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https://github.com/MobileGL-Dev/MobileGL
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[Chore] (Config): triage backend-scoped env toggles under MOBILEGL_ESPRYT_ and MOBILEGL_MAGMA_ prefixes
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+30
-30
@@ -69,34 +69,34 @@ namespace MobileGL::MG_Config {
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struct FeaturesTable {
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// MOBILEGL_DISABLE_TIMERQUERY: do not advertise or use GPU timer queries.
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Bool DisableTimerQuery = false;
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// MOBILEGL_ENABLE_GLES_TEXTURE_VIEW: advertise GL_ARB_texture_view on DirectGLES when
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// MOBILEGL_ESPRYT_ENABLE_TEXTURE_VIEW: advertise GL_ARB_texture_view on DirectGLES when
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// the host ES driver has EXT/OES_texture_view. Off by default: the host extension is
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// present on Adreno 830 and the functional half of KHR-GL4{2,3}.texture_view still fails
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// there, because the view's ES internalformat is normalized independently of the storage
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// it aliases (see BackendObject_DirectGLES::BuildAdvertisedExtensions). The flag exists
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// so that work can be done without editing the gate.
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Bool EnableGlesTextureView = false;
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Bool EsprytEnableTextureView = false;
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// MOBILEGL_ENABLE_SPIRV_VALIDATION: validate generated and transformed SPIR-V.
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// Disabled by default because validation is a diagnostics-only cost.
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Bool EnableSpirvValidation = false;
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// MOBILEGL_USE_ANGLE: load ANGLE EGL/GLES libraries.
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Bool UseAngle = false;
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// MOBILEGL_ESPRYT_USE_ANGLE: load ANGLE EGL/GLES libraries.
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Bool EsprytUseAngle = false;
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#if defined(MOBILEGL_TRACE_ANGLE_VARIANTS)
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// MOBILEGL_TRACE_ANGLE_VARIANT: signed trace-APK ANGLE build short hash.
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String TraceAngleVariant;
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#endif
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// MOBILEGL_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support,
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// MOBILEGL_MAGMA_DISABLE_SUBGROUP: force-disable Vulkan shader subgroup support,
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// including the opt-in emulated compute path below.
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Bool DisableSubgroup = false;
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Bool MagmaDisableSubgroup = false;
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// MOBILEGL_MAGMA_EMULATE_SUBGROUP: implement GL_KHR_shader_subgroup's compute
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// stage on a 32-lane VIRTUAL subgroup lowered to workgroup-shared memory
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// (ShaderTranspiler::EmulateSubgroupsPass). Strictly a last resort: it only ever
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// engages when this flag is set AND the device has no native subgroup support at
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// all - a device with real subgroup operations always uses them natively,
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// whatever their width (the known iterationRP defect is patched by
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// FixIterationRPSubgroupScratch below instead). Off by default.
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// MagmaFixIterationRPSubgroupScratch below instead). Off by default.
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Bool MagmaEmulateSubgroup = false;
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// MOBILEGL_FIX_ITERATIONRP_SUBGROUP_SCRATCH: patch iterationRP's own bug - the
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// MOBILEGL_MAGMA_FIX_ITERATIONRP_SUBGROUP_SCRATCH: patch iterationRP's own bug - the
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// pack declares `shared vec2 prefixSumCache[32]` for a 512-invocation exposure
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// reduction and indexes it by gl_SubgroupID, so any device with sub-16-lane
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// subgroups (8-lane lavapipe -> 64 subgroups) writes shared memory out of
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@@ -106,12 +106,12 @@ namespace MobileGL::MG_Config {
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// so every other shader passes through byte-identical - as does iterationRP
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// itself on >= 16-lane devices. Auto is ON; ForceOff replays the pack's bug
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// verbatim.
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QuirkOverride FixIterationRPSubgroupScratch = QuirkOverride::Auto;
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// MOBILEGL_ITERATIONRP_FIX_BARRIER: repair Program 203's missing workgroup
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QuirkOverride MagmaFixIterationRPSubgroupScratch = QuirkOverride::Auto;
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// MOBILEGL_MAGMA_ITERATIONRP_FIX_BARRIER: repair Program 203's missing workgroup
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// rendezvous between its two reductions over prefixSumCache. Off by default and
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// fingerprint-gated by FixIterationRPBarrierPass when enabled.
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Bool IterationRPFixBarrier = false;
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// MOBILEGL_DERIVE_NUM_SUBGROUPS: replace compute gl_NumSubgroups loads with
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Bool MagmaIterationRPFixBarrier = false;
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// MOBILEGL_MAGMA_DERIVE_NUM_SUBGROUPS: replace compute gl_NumSubgroups loads with
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// ceil(workgroup invocations / gl_SubgroupSize) on the NATIVE subgroup path
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// (ShaderTranspiler::DeriveNumSubgroupsPass). Auto is ON: GL requires
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// gl_SubgroupID < gl_NumSubgroups, Adreno's builtin reports 1 while the same
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@@ -119,7 +119,7 @@ namespace MobileGL::MG_Config {
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// whenever the pipeline can request REQUIRE_FULL_SUBGROUPS (which the renderer
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// does whenever local_size_x is a multiple of the native width). ForceOff returns
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// to the raw driver builtin.
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QuirkOverride DeriveNumSubgroups = QuirkOverride::Auto;
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QuirkOverride MagmaDeriveNumSubgroups = QuirkOverride::Auto;
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// MOBILEGL_ADVERTISE_FP64: add GL_ARB_gpu_shader_fp64 to the advertised extension
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// string. `double` in a shader always WORKS - it is narrowed to 32 bits before any
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// module reaches a backend (ShaderTranspiler::DemoteFloat64Pass) - but the extension
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@@ -132,16 +132,16 @@ namespace MobileGL::MG_Config {
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Bool MagmaR11G11B10FFallback = false;
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// MOBILEGL_MAGMA_FRAMESINFLIGHT: requested Magma frames in flight, defaulting to 3.
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Uint32 MagmaFramesInFlight = 3;
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// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min filters in samplers,
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// MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER: avoid mipmap min filters in samplers,
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// resolves certain rendering bugs on ANGLE + llvmpipe.
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Bool AvoidSamplerMipmapMinFilter = false;
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// MOBILEGL_AVOID_EXPLICIT_LOD_BIAS: leave an already-explicit LOD argument alone when
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Bool EsprytAvoidSamplerMipmapMinFilter = false;
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// MOBILEGL_ESPRYT_AVOID_EXPLICIT_LOD_BIAS: leave an already-explicit LOD argument alone when
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// emulating GL_TEXTURE_LOD_BIAS, instead of adding the bias uniform to it. Injecting
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// the uniform turns a compile-time-constant LOD into a runtime expression, which
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// sends ANGLE + llvmpipe down a mip-selection path that dereferences a NULL
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// descriptor and kills the process. Deviates from spec (Vulkan adds the bias to
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// OpImageSampleExplicitLod), so it is an avoidance for that stack only.
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Bool AvoidExplicitLodBias = false;
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Bool EsprytAvoidExplicitLodBias = false;
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// MOBILEGL_ESPRYT_UNLOCATED_IO_BLOCKS: emit a tessellation/geometry program's
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// inter-stage interface blocks WITHOUT their layout(location=) qualifier, letting ES
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// match them by block name and member sequence instead. The Mali ES driver delivers
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@@ -161,29 +161,29 @@ namespace MobileGL::MG_Config {
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Bool CoherentAsFlush = false;
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// MOBILEGL_TRACE_SKIP_AUTODESTROY: skip teardown in the ELF destructor (Init.cpp).
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Bool TraceSkipAutodestroy = false;
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// MOBILEGL_DISABLE_UBO_RING: force the DirectGLES global-UBO upload back to the
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// MOBILEGL_ESPRYT_DISABLE_UBO_RING: force the DirectGLES global-UBO upload back to the
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// per-draw glBufferSubData path instead of the persistent-mapped ring allocator
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// (negative control / driver-bug escape hatch).
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Bool DisableUboRing = false;
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// MOBILEGL_DISABLE_UNPACK_RING: force DirectGLES texture uploads back to
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Bool EsprytDisableUboRing = false;
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// MOBILEGL_ESPRYT_DISABLE_UNPACK_RING: force DirectGLES texture uploads back to
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// glTexSubImage from the client pointer instead of staging them through the
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// persistent-mapped unpack-PBO ring (negative control / driver-bug escape
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// hatch).
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Bool DisableUnpackRing = false;
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// MOBILEGL_DISABLE_UPLOAD_RING: force DirectGLES app buffer updates
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Bool EsprytDisableUnpackRing = false;
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// MOBILEGL_ESPRYT_DISABLE_UPLOAD_RING: force DirectGLES app buffer updates
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// (glBufferSubData / map flushes) back to the immediate driver upload instead
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// of queueing them for the staged-copy flush through the persistent-mapped
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// upload ring (negative control / driver-bug escape hatch; the immediate
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// upload stalls on drivers that resolve the WAR hazard on the CPU, e.g. Mali).
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Bool DisableUploadRing = false;
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// MOBILEGL_DISABLE_INVALIDATE_FLUSH: skip the glMapBufferRange(WRITE |
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Bool EsprytDisableUploadRing = false;
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// MOBILEGL_ESPRYT_DISABLE_INVALIDATE_FLUSH: skip the glMapBufferRange(WRITE |
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// INVALIDATE_RANGE) tier of the DirectGLES pending-range flush and go straight
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// to the upload ring's staged glCopyBufferSubData (negative control / escape
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// hatch for a driver whose range-invalidating map misbehaves). The map tier is
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// what keeps a partial write into a large in-flight buffer priced by the RANGE:
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// on Mali both the immediate glBufferSubData and a staged copy into a busy
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// mutable store ghost the whole destination on the CPU.
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Bool DisableInvalidateFlush = false;
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Bool EsprytDisableInvalidateFlush = false;
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// MOBILEGL_ESPRYT_FORCE_DS_READBACK_EMULATION: make DirectGLES skip the native ES
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// depth/stencil reads and always go through the shader-sampling emulation. Core GL
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// ES has no depth or stencil readback, but some drivers accept it anyway (Mesa does,
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@@ -204,10 +204,10 @@ namespace MobileGL::MG_Config {
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// gl_FragDepth writers, and fully color-masked attachments are exempt (see
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// PipelineFactory::ShouldSuppressDepthWrite). Auto detects Qualcomm.
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QuirkOverride MagmaDisableBlendedDepthWriteQuirk = QuirkOverride::Auto;
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// MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS: leave the Vulkan robustBufferAccess device
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// MOBILEGL_MAGMA_DISABLE_ROBUST_BUFFER_ACCESS: leave the Vulkan robustBufferAccess device
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// feature off. It is enabled by default to match GL's defined out-of-range fetch
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// behavior; this escape hatch exists to measure or dodge its GPU cost on a device.
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Bool DisableRobustBufferAccess = false;
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Bool MagmaDisableRobustBufferAccess = false;
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// MOBILEGL_MAGMA_MULTIDRAW_MODE: preferred DirectVulkan multi-draw dispatch tier
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// ("ext" | "indirect" | "unroll", see MultiDrawMode). Clamped to device support;
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// unset picks the best supported tier.
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@@ -248,7 +248,7 @@ namespace MobileGL::MG_Config {
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// miscompiled shader: if a device ever renders differently with the cache
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// on, one run with this falsy says so.
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QuirkOverride ShaderTranslationCache = QuirkOverride::Auto;
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// MOBILEGL_FORCE_VIEWPORT_ARRAY_EMULATION: DirectGLES' gl_ViewportIndex routing
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// MOBILEGL_ESPRYT_FORCE_VIEWPORT_ARRAY_EMULATION: DirectGLES' gl_ViewportIndex routing
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// emulation - the builtin becomes a flat varying, the fragment stage gets a
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// per-pass gate, and a routed draw is REPLAYED once per distinct viewport state
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// with the real glViewport/glScissor/glDepthRangef set for it. Auto is ON, and
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@@ -260,8 +260,8 @@ namespace MobileGL::MG_Config {
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// the pre-emulation path, extension passthrough where it exists and
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// LowerViewportIndexPass' demote-to-a-plain-global where it does not - and is
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// the negative control the emulation is measured against.
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QuirkOverride ViewportArrayEmulation = QuirkOverride::Auto;
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// MOBILEGL_WIDEN_PACKED16_STORAGE: DirectGLES stores GL_RGB565/GL_RGB5(A1)/GL_RGBA4
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QuirkOverride EsprytViewportArrayEmulation = QuirkOverride::Auto;
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// MOBILEGL_ESPRYT_WIDEN_PACKED16_STORAGE: DirectGLES stores GL_RGB565/GL_RGB5(A1)/GL_RGBA4
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// images as 8-bit-per-channel ES storage (GL_RGB8/GL_RGBA8) instead of the driver's
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// native 16-bit packed formats. Auto defers to a POST driver-bug probe
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// (SelfTest::CopyImageMirrorsPacked16FieldOrder): some Mali drivers store SOME
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