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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_Backend/DirectVulkan): support compute shaders
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@@ -125,6 +125,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset,
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GLint x, GLint y, GLsizei width, GLsizei height);
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void GenerateMipmap(GLenum target);
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void DispatchCompute(GLuint numGroupsX, GLuint numGroupsY, GLuint numGroupsZ);
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void MemoryBarrier(GLbitfield barriers);
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void DrawArrays(const DrawCmd& payload);
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void DrawElements(const DrawIndexedCmd& payload);
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void MultiDrawElements(const MultiDrawIndexedCmd& payloads);
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@@ -211,6 +213,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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FrameContext m_frameContext;
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UniquePtr<PipelineFactory> m_pipelineFactory;
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UnorderedMap<ProgramFactory::HashType, VkPipeline> m_computePipelines;
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UniquePtr<ProgramFactory> m_programFactory;
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UniquePtr<UniformManager> m_uniformManager;
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UniquePtr<VertexInputStateFactory> m_vertexInputStateFactory;
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@@ -241,6 +244,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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ProgramFactory::CompileOptionFlags transformFlags,
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const MG_State::GLState::VertexArrayObject& vao,
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const RenderPassEntry& renderPassEntry);
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VkPipeline GetOrCreateComputePipeline(const ProgramFactory::VkProgramObject& programObj);
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void DestroyComputePipelines();
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Bool UploadAndBindVertexBuffers(VkCommandBuffer commandBuffer, const MG_State::GLState::VertexArrayObject& vao);
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Bool UploadAndBindIndexBuffer(FrameContext::FrameData& frame,
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