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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (MG_Impl/EGLImpl, MG_Backend): track EGL surface lifecycle
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@@ -245,11 +245,12 @@ namespace MobileGL {
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virtual Bool InitWindowSurface() = 0;
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virtual Bool InitializeEGLDisplay(EGLDisplay dpy, EGLint* major, EGLint* minor);
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virtual Bool CreateEGLWindowSurface(const WindowHandle& handle);
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virtual Bool ResizeEGLWindowSurface(Uint32 width, Uint32 height);
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virtual Bool CreateEGLPbufferSurface(EGLint width, EGLint height);
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virtual Bool CreateEGLWindowSurface(EGLSurface surface, const WindowHandle& handle);
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virtual Bool ResizeEGLWindowSurface(EGLSurface surface, Uint32 width, Uint32 height);
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virtual Bool CreateEGLPbufferSurface(EGLSurface surface, EGLint width, EGLint height);
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virtual Bool MakeEGLCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
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virtual Bool SwapEGLBuffers(EGLDisplay dpy, EGLSurface draw);
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virtual void ReleaseEGLSurface(EGLSurface surface);
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virtual void ReleaseEGLResources();
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void SetWindowHandle(const WindowHandle& handle);
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@@ -283,6 +284,7 @@ namespace MobileGL {
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FormatCapabilityCache m_formatCapabilities;
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WindowHandle m_windowHandle;
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EGLDisplay m_eglDisplay = EGL_NO_DISPLAY;
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EGLSurface m_eglSurface = EGL_NO_SURFACE;
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Bool m_eglDisplayInitialized = false;
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Bool m_eglSurfaceInitialized = false;
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Bool m_backendCapabilitiesInitialized = false;
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