mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 21:58:31 +09:00
[Feat] (MG_Backend/DirectVulkan): support compute shaders
This commit is contained in:
@@ -8,6 +8,7 @@
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#include "ProgramFactory.h"
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#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
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#include "MG_Util/ShaderTranspiler/SpvcSession.h"
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#include "MG_Util/ShaderTranspiler/Types.h"
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#include <cstring>
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@@ -979,6 +980,10 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return ProgramFactory::DescriptorBindingKind::CombinedImageSampler;
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case SPV_REFLECT_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
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return ProgramFactory::DescriptorBindingKind::UniformTexelBuffer;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_BUFFER:
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return ProgramFactory::DescriptorBindingKind::StorageBuffer;
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case SPV_REFLECT_DESCRIPTOR_TYPE_STORAGE_IMAGE:
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return ProgramFactory::DescriptorBindingKind::StorageImage;
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default:
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MOBILEGL_ASSERT(false, "ProgramFactory: unsupported reflected descriptor type %d",
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static_cast<Int>(descriptorType));
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@@ -1000,7 +1005,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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String name = rawName;
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if (kind == ProgramFactory::DescriptorBindingKind::CombinedImageSampler ||
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kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer) {
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kind == ProgramFactory::DescriptorBindingKind::UniformTexelBuffer ||
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kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
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const auto arraySuffix = name.find("[0]");
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if (arraySuffix != String::npos) {
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name = name.substr(0, arraySuffix);
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@@ -1207,47 +1213,77 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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case GL_SAMPLER_1D:
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case GL_INT_SAMPLER_1D:
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case GL_UNSIGNED_INT_SAMPLER_1D:
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case GL_IMAGE_1D:
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case GL_INT_IMAGE_1D:
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case GL_UNSIGNED_INT_IMAGE_1D:
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return TextureTarget::Texture1D;
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case GL_SAMPLER_3D:
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case GL_INT_SAMPLER_3D:
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case GL_UNSIGNED_INT_SAMPLER_3D:
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case GL_IMAGE_3D:
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case GL_INT_IMAGE_3D:
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case GL_UNSIGNED_INT_IMAGE_3D:
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return TextureTarget::Texture3D;
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case GL_SAMPLER_CUBE:
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case GL_SAMPLER_CUBE_SHADOW:
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case GL_INT_SAMPLER_CUBE:
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case GL_UNSIGNED_INT_SAMPLER_CUBE:
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case GL_IMAGE_CUBE:
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case GL_INT_IMAGE_CUBE:
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case GL_UNSIGNED_INT_IMAGE_CUBE:
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return TextureTarget::TextureCubeMap;
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case GL_SAMPLER_2D_MULTISAMPLE:
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case GL_INT_SAMPLER_2D_MULTISAMPLE:
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case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE:
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case GL_IMAGE_2D_MULTISAMPLE:
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case GL_INT_IMAGE_2D_MULTISAMPLE:
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case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE:
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return TextureTarget::Texture2DMultisample;
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case GL_SAMPLER_BUFFER:
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case GL_INT_SAMPLER_BUFFER:
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case GL_UNSIGNED_INT_SAMPLER_BUFFER:
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case GL_IMAGE_BUFFER:
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case GL_INT_IMAGE_BUFFER:
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case GL_UNSIGNED_INT_IMAGE_BUFFER:
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return TextureTarget::TextureBuffer;
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case GL_SAMPLER_1D_ARRAY:
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case GL_SAMPLER_1D_ARRAY_SHADOW:
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case GL_INT_SAMPLER_1D_ARRAY:
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case GL_UNSIGNED_INT_SAMPLER_1D_ARRAY:
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case GL_IMAGE_1D_ARRAY:
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case GL_INT_IMAGE_1D_ARRAY:
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case GL_UNSIGNED_INT_IMAGE_1D_ARRAY:
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return TextureTarget::Texture1DArray;
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case GL_SAMPLER_2D_ARRAY:
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case GL_SAMPLER_2D_ARRAY_SHADOW:
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case GL_INT_SAMPLER_2D_ARRAY:
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case GL_UNSIGNED_INT_SAMPLER_2D_ARRAY:
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case GL_IMAGE_2D_ARRAY:
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case GL_INT_IMAGE_2D_ARRAY:
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case GL_UNSIGNED_INT_IMAGE_2D_ARRAY:
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return TextureTarget::Texture2DArray;
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case GL_SAMPLER_2D_MULTISAMPLE_ARRAY:
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case GL_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
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case GL_UNSIGNED_INT_SAMPLER_2D_MULTISAMPLE_ARRAY:
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case GL_IMAGE_2D_MULTISAMPLE_ARRAY:
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case GL_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
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case GL_UNSIGNED_INT_IMAGE_2D_MULTISAMPLE_ARRAY:
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return TextureTarget::Texture2DMultisampleArray;
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case GL_SAMPLER_2D_RECT:
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case GL_SAMPLER_2D_RECT_SHADOW:
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case GL_INT_SAMPLER_2D_RECT:
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case GL_UNSIGNED_INT_SAMPLER_2D_RECT:
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case GL_IMAGE_2D_RECT:
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case GL_INT_IMAGE_2D_RECT:
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case GL_UNSIGNED_INT_IMAGE_2D_RECT:
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return TextureTarget::TextureRectangle;
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case GL_SAMPLER_2D:
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case GL_SAMPLER_2D_SHADOW:
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case GL_INT_SAMPLER_2D:
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case GL_UNSIGNED_INT_SAMPLER_2D:
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case GL_IMAGE_2D:
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case GL_INT_IMAGE_2D:
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case GL_UNSIGNED_INT_IMAGE_2D:
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default:
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return TextureTarget::Texture2D;
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}
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@@ -1397,6 +1433,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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entry.samplerNameByBinding.assign(m_maxBindings, String());
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entry.samplerUniformLocationByBinding.assign(m_maxBindings, -1);
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entry.samplerTextureTargetByBinding.assign(m_maxBindings, TextureTarget::Texture2D);
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entry.storageBlockNameByBinding.assign(m_maxBindings, String());
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entry.storageBlockIndexByBinding.assign(m_maxBindings, -1);
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entry.globalUboBinding = -1;
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entry.dynamicBindings.clear();
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@@ -1461,7 +1499,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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entry.uniformBlockIndexByBinding[binding] = static_cast<Int>(blockIndex);
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}
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// Reflect sampled images and samplerBuffer uniforms.
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// Reflect sampled images, storage images, samplerBuffer uniforms, and SSBOs.
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uint32_t reflectedBindingCount = 0;
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SpvReflectResult reflectResult =
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spvReflectEnumerateDescriptorBindings(&reflectModule, &reflectedBindingCount, nullptr);
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@@ -1485,7 +1523,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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}
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const auto descriptorKind = ReflectDescriptorTypeToBindingKind(sampler->descriptor_type);
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if (descriptorKind != DescriptorBindingKind::CombinedImageSampler &&
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descriptorKind != DescriptorBindingKind::UniformTexelBuffer) {
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descriptorKind != DescriptorBindingKind::UniformTexelBuffer &&
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descriptorKind != DescriptorBindingKind::StorageImage &&
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descriptorKind != DescriptorBindingKind::StorageBuffer) {
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continue;
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}
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@@ -1495,33 +1535,47 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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"ProgramFactory::ReflectLayout: sampler binding %u exceeds maxBindings=%u for '%s'",
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binding, m_maxBindings, uniformName.c_str());
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const Int location = program.GetUniformLocation(uniformName);
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if (location < 0) {
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continue;
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}
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MOBILEGL_ASSERT(entry.bindingKinds[binding] == DescriptorBindingKind::None ||
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entry.bindingKinds[binding] == descriptorKind,
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"ProgramFactory::ReflectLayout: descriptor binding %u has conflicting kinds for sampler '%s'",
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"ProgramFactory::ReflectLayout: descriptor binding %u has conflicting kinds for resource '%s'",
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binding, uniformName.c_str());
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entry.bindingKinds[binding] = descriptorKind;
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if (descriptorKind == DescriptorBindingKind::StorageBuffer) {
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const GLuint blockIndex = GetShaderStorageBlockIndex(program, uniformName);
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if (blockIndex == GL_INVALID_INDEX) {
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MGLOG_D("ProgramFactory::ReflectLayout: skipping inactive SSBO '%s' at binding %u",
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uniformName.c_str(), binding);
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entry.bindingKinds[binding] = DescriptorBindingKind::None;
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continue;
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}
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entry.storageBlockNameByBinding[binding] = uniformName;
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entry.storageBlockIndexByBinding[binding] = static_cast<Int>(blockIndex);
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continue;
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}
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const Int location = program.GetUniformLocation(uniformName);
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if (location < 0) {
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entry.bindingKinds[binding] = DescriptorBindingKind::None;
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continue;
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}
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const TextureTarget target = UniformTypeToTextureTarget(program.GetUniformType(static_cast<Uint>(location)));
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MOBILEGL_ASSERT(target != TextureTarget::Unknown,
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"ProgramFactory::ReflectLayout: failed to resolve sampler target for '%s'",
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"ProgramFactory::ReflectLayout: failed to resolve texture target for '%s'",
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uniformName.c_str());
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MOBILEGL_ASSERT(entry.samplerUniformLocationByBinding[binding] < 0 || location < 0 ||
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entry.samplerUniformLocationByBinding[binding] == location,
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"ProgramFactory::ReflectLayout: sampler binding %u maps to conflicting uniform locations (%d vs %d)",
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"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting uniform locations (%d vs %d)",
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binding, entry.samplerUniformLocationByBinding[binding], location);
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MOBILEGL_ASSERT(entry.samplerUniformLocationByBinding[binding] < 0 ||
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entry.samplerTextureTargetByBinding[binding] == target,
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"ProgramFactory::ReflectLayout: sampler binding %u maps to conflicting texture targets (%d vs %d)",
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"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting texture targets (%d vs %d)",
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binding, static_cast<Int>(entry.samplerTextureTargetByBinding[binding]),
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static_cast<Int>(target));
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MOBILEGL_ASSERT(entry.samplerNameByBinding[binding].empty() ||
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entry.samplerNameByBinding[binding] == uniformName,
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"ProgramFactory::ReflectLayout: sampler binding %u maps to conflicting names ('%s' vs '%s')",
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"ProgramFactory::ReflectLayout: texture binding %u maps to conflicting names ('%s' vs '%s')",
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binding, entry.samplerNameByBinding[binding].c_str(), uniformName.c_str());
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if (location >= 0) {
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@@ -1546,13 +1600,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkDescriptorSetLayoutBinding layoutBinding{};
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layoutBinding.binding = binding;
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layoutBinding.descriptorCount = 1;
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layoutBinding.stageFlags = VK_SHADER_STAGE_ALL_GRAPHICS;
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layoutBinding.stageFlags = VK_SHADER_STAGE_ALL;
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layoutBinding.pImmutableSamplers = nullptr;
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if (kind == DescriptorBindingKind::UniformBufferDynamic) {
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layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
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entry.dynamicBindings.push_back(binding);
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} else if (kind == DescriptorBindingKind::UniformTexelBuffer) {
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layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
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} else if (kind == DescriptorBindingKind::StorageBuffer) {
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layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
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} else if (kind == DescriptorBindingKind::StorageImage) {
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layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
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} else {
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layoutBinding.descriptorType = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
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}
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@@ -22,7 +22,9 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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None = 0,
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UniformBufferDynamic,
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CombinedImageSampler,
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UniformTexelBuffer
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UniformTexelBuffer,
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StorageBuffer,
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StorageImage
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};
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enum class CompileOptionBit : Uint {
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@@ -52,6 +54,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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Vector<String> samplerNameByBinding;
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Vector<Int> samplerUniformLocationByBinding;
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Vector<TextureTarget> samplerTextureTargetByBinding;
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Vector<String> storageBlockNameByBinding;
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Vector<Int> storageBlockIndexByBinding;
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Int globalUboBinding = -1;
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Uint32 activeVertexInputLocationMask = 0;
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Array<GLenum, kMaxVertexInputLocations> vertexInputTypes{};
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@@ -78,6 +82,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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samplerNameByBinding = std::move(other.samplerNameByBinding);
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samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
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samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
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storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
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storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
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globalUboBinding = other.globalUboBinding;
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activeVertexInputLocationMask = other.activeVertexInputLocationMask;
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vertexInputTypes = other.vertexInputTypes;
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@@ -112,6 +118,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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samplerNameByBinding = std::move(other.samplerNameByBinding);
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samplerUniformLocationByBinding = std::move(other.samplerUniformLocationByBinding);
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samplerTextureTargetByBinding = std::move(other.samplerTextureTargetByBinding);
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storageBlockNameByBinding = std::move(other.storageBlockNameByBinding);
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storageBlockIndexByBinding = std::move(other.storageBlockIndexByBinding);
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globalUboBinding = other.globalUboBinding;
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activeVertexInputLocationMask = other.activeVertexInputLocationMask;
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vertexInputTypes = other.vertexInputTypes;
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@@ -8,6 +8,7 @@
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#include "UniformManager.h"
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#include "MG_Backend/DirectVulkan/DirectVulkanResourceState.h"
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#include "MG_State/GLState/Core.h"
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#include "MG_State/GLState/ProgramState/ProgramObject.h"
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#include "MG_State/GLState/TextureState/TextureObject2D.h"
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@@ -393,6 +394,113 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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return true;
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}
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Bool UniformManager::ResolveStorageBufferDescriptor(const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj,
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Uint32 binding,
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VkDescriptorBufferInfo& outBufferInfo) const {
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outBufferInfo = {};
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MOBILEGL_ASSERT(m_bufferManager != nullptr, "ResolveStorageBufferDescriptor: buffer manager is null");
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MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageBufferDescriptor: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.storageBlockIndexByBinding.size(),
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"ResolveStorageBufferDescriptor: binding %u out of range", binding);
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const Int blockIndex = programObj.storageBlockIndexByBinding[binding];
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MOBILEGL_ASSERT(blockIndex >= 0, "ResolveStorageBufferDescriptor: no SSBO block mapped to binding %u",
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binding);
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const GLuint frontendBinding =
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GetShaderStorageBlockBinding(program, static_cast<GLuint>(blockIndex));
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const Uint32 bindingPointCount =
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static_cast<Uint32>(MG_State::pGLContext->GetBufferBindingPointCount(BufferTarget::ShaderStorage));
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MOBILEGL_ASSERT(frontendBinding < bindingPointCount,
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"ResolveStorageBufferDescriptor: frontend SSBO binding %u out of range for block '%s'",
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frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
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auto& bindingPoint = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::ShaderStorage, frontendBinding);
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const auto bufferObject = bindingPoint.GetBoundObject();
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if (bufferObject == nullptr) {
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MGLOG_E("ResolveStorageBufferDescriptor: no SSBO bound at frontend binding %u for block '%s'",
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frontendBinding, programObj.storageBlockNameByBinding[binding].c_str());
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return false;
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}
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BufferSlice slice{};
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if (!m_bufferManager->SyncResidentBuffer(BufferKind::ShaderStorage, bufferObject, slice) || !slice.IsValid()) {
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MGLOG_E("ResolveStorageBufferDescriptor: failed to sync GL buffer %u for block '%s'",
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bufferObject->GetExternalIndex(), programObj.storageBlockNameByBinding[binding].c_str());
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return false;
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}
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const auto range = bindingPoint.GetRange();
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const VkDeviceSize bufferSize = static_cast<VkDeviceSize>(bufferObject->GetSize());
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VkDeviceSize rangeStart = static_cast<VkDeviceSize>(std::min(range.start, bufferObject->GetSize()));
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VkDeviceSize rangeEnd = static_cast<VkDeviceSize>(std::min(range.end, bufferObject->GetSize()));
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if (rangeEnd <= rangeStart) {
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rangeStart = 0;
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rangeEnd = bufferSize;
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}
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if (rangeEnd <= rangeStart) {
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MGLOG_E("ResolveStorageBufferDescriptor: empty SSBO range for block '%s'",
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programObj.storageBlockNameByBinding[binding].c_str());
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return false;
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}
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outBufferInfo.buffer = slice.buffer;
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outBufferInfo.offset = slice.offset + rangeStart;
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outBufferInfo.range = rangeEnd - rangeStart;
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return true;
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}
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Bool UniformManager::ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
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const MG_State::GLState::ProgramObject& program,
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const ProgramFactory::VkProgramObject& programObj,
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Uint32 binding,
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VkDescriptorImageInfo& outImageInfo) const {
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outImageInfo = {};
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MOBILEGL_ASSERT(m_textureManager != nullptr, "ResolveStorageImageDescriptor: texture manager is null");
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MOBILEGL_ASSERT(MG_State::pGLContext != nullptr, "ResolveStorageImageDescriptor: GL context is null");
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MOBILEGL_ASSERT(binding < programObj.samplerUniformLocationByBinding.size(),
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"ResolveStorageImageDescriptor: binding %u out of range", binding);
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const Int location = programObj.samplerUniformLocationByBinding[binding];
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if (location < 0) {
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MGLOG_E("ResolveStorageImageDescriptor: storage image binding %u has no uniform location", binding);
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return false;
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}
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const Int imageUnit = program.GetUniformSamplerOrImageUnitIndex(static_cast<Uint>(location));
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if (imageUnit < 0 || imageUnit >= MG_State::GLState::TextureState::MAX_TEXTURE_IMAGE_UNITS) {
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MGLOG_E("ResolveStorageImageDescriptor: image unit %d out of range for binding %u",
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imageUnit, binding);
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return false;
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}
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auto& imageBinding = MG_State::pGLContext->GetImageTextureBinding(imageUnit);
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if (imageBinding.Texture == nullptr) {
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MGLOG_E("ResolveStorageImageDescriptor: image unit %d is unbound for binding %u", imageUnit, binding);
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return false;
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}
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const Bool ready = m_textureManager->TransitionTextureForStorageImage(commandBuffer, *imageBinding.Texture);
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if (!ready) {
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MGLOG_E("ResolveStorageImageDescriptor: failed to transition textureId=%d for image unit %d",
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imageBinding.Texture->GetExternalIndex(), imageUnit);
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return false;
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}
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auto* resource = m_textureManager->SyncTextureAndGetDescriptor(*imageBinding.Texture);
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if (resource == nullptr) {
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return false;
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}
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const Uint32 mipLevel = static_cast<Uint32>(std::max<GLint>(0, imageBinding.Level));
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VkImageView view = m_textureManager->GetOrCreateViewAtMipLevel(*imageBinding.Texture, mipLevel);
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if (view == VK_NULL_HANDLE) {
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view = resource->fullView;
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}
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outImageInfo.sampler = VK_NULL_HANDLE;
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outImageInfo.imageView = view;
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outImageInfo.imageLayout = VK_IMAGE_LAYOUT_GENERAL;
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return outImageInfo.imageView != VK_NULL_HANDLE;
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}
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SharedPtr<MG_State::GLState::ITextureObject> UniformManager::GetFallbackTexture(TextureTarget target) const {
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MOBILEGL_ASSERT(target == TextureTarget::Texture2D || target == TextureTarget::TextureRectangle,
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"UniformManager::GetFallbackTexture: unsupported fallback target=%d",
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@@ -530,13 +638,17 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
}
|
||||
|
||||
const Uint32 descriptorCount = static_cast<Uint32>(descriptorCount64);
|
||||
VkDescriptorPoolSize poolSizes[3]{};
|
||||
VkDescriptorPoolSize poolSizes[5]{};
|
||||
poolSizes[0].type = VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC;
|
||||
poolSizes[0].descriptorCount = descriptorCount;
|
||||
poolSizes[1].type = VK_DESCRIPTOR_TYPE_COMBINED_IMAGE_SAMPLER;
|
||||
poolSizes[1].descriptorCount = descriptorCount;
|
||||
poolSizes[2].type = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
||||
poolSizes[2].descriptorCount = descriptorCount;
|
||||
poolSizes[3].type = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
poolSizes[3].descriptorCount = descriptorCount;
|
||||
poolSizes[4].type = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
poolSizes[4].descriptorCount = descriptorCount;
|
||||
|
||||
VkDescriptorPoolCreateInfo poolInfo{};
|
||||
poolInfo.sType = VK_STRUCTURE_TYPE_DESCRIPTOR_POOL_CREATE_INFO;
|
||||
@@ -649,6 +761,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
VkPipelineBindPoint bindPoint,
|
||||
const SamplerBindingOverride* samplerBindingOverride) {
|
||||
auto& frame = m_frames[frameIndex];
|
||||
if (frame.descriptorPools.empty()) {
|
||||
@@ -737,6 +850,31 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER;
|
||||
write.pTexelBufferView = &texelBufferViews.back();
|
||||
writes.push_back(write);
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageBuffer) {
|
||||
VkDescriptorBufferInfo bufferInfo{};
|
||||
if (!ResolveStorageBufferDescriptor(program, programObj, binding, bufferInfo)) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage buffer binding %u has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
|
||||
bufferInfos.push_back(bufferInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_BUFFER;
|
||||
write.pBufferInfo = &bufferInfos.back();
|
||||
writes.push_back(write);
|
||||
} else if (kind == ProgramFactory::DescriptorBindingKind::StorageImage) {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
if (!ResolveStorageImageDescriptor(commandBuffer, program, programObj, binding, imageInfo)) {
|
||||
MGLOG_E(
|
||||
"UniformDescriptorBinder::BindProgramUniformBuffers failed: storage image binding %u has no valid descriptor",
|
||||
binding);
|
||||
return false;
|
||||
}
|
||||
imageInfos.push_back(imageInfo);
|
||||
write.descriptorType = VK_DESCRIPTOR_TYPE_STORAGE_IMAGE;
|
||||
write.pImageInfo = &imageInfos.back();
|
||||
writes.push_back(write);
|
||||
} else {
|
||||
VkDescriptorImageInfo imageInfo{};
|
||||
Bool hasImage = false;
|
||||
@@ -771,7 +909,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
vkUpdateDescriptorSets(m_device, static_cast<Uint32>(writes.size()), writes.data(), 0, nullptr);
|
||||
}
|
||||
|
||||
vkCmdBindDescriptorSets(commandBuffer, VK_PIPELINE_BIND_POINT_GRAPHICS, programObj.pipelineLayout, 0, 1,
|
||||
vkCmdBindDescriptorSets(commandBuffer, bindPoint, programObj.pipelineLayout, 0, 1,
|
||||
&descriptorSet, static_cast<Uint32>(dynamicOffsets.size()), dynamicOffsets.data());
|
||||
return true;
|
||||
}
|
||||
|
||||
@@ -46,6 +46,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj,
|
||||
Uint32 frameIndex,
|
||||
VkPipelineBindPoint bindPoint = VK_PIPELINE_BIND_POINT_GRAPHICS,
|
||||
const SamplerBindingOverride* samplerBindingOverride = nullptr);
|
||||
|
||||
private:
|
||||
@@ -81,6 +82,13 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Bool ResolveTexelBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
Uint32 frameIndex, VkBufferView& outBufferView);
|
||||
Bool ResolveStorageBufferDescriptor(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorBufferInfo& outBufferInfo) const;
|
||||
Bool ResolveStorageImageDescriptor(VkCommandBuffer commandBuffer,
|
||||
const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
VkDescriptorImageInfo& outImageInfo) const;
|
||||
Bool ResolveUniformBufferPayload(const MG_State::GLState::ProgramObject& program,
|
||||
const ProgramFactory::VkProgramObject& programObj, Uint32 binding,
|
||||
const void*& outData, VkDeviceSize& outSize) const;
|
||||
|
||||
@@ -199,6 +199,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return VK_BUFFER_USAGE_UNIFORM_BUFFER_BIT;
|
||||
case BufferKind::TextureBuffer:
|
||||
return VK_BUFFER_USAGE_UNIFORM_TEXEL_BUFFER_BIT;
|
||||
case BufferKind::ShaderStorage:
|
||||
return VK_BUFFER_USAGE_STORAGE_BUFFER_BIT;
|
||||
default:
|
||||
return 0;
|
||||
}
|
||||
|
||||
@@ -20,6 +20,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
Index,
|
||||
Uniform,
|
||||
TextureBuffer,
|
||||
ShaderStorage,
|
||||
};
|
||||
|
||||
struct VkBufferManagerInitInfo {
|
||||
|
||||
@@ -650,6 +650,30 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
return ok;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::TransitionTextureForStorageImage(VkCommandBuffer commandBuffer,
|
||||
MG_State::GLState::ITextureObject& texture) {
|
||||
TextureResource* resource = SyncTextureAndGetDescriptor(texture);
|
||||
if (resource == nullptr) {
|
||||
return false;
|
||||
}
|
||||
if (resource->layout == VK_IMAGE_LAYOUT_GENERAL) {
|
||||
return true;
|
||||
}
|
||||
|
||||
VkPipelineStageFlags srcStageMask = VK_PIPELINE_STAGE_ALL_COMMANDS_BIT;
|
||||
VkAccessFlags srcAccessMask = VK_ACCESS_MEMORY_WRITE_BIT | VK_ACCESS_MEMORY_READ_BIT;
|
||||
GetImageTransitionSourceState(resource->layout, srcStageMask, srcAccessMask);
|
||||
|
||||
const Bool ok = TransitionImageLayout(commandBuffer, resource->image, resource->layout,
|
||||
VK_IMAGE_LAYOUT_GENERAL, srcStageMask,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, srcAccessMask,
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT,
|
||||
resource->aspect, 0, resource->mipLevels, resource->arrayLayers);
|
||||
MOBILEGL_ASSERT(ok, "TransitionTextureForStorageImage: transition failed for textureId=%d",
|
||||
texture.GetExternalIndex());
|
||||
return ok;
|
||||
}
|
||||
|
||||
Bool VkTextureManager::TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image,
|
||||
VkImageLayout& trackedLayout, VkImageLayout newLayout,
|
||||
VkPipelineStageFlags srcStageMask, VkPipelineStageFlags dstStageMask,
|
||||
@@ -846,8 +870,14 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
imageInfo.format = format;
|
||||
imageInfo.tiling = VK_IMAGE_TILING_OPTIMAL;
|
||||
imageInfo.initialLayout = VK_IMAGE_LAYOUT_UNDEFINED;
|
||||
VkFormatProperties formatProperties{};
|
||||
vkGetPhysicalDeviceFormatProperties(m_physicalDevice, format, &formatProperties);
|
||||
const Bool supportsStorageImage =
|
||||
(aspect & VK_IMAGE_ASPECT_COLOR_BIT) != 0 &&
|
||||
(formatProperties.optimalTilingFeatures & VK_FORMAT_FEATURE_STORAGE_IMAGE_BIT) != 0;
|
||||
imageInfo.usage =
|
||||
VK_IMAGE_USAGE_TRANSFER_DST_BIT | VK_IMAGE_USAGE_SAMPLED_BIT | VK_IMAGE_USAGE_TRANSFER_SRC_BIT |
|
||||
(supportsStorageImage ? VK_IMAGE_USAGE_STORAGE_BIT : 0) |
|
||||
((aspect & VK_IMAGE_ASPECT_COLOR_BIT) ?
|
||||
VK_IMAGE_USAGE_COLOR_ATTACHMENT_BIT : 0) |
|
||||
((aspect & VK_IMAGE_ASPECT_DEPTH_BIT || aspect & VK_IMAGE_ASPECT_STENCIL_BIT) ?
|
||||
|
||||
@@ -125,6 +125,7 @@ public:
|
||||
Uint32 writtenMipLevel,
|
||||
VkImageLayout newLayout);
|
||||
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
|
||||
|
||||
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
|
||||
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,
|
||||
|
||||
@@ -1282,6 +1282,7 @@ void main() {
|
||||
VK_VERIFY(vkDeviceWaitIdle(m_device));
|
||||
|
||||
DestroyDeferredDepthMipmapCleanup();
|
||||
DestroyComputePipelines();
|
||||
|
||||
m_pipelineFactory.reset();
|
||||
ShutdownBlitResources();
|
||||
@@ -2047,7 +2048,7 @@ void main() {
|
||||
};
|
||||
const Bool bound = m_uniformManager->BindProgramUniformBuffers(
|
||||
frame.commandBuffer, *m_depthMipmapResources.program, programObj,
|
||||
m_frameContext.GetCurrentFrameIndex(), &samplerBindingOverride);
|
||||
m_frameContext.GetCurrentFrameIndex(), VK_PIPELINE_BIND_POINT_GRAPHICS, &samplerBindingOverride);
|
||||
MOBILEGL_ASSERT(bound, "GenerateDepthMipmapWithShader: BindProgramUniformBuffers failed");
|
||||
vkCmdDraw(frame.commandBuffer, 3, 1, 0, 0);
|
||||
vkCmdEndRenderPass(frame.commandBuffer);
|
||||
@@ -2548,6 +2549,73 @@ void main() {
|
||||
return true;
|
||||
}
|
||||
|
||||
void VulkanRenderer::DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ) {
|
||||
m_textureManager->CollectGarbage();
|
||||
auto& frame = m_frameContext.GetCurrent();
|
||||
const auto& program = *MG_State::pGLContext->GetCurrentProgram();
|
||||
ProgramFactory::CompileOptionFlags transformFlags = 0;
|
||||
const auto& programObj = m_programFactory->GetOrCreateProgram(program, transformFlags);
|
||||
|
||||
if (!frame.isCommandRecording) {
|
||||
m_frameContext.BeginCommandRecording();
|
||||
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
||||
}
|
||||
|
||||
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
||||
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
||||
}
|
||||
|
||||
const VkPipeline pipeline = GetOrCreateComputePipeline(programObj);
|
||||
if (pipeline == VK_NULL_HANDLE) {
|
||||
MGLOG_E("DispatchCompute skipped: compute pipeline creation failed for program=%u",
|
||||
program.GetExternalIndex());
|
||||
return;
|
||||
}
|
||||
|
||||
vkCmdBindPipeline(frame.commandBuffer, VK_PIPELINE_BIND_POINT_COMPUTE, pipeline);
|
||||
const Bool boundUniforms = m_uniformManager->BindProgramUniformBuffers(
|
||||
frame.commandBuffer, program, programObj, m_frameContext.GetCurrentFrameIndex(),
|
||||
VK_PIPELINE_BIND_POINT_COMPUTE);
|
||||
if (!boundUniforms) {
|
||||
MGLOG_E("DispatchCompute skipped: BindProgramUniformBuffers failed");
|
||||
return;
|
||||
}
|
||||
|
||||
MGLOG_D("DirectVulkan: glDispatchCompute(%u, %u, %u)", numGroupsX, numGroupsY, numGroupsZ);
|
||||
vkCmdDispatch(frame.commandBuffer, numGroupsX, numGroupsY, numGroupsZ);
|
||||
}
|
||||
|
||||
void VulkanRenderer::MemoryBarrier(GLbitfield barriers) {
|
||||
auto& frame = m_frameContext.GetCurrent();
|
||||
if (!frame.isCommandRecording) {
|
||||
m_frameContext.BeginCommandRecording();
|
||||
m_uniformManager->BeginFrame(m_frameContext.GetCurrentFrameIndex());
|
||||
}
|
||||
if (VkRenderPassManager::GetActiveRenderPass() != nullptr) {
|
||||
VkRenderPassManager::EndRenderPass(frame.commandBuffer);
|
||||
}
|
||||
|
||||
VkMemoryBarrier memoryBarrier{};
|
||||
memoryBarrier.sType = VK_STRUCTURE_TYPE_MEMORY_BARRIER;
|
||||
memoryBarrier.srcAccessMask =
|
||||
VK_ACCESS_SHADER_WRITE_BIT | VK_ACCESS_SHADER_READ_BIT |
|
||||
VK_ACCESS_TRANSFER_WRITE_BIT | VK_ACCESS_TRANSFER_READ_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_HOST_WRITE_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
memoryBarrier.dstAccessMask =
|
||||
VK_ACCESS_SHADER_READ_BIT | VK_ACCESS_SHADER_WRITE_BIT |
|
||||
VK_ACCESS_TRANSFER_READ_BIT | VK_ACCESS_TRANSFER_WRITE_BIT |
|
||||
VK_ACCESS_COLOR_ATTACHMENT_READ_BIT | VK_ACCESS_COLOR_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_READ_BIT | VK_ACCESS_DEPTH_STENCIL_ATTACHMENT_WRITE_BIT |
|
||||
VK_ACCESS_VERTEX_ATTRIBUTE_READ_BIT | VK_ACCESS_INDEX_READ_BIT |
|
||||
VK_ACCESS_UNIFORM_READ_BIT | VK_ACCESS_MEMORY_READ_BIT | VK_ACCESS_MEMORY_WRITE_BIT;
|
||||
|
||||
MGLOG_D("DirectVulkan: glMemoryBarrier(0x%x)", static_cast<Uint32>(barriers));
|
||||
vkCmdPipelineBarrier(frame.commandBuffer, VK_PIPELINE_STAGE_ALL_COMMANDS_BIT,
|
||||
VK_PIPELINE_STAGE_ALL_COMMANDS_BIT, 0,
|
||||
1, &memoryBarrier, 0, nullptr, 0, nullptr);
|
||||
}
|
||||
|
||||
void VulkanRenderer::Clear(GLbitfield mask) {
|
||||
m_clearManager->CollectGarbage();
|
||||
auto* fbo = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject().get();
|
||||
@@ -2898,7 +2966,7 @@ void main() {
|
||||
const auto& blitProgramObj = m_programFactory->GetOrCreateProgram(*m_blitResources.program, blitTransformFlags);
|
||||
const Bool bound = m_uniformManager->BindProgramUniformBuffers(
|
||||
frame.commandBuffer, *m_blitResources.program, blitProgramObj, m_frameContext.GetCurrentFrameIndex(),
|
||||
&samplerBindingOverride);
|
||||
VK_PIPELINE_BIND_POINT_GRAPHICS, &samplerBindingOverride);
|
||||
MOBILEGL_ASSERT(bound, "TryBlitToDefaultFramebufferWithShader: BindProgramUniformBuffers failed");
|
||||
vkCmdDraw(frame.commandBuffer, 3, 1, 0, 0);
|
||||
return true;
|
||||
@@ -4278,6 +4346,7 @@ void main() {
|
||||
if (m_pipelineFactory) {
|
||||
m_pipelineFactory->DestroyAll();
|
||||
}
|
||||
DestroyComputePipelines();
|
||||
if (m_frameContext.GetFrameCount() > 0) {
|
||||
m_frameContext.GetCurrent().isCommandRecording = false;
|
||||
m_frameContext.GetCurrent().hasCommandBufferRecorded = false;
|
||||
@@ -4353,4 +4422,44 @@ void main() {
|
||||
m_clearManager->PopPendingClear(pending.texture);
|
||||
}
|
||||
}
|
||||
|
||||
void VulkanRenderer::DestroyComputePipelines() {
|
||||
if (m_device != VK_NULL_HANDLE) {
|
||||
for (const auto& [hash, pipeline] : m_computePipelines) {
|
||||
(void)hash;
|
||||
if (pipeline != VK_NULL_HANDLE) {
|
||||
vkDestroyPipeline(m_device, pipeline, nullptr);
|
||||
}
|
||||
}
|
||||
}
|
||||
m_computePipelines.clear();
|
||||
}
|
||||
|
||||
VkPipeline VulkanRenderer::GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj) {
|
||||
const auto it = m_computePipelines.find(programObj.hash);
|
||||
if (it != m_computePipelines.end()) {
|
||||
return it->second;
|
||||
}
|
||||
|
||||
const auto stageIt = std::find_if(programObj.stages.begin(), programObj.stages.end(),
|
||||
[](const VkPipelineShaderStageCreateInfo& stage) {
|
||||
return stage.stage == VK_SHADER_STAGE_COMPUTE_BIT;
|
||||
});
|
||||
MOBILEGL_ASSERT(stageIt != programObj.stages.end(),
|
||||
"GetOrCreateComputePipeline: program has no compute stage");
|
||||
if (stageIt == programObj.stages.end()) {
|
||||
return VK_NULL_HANDLE;
|
||||
}
|
||||
|
||||
VkComputePipelineCreateInfo pipelineInfo{};
|
||||
pipelineInfo.sType = VK_STRUCTURE_TYPE_COMPUTE_PIPELINE_CREATE_INFO;
|
||||
pipelineInfo.stage = *stageIt;
|
||||
pipelineInfo.layout = programObj.pipelineLayout;
|
||||
|
||||
VkPipeline pipeline = VK_NULL_HANDLE;
|
||||
VK_VERIFY(vkCreateComputePipelines(m_device, VK_NULL_HANDLE, 1, &pipelineInfo, nullptr, &pipeline),
|
||||
"GetOrCreateComputePipeline, vkCreateComputePipelines");
|
||||
m_computePipelines.emplace(programObj.hash, pipeline);
|
||||
return pipeline;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
|
||||
@@ -125,6 +125,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
|
||||
GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
|
||||
void MemoryBarrier(GLbitfield barriers);
|
||||
void DrawArrays(const DrawCmd& payload);
|
||||
void DrawElements(const DrawIndexedCmd& payload);
|
||||
void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
|
||||
@@ -211,6 +213,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
FrameContext m_frameContext;
|
||||
|
||||
UniquePtr<PipelineFactory> m_pipelineFactory;
|
||||
UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
|
||||
UniquePtr<ProgramFactory> m_programFactory;
|
||||
UniquePtr<UniformManager> m_uniformManager;
|
||||
UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
|
||||
@@ -241,6 +244,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
ProgramFactory::CompileOptionFlags transformFlags,
|
||||
const MG_State::GLState::VertexArrayObject& vao,
|
||||
const RenderPassEntry& renderPassEntry);
|
||||
VkPipeline GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj);
|
||||
void DestroyComputePipelines();
|
||||
|
||||
Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao);
|
||||
Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
|
||||
|
||||
Reference in New Issue
Block a user