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[Feat] (MG_Backend/DirectVulkan): support compute shaders
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@@ -72,6 +72,7 @@ namespace MobileGL {
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GLenum access, GLenum format);
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void (*GetIntegeri_v)(GLenum target, GLuint index, GLint* data);
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void (*GetInteger64i_v)(GLenum target, GLuint index, GLint64* data);
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void (*GetProgramiv)(GLuint program, GLenum pname, GLint* params);
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void (*GetProgramInterfaceiv)(GLuint program, GLenum programInterface, GLenum pname, GLint* params);
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GLuint (*GetProgramResourceIndex)(GLuint program, GLenum programInterface, const GLchar* name);
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void (*GetProgramResourceName)(GLuint program, GLenum programInterface, GLuint index, GLsizei bufSize,
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