[Feat] (MG_Backend/DirectVulkan): support compute shaders

This commit is contained in:
2026-06-05 11:52:10 +08:00
parent 3bd8a62aa8
commit 5cfe9c8998
19 changed files with 985 additions and 21 deletions
@@ -125,6 +125,7 @@ public:
Uint32 writtenMipLevel,
VkImageLayout newLayout);
Bool TransitionTextureForSampling(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
Bool TransitionTextureForStorageImage(VkCommandBuffer commandBuffer, MG_State::GLState::ITextureObject& texture);
static Bool TransitionImageLayout(VkCommandBuffer commandBuffer, VkImage image, VkImageLayout& trackedLayout,
VkImageLayout newLayout, VkPipelineStageFlags srcStageMask,