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Merge origin/dev (efd7b473) into readback overhaul - unify DirectGLES 2D-array target support under MapToBackendTextureTarget, keep canonical UNorm8 shadows for RGBA4/RGB565 (supersedes packed-word transfer types; GL_RGB565 aliases RGB5), keep upstream GLSL 330 normalization, anisotropy params, error-count semantics and VK clear/scissor fixes
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@@ -283,7 +283,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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GLuint vao = arrays[i];
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if (vao == 0) continue;
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if (!VertexArrayImpl::ValidateVertexArrayName(vao)) continue;
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// GL 3.3 core 2.10: unknown names are silently ignored on delete; the shared bind-path
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// validator would record INVALID_OPERATION instead.
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if (!MG_State::pGLContext->ValidateVertexArrayName(vao)) continue;
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if (MG_State::pGLContext->GetBoundVertexArray() &&
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MG_State::pGLContext->GetBoundVertexArray() == MG_State::pGLContext->GetVertexArrayObject(vao)) {
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