[Fix] (MG_Impl/Texture): support anisotropic sampler parameters

This commit is contained in:
2026-07-16 21:39:38 -04:00
parent 346cd417ca
commit 5d6b544021
11 changed files with 284 additions and 13 deletions
@@ -78,6 +78,13 @@ namespace MobileGL {
++m_version;
}
void SamplerObject::SetMaxAnisotropy(Float maxAnisotropy) {
if (maxAnisotropy == m_samplerParameters.maxAnisotropy) return;
m_samplerParameters.maxAnisotropy = maxAnisotropy;
++m_version;
}
void SamplerObject::SetSamplerCompareFunc(SamplerCompareFunc func) {
if (func == m_samplerParameters.compareFunc) return;
@@ -128,6 +135,10 @@ namespace MobileGL {
return m_samplerParameters.lodBias;
}
Float SamplerObject::GetMaxAnisotropy() const {
return m_samplerParameters.maxAnisotropy;
}
SamplerCompareMode SamplerObject::GetCompareMode() const {
return m_samplerParameters.compareMode;
}