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[Feat] (MG_Backend/DirectVulkan): support compute shaders
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// MobileGL - MobileGL/MG_Backend/DirectVulkan/DirectVulkanResourceState.h
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// Copyright (c) 2025-2026 MobileGL-Dev
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// Licensed under the GNU Lesser General Public License v3.0:
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// https://www.gnu.org/licenses/gpl-3.0.txt
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// https://www.gnu.org/licenses/lgpl-3.0.txt
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// SPDX-License-Identifier: LGPL-3.0-only
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// End of Source File Header
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#pragma once
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#include <Includes.h>
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namespace MobileGL::MG_State::GLState {
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class ProgramObject;
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}
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namespace MobileGL::MG_Backend::DirectVulkan {
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GLuint GetShaderStorageBlockIndex(const MG_State::GLState::ProgramObject& program, const String& name);
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GLuint GetShaderStorageBlockBinding(const MG_State::GLState::ProgramObject& program, GLuint blockIndex);
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}
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