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MG_State::pGLContext->MarkRenderbufferObjectForDeletion(bufferName);
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}
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}
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@@ -1387,7 +1389,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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for (SizeT i = 0; i < static_cast<SizeT>(n); ++i) {
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Uint bufferName = framebuffers[i];
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if (bufferName == 0) continue;
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if (!FramebufferImpl::ValidateFramebufferName(bufferName)) continue;
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// GL 3.3 core 4.4.1: unknown names are silently ignored on delete; the shared bind-path
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// validator would record INVALID_OPERATION instead.
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if (!MG_State::pGLContext->ValidateFramebufferName(bufferName)) continue;
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MG_State::pGLContext->MarkFramebufferObjectForDeletion(bufferName);
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}
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}
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@@ -1877,6 +1881,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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return false;
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}
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// Packed-type/format pairing (GL CTS packed_pixels: e.g. GL_RED with GL_UNSIGNED_SHORT_5_6_5 must
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// raise an error instead of reaching the backend). Shared with the TexImage/GetTexImage validators;
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// runs after the depth-stencil branch above so DEPTH_STENCIL with a wrong type keeps GL_INVALID_ENUM.
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if (!TextureImpl::ValidateClientFormatTypePairing(textureInputFormat, texturePixelDataType)) {
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return false;
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}
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// Check PBO state
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const auto& pixelPackBufferObject =
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MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelPack).GetBoundObject();
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