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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-11 05:38:31 +09:00
[Chore] (Config): triage backend-scoped env toggles under MOBILEGL_ESPRYT_ and MOBILEGL_MAGMA_ prefixes
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@@ -1198,8 +1198,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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//
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// Until that reconciliation exists, advertising here would be the same lie the comment
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// above refuses to tell, just with an extra prerequisite met. Set
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// MOBILEGL_ENABLE_GLES_TEXTURE_VIEW=1 to re-enable it for that work.
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if (textureViewSupported && MG_Config::Features.EnableGlesTextureView) {
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// MOBILEGL_ESPRYT_ENABLE_TEXTURE_VIEW=1 to re-enable it for that work.
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if (textureViewSupported && MG_Config::Features.EsprytEnableTextureView) {
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extensions.push_back(E_GL_ARB_texture_view);
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}
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// Only advertised when the host ES driver actually filters anisotropically: the sampler
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@@ -54,7 +54,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// the driver fifteen more rectangles to rasterize against, and nothing in MobileGL has ever
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// programmed the indexed state it would need.
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Bool ViewportArrayEmulationEnabled() {
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return MG_Config::Features.ViewportArrayEmulation != MG_Config::QuirkOverride::ForceOff;
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return MG_Config::Features.EsprytViewportArrayEmulation != MG_Config::QuirkOverride::ForceOff;
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}
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Bool g_anyProgramRoutesViewportIndex = false;
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@@ -75,13 +75,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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static Bool ShouldAvoidSamplerMipmapMinFilterOnAngleLlvmpipe() {
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// IsAngleLlvmpipeRenderer combined with the
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// MOBILEGL_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle,
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// MOBILEGL_ESPRYT_AVOID_SAMPLER_MIPMAP_MIN_FILTER feature toggle,
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// both resolved in FillInGLESCapabilities.
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return g_GLESCapabilities.AvoidSamplerMipmapMinFilter;
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}
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static Bool ShouldAvoidExplicitLodBiasOnAngleLlvmpipe() {
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// IsAngleLlvmpipeRenderer combined with the MOBILEGL_AVOID_EXPLICIT_LOD_BIAS
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// IsAngleLlvmpipeRenderer combined with the MOBILEGL_ESPRYT_AVOID_EXPLICIT_LOD_BIAS
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// feature toggle, both resolved in FillInGLESCapabilities.
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return g_GLESCapabilities.AvoidExplicitLodBias;
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}
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@@ -823,7 +823,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// now: kill switch off, the ES copy entry point resolved, and the ring's
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// own availability gate (EXT_buffer_storage + fences + live context) up.
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Bool UploadRingUsableNow() {
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if (MG_Config::Features.DisableUploadRing) return false;
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if (MG_Config::Features.EsprytDisableUploadRing) return false;
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if (!g_GLESFuncs.glCopyBufferSubData) return false;
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return RingAvailable(g_uploadRing);
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}
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@@ -846,7 +846,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// stores also kills the ghost, but eagerly commits every arena's
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// full extent - +hundreds of MB - which LMK'd the whole device.)
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// 2. The staging ring + glCopyBufferSubData: the copy is ordered on
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// the GPU timeline, no CPU wait (MOBILEGL_DISABLE_INVALIDATE_FLUSH
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// the GPU timeline, no CPU wait (MOBILEGL_ESPRYT_DISABLE_INVALIDATE_FLUSH
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// forces this tier as the map path's negative control).
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// 3. Direct glBufferSubData (potentially stalling) when neither the
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// map entry points nor the ring exist.
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@@ -871,7 +871,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// frontend size and the backend store disagree (a pending respecify
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// resolves that later; bytes past either end have nowhere to land).
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const SizeT limit = std::min(bufferObject.GetSize(), resource.storageSize);
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const Bool mapUsable = !MG_Config::Features.DisableInvalidateFlush &&
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const Bool mapUsable = !MG_Config::Features.EsprytDisableInvalidateFlush &&
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g_GLESFuncs.glMapBufferRange && g_GLESFuncs.glUnmapBuffer;
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const Bool ringUsable = UploadRingUsableNow();
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for (const auto& range : ranges) {
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@@ -1065,7 +1065,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// keeps the legacy immediate upload: draw-time sync never flushes
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// ranges for it, and its mapping publishes writes by itself.
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if ((resource->persistentMapped && resource->persistentPtr) ||
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MG_Config::Features.DisableUploadRing) {
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MG_Config::Features.EsprytDisableUploadRing) {
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UploadRangeNow(*resource, bufferObject, offset, offset + size);
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resource->syncedChangeSerial = bufferObject.GetChangeSerial();
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return;
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@@ -1093,7 +1093,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// flush at draw-time sync; only the zero-copy persistent store and the
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// negative-control kill switch keep the immediate paths below.
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if (!(resource->persistentMapped && resource->persistentPtr) &&
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!MG_Config::Features.DisableUploadRing) {
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!MG_Config::Features.EsprytDisableUploadRing) {
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const std::lock_guard<std::mutex> lock(resource->pendingMutex);
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resource->pendingRanges.Add(range);
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return;
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@@ -1901,7 +1901,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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} // namespace
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Bool UboRingAvailable() {
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if (MG_Config::Features.DisableUboRing) return false;
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if (MG_Config::Features.EsprytDisableUboRing) return false;
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return RingAvailable(g_uboRing);
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}
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@@ -1914,7 +1914,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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void UboRingOnPresent() { RingOnPresent(g_uboRing); }
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Bool UnpackRingAvailable() {
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if (MG_Config::Features.DisableUnpackRing) return false;
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if (MG_Config::Features.EsprytDisableUnpackRing) return false;
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return RingAvailable(g_unpackRing);
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}
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@@ -6489,7 +6489,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const Int advertisedMaxSamples =
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std::max(g_GLESCapabilities.MaxSamples, kFrontendMaxSamples);
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// Armed by the EMULATION as well as by the missing extension, and the emulation is on
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// by default (MOBILEGL_FORCE_VIEWPORT_ARRAY_EMULATION). Having the extension is not a
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// by default (MOBILEGL_ESPRYT_FORCE_VIEWPORT_ARRAY_EMULATION). Having the extension is not a
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// reason to keep the builtin: it only ever gave the SHADER a compilable name, while
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// the driver's INDEXED viewport state was never programmed by anything in MobileGL
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// (SyncRenderState pushes index 0 and stops), so an extension-capable driver
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@@ -230,7 +230,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// still holding what glViewport/glScissor/glDepthRange broadcast to all sixteen - collapses
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// to a single pass with an all-ones gate mask, i.e. one draw and no behaviour change at all.
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//
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// Whether emulation runs. Off only under MOBILEGL_FORCE_VIEWPORT_ARRAY_EMULATION falsy, which
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// Whether emulation runs. Off only under MOBILEGL_ESPRYT_FORCE_VIEWPORT_ARRAY_EMULATION falsy, which
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// restores the pre-emulation path as a negative control.
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Bool ViewportArrayEmulationEnabled();
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// Whether ANY program built in this process has come out with a viewport gate. Sticky once
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@@ -627,7 +627,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// which is what to watch if this ring ever shows up in an RSS regression: it
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// grows on demand from 4 MiB and is capped, not unbounded.
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//
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// False when the feature is disabled (MOBILEGL_DISABLE_UNPACK_RING),
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// False when the feature is disabled (MOBILEGL_ESPRYT_DISABLE_UNPACK_RING),
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// EXT_buffer_storage / fences are missing, the ES context is not current, or
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// ring creation already failed under this context. Callers then upload from
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// the client pointer exactly as before.
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@@ -656,7 +656,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// draw-time sync drains them: bytes staged into this ring, then one
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// glCopyBufferSubData per merged range - the copy is ordered on the GPU
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// timeline, so the hazard costs no CPU wait. Reclamation contract identical
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// to the other two rings. MOBILEGL_DISABLE_UPLOAD_RING restores the
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// to the other two rings. MOBILEGL_ESPRYT_DISABLE_UPLOAD_RING restores the
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// historical immediate-upload path (negative control / escape hatch).
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void UploadRingOnPresent();
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} // namespace BufferImpl
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@@ -50,7 +50,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// driver stores some packed16 allocations with a mirrored field order
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// (PixelFormatNormalizeOptionBit::WidenPacked16Norm). True only for
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// GL_RGB565/GL_RGB5(_A1)/GL_RGBA4, and only where the POST probe measured the
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// divergence (or MOBILEGL_WIDEN_PACKED16_STORAGE forces it). The transfer paths
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// divergence (or MOBILEGL_ESPRYT_WIDEN_PACKED16_STORAGE forces it). The transfer paths
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// consult it too: the packed-norm re-upload leg must stand down when the ES storage
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// is no longer 16-bit packed.
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Bool UsesWidenedPacked16NormStorage(TextureInternalFormat internalFormat);
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@@ -532,7 +532,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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// avoidExplicitLodBias leaves lookups that already carry an explicit LOD untouched,
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// so their constant level stays constant; only the implicit-LOD forms take the bias.
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// Off by default and only ever set on ANGLE + llvmpipe, where injecting the uniform
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// into a constant LOD crashes the driver (MOBILEGL_AVOID_EXPLICIT_LOD_BIAS).
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// into a constant LOD crashes the driver (MOBILEGL_ESPRYT_AVOID_EXPLICIT_LOD_BIAS).
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String EmulateTextureLodBias(const String& glslCode, Bool avoidExplicitLodBias = false);
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} // namespace PrgramImpl
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@@ -624,7 +624,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (nonZeroIndirectBaseInstanceSupported) {
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extensions.push_back(E_GL_ARB_base_instance);
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}
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if (shaderSubgroupSupported && !MG_Config::Features.DisableSubgroup) {
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if (shaderSubgroupSupported && !MG_Config::Features.MagmaDisableSubgroup) {
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extensions.push_back(E_GL_KHR_shader_subgroup);
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}
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// GL_KHR_parallel_shader_compile is MobileGL's own capability, not the Vulkan
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@@ -70,7 +70,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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const RendererInfo& GetRendererIdentity();
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// The full OpenGL extension list Magma advertises (glGetString(GL_EXTENSIONS)) for
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// a device with the given raw capabilities. The MOBILEGL_DISABLE_SUBGROUP and
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// a device with the given raw capabilities. The MOBILEGL_MAGMA_DISABLE_SUBGROUP and
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// MOBILEGL_DISABLE_TIMERQUERY escape hatches are applied inside, so callers pass
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// the detected device support (passing an already-gated value is harmless).
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Vector<GLExtension> BuildAdvertisedExtensions(Bool shaderSubgroupSupported, Bool timerQueriesSupported,
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@@ -13214,8 +13214,8 @@ void main() {
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// Match GL's robust buffer-fetch behavior where the Vulkan device supports it. This covers
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// out-of-range fetches; arbitrary GL vertex strides/offsets still need the explicit tight
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// repack in VertexInputStateFactory when they violate Vulkan's address-alignment rules.
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// MOBILEGL_DISABLE_ROBUST_BUFFER_ACCESS leaves it off to measure or dodge its GPU cost.
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deviceFeatures.robustBufferAccess = MG_Config::Features.DisableRobustBufferAccess
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// MOBILEGL_MAGMA_DISABLE_ROBUST_BUFFER_ACCESS leaves it off to measure or dodge its GPU cost.
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deviceFeatures.robustBufferAccess = MG_Config::Features.MagmaDisableRobustBufferAccess
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? VK_FALSE
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: supportedDeviceFeatures.robustBufferAccess;
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deviceFeatures.geometryShader = supportedDeviceFeatures.geometryShader;
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@@ -13590,13 +13590,13 @@ void main() {
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subgroupPropertyQuery.pNext = &subgroupProperties;
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getPhysicalDeviceProperties2(m_physicalDevice.handle, &subgroupPropertyQuery);
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// Mirrors the loader's HasUsableShaderSubgroupSupport gate, including the
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// MOBILEGL_DISABLE_SUBGROUP escape hatch, so the module lowerings can never
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// MOBILEGL_MAGMA_DISABLE_SUBGROUP escape hatch, so the module lowerings can never
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// disagree with the advertised capabilities.
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const Bool usableSubgroups =
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subgroupProperties.subgroupSize > 0 &&
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(subgroupProperties.supportedStages & VK_SHADER_STAGE_COMPUTE_BIT) != 0 &&
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(subgroupProperties.supportedOperations & VK_SUBGROUP_FEATURE_BASIC_BIT) != 0;
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if (usableSubgroups && !MG_Config::Features.DisableSubgroup) {
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if (usableSubgroups && !MG_Config::Features.MagmaDisableSubgroup) {
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m_nativeSubgroupSize = subgroupProperties.subgroupSize;
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m_nativeSubgroupSupported = true;
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}
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@@ -563,7 +563,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// Native subgroup topology, queried at device creation for the compute-module
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// subgroup repairs (SubgroupSupportPolicy.h) and the REQUIRE_FULL_SUBGROUPS
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// stage flag; 0 / false when the device has no usable compute subgroups or
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// MOBILEGL_DISABLE_SUBGROUP forced them off.
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// MOBILEGL_MAGMA_DISABLE_SUBGROUP forced them off.
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Uint32 m_nativeSubgroupSize = 0;
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Bool m_nativeSubgroupSupported = false;
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Bool m_computeFullSubgroupsFeatureEnabled = false;
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@@ -39,18 +39,18 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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inline Bool ShouldEmulateSubgroups(const Bool nativeSubgroupSupported) {
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return MG_Config::Features.MagmaEmulateSubgroup && !nativeSubgroupSupported &&
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!MG_Config::Features.DisableSubgroup;
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!MG_Config::Features.MagmaDisableSubgroup;
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}
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inline Bool ShouldFixIterationRPSubgroupScratch() {
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// Auto is ON: the patch is fingerprint-gated to iterationRP's reduction and
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// grows one under-declared array; every other module passes through untouched.
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return MG_Config::Features.FixIterationRPSubgroupScratch !=
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return MG_Config::Features.MagmaFixIterationRPSubgroupScratch !=
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MG_Config::QuirkOverride::ForceOff;
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}
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inline Bool ShouldFixIterationRPBarrier() {
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return MG_Config::Features.IterationRPFixBarrier;
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return MG_Config::Features.MagmaIterationRPFixBarrier;
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}
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inline Bool ShouldDeriveNumSubgroups() {
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@@ -58,6 +58,6 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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// contract to hold, and the derived ceil() value is the one the renderer can pin
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// with REQUIRE_FULL_SUBGROUPS - the driver builtin is the value with no
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// cross-driver guarantee (Adreno returns 1 for an 8-subgroup dispatch).
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return MG_Config::Features.DeriveNumSubgroups != MG_Config::QuirkOverride::ForceOff;
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return MG_Config::Features.MagmaDeriveNumSubgroups != MG_Config::QuirkOverride::ForceOff;
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}
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} // namespace MobileGL::MG_Backend::DirectVulkan
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