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[Fix] (MG_Backend/DirectGLES): Actually compile shader and use.
* TODO: remove junk code.
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@@ -61,9 +61,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
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} // namespace FramebufferImpl
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namespace PrgramImpl {
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String ConvertTShaderToGLSL(SharedPtr<glslang::TShader>& shaderTShader, Uint glslVersion, Bool isES);
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String ProcessOutColorLocations(const String& glslCode);
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String ForceSupporterOutput(const String& glslCode);
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String removeLayoutBinding(const String& glslCode);
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String RemoveLayoutBinding(const String& glslCode);
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} // namespace PrgramImpl
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namespace Utils {
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