mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-10 13:18:31 +09:00
[Fix] (MG_Impl/Texture): support anisotropic sampler parameters
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@@ -14,7 +14,13 @@
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namespace MobileGL::MG_Impl::GLImpl {
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namespace {
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Bool ValidateSamplerParameterValue(GLenum pname, const void* param, Bool isFloat, Bool isInteger) {
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Float ReadSamplerScalar(const void* param, Bool isFloat, Bool isUnsignedInteger) {
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if (isFloat) return *(const GLfloat*)param;
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if (isUnsignedInteger) return static_cast<Float>(*(const GLuint*)param);
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return static_cast<Float>(*(const GLint*)param);
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}
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Bool ValidateSamplerParameterValue(GLenum pname, const void* param, Bool isFloat, Bool isUnsignedInteger) {
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if (param == nullptr) return false;
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switch (pname) {
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@@ -22,6 +28,13 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_TEXTURE_MAX_LOD:
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case GL_TEXTURE_LOD_BIAS:
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return true;
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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if (ReadSamplerScalar(param, isFloat, isUnsignedInteger) >= 1.0f) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "SetSamplerParam_State",
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"GL_TEXTURE_MAX_ANISOTROPY_EXT must be at least 1.0."));
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return false;
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default:
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break;
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}
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@@ -29,14 +42,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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if (isFloat) {
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return SamplerImpl::ValidateSamplerFloatParam(pname, *(const GLfloat*)param);
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}
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if (isInteger) {
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if (isUnsignedInteger) {
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return SamplerImpl::ValidateSamplerIntParam(pname, static_cast<GLint>(*(const GLuint*)param));
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}
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return SamplerImpl::ValidateSamplerIntParam(pname, *(const GLint*)param);
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}
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} // namespace
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void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat, bool isInteger) {
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void SetSamplerParam_State(GLuint sampler, GLenum pname, const void* param, bool isFloat,
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bool isUnsignedInteger) {
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if (param == nullptr) return;
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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@@ -47,7 +61,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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auto& samplerObj = MG_State::pGLContext->GetSamplerObject(sampler);
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if (!SamplerImpl::ValidateSamplerObject(sampler)) return;
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if (!ValidateSamplerParameterValue(pname, param, isFloat, isInteger)) return;
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if (!ValidateSamplerParameterValue(pname, param, isFloat, isUnsignedInteger)) return;
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using namespace MG_Util;
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switch (pname) {
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@@ -76,6 +90,9 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_TEXTURE_LOD_BIAS:
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samplerObj->SetLodBias(*(const GLfloat*)param);
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break;
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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samplerObj->SetMaxAnisotropy(ReadSamplerScalar(param, isFloat, isUnsignedInteger));
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break;
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case GL_TEXTURE_COMPARE_MODE:
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samplerObj->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(*(const GLint*)param));
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break;
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@@ -89,7 +106,8 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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}
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void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat, bool isInteger) {
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void GetSamplerParam_State(GLuint sampler, GLenum pname, void* params, bool isFloat,
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bool isUnsignedInteger) {
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if (params == nullptr) return;
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if (!SamplerImpl::ValidateSamplerName(sampler)) return;
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@@ -129,6 +147,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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case GL_TEXTURE_LOD_BIAS:
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*(GLfloat*)params = samplerObj->GetLodBias();
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break;
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case GL_TEXTURE_MAX_ANISOTROPY_EXT:
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if (isFloat) {
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*(GLfloat*)params = samplerObj->GetMaxAnisotropy();
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} else if (isUnsignedInteger) {
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*(GLuint*)params = static_cast<GLuint>(samplerObj->GetMaxAnisotropy());
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} else {
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*(GLint*)params = static_cast<GLint>(samplerObj->GetMaxAnisotropy());
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}
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break;
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case GL_TEXTURE_COMPARE_MODE:
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*(GLuint*)params = MG_Util::ConvertSamplerCompareModeToGLEnum(samplerObj->GetCompareMode());
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break;
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@@ -240,7 +267,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param) {
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SetSamplerParam_State(sampler, pname, param, false, true);
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SetSamplerParam_State(sampler, pname, param, false, false);
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}
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void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param) {
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@@ -268,7 +295,7 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params) {
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GetSamplerParam_State(sampler, pname, params, false, true);
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GetSamplerParam_State(sampler, pname, params, false, false);
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}
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void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params) {
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