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https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 06:08:30 +09:00
[Fix] (MG_Impl/Texture): support anisotropic sampler parameters
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@@ -78,6 +78,13 @@ namespace MobileGL {
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++m_version;
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}
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void SamplerObject::SetMaxAnisotropy(Float maxAnisotropy) {
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if (maxAnisotropy == m_samplerParameters.maxAnisotropy) return;
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m_samplerParameters.maxAnisotropy = maxAnisotropy;
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++m_version;
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}
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void SamplerObject::SetSamplerCompareFunc(SamplerCompareFunc func) {
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if (func == m_samplerParameters.compareFunc) return;
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@@ -128,6 +135,10 @@ namespace MobileGL {
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return m_samplerParameters.lodBias;
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}
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Float SamplerObject::GetMaxAnisotropy() const {
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return m_samplerParameters.maxAnisotropy;
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}
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SamplerCompareMode SamplerObject::GetCompareMode() const {
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return m_samplerParameters.compareMode;
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}
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@@ -65,6 +65,7 @@ namespace MobileGL {
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Float minLod = -1000.0f;
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Float maxLod = 1000.0f;
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Float lodBias = 0.0f;
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Float maxAnisotropy = 1.0f;
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SamplerCompareFunc compareFunc = SamplerCompareFunc::Always;
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SamplerCompareMode compareMode = SamplerCompareMode::None;
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};
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@@ -83,6 +84,7 @@ namespace MobileGL {
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void SetMipmapMode(SamplerMipmapMode mode);
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void SetLodRange(Float minLod, Float maxLod);
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void SetLodBias(Float bias);
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void SetMaxAnisotropy(Float maxAnisotropy);
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void SetSamplerCompareFunc(SamplerCompareFunc func);
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void SetCompareMode(SamplerCompareMode mode);
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@@ -95,6 +97,7 @@ namespace MobileGL {
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Float GetMinLod() const;
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Float GetMaxLod() const;
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Float GetLodBias() const;
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Float GetMaxAnisotropy() const;
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SamplerCompareMode GetCompareMode() const;
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SamplerCompareFunc GetSamplerCompareFunc() const;
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Uint GetExternalIndex() const;
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