mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-12 14:18:31 +09:00
Merge branch 'dev' into Feat/Backend-Direct-Vulkan-TMP
This commit is contained in:
@@ -22,3 +22,6 @@ AlwaysBreakTemplateDeclarations: Yes
|
||||
NamespaceIndentation: All
|
||||
AllowShortFunctionsOnASingleLine: Inline
|
||||
SortIncludes: false
|
||||
FixNamespaceComments: true
|
||||
ShortNamespaceLines: 0
|
||||
CompactNamespaces: false
|
||||
|
||||
+144
@@ -0,0 +1,144 @@
|
||||
#Generated from CLion Inspection settings
|
||||
---
|
||||
Checks: '-*,
|
||||
bugprone-argument-comment,
|
||||
bugprone-assert-side-effect,
|
||||
bugprone-bad-signal-to-kill-thread,
|
||||
bugprone-branch-clone,
|
||||
bugprone-copy-constructor-init,
|
||||
bugprone-dangling-handle,
|
||||
bugprone-dynamic-static-initializers,
|
||||
bugprone-fold-init-type,
|
||||
bugprone-forward-declaration-namespace,
|
||||
bugprone-forwarding-reference-overload,
|
||||
bugprone-inaccurate-erase,
|
||||
bugprone-incorrect-roundings,
|
||||
bugprone-integer-division,
|
||||
bugprone-lambda-function-name,
|
||||
bugprone-macro-parentheses,
|
||||
bugprone-macro-repeated-side-effects,
|
||||
bugprone-misplaced-operator-in-strlen-in-alloc,
|
||||
bugprone-misplaced-pointer-arithmetic-in-alloc,
|
||||
bugprone-misplaced-widening-cast,
|
||||
bugprone-move-forwarding-reference,
|
||||
bugprone-multiple-statement-macro,
|
||||
bugprone-no-escape,
|
||||
bugprone-parent-virtual-call,
|
||||
bugprone-posix-return,
|
||||
bugprone-reserved-identifier,
|
||||
bugprone-sizeof-container,
|
||||
bugprone-sizeof-expression,
|
||||
bugprone-spuriously-wake-up-functions,
|
||||
bugprone-string-constructor,
|
||||
bugprone-string-integer-assignment,
|
||||
bugprone-string-literal-with-embedded-nul,
|
||||
bugprone-suspicious-enum-usage,
|
||||
bugprone-suspicious-include,
|
||||
bugprone-suspicious-memset-usage,
|
||||
bugprone-suspicious-missing-comma,
|
||||
bugprone-suspicious-semicolon,
|
||||
bugprone-suspicious-string-compare,
|
||||
bugprone-suspicious-memory-comparison,
|
||||
bugprone-suspicious-realloc-usage,
|
||||
bugprone-swapped-arguments,
|
||||
bugprone-terminating-continue,
|
||||
bugprone-throw-keyword-missing,
|
||||
bugprone-too-small-loop-variable,
|
||||
bugprone-undefined-memory-manipulation,
|
||||
bugprone-undelegated-constructor,
|
||||
bugprone-unhandled-self-assignment,
|
||||
bugprone-unused-raii,
|
||||
bugprone-unused-return-value,
|
||||
bugprone-use-after-move,
|
||||
bugprone-virtual-near-miss,
|
||||
cert-dcl21-cpp,
|
||||
cert-dcl58-cpp,
|
||||
cert-err34-c,
|
||||
cert-err52-cpp,
|
||||
cert-err60-cpp,
|
||||
cert-flp30-c,
|
||||
cert-msc50-cpp,
|
||||
cert-msc51-cpp,
|
||||
cert-str34-c,
|
||||
cppcoreguidelines-interfaces-global-init,
|
||||
cppcoreguidelines-narrowing-conversions,
|
||||
cppcoreguidelines-pro-type-member-init,
|
||||
cppcoreguidelines-pro-type-static-cast-downcast,
|
||||
cppcoreguidelines-slicing,
|
||||
google-default-arguments,
|
||||
google-runtime-operator,
|
||||
hicpp-exception-baseclass,
|
||||
hicpp-multiway-paths-covered,
|
||||
misc-misplaced-const,
|
||||
misc-new-delete-overloads,
|
||||
misc-non-copyable-objects,
|
||||
misc-throw-by-value-catch-by-reference,
|
||||
misc-unconventional-assign-operator,
|
||||
misc-uniqueptr-reset-release,
|
||||
modernize-avoid-bind,
|
||||
modernize-concat-nested-namespaces,
|
||||
modernize-deprecated-headers,
|
||||
modernize-deprecated-ios-base-aliases,
|
||||
modernize-loop-convert,
|
||||
modernize-make-shared,
|
||||
modernize-make-unique,
|
||||
modernize-pass-by-value,
|
||||
modernize-raw-string-literal,
|
||||
modernize-redundant-void-arg,
|
||||
modernize-replace-auto-ptr,
|
||||
modernize-replace-disallow-copy-and-assign-macro,
|
||||
modernize-replace-random-shuffle,
|
||||
modernize-return-braced-init-list,
|
||||
modernize-shrink-to-fit,
|
||||
modernize-unary-static-assert,
|
||||
modernize-use-auto,
|
||||
modernize-use-bool-literals,
|
||||
modernize-use-emplace,
|
||||
modernize-use-equals-default,
|
||||
modernize-use-equals-delete,
|
||||
modernize-use-noexcept,
|
||||
modernize-use-nullptr,
|
||||
modernize-use-override,
|
||||
modernize-use-transparent-functors,
|
||||
modernize-use-uncaught-exceptions,
|
||||
mpi-buffer-deref,
|
||||
mpi-type-mismatch,
|
||||
openmp-use-default-none,
|
||||
performance-faster-string-find,
|
||||
performance-for-range-copy,
|
||||
performance-implicit-conversion-in-loop,
|
||||
performance-inefficient-algorithm,
|
||||
performance-inefficient-string-concatenation,
|
||||
performance-inefficient-vector-operation,
|
||||
performance-move-const-arg,
|
||||
performance-move-constructor-init,
|
||||
performance-no-automatic-move,
|
||||
performance-noexcept-move-constructor,
|
||||
performance-trivially-destructible,
|
||||
performance-type-promotion-in-math-fn,
|
||||
performance-unnecessary-copy-initialization,
|
||||
performance-unnecessary-value-param,
|
||||
portability-simd-intrinsics,
|
||||
readability-avoid-const-params-in-decls,
|
||||
readability-const-return-type,
|
||||
readability-container-size-empty,
|
||||
readability-convert-member-functions-to-static,
|
||||
readability-delete-null-pointer,
|
||||
readability-deleted-default,
|
||||
readability-inconsistent-declaration-parameter-name,
|
||||
readability-make-member-function-const,
|
||||
readability-misleading-indentation,
|
||||
readability-misplaced-array-index,
|
||||
readability-non-const-parameter,
|
||||
readability-redundant-control-flow,
|
||||
readability-redundant-declaration,
|
||||
readability-redundant-function-ptr-dereference,
|
||||
readability-redundant-smartptr-get,
|
||||
readability-redundant-string-cstr,
|
||||
readability-redundant-string-init,
|
||||
readability-simplify-subscript-expr,
|
||||
readability-static-accessed-through-instance,
|
||||
readability-static-definition-in-anonymous-namespace,
|
||||
readability-string-compare,
|
||||
readability-uniqueptr-delete-release,
|
||||
readability-use-anyofallof'
|
||||
+5
-3
@@ -126,6 +126,7 @@ endif ()
|
||||
|
||||
set(SOURCE_FILES
|
||||
MobileGL/Init.cpp
|
||||
MobileGL/GlobalObjects.cpp
|
||||
|
||||
MobileGL/MG_Util/Debug/Log.cpp
|
||||
|
||||
@@ -175,9 +176,7 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Impl/GLXImpl/LookUp/LookUp.cpp
|
||||
|
||||
MobileGL/MG_Impl/EGLImpl/Exporting/Definitions.cpp
|
||||
MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp
|
||||
MobileGL/MG_Impl/EGLImpl/EGLWrapper/EGLWrapper.cpp
|
||||
MobileGL/MG_Impl/EGLImpl/EGLForVulkan/EGLForVulkan.cpp
|
||||
MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
|
||||
|
||||
# @INSERTION_POINT:SOURCE_FILE_GLIMPL@ #
|
||||
MobileGL/MG_Impl/GLImpl/Sampler/Validators.cpp
|
||||
@@ -202,13 +201,16 @@ set(SOURCE_FILES
|
||||
MobileGL/MG_Impl/GetProcAddress.cpp
|
||||
|
||||
MobileGL/MG_Backend/Init.cpp
|
||||
MobileGL/MG_Backend/BackendObject.cpp
|
||||
|
||||
MobileGL/MG_Backend/DirectGLES/DirectGLES.cpp
|
||||
MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
|
||||
MobileGL/MG_Backend/DirectGLES/Utils.cpp
|
||||
MobileGL/MG_Backend/DirectGLES/Managers.cpp
|
||||
|
||||
MobileGL/MG_Backend/DirectVulkan/DirectVulkan.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/TmpImpl.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/VulkanContext.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/SwapchainManager.cpp
|
||||
MobileGL/MG_Backend/DirectVulkan/Renderer/PipelineManager.cpp
|
||||
|
||||
+4
-15
@@ -8,25 +8,14 @@
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Backend/Backends.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Config {
|
||||
namespace MobileGL::MG_Config {
|
||||
inline const String ProjectName = "MobileGL";
|
||||
inline const String CoreName = "MobileGL Core";
|
||||
inline const String CoreVendor = "MobileGL-Dev (BZLZHH, Swung0x48, Tungsten)";
|
||||
inline const Version CoreVersion = {26, 2, 0, "-dev", VersionType::Development};
|
||||
inline const Uint64 CacheVersion = 0;
|
||||
inline const VersionStringFormatAttrib DefaultVersionStringFormatAttrib = {2, 2, 0, true, true};
|
||||
extern UniquePtr<RendererInfo> RendererInfoPtr;
|
||||
|
||||
namespace Backend {
|
||||
#define MOBILEGL_BACKEND MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
|
||||
namespace Diligent {
|
||||
inline const MG_Backend::Diligent::SpecificBackendType SpecificBackend =
|
||||
MG_Backend::Diligent::SpecificBackendType::Vulkan;
|
||||
}
|
||||
} // namespace Backend
|
||||
} // namespace MG_Config
|
||||
} // namespace MobileGL
|
||||
extern BackendType ActiveBackendType;
|
||||
} // namespace MobileGL::MG_Config
|
||||
|
||||
@@ -33,12 +33,6 @@
|
||||
#define MOBILEGL_GL_API MOBILEGL_API
|
||||
#define MOBILEGL_EGL_API MOBILEGL_API
|
||||
|
||||
#define MOBILEGL_BACKEND_TYPE_UNKNOWN 0
|
||||
#define MOBILEGL_BACKEND_TYPE_DILIGENT 1
|
||||
#define MOBILEGL_BACKEND_TYPE_MRHI 2
|
||||
#define MOBILEGL_BACKEND_TYPE_DIRECT_GLES 3
|
||||
#define MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN 4
|
||||
|
||||
// ====================== MobileGL configurations ======================= //
|
||||
#define MOBILEGL_LOG_ACTIVE_LEVEL MOBILEGL_LOG_LEVEL_INFO
|
||||
|
||||
|
||||
@@ -0,0 +1,20 @@
|
||||
// MobileGL - MobileGL/GlobalObjects.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "Config.h"
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Config {
|
||||
BackendType ActiveBackendType = BackendType::DirectVulkan;
|
||||
} // namespace MG_Config
|
||||
|
||||
namespace MG_Backend {
|
||||
UniquePtr<BackendObject> pActiveBackendObject;
|
||||
GlobalBackendFunctionsTable gBackendFunctionsTable;
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
+1
-2
@@ -9,7 +9,7 @@
|
||||
#include "Init.h"
|
||||
#include "Config.h"
|
||||
#include <MG_Impl/Init.h>
|
||||
#include <MG_Backend/Backends.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Impl/GLImpl/Texture/ProxyTexture.h>
|
||||
#include <MG_Impl/GLImpl/Framebuffer/GL_Framebuffer.h>
|
||||
@@ -33,7 +33,6 @@ namespace MobileGL {
|
||||
MGLOG_I("MobileGL closing...");
|
||||
glslang::FinalizeProcess();
|
||||
delete MG_State::pGLContext;
|
||||
MG_Config::RendererInfoPtr.reset();
|
||||
delete MG_Impl::GLImpl::TextureImpl::pProxyTextureManager;
|
||||
delete MG_Impl::GLImpl::FramebufferImpl::pDefaultFramebufferInfo;
|
||||
MG_Util::Debug::Close();
|
||||
|
||||
+8
-3
@@ -1,4 +1,4 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLWrapper/EGLWrapper.h
|
||||
// MobileGL - MobileGL/MG_Backend/BackendObject.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
@@ -6,5 +6,10 @@
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "BackendObject.h"
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
void BackendObject::SetWindowHandle(const WindowHandle& handle) {
|
||||
m_windowHandle = handle;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend
|
||||
@@ -0,0 +1,108 @@
|
||||
// MobileGL - MobileGL/MG_Backend/BackendObject.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
enum class BackendType {
|
||||
DirectGLES,
|
||||
DirectVulkan,
|
||||
BackendTypeCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
namespace MG_Backend {
|
||||
struct GLFunctionsTable {
|
||||
void (*DrawArrays)(GLenum mode, GLint first, GLsizei count);
|
||||
void (*DrawElements)(GLenum mode, GLsizei count, GLenum type, const void* indices);
|
||||
void (*DrawElementsBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLint basevertex);
|
||||
void (*MultiDrawElements)(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount);
|
||||
void (*MultiDrawElementsBaseVertex)(GLenum mode, const GLsizei* count, GLenum type,
|
||||
const GLvoid* const* indices, GLsizei drawcount,
|
||||
const GLint* basevertex);
|
||||
void (*MultiDrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride);
|
||||
void (*MultiDrawArraysIndirect)(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride);
|
||||
void (*DrawRangeElementsBaseVertex)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex);
|
||||
void (*DrawRangeElements)(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices);
|
||||
void (*DrawElementsInstancedBaseVertexBaseInstance)(GLenum mode, GLsizei count, GLenum type,
|
||||
const void* indices, GLsizei instancecount,
|
||||
GLint basevertex, GLuint baseinstance);
|
||||
void (*DrawElementsInstancedBaseVertex)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex);
|
||||
void (*DrawElementsInstancedBaseInstance)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance);
|
||||
void (*DrawElementsInstanced)(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount);
|
||||
void (*DrawArraysInstancedBaseInstance)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance);
|
||||
void (*DrawArraysInstanced)(GLenum mode, GLint first, GLsizei count, GLsizei instancecount);
|
||||
void (*DrawElementsIndirect)(GLenum mode, GLenum type, const void* indirect);
|
||||
void (*DrawArraysIndirect)(GLenum mode, const void* indirect);
|
||||
void (*Clear)(GLbitfield mask);
|
||||
void (*ClearBufferfi)(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void (*ClearBufferfv)(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void (*ClearBufferuiv)(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
void (*ClearBufferiv)(GLenum buffer, GLint drawbuffer, const GLint* value);
|
||||
void (*BlitFramebuffer)(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void (*CopyTexImage2D)(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void (*CopyTexSubImage2D)(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height);
|
||||
void (*GenerateMipmap)(GLenum target);
|
||||
void (*ReadPixels)(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels);
|
||||
void (*GetTexImage)(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
};
|
||||
struct GlobalBackendFunctionsTable {
|
||||
GLFunctionsTable GL;
|
||||
void (*Present)();
|
||||
};
|
||||
|
||||
struct DynamicBackendParameters {
|
||||
SizeT UniformBufferOffsetAlignment = 256;
|
||||
};
|
||||
|
||||
enum class WindowBackend {
|
||||
Android,
|
||||
// TODO: X11, Wayland, Windows, macOS, etc.
|
||||
WindowBackendCount,
|
||||
Unknown = -1
|
||||
};
|
||||
|
||||
struct WindowHandle {
|
||||
WindowBackend Backend = WindowBackend::Unknown;
|
||||
void* Handle = nullptr;
|
||||
};
|
||||
|
||||
class BackendObject {
|
||||
public:
|
||||
virtual ~BackendObject() = default;
|
||||
|
||||
virtual void Initialize() = 0;
|
||||
virtual void InitWindowSurface() = 0;
|
||||
|
||||
void SetWindowHandle(const WindowHandle& handle);
|
||||
|
||||
virtual const RendererInfo& GetRendererInfo() const = 0;
|
||||
virtual String GetBackendAPIVersionString() const = 0;
|
||||
virtual const GlobalBackendFunctionsTable& GetBackendFunctions() const = 0;
|
||||
virtual const DynamicBackendParameters& GetDynamicParameters() const = 0;
|
||||
virtual BackendType GetBackendType() const = 0;
|
||||
|
||||
protected:
|
||||
WindowHandle m_windowHandle;
|
||||
};
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,20 @@
|
||||
// MobileGL - MobileGL/MG_Backend/BackendObjects.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "BackendObject.h"
|
||||
#include "DirectGLES/BackendObject_DirectGLES.h"
|
||||
#include "DirectVulkan/BackendObject_DirectVulkan.h"
|
||||
|
||||
namespace MobileGL::MG_Backend {
|
||||
extern UniquePtr<BackendObject> pActiveBackendObject;
|
||||
extern GlobalBackendFunctionsTable gBackendFunctionsTable;
|
||||
|
||||
void Init();
|
||||
} // namespace MobileGL::MG_Backend
|
||||
@@ -1,109 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Backend/Backends.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include <MG_Util/GLExtensions.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Backend {
|
||||
namespace Unknown {
|
||||
inline RendererInfo RendererInfoUnknown = {
|
||||
.RendererName = "<unknown renderer of MobileGL>", // Renderer Name
|
||||
.BackendName = "<unknown backend>", // Backend Name
|
||||
.ExtraVendor = ", <unknown>", // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
// OpenGL Info
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {}, // OpenGL Extensions
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
}
|
||||
|
||||
namespace Diligent {
|
||||
enum class SpecificBackendType {
|
||||
Vulkan,
|
||||
Metal
|
||||
};
|
||||
|
||||
inline RendererInfo RendererInfoVulkan = {
|
||||
.RendererName = "Unknown", // Renderer Name
|
||||
.BackendName = "Diligent Engine (Vulkan)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
// OpenGL Info
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
|
||||
inline RendererInfo RendererInfoMetal = {
|
||||
.RendererName = "Unknown", // Renderer Name
|
||||
.BackendName = "Diligent Engine (Metal)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
// OpenGL Info
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
} // namespace Diligent
|
||||
|
||||
namespace DirectGLES {
|
||||
inline RendererInfo RendererInfo = {
|
||||
.RendererName = "Espryt", // Renderer Name
|
||||
.BackendName = "Direct (OpenGL ES)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
// OpenGL Info
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33, E_GL_ARB_draw_buffers_blend},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
} // namespace DirectGLES
|
||||
|
||||
namespace DirectVulkan {
|
||||
inline RendererInfo RendererInfo = {
|
||||
.RendererName = "Magma", // Renderer Name
|
||||
.BackendName = "Direct (Vulkan)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
// OpenGL Info
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.BackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
} // namespace DirectVulkan
|
||||
|
||||
void Init();
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
@@ -0,0 +1,136 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "BackendObject_DirectGLES.h"
|
||||
#include "MG_Backend/BackendObject.h"
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <format>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BackendObject_DirectGLES::~BackendObject_DirectGLES() {
|
||||
DestroyEGLContext();
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::InitWindowSurface() {
|
||||
// Only use EGL for now
|
||||
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
||||
if (!DirectGLES::InitWindowSurface(nativeWindow)) {
|
||||
MGLOG_E("Failed to initialize window surface for DirectGLES backend");
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::Initialize() {
|
||||
if (!MG_Util::BackendLoader::AcquireEGLFunctions(m_EGLFunctions)) {
|
||||
MGLOG_E("Failed to acquire EGL functions for DirectGLES backend");
|
||||
return;
|
||||
}
|
||||
if (!MG_Util::BackendLoader::AcquireGLESFunctions(m_GLESFunctions, m_EGLFunctions.eglGetProcAddress)) {
|
||||
MGLOG_E("Failed to acquire GLES functions for DirectGLES backend");
|
||||
return;
|
||||
}
|
||||
m_initialized = true;
|
||||
|
||||
DirectGLES::SetEGLFuncsTable(m_EGLFunctions);
|
||||
DirectGLES::SetGLESFuncsTable(m_GLESFunctions);
|
||||
|
||||
if (!MG_Util::BackendLoader::FillInGLESCapabilities(m_GLESCapabilities, m_GLESFunctions, m_EGLFunctions)) {
|
||||
MGLOG_E("Failed to fill in GLES capabilities for DirectGLES backend");
|
||||
return;
|
||||
}
|
||||
DirectGLES::SetGLESCapabilities(m_GLESCapabilities);
|
||||
UpdateDynamicBackendParameters();
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectGLES::GetRendererInfo() const {
|
||||
static RendererInfo RendererInfo = {
|
||||
.RendererName = "Espryt", // Renderer Name
|
||||
.BackendName = "Direct (OpenGL ES)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33, E_GL_ARB_draw_buffers_blend},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
return RendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_DirectGLES::GetBackendAPIVersionString() const {
|
||||
if (!m_initialized) {
|
||||
return "<uninitialized DirectGLES backend>";
|
||||
}
|
||||
// Format:
|
||||
// <OpenGL ES Renderer>, OpenGL ES <OpenGL ES Version>
|
||||
String versionString = std::format("{}, OpenGL ES {}.{}", m_GLESCapabilities.GLESRendererString,
|
||||
m_GLESCapabilities.GLESVersion.Major, m_GLESCapabilities.GLESVersion.Minor);
|
||||
return versionString;
|
||||
}
|
||||
|
||||
BackendType BackendObject_DirectGLES::GetBackendType() const {
|
||||
return BackendType::DirectGLES;
|
||||
}
|
||||
|
||||
const GlobalBackendFunctionsTable& BackendObject_DirectGLES::GetBackendFunctions() const {
|
||||
static GlobalBackendFunctionsTable funcsTable;
|
||||
static Bool funcsTableInitialized = false;
|
||||
if (!funcsTableInitialized) {
|
||||
funcsTable.Present = DirectGLES::Present;
|
||||
funcsTable.GL.DrawArrays = DrawArrays;
|
||||
funcsTable.GL.DrawElements = DrawElements;
|
||||
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElements = MultiDrawElements;
|
||||
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
|
||||
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
|
||||
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
|
||||
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
|
||||
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
|
||||
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
|
||||
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
|
||||
funcsTable.GL.Clear = Clear;
|
||||
funcsTable.GL.ClearBufferfi = ClearBufferfi;
|
||||
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
||||
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
||||
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
||||
funcsTable.GL.ReadPixels = ReadPixels;
|
||||
funcsTable.GL.GetTexImage = GetTexImage;
|
||||
funcsTableInitialized = true;
|
||||
}
|
||||
return funcsTable;
|
||||
}
|
||||
|
||||
const DynamicBackendParameters& BackendObject_DirectGLES::GetDynamicParameters() const {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
void BackendObject_DirectGLES::UpdateDynamicBackendParameters() {
|
||||
m_dynamicParameters.UniformBufferOffsetAlignment = m_GLESCapabilities.UniformBufferOffsetAlignment;
|
||||
}
|
||||
|
||||
const MG_External::GLESFunctionsTable& BackendObject_DirectGLES::GetGLESFunctions() const {
|
||||
return m_GLESFunctions;
|
||||
}
|
||||
|
||||
const MG_External::EGLFunctionsTable& BackendObject_DirectGLES::GetEGLFunctions() const {
|
||||
return m_EGLFunctions;
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
@@ -0,0 +1,39 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectGLES/BackendObject_DirectGLES.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "../BackendObject.h"
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
class BackendObject_DirectGLES : public BackendObject {
|
||||
public:
|
||||
~BackendObject_DirectGLES() override;
|
||||
void Initialize() override;
|
||||
void InitWindowSurface() override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
|
||||
const MG_External::GLESFunctionsTable& GetGLESFunctions() const;
|
||||
const MG_External::EGLFunctionsTable& GetEGLFunctions() const;
|
||||
|
||||
private:
|
||||
void UpdateDynamicBackendParameters();
|
||||
|
||||
Bool m_initialized = false;
|
||||
MG_External::EGLFunctionsTable m_EGLFunctions;
|
||||
MG_External::GLESFunctionsTable m_GLESFunctions;
|
||||
MG_External::GLESCapabilities m_GLESCapabilities;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
@@ -7,12 +7,7 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "DirectGLES.h"
|
||||
#include "GLES3/gl32.h"
|
||||
#include "MG_State/GLState/ErrorState/Error.h"
|
||||
#include "MG_State/GLState/RenderState/RenderState.h"
|
||||
#include "MG_State/GLState/SamplerState/SamplerObject.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "EGL/egl.h"
|
||||
#include "Utils.h"
|
||||
#include "Managers.h"
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
@@ -25,8 +20,13 @@
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
|
||||
#include <MG_Util/Texture/PixelStoreProcessor.h>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_External::EGLFunctionsTable g_EGLFuncs;
|
||||
MG_External::GLESFunctionsTable g_GLESFuncs;
|
||||
MG_External::GLESCapabilities g_GLESCapabilities;
|
||||
|
||||
enum class DrawSyncBit : Uint32 {
|
||||
None = 0,
|
||||
IndexBuffer = 1 << 0,
|
||||
@@ -46,18 +46,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
namespace DebugImpl {
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
void ErrorLopper::Loop(std::function<void(GLenum)> func) {
|
||||
GLenum err = MG_External::GLES::glGetError();
|
||||
GLenum err = g_GLESFuncs.glGetError();
|
||||
while (err != GL_NO_ERROR) {
|
||||
func(err);
|
||||
err = MG_External::GLES::glGetError();
|
||||
err = g_GLESFuncs.glGetError();
|
||||
}
|
||||
}
|
||||
|
||||
void ErrorLopper::Clear() {
|
||||
GLenum err = MG_External::GLES::glGetError();
|
||||
GLenum err = g_GLESFuncs.glGetError();
|
||||
while (err != GL_NO_ERROR) {
|
||||
MGLOG_D("Stray GL Error cleared: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
err = MG_External::GLES::glGetError();
|
||||
err = g_GLESFuncs.glGetError();
|
||||
}
|
||||
}
|
||||
|
||||
@@ -76,11 +76,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
#if MOBILEGL_LOG_ACTIVE_LEVEL <= MOBILEGL_LOG_LEVEL_DEBUG
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {
|
||||
MG_External::GLES::glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
|
||||
g_GLESFuncs.glPushDebugGroup(GL_DEBUG_SOURCE_APPLICATION, 0, -1, scopeName.c_str());
|
||||
}
|
||||
|
||||
OpenGLScopeMarker::~OpenGLScopeMarker() {
|
||||
MG_External::GLES::glPopDebugGroup();
|
||||
g_GLESFuncs.glPopDebugGroup();
|
||||
}
|
||||
#else
|
||||
OpenGLScopeMarker::OpenGLScopeMarker(String scopeName) {}
|
||||
@@ -296,16 +296,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& parameters = MG_State::pGLContext->GetRenderStateParameters();
|
||||
|
||||
if (parameters.Viewport != g_syncedRenderStateParameters.Viewport) {
|
||||
MG_External::GLES::glViewport(parameters.Viewport.x(), parameters.Viewport.y(), parameters.Viewport.z(),
|
||||
g_GLESFuncs.glViewport(parameters.Viewport.x(), parameters.Viewport.y(), parameters.Viewport.z(),
|
||||
parameters.Viewport.w());
|
||||
}
|
||||
|
||||
#define SYNC_CAPABILITY(cap_mg, cap_gl) \
|
||||
if (parameters.cap_mg##Enabled != g_syncedRenderStateParameters.cap_mg##Enabled) { \
|
||||
if (parameters.cap_mg##Enabled) { \
|
||||
MG_External::GLES::glEnable(cap_gl); \
|
||||
g_GLESFuncs.glEnable(cap_gl); \
|
||||
} else { \
|
||||
MG_External::GLES::glDisable(cap_gl); \
|
||||
g_GLESFuncs.glDisable(cap_gl); \
|
||||
} \
|
||||
}
|
||||
SYNC_CAPABILITY(DepthTest, GL_DEPTH_TEST);
|
||||
@@ -339,19 +339,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (anyCapDirty) {
|
||||
if (allEnabled) {
|
||||
MG_External::GLES::glEnable(GL_BLEND);
|
||||
g_GLESFuncs.glEnable(GL_BLEND);
|
||||
for (auto& s : syncedStates)
|
||||
s.Enabled = true;
|
||||
} else if (allDisabled) {
|
||||
MG_External::GLES::glDisable(GL_BLEND);
|
||||
g_GLESFuncs.glDisable(GL_BLEND);
|
||||
for (auto& s : syncedStates)
|
||||
s.Enabled = false;
|
||||
} else {
|
||||
for (Uint i = 0; i < FBO::MAX_DRAW_BUFFERS; ++i) {
|
||||
if (targetStates[i].Enabled != syncedStates[i].Enabled) {
|
||||
syncedStates[i].Enabled = targetStates[i].Enabled;
|
||||
syncedStates[i].Enabled ? MG_External::GLES::glEnablei(GL_BLEND, i)
|
||||
: MG_External::GLES::glDisablei(GL_BLEND, i);
|
||||
syncedStates[i].Enabled ? g_GLESFuncs.glEnablei(GL_BLEND, i)
|
||||
: g_GLESFuncs.glDisablei(GL_BLEND, i);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -381,8 +381,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (anyFuncDirty) {
|
||||
if (allFuncsSame) {
|
||||
MG_External::GLES::glBlendFuncSeparate(
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorRGB),
|
||||
g_GLESFuncs.glBlendFuncSeparate(MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.DstFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.SrcFactorAlpha),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(first.DstFactorAlpha));
|
||||
@@ -405,7 +404,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
syn.SrcFactorAlpha = cur.SrcFactorAlpha;
|
||||
syn.DstFactorAlpha = cur.DstFactorAlpha;
|
||||
|
||||
MG_External::GLES::glBlendFuncSeparatei(
|
||||
g_GLESFuncs.glBlendFuncSeparatei(
|
||||
i, MG_Util::ConvertBlendFactorToGLEnum(cur.SrcFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(cur.DstFactorRGB),
|
||||
MG_Util::ConvertBlendFactorToGLEnum(cur.SrcFactorAlpha),
|
||||
@@ -418,17 +417,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
{ // Depth state
|
||||
if (parameters.DepthFunc != g_syncedRenderStateParameters.DepthFunc) {
|
||||
MG_External::GLES::glDepthFunc(MG_Util::ConvertDepthTestFuncToGLEnum(parameters.DepthFunc));
|
||||
g_GLESFuncs.glDepthFunc(MG_Util::ConvertDepthTestFuncToGLEnum(parameters.DepthFunc));
|
||||
}
|
||||
if (parameters.DepthMask != g_syncedRenderStateParameters.DepthMask) {
|
||||
MG_External::GLES::glDepthMask(parameters.DepthMask ? GL_TRUE : GL_FALSE);
|
||||
g_GLESFuncs.glDepthMask(parameters.DepthMask ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
}
|
||||
|
||||
{ // Color mask
|
||||
if (parameters.ColorMask != g_syncedRenderStateParameters.ColorMask) {
|
||||
const BoolVec4& colorMask = parameters.ColorMask;
|
||||
MG_External::GLES::glColorMask(ToGLBoolean(colorMask.x()), ToGLBoolean(colorMask.y()),
|
||||
g_GLESFuncs.glColorMask(ToGLBoolean(colorMask.x()), ToGLBoolean(colorMask.y()),
|
||||
ToGLBoolean(colorMask.z()), ToGLBoolean(colorMask.w()));
|
||||
}
|
||||
}
|
||||
@@ -436,24 +435,24 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
{ // Clear values
|
||||
if (parameters.ClearColor != g_syncedRenderStateParameters.ClearColor) {
|
||||
const FloatVec4& clearCol = parameters.ClearColor;
|
||||
MG_External::GLES::glClearColor(clearCol.x(), clearCol.y(), clearCol.z(), clearCol.w());
|
||||
g_GLESFuncs.glClearColor(clearCol.x(), clearCol.y(), clearCol.z(), clearCol.w());
|
||||
}
|
||||
if (parameters.ClearDepth != g_syncedRenderStateParameters.ClearDepth) {
|
||||
MG_External::GLES::glClearDepthf(parameters.ClearDepth);
|
||||
g_GLESFuncs.glClearDepthf(parameters.ClearDepth);
|
||||
}
|
||||
}
|
||||
|
||||
{ // Cull face mode
|
||||
if (parameters.CullFaceModeSetting != g_syncedRenderStateParameters.CullFaceModeSetting) {
|
||||
const CullFaceMode& cfm = parameters.CullFaceModeSetting;
|
||||
MG_External::GLES::glCullFace(MG_Util::ConvertCullFaceModeToGLEnum(cfm));
|
||||
g_GLESFuncs.glCullFace(MG_Util::ConvertCullFaceModeToGLEnum(cfm));
|
||||
}
|
||||
}
|
||||
|
||||
{ // Scissor box
|
||||
if (parameters.ScissorBox != g_syncedRenderStateParameters.ScissorBox) {
|
||||
const IntVec4& scissorBox = parameters.ScissorBox;
|
||||
MG_External::GLES::glScissor(scissorBox.x(), scissorBox.y(), scissorBox.z(), scissorBox.w());
|
||||
g_GLESFuncs.glScissor(scissorBox.x(), scissorBox.y(), scissorBox.z(), scissorBox.w());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -469,7 +468,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
auto currentProgram = MG_State::pGLContext->GetCurrentProgram();
|
||||
if (!currentProgram || !currentProgram->GetLinkStatus()) {
|
||||
MG_External::GLES::glUseProgram(0);
|
||||
g_GLESFuncs.glUseProgram(0);
|
||||
return;
|
||||
}
|
||||
const auto& backendProgramIt = g_backendProgramObjects.find(currentProgram);
|
||||
@@ -505,8 +504,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
} else {
|
||||
MGLOG_D("Binding default framebuffer as %s FBO", (target == FramebufferTarget::Read ? "READ" : "DRAW"));
|
||||
MG_External::GLES::glBindFramebuffer(
|
||||
target == FramebufferTarget::Draw ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER, 0);
|
||||
g_GLESFuncs.glBindFramebuffer(target == FramebufferTarget::Draw ? GL_DRAW_FRAMEBUFFER : GL_READ_FRAMEBUFFER,
|
||||
0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -534,7 +533,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
backendVAOIt->second->Bind();
|
||||
}
|
||||
} else {
|
||||
MG_External::GLES::glBindVertexArray(0);
|
||||
g_GLESFuncs.glBindVertexArray(0);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -591,18 +590,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedNC("UpdateGlobalUBO", TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER,
|
||||
backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
MG_External::GLES::glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
g_GLESFuncs.glBufferSubData(GL_UNIFORM_BUFFER, 0, currentProgram->GetUBOSize(),
|
||||
currentProgram->MapUBO());
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
|
||||
Uint blockIndex = MG_External::GLES::glGetUniformBlockIndex(
|
||||
backendProgramId, MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
||||
Uint blockIndex = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId,
|
||||
MG_Util::ShaderTranspiler::GLOBAL_UBO_NAME);
|
||||
|
||||
MG_External::GLES::glUniformBlockBinding(backendProgramId, blockIndex, 0);
|
||||
g_GLESFuncs.glUniformBlockBinding(backendProgramId, blockIndex, 0);
|
||||
|
||||
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, 0,
|
||||
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, 0,
|
||||
backendProgramIt->second->GetBackendGlobalUBOId());
|
||||
}
|
||||
|
||||
@@ -620,9 +618,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
// Connect program ubo index to backend binding point
|
||||
auto binding = currentProgram->GetUniformBlockBinding(i);
|
||||
auto& name = currentProgram->GetUniformBlockName(i);
|
||||
GLuint backendBlkIdx =
|
||||
MG_External::GLES::glGetUniformBlockIndex(backendProgramId, name.c_str());
|
||||
MG_External::GLES::glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
|
||||
GLuint backendBlkIdx = g_GLESFuncs.glGetUniformBlockIndex(backendProgramId, name.c_str());
|
||||
g_GLESFuncs.glUniformBlockBinding(backendProgramId, backendBlkIdx, lastUBOBinding);
|
||||
|
||||
// Connect buffer to backend binding point
|
||||
auto& point = MG_State::pGLContext->GetBufferBindingPoint(BufferTarget::Uniform, binding);
|
||||
@@ -635,10 +632,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_UNIFORM_BUFFER);
|
||||
if (range.end == 0) {
|
||||
MG_External::GLES::glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
g_GLESFuncs.glBindBufferBase(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId());
|
||||
} else {
|
||||
MG_External::GLES::glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
g_GLESFuncs.glBindBufferRange(GL_UNIFORM_BUFFER, lastUBOBinding,
|
||||
backendBufferObject->GetBackendBufferId(),
|
||||
range.start, range.end - range.start);
|
||||
}
|
||||
@@ -659,9 +656,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto unit = currentProgram->GetUniformSamplerOrImageUnitIndex(loc);
|
||||
if (unit == -1) continue;
|
||||
auto& name = currentProgram->GetUniformName(loc);
|
||||
auto locAtBackend = MG_External::GLES::glGetUniformLocation(
|
||||
auto locAtBackend = g_GLESFuncs.glGetUniformLocation(
|
||||
backendProgramIt->second->GetBackendProgramId(), name.c_str());
|
||||
MG_External::GLES::glUniform1i(locAtBackend, unit);
|
||||
g_GLESFuncs.glUniform1i(locAtBackend, unit);
|
||||
|
||||
auto samplerObject = MG_State::pGLContext->GetTextureUnitObject(unit).GetSamplerObject();
|
||||
|
||||
@@ -681,7 +678,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
}
|
||||
} else {
|
||||
MG_External::GLES::glUseProgram(0);
|
||||
g_GLESFuncs.glUseProgram(0);
|
||||
MGLOG_E("No backend program found (maybe not synced) for current program, cannot use program.");
|
||||
}
|
||||
}
|
||||
@@ -697,7 +694,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClear(mask);
|
||||
g_GLESFuncs.glClear(mask);
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
@@ -706,7 +703,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElements(mode, count, type, indices);
|
||||
g_GLESFuncs.glDrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {
|
||||
@@ -715,7 +712,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncBit syncBit = DrawSyncBit::None;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawArrays(mode, first, count);
|
||||
g_GLESFuncs.glDrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {
|
||||
@@ -724,7 +721,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
g_GLESFuncs.glDrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
@@ -736,7 +733,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
PrepareForDraw(syncBit);
|
||||
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
MG_External::GLES::glDrawElements(mode, count[i], type, indices[i]);
|
||||
g_GLESFuncs.glDrawElements(mode, count[i], type, indices[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -749,7 +746,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
PrepareForDraw(syncBit);
|
||||
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
MG_External::GLES::glDrawElementsBaseVertex(mode, count[i], type, indices[i], basevertex[i]);
|
||||
g_GLESFuncs.glDrawElementsBaseVertex(mode, count[i], type, indices[i], basevertex[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -763,7 +760,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const GLvoid* cmd = reinterpret_cast<const GLvoid*>(reinterpret_cast<const uint8_t*>(indirect) +
|
||||
i * (stride ? stride : sizeof(GLsizei) * 4));
|
||||
MG_External::GLES::glDrawElementsIndirect(mode, type, cmd);
|
||||
g_GLESFuncs.glDrawElementsIndirect(mode, type, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -777,7 +774,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (GLsizei i = 0; i < drawcount; ++i) {
|
||||
const GLvoid* cmd = reinterpret_cast<const GLvoid*>(reinterpret_cast<const uint8_t*>(indirect) +
|
||||
i * (stride ? stride : sizeof(GLsizei) * 4));
|
||||
MG_External::GLES::glDrawArraysIndirect(mode, cmd);
|
||||
g_GLESFuncs.glDrawArraysIndirect(mode, cmd);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -785,13 +782,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const void* indices, GLint basevertex) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
|
||||
g_GLESFuncs.glDrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawRangeElements(mode, start, end, count, type, indices);
|
||||
g_GLESFuncs.glDrawRangeElements(mode, start, end, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -804,7 +801,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLsizei instancecount, GLint basevertex) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer | DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
|
||||
g_GLESFuncs.glDrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount, basevertex);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -816,13 +813,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer | DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
g_GLESFuncs.glDrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndexBuffer | DrawSyncBit::IndirectBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawElementsIndirect(mode, type, indirect);
|
||||
g_GLESFuncs.glDrawElementsIndirect(mode, type, indirect);
|
||||
}
|
||||
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
@@ -834,13 +831,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::Instancing;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawArraysInstanced(mode, first, count, instancecount);
|
||||
g_GLESFuncs.glDrawArraysInstanced(mode, first, count, instancecount);
|
||||
}
|
||||
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {
|
||||
DrawSyncBit syncBit = DrawSyncBit::IndirectBuffer;
|
||||
PrepareForDraw(syncBit);
|
||||
MG_External::GLES::glDrawArraysIndirect(mode, indirect);
|
||||
g_GLESFuncs.glDrawArraysIndirect(mode, indirect);
|
||||
}
|
||||
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
@@ -870,7 +867,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
});
|
||||
MGLOG_D("ES %s(%d, %d, %d, %d, %d, %d, %d, %d, 0x%x, %s)", __func__, srcX0, srcY0, srcX1, srcY1, dstX0, dstY0,
|
||||
dstX1, dstY1, mask, MG_Util::ConvertGLEnumToString(filter).c_str());
|
||||
MG_External::GLES::glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
g_GLESFuncs.glBlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask, filter);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -919,23 +916,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
__func__, s_prevDrawFBO, s_prevReadFBO);
|
||||
static GLuint tempFBO = 0;
|
||||
if (!tempFBO) {
|
||||
MG_External::GLES::glGenFramebuffers(1, &tempFBO);
|
||||
g_GLESFuncs.glGenFramebuffers(1, &tempFBO);
|
||||
}
|
||||
if (isRead) {
|
||||
MG_External::GLES::glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&s_prevReadFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
|
||||
g_GLESFuncs.glGetIntegerv(GL_READ_FRAMEBUFFER_BINDING, (GLint*)&s_prevReadFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_READ_FRAMEBUFFER, tempFBO);
|
||||
} else {
|
||||
MG_External::GLES::glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&s_prevDrawFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFBO);
|
||||
g_GLESFuncs.glGetIntegerv(GL_DRAW_FRAMEBUFFER_BINDING, (GLint*)&s_prevDrawFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, tempFBO);
|
||||
}
|
||||
}
|
||||
void RestoreFBOFromTemp(Bool isRead) {
|
||||
if (isRead) {
|
||||
MGLOG_D("%s: Restoring previous read FBO=%u", __func__, s_prevReadFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, s_prevReadFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_READ_FRAMEBUFFER, s_prevReadFBO);
|
||||
} else {
|
||||
MGLOG_D("%s: Restoring previous draw FBO=%u", __func__, s_prevDrawFBO);
|
||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, s_prevDrawFBO);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, s_prevDrawFBO);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1000,13 +997,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::IsStencilFormatInternalFormat(MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat));
|
||||
|
||||
if (!isDepthFormat) {
|
||||
MG_External::GLES::glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
g_GLESFuncs.glCopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
} else {
|
||||
MGLOG_D("%s: Backend depth", __func__);
|
||||
MG_External::GLES::glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
|
||||
g_GLESFuncs.glTexImage2D(target, level, (GLint)internalformat, width, height, border, format, type,
|
||||
nullptr);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
@@ -1019,14 +1016,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
TempFBOBinder tempFBOBinder(false);
|
||||
MG_External::GLES::glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
|
||||
if (MG_External::GLES::glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
MGLOG_E("ES glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE");
|
||||
return;
|
||||
}
|
||||
|
||||
MG_External::GLES::glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
|
||||
g_GLESFuncs.glBlitFramebuffer(x, y, x + width, y + height, 0, 0, width, height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0),
|
||||
GL_NEAREST);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
@@ -1076,7 +1073,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
GLenum internalFormat;
|
||||
MG_External::GLES::glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
|
||||
g_GLESFuncs.glGetTexLevelParameteriv(target, level, GL_TEXTURE_INTERNAL_FORMAT, (GLint*)&internalFormat);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -1086,7 +1083,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Bool isStencilFormat = MG_Util::IsStencilFormatInternalFormat(mgInternalFormat);
|
||||
|
||||
if (!isDepthFormat) {
|
||||
MG_External::GLES::glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
g_GLESFuncs.glCopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
@@ -1098,16 +1095,16 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
});
|
||||
GLenum attachment = isStencilFormat ? GL_DEPTH_STENCIL_ATTACHMENT : GL_DEPTH_ATTACHMENT;
|
||||
TempFBOBinder tempFBOBinder(false);
|
||||
MG_External::GLES::glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_DRAW_FRAMEBUFFER, attachment, target, currentTex, level);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (MG_External::GLES::glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
if (g_GLESFuncs.glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE) {
|
||||
MGLOG_E("ES glCheckFramebufferStatus(GL_DRAW_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE");
|
||||
return;
|
||||
}
|
||||
|
||||
MG_External::GLES::glBlitFramebuffer(
|
||||
g_GLESFuncs.glBlitFramebuffer(
|
||||
x, y, x + width, y + height, xoffset, yoffset, xoffset + width, yoffset + height,
|
||||
GL_DEPTH_BUFFER_BIT | (isStencilFormat ? GL_STENCIL_BUFFER_BIT : 0), GL_NEAREST);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
@@ -1127,11 +1124,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto backendTexture = TextureImpl::SyncTextureObjectToBackend(texture);
|
||||
|
||||
backendTexture->Bind(target, unitIndex);
|
||||
MG_External::GLES::glGenerateMipmap(target);
|
||||
g_GLESFuncs.glGenerateMipmap(target);
|
||||
}
|
||||
|
||||
const GLubyte* GetString(GLenum name) {
|
||||
return MG_External::GLES::glGetString(name);
|
||||
return g_GLESFuncs.glGetString(name);
|
||||
}
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
@@ -1141,7 +1138,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClearBufferfi(buffer, drawbuffer, depth, stencil);
|
||||
g_GLESFuncs.glClearBufferfi(buffer, drawbuffer, depth, stencil);
|
||||
}
|
||||
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
@@ -1151,7 +1148,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClearBufferfv(buffer, drawbuffer, value);
|
||||
g_GLESFuncs.glClearBufferfv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
@@ -1159,7 +1156,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
FramebufferImpl::SyncCurrentFBO();
|
||||
RenderStateImpl::SyncRenderState();
|
||||
|
||||
MG_External::GLES::glClearBufferiv(buffer, drawbuffer, value);
|
||||
g_GLESFuncs.glClearBufferiv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
@@ -1169,7 +1166,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
BindCurrentFBO(FramebufferTarget::Draw);
|
||||
|
||||
MG_External::GLES::glClearBufferuiv(buffer, drawbuffer, value);
|
||||
g_GLESFuncs.glClearBufferuiv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
class TempPixelStoreParameterSync {
|
||||
@@ -1190,28 +1187,28 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
PixelStoreParameters QueryCurrentGLPixelStoreParams(Bool isUnpack) {
|
||||
PixelStoreParameters p;
|
||||
if (!isUnpack) {
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
// GLint tmp;
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_SWAP_BYTES, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_SWAP_BYTES, &tmp);
|
||||
// p.SwapBytes = tmp ? true : false;
|
||||
// MG_External::GLES::glGetIntegerv(GL_PACK_LSB_FIRST, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_PACK_LSB_FIRST, &tmp);
|
||||
// p.LSBFirst = tmp ? true : false;
|
||||
} else {
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
MG_External::GLES::glGetIntegerv(GL_UNPACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_ALIGNMENT, (GLint*)&p.Alignment);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_ROW_LENGTH, (GLint*)&p.RowLength);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_SKIP_ROWS, (GLint*)&p.SkipRows);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_SKIP_PIXELS, (GLint*)&p.SkipPixels);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_IMAGE_HEIGHT, (GLint*)&p.ImageHeight);
|
||||
g_GLESFuncs.glGetIntegerv(GL_UNPACK_SKIP_IMAGES, (GLint*)&p.SkipImages);
|
||||
// GLint tmp;
|
||||
// MG_External::GLES::glGetIntegerv(GL_UNPACK_SWAP_BYTES, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_UNPACK_SWAP_BYTES, &tmp);
|
||||
// p.SwapBytes = tmp ? true : false;
|
||||
// MG_External::GLES::glGetIntegerv(GL_UNPACK_LSB_FIRST, &tmp);
|
||||
// g_GLESFuncs.glGetIntegerv(GL_UNPACK_LSB_FIRST, &tmp);
|
||||
// p.LSBFirst = tmp ? true : false;
|
||||
}
|
||||
return p;
|
||||
@@ -1219,23 +1216,23 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
void Sync(Bool isUnpack, const PixelStoreParameters& params) {
|
||||
if (!isUnpack) {
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_SKIP_ROWS, params.SkipRows);
|
||||
MG_External::GLES::glPixelStorei(GL_PACK_SKIP_PIXELS, params.SkipPixels);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_SKIP_IMAGES, params.SkipImages);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// MG_External::GLES::glPixelStorei(GL_PACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_ALIGNMENT, params.Alignment);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_ROW_LENGTH, params.RowLength);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_ROWS, params.SkipRows);
|
||||
g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_PIXELS, params.SkipPixels);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_SKIP_IMAGES, params.SkipImages);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// g_GLESFuncs.glPixelStorei(GL_PACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
} else {
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_ALIGNMENT, params.Alignment);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_ROW_LENGTH, params.RowLength);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_ROWS, params.SkipRows);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_PIXELS, params.SkipPixels);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
MG_External::GLES::glPixelStorei(GL_UNPACK_SKIP_IMAGES, params.SkipImages);
|
||||
// MG_External::GLES::glPixelStorei(GL_UNPACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// MG_External::GLES::glPixelStorei(GL_UNPACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_ALIGNMENT, params.Alignment);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_ROW_LENGTH, params.RowLength);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_ROWS, params.SkipRows);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_PIXELS, params.SkipPixels);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_IMAGE_HEIGHT, params.ImageHeight);
|
||||
g_GLESFuncs.glPixelStorei(GL_UNPACK_SKIP_IMAGES, params.SkipImages);
|
||||
// g_GLESFuncs.glPixelStorei(GL_UNPACK_SWAP_BYTES, params.SwapBytes ? GL_TRUE : GL_FALSE);
|
||||
// g_GLESFuncs.glPixelStorei(GL_UNPACK_LSB_FIRST, params.LSBFirst ? GL_TRUE : GL_FALSE);
|
||||
}
|
||||
}
|
||||
};
|
||||
@@ -1265,7 +1262,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MGLOG_D("ReadPixels: Applying TempPixelStoreParameterSync (PACK)");
|
||||
TempPixelStoreParameterSync tempPackParamsSync(false);
|
||||
|
||||
GLenum fbStatus = MG_External::GLES::glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
GLenum fbStatus = g_GLESFuncs.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
MGLOG_D("ReadPixels: GL_READ_FRAMEBUFFER status = %s", MG_Util::ConvertGLEnumToString(fbStatus).c_str());
|
||||
|
||||
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||
@@ -1291,50 +1288,57 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_PIXEL_PACK_BUFFER);
|
||||
MG_External::GLES::glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
} else {
|
||||
usePBO = false;
|
||||
MGLOG_D("ReadPixels: Not using PBO");
|
||||
}
|
||||
|
||||
MGLOG_D("ReadPixels: glReadPixels()");
|
||||
MG_External::GLES::glReadPixels(x, y, width, height, format, type, pixels);
|
||||
g_GLESFuncs.glReadPixels(x, y, width, height, format, type, pixels);
|
||||
if (usePBO) {
|
||||
// pull back to client memory if PBO is used
|
||||
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
|
||||
GLvoid* pboMappedPtr = MG_External::GLES::glMapBufferRange(
|
||||
GL_PIXEL_PACK_BUFFER, 0, pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
|
||||
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
if (pboMappedPtr) {
|
||||
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
|
||||
SizeT size = pixelPackBufferObject->GetSize();
|
||||
pixelPackBufferObject->UploadSubData({pboMappedPtr, size}, 0);
|
||||
pixelPackBufferObject->ClearDirty();
|
||||
MGLOG_D("ReadPixels: Unmapping PBO");
|
||||
MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
g_GLESFuncs.glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
} else {
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
}
|
||||
MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
}
|
||||
MGLOG_D("ReadPixels: finished");
|
||||
}
|
||||
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void* pixels) {
|
||||
DebugImpl::ErrorLopper errorLopper;
|
||||
MGLOG_D("GetTexImage: target=%s level=%d format=%s type=%s pixels=%p",
|
||||
MG_Util::ConvertGLEnumToString(target).c_str(), level, MG_Util::ConvertGLEnumToString(format).c_str(),
|
||||
MG_Util::ConvertGLEnumToString(type).c_str(), pixels);
|
||||
|
||||
MOBILEGL_ASSERT(format == GL_RGBA || format == GL_RGBA_INTEGER,
|
||||
"Only GL_RGBA and GL_RGBA_INTEGER are supported currently, while requested %s.",
|
||||
MOBILEGL_ASSERT(format == GL_RGBA || format == GL_RGBA_INTEGER || format == GL_BGRA,
|
||||
"Only GL_RGBA, GL_RGBA_INTEGER and GL_BGRA are supported currently, while requested %s.",
|
||||
MG_Util::ConvertGLEnumToString(format).c_str());
|
||||
MOBILEGL_ASSERT(type == GL_UNSIGNED_BYTE || type == GL_UNSIGNED_INT || type == GL_UNSIGNED_INT_2_10_10_10_REV ||
|
||||
type == GL_INT || type == GL_FLOAT,
|
||||
type == GL_INT || type == GL_FLOAT || type == GL_UNSIGNED_INT_8_8_8_8 ||
|
||||
type == GL_UNSIGNED_INT_8_8_8_8_REV,
|
||||
"Only GL_UNSIGNED_BYTE, GL_UNSIGNED_INT, GL_UNSIGNED_INT_2_10_10_10_REV, "
|
||||
"GL_INT and GL_FLOAT are supported currently, while requested %s.",
|
||||
"GL_INT, GL_FLOAT, GL_UNSIGNED_INT_8_8_8_8 and GL_UNSIGNED_INT_8_8_8_8_REV "
|
||||
"are supported currently, while requested %s.",
|
||||
MG_Util::ConvertGLEnumToString(type).c_str());
|
||||
|
||||
GLenum esFormat = format, esType = type;
|
||||
if (esFormat == GL_BGRA) esFormat = GL_RGBA;
|
||||
if (esType == GL_UNSIGNED_INT_8_8_8_8 || esType == GL_UNSIGNED_INT_8_8_8_8_REV) esType = GL_UNSIGNED_BYTE;
|
||||
|
||||
MGLOG_D("GetTexImage: SyncNeccessaryTextures()");
|
||||
TextureImpl::SyncNeccessaryTextures();
|
||||
|
||||
@@ -1366,12 +1370,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TempFBOBinder tempFBOBinder(true);
|
||||
|
||||
MGLOG_D("GetTexImage: glFramebufferTexture2D(level=%d)", level);
|
||||
MG_External::GLES::glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, backendTexId,
|
||||
level);
|
||||
g_GLESFuncs.glFramebufferTexture2D(GL_READ_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, target, backendTexId, level);
|
||||
MGLOG_D("GetTexImage: glReadBuffer(GL_COLOR_ATTACHMENT0)");
|
||||
MG_External::GLES::glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
g_GLESFuncs.glReadBuffer(GL_COLOR_ATTACHMENT0);
|
||||
|
||||
GLenum fbStatus = MG_External::GLES::glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
GLenum fbStatus = g_GLESFuncs.glCheckFramebufferStatus(GL_READ_FRAMEBUFFER);
|
||||
MGLOG_D("GetTexImage: GL_READ_FRAMEBUFFER status = %s", MG_Util::ConvertGLEnumToString(fbStatus).c_str());
|
||||
|
||||
if (fbStatus != GL_FRAMEBUFFER_COMPLETE) {
|
||||
@@ -1380,14 +1383,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
return;
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
MGLOG_D("GetTexImage: Applying TempPixelStoreParameterSync (PACK)");
|
||||
TempPixelStoreParameterSync tempPackParamsSync(false);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
|
||||
const auto& storageType = textureObject->GetStorageType();
|
||||
MGLOG_D("GetTexImage: texture storage type = %d", (int)storageType);
|
||||
|
||||
if (storageType == TextureStorageType::Buffer) {
|
||||
MGLOG_E("GetTexImage: Texture storage type Buffer is not supported.");
|
||||
MGLOG_E("GetTexImage: Texture storage type Buffer is not supported.");
|
||||
return;
|
||||
}
|
||||
@@ -1427,34 +1437,137 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
const auto& backendBufferObject = backendBufferIt->second;
|
||||
backendBufferObject->Bind(GL_PIXEL_PACK_BUFFER);
|
||||
MG_External::GLES::glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
g_GLESFuncs.glGetIntegerv(GL_PIXEL_PACK_BUFFER_BINDING, (GLint*)&prevPixelPackBuffer);
|
||||
} else {
|
||||
usePBO = false;
|
||||
MGLOG_D("GetTexImage: Not using PBO");
|
||||
}
|
||||
MGLOG_D("GetTexImage: glReadPixels()");
|
||||
MG_External::GLES::glReadPixels(0, 0, size.x(), size.y(), format, type, pixels);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
MGLOG_D("GetTexImage: glReadPixels(0, 0, %d, %d, %s, %s, %p)", size.x(), size.y(),
|
||||
MG_Util::ConvertGLEnumToString(esFormat).c_str(), MG_Util::ConvertGLEnumToString(esType).c_str(),
|
||||
pixels);
|
||||
g_GLESFuncs.glReadPixels(0, 0, size.x(), size.y(), esFormat, esType, pixels);
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (usePBO) {
|
||||
// pull back to client memory if PBO is used
|
||||
MGLOG_D("ReadPixels: PBO used, mapping buffer to client memory");
|
||||
GLvoid* pboMappedPtr = MG_External::GLES::glMapBufferRange(
|
||||
GL_PIXEL_PACK_BUFFER, 0, pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
GLvoid* pboMappedPtr = g_GLESFuncs.glMapBufferRange(GL_PIXEL_PACK_BUFFER, 0,
|
||||
pixelPackBufferObject->GetSize(), GL_MAP_READ_BIT);
|
||||
if (pboMappedPtr) {
|
||||
MGLOG_D("ReadPixels: Copying data from PBO to client memory");
|
||||
SizeT size = pixelPackBufferObject->GetSize();
|
||||
pixelPackBufferObject->UploadSubData({pboMappedPtr, size}, 0);
|
||||
pixelPackBufferObject->ClearDirty();
|
||||
MGLOG_D("ReadPixels: Unmapping PBO");
|
||||
MG_External::GLES::glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
g_GLESFuncs.glUnmapBuffer(GL_PIXEL_PACK_BUFFER);
|
||||
} else {
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
MGLOG_E("ReadPixels: glMapBufferRange returned nullptr");
|
||||
}
|
||||
MGLOG_D("ReadPixels: Restoring previous pixel pack buffer binding %u", prevPixelPackBuffer);
|
||||
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_PACK_BUFFER, prevPixelPackBuffer);
|
||||
} else {
|
||||
if (esFormat == GL_RGBA && format == GL_BGRA && esType == GL_UNSIGNED_BYTE &&
|
||||
type == GL_UNSIGNED_INT_8_8_8_8_REV) {
|
||||
MGLOG_D("ReadPixels: ProcessColorSwizzle BGRA (not implemented)");
|
||||
}
|
||||
}
|
||||
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__](auto err) {
|
||||
MGLOG_D("ES error (%s:%d): %s", file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
MGLOG_D("GetTexImage: finished");
|
||||
}
|
||||
|
||||
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs) {
|
||||
g_EGLFuncs = eglFuncs;
|
||||
}
|
||||
|
||||
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs) {
|
||||
g_GLESFuncs = glesFuncs;
|
||||
}
|
||||
|
||||
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities) {
|
||||
g_GLESCapabilities = capabilities;
|
||||
}
|
||||
|
||||
static EGLDisplay g_Display = EGL_NO_DISPLAY;
|
||||
static EGLContext g_Context = EGL_NO_CONTEXT;
|
||||
static EGLSurface g_Surface = EGL_NO_SURFACE;
|
||||
static EGLConfig g_Config = nullptr;
|
||||
Bool InitWindowSurface(NativeWindowType window) {
|
||||
// TODO: handle custom EGL paramters
|
||||
if (!window) return false;
|
||||
|
||||
g_Display = g_EGLFuncs.eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (g_Display == EGL_NO_DISPLAY) return false;
|
||||
|
||||
if (!g_EGLFuncs.eglInitialize(g_Display, nullptr, nullptr)) return false;
|
||||
g_EGLFuncs.eglBindAPI(EGL_OPENGL_ES_API);
|
||||
|
||||
const EGLint configAttribs[] = {EGL_SURFACE_TYPE,
|
||||
EGL_WINDOW_BIT,
|
||||
EGL_RENDERABLE_TYPE,
|
||||
EGL_OPENGL_ES3_BIT,
|
||||
EGL_RED_SIZE,
|
||||
8,
|
||||
EGL_GREEN_SIZE,
|
||||
8,
|
||||
EGL_BLUE_SIZE,
|
||||
8,
|
||||
EGL_ALPHA_SIZE,
|
||||
8,
|
||||
EGL_DEPTH_SIZE,
|
||||
24,
|
||||
EGL_STENCIL_SIZE,
|
||||
8,
|
||||
EGL_NONE};
|
||||
|
||||
EGLint numConfigs = 0;
|
||||
if (!g_EGLFuncs.eglChooseConfig(g_Display, configAttribs, &g_Config, 1, &numConfigs) || numConfigs == 0)
|
||||
return false;
|
||||
|
||||
const EGLint contextAttribs[] = {EGL_CONTEXT_CLIENT_VERSION, 3, EGL_NONE};
|
||||
|
||||
g_Context = g_EGLFuncs.eglCreateContext(g_Display, g_Config, EGL_NO_CONTEXT, contextAttribs);
|
||||
if (g_Context == EGL_NO_CONTEXT) return false;
|
||||
|
||||
g_Surface = g_EGLFuncs.eglCreateWindowSurface(g_Display, g_Config, window, nullptr);
|
||||
if (g_Surface == EGL_NO_SURFACE) return false;
|
||||
|
||||
if (!g_EGLFuncs.eglMakeCurrent(g_Display, g_Surface, g_Surface, g_Context)) return false;
|
||||
|
||||
MGLOG_D("EGL context created successfully: display=%p, surface=%p, context=%p. window=%p", g_Display, g_Surface,
|
||||
g_Context, window);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Present() {
|
||||
if (g_Display != EGL_NO_DISPLAY && g_Surface != EGL_NO_SURFACE) {
|
||||
g_EGLFuncs.eglSwapBuffers(g_Display, g_Surface);
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyEGLContext() {
|
||||
if (g_Display != EGL_NO_DISPLAY) {
|
||||
g_EGLFuncs.eglMakeCurrent(g_Display, EGL_NO_SURFACE, EGL_NO_SURFACE, EGL_NO_CONTEXT);
|
||||
if (g_Context != EGL_NO_CONTEXT) {
|
||||
g_EGLFuncs.eglDestroyContext(g_Display, g_Context);
|
||||
g_Context = EGL_NO_CONTEXT;
|
||||
}
|
||||
if (g_Surface != EGL_NO_SURFACE) {
|
||||
g_EGLFuncs.eglDestroySurface(g_Display, g_Surface);
|
||||
g_Surface = EGL_NO_SURFACE;
|
||||
}
|
||||
g_EGLFuncs.eglTerminate(g_Display);
|
||||
g_Display = EGL_NO_DISPLAY;
|
||||
}
|
||||
}
|
||||
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
@@ -10,6 +10,7 @@
|
||||
#include <Includes.h>
|
||||
#include <MG_State/GLState/TextureState/TextureState.h>
|
||||
#include <MG_State/GLState/SamplerState/SamplerObject.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
|
||||
#define CallAndCheck(operation) \
|
||||
MGLOG_D("Call GLES func: %s", #operation); \
|
||||
@@ -55,5 +56,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const GLubyte* GetString(GLenum name);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
Bool InitWindowSurface(NativeWindowType window);
|
||||
void Present();
|
||||
void SetEGLFuncsTable(const MG_External::EGLFunctionsTable& eglFuncs);
|
||||
void SetGLESFuncsTable(const MG_External::GLESFunctionsTable& glesFuncs);
|
||||
void SetGLESCapabilities(const MG_External::GLESCapabilities& capabilities);
|
||||
void DestroyEGLContext();
|
||||
|
||||
extern MG_External::EGLFunctionsTable g_EGLFuncs;
|
||||
extern MG_External::GLESFunctionsTable g_GLESFuncs;
|
||||
extern MG_External::GLESCapabilities g_GLESCapabilities;
|
||||
} // namespace MobileGL::MG_Backend::DirectGLES
|
||||
@@ -35,10 +35,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenBuffers(1, &m_backendBufferId);
|
||||
g_GLESFuncs.glGenBuffers(1, &m_backendBufferId);
|
||||
if (m_backendBufferId == 0) {
|
||||
MGLOG_E("Failed to generate buffer object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated buffer object with ID: %u.", m_backendBufferId);
|
||||
}
|
||||
@@ -117,7 +117,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum usage = MG_Util::ConvertBufferUsageToGLEnum(stateBufferObject->GetUsage());
|
||||
|
||||
Bind();
|
||||
MG_External::GLES::glBufferData(TempBufferTarget, size, data, usage);
|
||||
g_GLESFuncs.glBufferData(TempBufferTarget, size, data, usage);
|
||||
}
|
||||
|
||||
void BackendBufferObject::SyncToBackend_glBufferSubData(
|
||||
@@ -138,7 +138,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
for (const auto& range : ranges) {
|
||||
Bind();
|
||||
MG_External::GLES::glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
|
||||
g_GLESFuncs.glBufferSubData(TempBufferTarget, range.start, range.end - range.start,
|
||||
reinterpret_cast<const char*>(data) + range.start);
|
||||
}
|
||||
}
|
||||
@@ -159,9 +159,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SizeT minStart = ranges.GetOverallMinStart();
|
||||
SizeT maxEnd = ranges.GetOverallMaxEnd();
|
||||
Bind();
|
||||
void* mappedData = MG_External::GLES::glMapBufferRange(
|
||||
TempBufferTarget, minStart, maxEnd - minStart,
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) | (unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
void* mappedData = g_GLESFuncs.glMapBufferRange(TempBufferTarget, minStart, maxEnd - minStart,
|
||||
(invalidate ? GL_MAP_INVALIDATE_RANGE_BIT : 0) |
|
||||
(unsynchronized ? GL_MAP_UNSYNCHRONIZED_BIT : 0) |
|
||||
GL_MAP_WRITE_BIT | GL_MAP_FLUSH_EXPLICIT_BIT);
|
||||
const void* data = stateBufferObject->GetDataReadOnly()->data();
|
||||
if (mappedData) {
|
||||
@@ -169,10 +169,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
Memcpy(mappedData, reinterpret_cast<const char*>(data) + minStart, maxEnd - minStart);
|
||||
// Explicitly flush the dirty ranges
|
||||
for (const auto& range : ranges) {
|
||||
MG_External::GLES::glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
|
||||
g_GLESFuncs.glFlushMappedBufferRange(TempBufferTarget, range.start - minStart,
|
||||
range.end - range.start);
|
||||
}
|
||||
MG_External::GLES::glUnmapBuffer(TempBufferTarget);
|
||||
g_GLESFuncs.glUnmapBuffer(TempBufferTarget);
|
||||
} else {
|
||||
MGLOG_E("Failed to map buffer with ID: %u", m_backendBufferId);
|
||||
}
|
||||
@@ -188,7 +188,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
g_boundVertexBufferObject = this;
|
||||
}
|
||||
MG_External::GLES::glBindBuffer(target, m_backendBufferId);
|
||||
g_GLESFuncs.glBindBuffer(target, m_backendBufferId);
|
||||
}
|
||||
|
||||
UnorderedMap<SharedPtr<MG_State::GLState::BufferObject>, SharedPtr<BackendBufferObject>> g_backendBufferObjects;
|
||||
@@ -200,10 +200,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenVertexArrays(1, &m_backendVAOId);
|
||||
g_GLESFuncs.glGenVertexArrays(1, &m_backendVAOId);
|
||||
if (m_backendVAOId == 0) {
|
||||
MGLOG_E("Failed to generate vertex array object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated vertex array object with ID: %u.", m_backendVAOId);
|
||||
}
|
||||
@@ -213,7 +213,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glBindVertexArray(m_backendVAOId);
|
||||
g_GLESFuncs.glBindVertexArray(m_backendVAOId);
|
||||
}
|
||||
|
||||
void BackendVertexArrayObject::BindAttributeBuffer(Uint index,
|
||||
@@ -256,9 +256,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
m_syncedAttributeVersions[attribIndex].SwitchVersion;
|
||||
if (needsSyncSwitch) {
|
||||
if (attrib.Enabled) {
|
||||
MG_External::GLES::glEnableVertexAttribArray(attribIndex);
|
||||
g_GLESFuncs.glEnableVertexAttribArray(attribIndex);
|
||||
} else {
|
||||
MG_External::GLES::glDisableVertexAttribArray(attribIndex);
|
||||
g_GLESFuncs.glDisableVertexAttribArray(attribIndex);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -271,17 +271,17 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
BindAttributeBuffer(attribIndex, attrib);
|
||||
|
||||
if (!attrib.IsInteger) {
|
||||
MG_External::GLES::glVertexAttribPointer(
|
||||
g_GLESFuncs.glVertexAttribPointer(
|
||||
attribIndex, attrib.Size, MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
attrib.Normalized ? GL_TRUE : GL_FALSE, attrib.Stride, (const void*)attrib.Offset);
|
||||
} else {
|
||||
MG_External::GLES::glVertexAttribIPointer(attribIndex, attrib.Size,
|
||||
MG_Util::ConvertDataTypeToGLEnum(attrib.Type),
|
||||
attrib.Stride, (const void*)attrib.Offset);
|
||||
g_GLESFuncs.glVertexAttribIPointer(attribIndex, attrib.Size,
|
||||
MG_Util::ConvertDataTypeToGLEnum(attrib.Type), attrib.Stride,
|
||||
(const void*)attrib.Offset);
|
||||
}
|
||||
|
||||
if (needsSyncFormat) {
|
||||
MG_External::GLES::glVertexAttribDivisor(attribIndex, attrib.Divisor);
|
||||
g_GLESFuncs.glVertexAttribDivisor(attribIndex, attrib.Divisor);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -312,10 +312,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenTextures(1, &m_backendTextureId);
|
||||
g_GLESFuncs.glGenTextures(1, &m_backendTextureId);
|
||||
if (m_backendTextureId == 0) {
|
||||
MGLOG_E("Failed to generate texture object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated texture object with ID: %u.", m_backendTextureId);
|
||||
}
|
||||
@@ -332,7 +332,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
|
||||
if (this == g_boundTexturesCache[unit][targetN]) return;
|
||||
|
||||
MG_External::GLES::glBindTexture(target, m_backendTextureId);
|
||||
g_GLESFuncs.glBindTexture(target, m_backendTextureId);
|
||||
g_boundTexturesCache[unit][targetN] = this;
|
||||
}
|
||||
|
||||
@@ -430,20 +430,20 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
levelDirty ? "true" : "false");
|
||||
|
||||
errorLopper.Clear();
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
auto textureTarget = stateTextureObject->GetTarget();
|
||||
// TODO: handle more texture types
|
||||
switch (textureTarget) {
|
||||
case TextureTarget::Texture2D:
|
||||
case TextureTarget::TextureCubeMap: {
|
||||
MG_External::GLES::glTexImage2D(
|
||||
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
0, glFormat, glType, pData);
|
||||
g_GLESFuncs.glTexImage2D(glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()),
|
||||
static_cast<GLsizei>(levelTexelSize.y()), 0, glFormat, glType,
|
||||
pData);
|
||||
break;
|
||||
}
|
||||
case TextureTarget::Texture3D: {
|
||||
MG_External::GLES::glTexImage3D(
|
||||
g_GLESFuncs.glTexImage3D(
|
||||
glUploadTarget, static_cast<GLint>(level), glInternalFormat,
|
||||
static_cast<GLsizei>(levelTexelSize.x()), static_cast<GLsizei>(levelTexelSize.y()),
|
||||
static_cast<GLsizei>(levelTexelSize.z()), 0, glFormat, glType, pData);
|
||||
@@ -498,13 +498,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
textureMipmapObject->GetMipmapTexelSize(uploadTarget, level).y(), byteSize);
|
||||
|
||||
auto glUploadTarget = MG_Util::ConvertTextureUploadTargetToGLEnum(uploadTarget);
|
||||
MG_External::GLES::glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
g_GLESFuncs.glBindBuffer(GL_PIXEL_UNPACK_BUFFER, 0);
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error: %s", func, file, line,
|
||||
MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
auto texelSize = textureMipmapObject->GetMipmapTexelSize(uploadTarget, level);
|
||||
MG_External::GLES::glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
||||
g_GLESFuncs.glTexSubImage2D(glUploadTarget, static_cast<GLint>(level), 0, 0,
|
||||
static_cast<GLsizei>(texelSize.x()),
|
||||
static_cast<GLsizei>(texelSize.y()), glFormat, glType,
|
||||
textureMipmapObject->MapMipmapData(uploadTarget, level));
|
||||
@@ -546,7 +546,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
TextureImpl::GenerateTextureFormatInfo(textureBufferObject->GetFormat(), &glInternalFormat, &glFormat,
|
||||
&glType);
|
||||
|
||||
MG_External::GLES::glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
||||
g_GLESFuncs.glTexBuffer(GL_TEXTURE_BUFFER, glInternalFormat, backendId);
|
||||
break;
|
||||
}
|
||||
default:
|
||||
@@ -604,7 +604,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
#define SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
||||
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
||||
MG_External::GLES::glTexParameteri(target, glName, \
|
||||
g_GLESFuncs.glTexParameteri(target, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__, \
|
||||
@@ -616,14 +616,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
MG_External::GLES::glTexParameteri(
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
MG_External::GLES::glTexParameteri(
|
||||
g_GLESFuncs.glTexParameteri(
|
||||
target, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
@@ -638,11 +638,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
||||
SYNC_TEX_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
||||
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
||||
MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
m_cacheSamplerParameters.minLod = samplerParams.minLod;
|
||||
}
|
||||
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
|
||||
MG_External::GLES::glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
g_GLESFuncs.glTexParameterf(target, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
@@ -693,14 +693,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& levelRange = stateTextureObject->GetLevelRange();
|
||||
|
||||
if (m_cacheLodRange.x() != levelRange.x()) {
|
||||
MG_External::GLES::glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_BASE_LEVEL, static_cast<GLint>(levelRange.x()));
|
||||
m_cacheLodRange.x() = levelRange.x();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
});
|
||||
if (m_cacheLodRange.y() != levelRange.y()) {
|
||||
MG_External::GLES::glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
||||
g_GLESFuncs.glTexParameteri(target, GL_TEXTURE_MAX_LEVEL, static_cast<GLint>(levelRange.y()));
|
||||
m_cacheLodRange.y() = levelRange.y();
|
||||
}
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
@@ -711,8 +711,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (swizzleParams != m_cacheSwizzleParams) {
|
||||
#define SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(func, glEnum) \
|
||||
if (m_cacheSwizzleParams.func != swizzleParams.func) { \
|
||||
MG_External::GLES::glTexParameteri(target, glEnum, \
|
||||
MG_Util::ConvertTextureSwizzleParamToGLEnum(swizzleParams.func)); \
|
||||
g_GLESFuncs.glTexParameteri(target, glEnum, MG_Util::ConvertTextureSwizzleParamToGLEnum(swizzleParams.func)); \
|
||||
m_cacheSwizzleParams.func = swizzleParams.func; \
|
||||
}
|
||||
SYNC_TEX_SWIZZLE_PARAM_IF_CHANGED(r(), GL_TEXTURE_SWIZZLE_R);
|
||||
@@ -729,7 +728,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (m_cacheBorderColor != stateTextureObject->GetBorderColor()) {
|
||||
const auto& borderColor = stateTextureObject->GetBorderColor();
|
||||
GLfloat borderColorArray[4] = {borderColor.x(), borderColor.y(), borderColor.z(), borderColor.w()};
|
||||
MG_External::GLES::glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
||||
g_GLESFuncs.glTexParameterfv(target, GL_TEXTURE_BORDER_COLOR, borderColorArray);
|
||||
m_cacheBorderColor = borderColor;
|
||||
errorLopper.Loop([file = __FILE__, line = __LINE__, func = __func__](GLenum err) {
|
||||
MGLOG_D("%s(%s:%d) ES error %s", func, file, line, MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
@@ -741,7 +740,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
if (unit == g_activeTextureUnit) {
|
||||
return;
|
||||
}
|
||||
MG_External::GLES::glActiveTexture(GL_TEXTURE0 + unit);
|
||||
g_GLESFuncs.glActiveTexture(GL_TEXTURE0 + unit);
|
||||
g_activeTextureUnit = unit;
|
||||
}
|
||||
|
||||
@@ -753,7 +752,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
auto targetN = static_cast<SizeT>(MG_Util::ConvertGLEnumToTextureTarget(target));
|
||||
if (g_boundTexturesCache[unit][targetN] == nullptr) return;
|
||||
|
||||
MG_External::GLES::glBindTexture(target, 0);
|
||||
g_GLESFuncs.glBindTexture(target, 0);
|
||||
g_boundTexturesCache[unit][targetN] = nullptr;
|
||||
}
|
||||
|
||||
@@ -770,10 +769,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenFramebuffers(1, &m_backendFBOId);
|
||||
g_GLESFuncs.glGenFramebuffers(1, &m_backendFBOId);
|
||||
if (m_backendFBOId == 0) {
|
||||
MGLOG_E("Failed to generate framebuffer object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated framebuffer object with ID: %u.", m_backendFBOId);
|
||||
}
|
||||
@@ -784,9 +783,9 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
if (target == FramebufferTarget::Read)
|
||||
MG_External::GLES::glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backendFBOId);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_READ_FRAMEBUFFER, m_backendFBOId);
|
||||
else
|
||||
MG_External::GLES::glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||
g_GLESFuncs.glBindFramebuffer(GL_DRAW_FRAMEBUFFER, m_backendFBOId);
|
||||
}
|
||||
|
||||
Bool BackendFramebufferObject::SyncAttachmentObject(
|
||||
@@ -802,7 +801,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
const auto& backendTextureObject = backendTextureIt->second;
|
||||
auto glTextureTarget = MG_Util::ConvertTextureTargetToGLEnum(textureObject->GetTarget());
|
||||
backendTextureObject->Bind(glTextureTarget);
|
||||
MG_External::GLES::glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
|
||||
g_GLESFuncs.glFramebufferTexture2D(glFBOTarget, glBackendAttachment, glTextureTarget,
|
||||
backendTextureObject->GetBackendTextureId(),
|
||||
static_cast<GLint>(attachmentObject.GetTextureLevel()));
|
||||
} else if (attachmentObject.IsRenderbuffer()) {
|
||||
@@ -819,7 +818,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
backendRenderbufferObject->SyncToBackend(renderbufferObject);
|
||||
backendRenderbufferObject->Bind();
|
||||
MG_External::GLES::glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
|
||||
g_GLESFuncs.glFramebufferRenderbuffer(glFBOTarget, glBackendAttachment, GL_RENDERBUFFER,
|
||||
backendRenderbufferObject->GetBackendRenderbufferId());
|
||||
}
|
||||
return true;
|
||||
@@ -872,7 +871,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
}
|
||||
nEffectiveBuffers = i + 1;
|
||||
}
|
||||
MG_External::GLES::glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
|
||||
g_GLESFuncs.glDrawBuffers(nEffectiveBuffers, m_backendDrawBuffers);
|
||||
}
|
||||
|
||||
// 2. Remap read buffer
|
||||
@@ -884,7 +883,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
if (m_backendReadBuffer != glBackendReadBuffer) {
|
||||
m_backendReadBuffer = glBackendReadBuffer;
|
||||
MG_External::GLES::glReadBuffer(glBackendReadBuffer);
|
||||
g_GLESFuncs.glReadBuffer(glBackendReadBuffer);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -917,14 +916,14 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
MG_Util::ConvertGLEnumToString(glBackendAttachment).c_str(),
|
||||
m_syncedFrontendAttachmentVersions[i]);
|
||||
GLint objectType = GL_NONE;
|
||||
MG_External::GLES::glGetFramebufferAttachmentParameteriv(
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_TYPE, &objectType);
|
||||
MOBILEGL_ASSERT((objectType == GL_NONE) ||
|
||||
(attachmentObject.IsTexture() && objectType == GL_TEXTURE) ||
|
||||
(attachmentObject.IsRenderbuffer() && objectType == GL_RENDERBUFFER),
|
||||
"Attachment type not match!");
|
||||
GLint objectName = 0;
|
||||
MG_External::GLES::glGetFramebufferAttachmentParameteriv(
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_OBJECT_NAME, &objectName);
|
||||
// Verify that the backend object's name and parameters match the frontend attachment state
|
||||
if (attachmentObject.IsTexture()) {
|
||||
@@ -939,7 +938,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
objectName, backendTexId, textureObject->GetExternalIndex());
|
||||
|
||||
GLint texLevel = 0;
|
||||
MG_External::GLES::glGetFramebufferAttachmentParameteriv(
|
||||
g_GLESFuncs.glGetFramebufferAttachmentParameteriv(
|
||||
glFBOTarget, glBackendAttachment, GL_FRAMEBUFFER_ATTACHMENT_TEXTURE_LEVEL, &texLevel);
|
||||
MOBILEGL_ASSERT(texLevel == static_cast<GLint>(attachmentObject.GetTextureLevel()),
|
||||
"Attachment texture level mismatch between GLES and state object.");
|
||||
@@ -989,10 +988,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
m_backendProgramId = MG_External::GLES::glCreateProgram();
|
||||
m_backendProgramId = g_GLESFuncs.glCreateProgram();
|
||||
if (m_backendProgramId == 0) {
|
||||
MGLOG_E("Failed to create program object in backend.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
|
||||
} else {
|
||||
MGLOG_D("Created backend program object with ID: %u", m_backendProgramId);
|
||||
@@ -1005,7 +1004,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
if (m_backendProgramId != 0) {
|
||||
MGLOG_D("Deleting backend program object with ID: %u", m_backendProgramId);
|
||||
MG_External::GLES::glDeleteProgram(m_backendProgramId);
|
||||
g_GLESFuncs.glDeleteProgram(m_backendProgramId);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1029,19 +1028,19 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Detach all existing shaders
|
||||
GLint attachedCount = 0;
|
||||
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_ATTACHED_SHADERS, &attachedCount);
|
||||
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_ATTACHED_SHADERS, &attachedCount);
|
||||
MGLOG_D("Currently attached shaders count: %d", attachedCount);
|
||||
|
||||
if (attachedCount > 0) {
|
||||
Vector<GLuint> attachedShaders(attachedCount);
|
||||
GLsizei actualCount;
|
||||
MG_External::GLES::glGetAttachedShaders(m_backendProgramId, attachedCount, &actualCount,
|
||||
g_GLESFuncs.glGetAttachedShaders(m_backendProgramId, attachedCount, &actualCount,
|
||||
attachedShaders.data());
|
||||
MGLOG_D("Detaching %d existing shaders from program %u", actualCount, m_backendProgramId);
|
||||
|
||||
for (GLsizei i = 0; i < actualCount; ++i) {
|
||||
MGLOG_D("Detaching shader ID: %u from program %u", attachedShaders[i], m_backendProgramId);
|
||||
MG_External::GLES::glDetachShader(m_backendProgramId, attachedShaders[i]);
|
||||
g_GLESFuncs.glDetachShader(m_backendProgramId, attachedShaders[i]);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1060,7 +1059,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
for (int index = 0; index < attachedShaders.size(); ++index) {
|
||||
auto& shader = attachedShaders[index];
|
||||
GLenum glShaderType = MG_Util::ConvertShaderStageToGLEnum(shader->GetShaderStage());
|
||||
GLuint backendShaderId = MG_External::GLES::glCreateShader(glShaderType);
|
||||
GLuint backendShaderId = g_GLESFuncs.glCreateShader(glShaderType);
|
||||
|
||||
if (backendShaderId == 0) {
|
||||
MGLOG_E("Failed to create backend shader for attachment.");
|
||||
@@ -1111,37 +1110,37 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
const char* sourceCStr = source.c_str();
|
||||
MGLOG_D("Setting shader source for backend shader ID: %u\nsrc:\n%s", backendShaderId, sourceCStr);
|
||||
MG_External::GLES::glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
||||
MG_External::GLES::glCompileShader(backendShaderId);
|
||||
g_GLESFuncs.glShaderSource(backendShaderId, 1, &sourceCStr, nullptr);
|
||||
g_GLESFuncs.glCompileShader(backendShaderId);
|
||||
|
||||
GLint compileStatus;
|
||||
MG_External::GLES::glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
||||
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_COMPILE_STATUS, &compileStatus);
|
||||
if (compileStatus == GL_FALSE) {
|
||||
GLint logLength;
|
||||
MG_External::GLES::glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
g_GLESFuncs.glGetShaderiv(backendShaderId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
Vector<GLchar> log(logLength);
|
||||
MG_External::GLES::glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
|
||||
g_GLESFuncs.glGetShaderInfoLog(backendShaderId, logLength, nullptr, log.data());
|
||||
MGLOG_E("Shader compilation failed for backend ID %u: %s", backendShaderId, log.data());
|
||||
continue;
|
||||
}
|
||||
|
||||
MGLOG_D("Attaching shader ID: %u to program %u", backendShaderId, m_backendProgramId);
|
||||
MG_External::GLES::glAttachShader(m_backendProgramId, backendShaderId);
|
||||
g_GLESFuncs.glAttachShader(m_backendProgramId, backendShaderId);
|
||||
|
||||
MGLOG_D("Processed shader source length: %zu", source.length());
|
||||
}
|
||||
|
||||
// Link program
|
||||
MGLOG_D("Linking program %u", m_backendProgramId);
|
||||
MG_External::GLES::glLinkProgram(m_backendProgramId);
|
||||
g_GLESFuncs.glLinkProgram(m_backendProgramId);
|
||||
|
||||
GLint linkStatus;
|
||||
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
|
||||
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_LINK_STATUS, &linkStatus);
|
||||
if (linkStatus != GL_TRUE) {
|
||||
GLint logLength;
|
||||
MG_External::GLES::glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
g_GLESFuncs.glGetProgramiv(m_backendProgramId, GL_INFO_LOG_LENGTH, &logLength);
|
||||
Vector<GLchar> log(logLength);
|
||||
MG_External::GLES::glGetProgramInfoLog(m_backendProgramId, logLength, nullptr, log.data());
|
||||
g_GLESFuncs.glGetProgramInfoLog(m_backendProgramId, logLength, nullptr, log.data());
|
||||
MGLOG_E("Program %u linking failed for %u: %s", stateProgramObject->GetExternalIndex(),
|
||||
m_backendProgramId, log.data());
|
||||
} else {
|
||||
@@ -1150,11 +1149,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
// Create global UBO
|
||||
if (stateProgramObject->GetUBOSize() > 0) {
|
||||
MG_External::GLES::glGenBuffers(1, &m_backendGlobalUBOId);
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
|
||||
MG_External::GLES::glBufferData(GL_UNIFORM_BUFFER, stateProgramObject->GetUBOSize(), nullptr,
|
||||
GL_STREAM_DRAW);
|
||||
MG_External::GLES::glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
g_GLESFuncs.glGenBuffers(1, &m_backendGlobalUBOId);
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, m_backendGlobalUBOId);
|
||||
g_GLESFuncs.glBufferData(GL_UNIFORM_BUFFER, stateProgramObject->GetUBOSize(), nullptr, GL_STREAM_DRAW);
|
||||
g_GLESFuncs.glBindBuffer(GL_UNIFORM_BUFFER, 0);
|
||||
} else {
|
||||
m_backendGlobalUBOId = 0;
|
||||
}
|
||||
@@ -1168,7 +1166,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MGLOG_D("Using program %u", m_backendProgramId);
|
||||
MG_External::GLES::glUseProgram(m_backendProgramId);
|
||||
g_GLESFuncs.glUseProgram(m_backendProgramId);
|
||||
}
|
||||
} // namespace PrgramImpl
|
||||
|
||||
@@ -1177,10 +1175,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenSamplers(1, &m_backendSamplerId);
|
||||
g_GLESFuncs.glGenSamplers(1, &m_backendSamplerId);
|
||||
if (m_backendSamplerId == 0) {
|
||||
MGLOG_E("Failed to generate sampler object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
} else {
|
||||
MGLOG_D("Generated sampler object with ID: %u.", m_backendSamplerId);
|
||||
}
|
||||
@@ -1211,21 +1209,21 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
|
||||
#define SYNC_SAMPLER_PARAM_IF_CHANGED(internalName, glName, type) \
|
||||
if (m_cacheSamplerParameters.internalName != samplerParams.internalName) { \
|
||||
MG_External::GLES::glSamplerParameteri(m_backendSamplerId, glName, \
|
||||
g_GLESFuncs.glSamplerParameteri(m_backendSamplerId, glName, \
|
||||
MG_Util::ConvertSampler##type##ToGLEnum(samplerParams.internalName)); \
|
||||
m_cacheSamplerParameters.internalName = samplerParams.internalName; \
|
||||
}
|
||||
|
||||
if (m_cacheSamplerParameters.minFilter != samplerParams.minFilter ||
|
||||
m_cacheSamplerParameters.mipmapMode != samplerParams.mipmapMode) {
|
||||
MG_External::GLES::glSamplerParameteri(
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MIN_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.minFilter, samplerParams.mipmapMode));
|
||||
m_cacheSamplerParameters.minFilter = samplerParams.minFilter;
|
||||
m_cacheSamplerParameters.mipmapMode = samplerParams.mipmapMode;
|
||||
}
|
||||
if (m_cacheSamplerParameters.magFilter != samplerParams.magFilter) {
|
||||
MG_External::GLES::glSamplerParameteri(
|
||||
g_GLESFuncs.glSamplerParameteri(
|
||||
m_backendSamplerId, GL_TEXTURE_MAG_FILTER,
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(samplerParams.magFilter, SamplerMipmapMode::None));
|
||||
m_cacheSamplerParameters.magFilter = samplerParams.magFilter;
|
||||
@@ -1237,11 +1235,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
SYNC_SAMPLER_PARAM_IF_CHANGED(compareFunc, GL_TEXTURE_COMPARE_FUNC, CompareFunc)
|
||||
SYNC_SAMPLER_PARAM_IF_CHANGED(compareMode, GL_TEXTURE_COMPARE_MODE, CompareMode)
|
||||
if (m_cacheSamplerParameters.minLod != samplerParams.minLod) {
|
||||
MG_External::GLES::glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MIN_LOD, samplerParams.minLod);
|
||||
m_cacheSamplerParameters.minLod = samplerParams.minLod;
|
||||
}
|
||||
if (m_cacheSamplerParameters.maxLod != samplerParams.maxLod) {
|
||||
MG_External::GLES::glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
g_GLESFuncs.glSamplerParameterf(m_backendSamplerId, GL_TEXTURE_MAX_LOD, samplerParams.maxLod);
|
||||
m_cacheSamplerParameters.maxLod = samplerParams.maxLod;
|
||||
}
|
||||
#undef SYNC_SAMPLER_PARAM_IF_CHANGED
|
||||
@@ -1254,7 +1252,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#endif
|
||||
if (g_boundSamplersCache[unit] == this) return;
|
||||
|
||||
MG_External::GLES::glBindSampler(static_cast<GLenum>(unit), m_backendSamplerId);
|
||||
g_GLESFuncs.glBindSampler(static_cast<GLenum>(unit), m_backendSamplerId);
|
||||
g_boundSamplersCache[unit] = this;
|
||||
}
|
||||
|
||||
@@ -1268,7 +1266,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
void UnbindSampler(Uint unit) {
|
||||
if (g_boundSamplersCache[unit] == nullptr) return;
|
||||
|
||||
MG_External::GLES::glBindSampler(static_cast<GLenum>(unit), 0);
|
||||
g_GLESFuncs.glBindSampler(static_cast<GLenum>(unit), 0);
|
||||
g_boundSamplersCache[unit] = nullptr;
|
||||
}
|
||||
|
||||
@@ -1282,10 +1280,10 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glGenRenderbuffers(1, &m_backendRBOId);
|
||||
g_GLESFuncs.glGenRenderbuffers(1, &m_backendRBOId);
|
||||
if (m_backendRBOId == 0) {
|
||||
MGLOG_E("Failed to generate renderbuffer object.");
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(MG_External::GLES::glGetError()).c_str());
|
||||
MGLOG_E("ES glGetError(): %s", MG_Util::ConvertGLEnumToString(g_GLESFuncs.glGetError()).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1293,7 +1291,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
MG_External::GLES::glBindRenderbuffer(GL_RENDERBUFFER, m_backendRBOId);
|
||||
g_GLESFuncs.glBindRenderbuffer(GL_RENDERBUFFER, m_backendRBOId);
|
||||
}
|
||||
|
||||
void BackendRenderbufferObject::SyncToBackend(
|
||||
@@ -1325,7 +1323,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
GLenum glInternalFormat, glType, glFormat;
|
||||
TextureImpl::GenerateTextureFormatInfo(internalFormat, &glInternalFormat, &glFormat, &glType);
|
||||
|
||||
MG_External::GLES::glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
|
||||
g_GLESFuncs.glRenderbufferStorage(GL_RENDERBUFFER, glInternalFormat, static_cast<GLsizei>(width),
|
||||
static_cast<GLsizei>(height));
|
||||
|
||||
m_cacheInternalFormat = internalFormat;
|
||||
|
||||
@@ -30,7 +30,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
using namespace MobileGL::MG_Util::TextureFormatProcessor;
|
||||
auto options = (MG_External::GLES::g_glesCaps.hasNorm16Texture) ? PixelFormatNormalizeOptionBit::None
|
||||
auto options = (g_GLESCapabilities.SupportsNorm16Texture) ? PixelFormatNormalizeOptionBit::None
|
||||
: PixelFormatNormalizeOptionBit::NoNorm16;
|
||||
NormalizePixelFormat(MG_Util::ConvertTextureInternalFormatToGLEnum(internalFormat), options,
|
||||
outInternalFormat, outFormat, outType);
|
||||
@@ -125,7 +125,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
while (GLenum err = MG_External::GLES::glGetError() != GL_NO_ERROR) {
|
||||
while (GLenum err = g_GLESFuncs.glGetError() != GL_NO_ERROR) {
|
||||
MGLOG_E("-> GLES Error: %s", MG_Util::ConvertGLEnumToString(err).c_str());
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,108 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "BackendObject_DirectVulkan.h"
|
||||
#include "MG_Backend/BackendObject.h"
|
||||
#include <MG_Backend/DirectVulkan/DirectVulkan.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <format>
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
BackendObject_DirectVulkan::~BackendObject_DirectVulkan() = default;
|
||||
|
||||
void BackendObject_DirectVulkan::InitWindowSurface() {
|
||||
auto nativeWindow = reinterpret_cast<NativeWindowType>(m_windowHandle.Handle);
|
||||
if (!DirectVulkan::InitWindowSurface(nativeWindow)) {
|
||||
MGLOG_E("Failed to initialize window surface for DirectVulkan backend");
|
||||
}
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::Initialize() {
|
||||
m_initialized = true;
|
||||
// TODO
|
||||
UpdateDynamicBackendParameters();
|
||||
}
|
||||
|
||||
const RendererInfo& BackendObject_DirectVulkan::GetRendererInfo() const {
|
||||
static RendererInfo RendererInfo = {
|
||||
.RendererName = "Magma", // Renderer Name
|
||||
.BackendName = "Direct (Vulkan)", // Backend Name
|
||||
.ExtraVendor = Nullopt, // Extra vendor
|
||||
.RendererGLInfo =
|
||||
{
|
||||
.TargetGLVersion = {3, 3, 0}, // Target OpenGL Version
|
||||
.TargetGLSLVersion = {4, 6, 0}, // Target Shading Language Version
|
||||
.Extensions = {V_OpenGL30, V_OpenGL31, V_OpenGL32, // OpenGL Extensions
|
||||
V_OpenGL33},
|
||||
.IsCompatibilityProfile = false // Is Compatibility Profile
|
||||
},
|
||||
.StaticBackendCapability = {.AllowVSOnlyPrograms = false} // Backend Capability
|
||||
};
|
||||
return RendererInfo;
|
||||
}
|
||||
|
||||
String BackendObject_DirectVulkan::GetBackendAPIVersionString() const {
|
||||
if (!m_initialized) {
|
||||
return "<uninitialized DirectVulkan backend>";
|
||||
}
|
||||
// Format:
|
||||
// <GPU Name>, Vulkan <Vulkan Version>, Driver <Driver Version>
|
||||
// TODO
|
||||
return "Vulkan";
|
||||
}
|
||||
|
||||
BackendType BackendObject_DirectVulkan::GetBackendType() const {
|
||||
return BackendType::DirectVulkan;
|
||||
}
|
||||
|
||||
const GlobalBackendFunctionsTable& BackendObject_DirectVulkan::GetBackendFunctions() const {
|
||||
static GlobalBackendFunctionsTable funcsTable;
|
||||
static Bool funcsTableInitialized = false;
|
||||
if (!funcsTableInitialized) {
|
||||
funcsTable.Present = DirectVulkan::Present;
|
||||
funcsTable.GL.DrawArrays = DrawArrays;
|
||||
funcsTable.GL.DrawElements = DrawElements;
|
||||
funcsTable.GL.DrawElementsBaseVertex = DrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElements = MultiDrawElements;
|
||||
funcsTable.GL.MultiDrawElementsBaseVertex = MultiDrawElementsBaseVertex;
|
||||
funcsTable.GL.MultiDrawElementsIndirect = MultiDrawElementsIndirect;
|
||||
funcsTable.GL.MultiDrawArraysIndirect = MultiDrawArraysIndirect;
|
||||
funcsTable.GL.DrawRangeElementsBaseVertex = DrawRangeElementsBaseVertex;
|
||||
funcsTable.GL.DrawRangeElements = DrawRangeElements;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertexBaseInstance = DrawElementsInstancedBaseVertexBaseInstance;
|
||||
funcsTable.GL.DrawElementsInstancedBaseVertex = DrawElementsInstancedBaseVertex;
|
||||
funcsTable.GL.DrawElementsInstancedBaseInstance = DrawElementsInstancedBaseInstance;
|
||||
funcsTable.GL.DrawElementsInstanced = DrawElementsInstanced;
|
||||
funcsTable.GL.DrawArraysInstancedBaseInstance = DrawArraysInstancedBaseInstance;
|
||||
funcsTable.GL.DrawArraysInstanced = DrawArraysInstanced;
|
||||
funcsTable.GL.DrawElementsIndirect = DrawElementsIndirect;
|
||||
funcsTable.GL.DrawArraysIndirect = DrawArraysIndirect;
|
||||
funcsTable.GL.Clear = Clear;
|
||||
funcsTable.GL.ClearBufferfi = ClearBufferfi;
|
||||
funcsTable.GL.ClearBufferfv = ClearBufferfv;
|
||||
funcsTable.GL.ClearBufferuiv = ClearBufferuiv;
|
||||
funcsTable.GL.ClearBufferiv = ClearBufferiv;
|
||||
funcsTable.GL.BlitFramebuffer = BlitFramebuffer;
|
||||
funcsTable.GL.CopyTexImage2D = CopyTexImage2D;
|
||||
funcsTable.GL.CopyTexSubImage2D = CopyTexSubImage2D;
|
||||
funcsTable.GL.GenerateMipmap = GenerateMipmap;
|
||||
funcsTable.GL.ReadPixels = ReadPixels;
|
||||
funcsTable.GL.GetTexImage = GetTexImage;
|
||||
funcsTableInitialized = true;
|
||||
}
|
||||
return funcsTable;
|
||||
}
|
||||
|
||||
const DynamicBackendParameters& BackendObject_DirectVulkan::GetDynamicParameters() const {
|
||||
return m_dynamicParameters;
|
||||
}
|
||||
|
||||
void BackendObject_DirectVulkan::UpdateDynamicBackendParameters() {
|
||||
m_dynamicParameters.UniformBufferOffsetAlignment = 256; // TODO
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -0,0 +1,32 @@
|
||||
// MobileGL - MobileGL/MG_Backend/DirectVulkan/BackendObject_DirectVulkan.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
#include "../BackendObject.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
class BackendObject_DirectVulkan : public BackendObject {
|
||||
public:
|
||||
~BackendObject_DirectVulkan() override;
|
||||
void Initialize() override;
|
||||
void InitWindowSurface() override;
|
||||
|
||||
const RendererInfo& GetRendererInfo() const override;
|
||||
String GetBackendAPIVersionString() const override;
|
||||
const GlobalBackendFunctionsTable& GetBackendFunctions() const override;
|
||||
const DynamicBackendParameters& GetDynamicParameters() const override;
|
||||
BackendType GetBackendType() const override;
|
||||
|
||||
private:
|
||||
void UpdateDynamicBackendParameters();
|
||||
|
||||
Bool m_initialized = false;
|
||||
DynamicBackendParameters m_dynamicParameters;
|
||||
};
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -8,23 +8,63 @@
|
||||
|
||||
#include "DirectVulkan.h"
|
||||
#include "TmpImpl.h"
|
||||
constexpr bool USE_TMP_IMPL = true;
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
UniquePtr<VulkanRenderer> pVulkanRenderer = nullptr;
|
||||
|
||||
void Clear(GLbitfield mask) {
|
||||
if (USE_TMP_IMPL) {
|
||||
MobileGL::MG_Backend::DirectVulkan::TmpImpl::Clear(mask);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
void DrawElements(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
if (USE_TMP_IMPL) {
|
||||
MobileGL::MG_Backend::DirectVulkan::TmpImpl::DrawElements(mode, count, type, indices);
|
||||
return;
|
||||
}
|
||||
pVulkanRenderer->RenderFrame();
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {}
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value) {}
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value) {}
|
||||
void ClearBufferiv(GLenum buffer, GLint drawbuffer, const GLint* value) {}
|
||||
void DrawArrays(GLenum mode, GLint first, GLsizei count) {}
|
||||
void DrawElementsBaseVertex(GLenum mode, GLsizei count, GLenum type, const GLvoid* indices, GLint basevertex) {}
|
||||
void MultiDrawElements(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount) {}
|
||||
void MultiDrawElementsBaseVertex(GLenum mode, const GLsizei* count, GLenum type, const GLvoid* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex) {}
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {}
|
||||
void MultiDrawArraysIndirect(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {}
|
||||
void DrawRangeElementsBaseVertex(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
const void* indices, GLint basevertex) {}
|
||||
void DrawRangeElements(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type, const void* indices) {}
|
||||
void DrawElementsInstancedBaseVertexBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex, GLuint baseinstance) {}
|
||||
void DrawElementsInstancedBaseVertex(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLint basevertex) {}
|
||||
void DrawElementsInstancedBaseInstance(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount, GLuint baseinstance) {}
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {}
|
||||
void DrawElementsIndirect(GLenum mode, GLenum type, const void* indirect) {}
|
||||
void DrawArraysInstancedBaseInstance(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance) {}
|
||||
void DrawArraysInstanced(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {}
|
||||
void DrawArraysIndirect(GLenum mode, const void* indirect) {}
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter) {}
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border) {}
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height) {}
|
||||
void GenerateMipmap(GLenum target) {}
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {}
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {}
|
||||
|
||||
Bool InitWindowSurface(NativeWindowType window) {
|
||||
if (!window) {
|
||||
MGLOG_E("Cannot initialize Vulkan window surface: invalid window handle");
|
||||
return false;
|
||||
}
|
||||
TmpImpl::InitVulkan(window);
|
||||
return true;
|
||||
}
|
||||
|
||||
void Present() {
|
||||
TmpImpl::Present();
|
||||
}
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -11,8 +11,6 @@
|
||||
#include "Renderer/VulkanRenderer.h"
|
||||
|
||||
namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
extern UniquePtr<VulkanRenderer> pVulkanRenderer;
|
||||
|
||||
void ClearBufferfi(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil);
|
||||
void ClearBufferfv(GLenum buffer, GLint drawbuffer, const GLfloat* value);
|
||||
void ClearBufferuiv(GLenum buffer, GLint drawbuffer, const GLuint* value);
|
||||
@@ -49,5 +47,8 @@ namespace MobileGL::MG_Backend::DirectVulkan {
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void GenerateMipmap(GLenum target);
|
||||
const GLubyte* GetString(GLenum name);
|
||||
void ReadPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
Bool InitWindowSurface(NativeWindowType window);
|
||||
void Present();
|
||||
} // namespace MobileGL::MG_Backend::DirectVulkan
|
||||
@@ -6,89 +6,60 @@
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "Backends.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include "MG_Util/Types.h"
|
||||
#include "BackendObjects.h"
|
||||
#include <Config.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Config {
|
||||
UniquePtr<RendererInfo> RendererInfoPtr = nullptr;
|
||||
} // namespace MG_Config
|
||||
|
||||
namespace MG_Backend {
|
||||
namespace MobileGL::MG_Backend {
|
||||
void LogBackendInfo() {
|
||||
if (MG_Config::RendererInfoPtr) {
|
||||
if (!pActiveBackendObject) {
|
||||
MGLOG_W("No active backend object, cannot log backend info");
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& rendererInfo = pActiveBackendObject->GetRendererInfo();
|
||||
MGLOG_I("MobileGL Backend Info:");
|
||||
MGLOG_I(" Renderer Name: %s", MG_Config::RendererInfoPtr->RendererName.c_str());
|
||||
MGLOG_I(" Backend Name: %s", MG_Config::RendererInfoPtr->BackendName.c_str());
|
||||
if (MG_Config::RendererInfoPtr->ExtraVendor) {
|
||||
MGLOG_I(" Extra Vendor Info: %s", MG_Config::RendererInfoPtr->ExtraVendor->c_str());
|
||||
MGLOG_I(" Renderer Name: %s", rendererInfo.RendererName.c_str());
|
||||
MGLOG_I(" Backend Name: %s", rendererInfo.BackendName.c_str());
|
||||
if (rendererInfo.ExtraVendor) {
|
||||
MGLOG_I(" Extra Vendor Info: %s", rendererInfo.ExtraVendor->c_str());
|
||||
}
|
||||
MGLOG_I(" Target OpenGL Version: %d.%d",
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Major,
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Minor);
|
||||
MGLOG_I(" Target GLSL Version: %d.%d",
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.Major,
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.Minor);
|
||||
MGLOG_I(" Target OpenGL Version: %d.%d", rendererInfo.RendererGLInfo.TargetGLVersion.Major,
|
||||
rendererInfo.RendererGLInfo.TargetGLVersion.Minor);
|
||||
MGLOG_I(" Target GLSL Version: %d.%d", rendererInfo.RendererGLInfo.TargetGLSLVersion.Major,
|
||||
rendererInfo.RendererGLInfo.TargetGLSLVersion.Minor);
|
||||
MGLOG_I(" OpenGL Extensions:");
|
||||
for (const auto& ext : MG_Config::RendererInfoPtr->RendererGLInfo.Extensions) {
|
||||
for (const auto& ext : rendererInfo.RendererGLInfo.Extensions) {
|
||||
MGLOG_I(" - %s", MG_Util::ConvertGLExtToString(ext).c_str());
|
||||
}
|
||||
} else {
|
||||
MGLOG_W(" No renderer info available");
|
||||
}
|
||||
}
|
||||
|
||||
Bool InitSpecificBackendLibs() {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT
|
||||
// Nothing to do
|
||||
MGLOG_D("Diligent Engine backend loaded");
|
||||
return true;
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
Bool result = MG_Util::BackendLoader::GLES::Init();
|
||||
MGLOG_D("DirectGLES backend loaded, GLES version: %d.%d", MG_External::GLES::g_glesCaps.version.Major,
|
||||
MG_External::GLES::g_glesCaps.version.Minor);
|
||||
return result;
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
#ifdef __ANDROID__
|
||||
MGLOG_D("DirectVulkan backend loaded on Android");
|
||||
return true;
|
||||
#else
|
||||
MGLOG_E("TODO: add Vulkan loader for non-Android platforms"); // TODO: add Vulkan loader for non-Android
|
||||
// platforms
|
||||
if (!pActiveBackendObject) {
|
||||
MGLOG_W("No active backend object, cannot initialize backend libraries");
|
||||
return false;
|
||||
#endif
|
||||
|
||||
#else
|
||||
MGLOG_W("Unknown backend, skipping backend initialization");
|
||||
return false;
|
||||
#endif
|
||||
}
|
||||
pActiveBackendObject->Initialize();
|
||||
gBackendFunctionsTable = pActiveBackendObject->GetBackendFunctions();
|
||||
return true;
|
||||
}
|
||||
|
||||
void Init() {
|
||||
MGLOG_D("Initializing MobileGL Backend...");
|
||||
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_DILIGENT
|
||||
switch (MG_Config::Backend::Diligent::SpecificBackend) {
|
||||
case MG_Backend::Diligent::SpecificBackendType::Vulkan:
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Diligent::RendererInfoVulkan);
|
||||
switch (MG_Config::ActiveBackendType) {
|
||||
case BackendType::DirectGLES:
|
||||
pActiveBackendObject = MakeUnique<DirectGLES::BackendObject_DirectGLES>();
|
||||
break;
|
||||
case MG_Backend::Diligent::SpecificBackendType::Metal:
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Diligent::RendererInfoMetal);
|
||||
case BackendType::DirectVulkan:
|
||||
pActiveBackendObject = MakeUnique<DirectVulkan::BackendObject_DirectVulkan>();
|
||||
break;
|
||||
case BackendType::Unknown:
|
||||
default:
|
||||
throw RuntimeError("Unsupported renderer type");
|
||||
MGLOG_W("Unknown backend type, defaulting to unknown backend");
|
||||
pActiveBackendObject = nullptr;
|
||||
}
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(DirectGLES::RendererInfo);
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(DirectVulkan::RendererInfo);
|
||||
#else
|
||||
MG_Config::RendererInfoPtr = MakeUnique<RendererInfo>(Unknown::RendererInfoUnknown);
|
||||
#endif
|
||||
|
||||
Bool result = InitSpecificBackendLibs();
|
||||
if (!result) {
|
||||
@@ -97,5 +68,4 @@ namespace MobileGL {
|
||||
}
|
||||
LogBackendInfo();
|
||||
}
|
||||
} // namespace MG_Backend
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Backend
|
||||
|
||||
@@ -1,330 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLForVulkan/EGLForVulkan.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "EGLForVulkan.h"
|
||||
#include "MG_Backend/DirectVulkan/DirectVulkan.h"
|
||||
#include "MG_Backend/DirectVulkan/TmpImpl.h"
|
||||
#include <Config.h>
|
||||
#include <MG_State/GLState/ProgramState/ProgramObject.h>
|
||||
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::EGLImpl {
|
||||
// TODO: complete EGL impl for Vulkan
|
||||
|
||||
const char* demoFS = R"(#version 460
|
||||
layout(location = 0) in vec3 fragColor;
|
||||
layout(location = 0) out vec4 outColor;
|
||||
void main() {
|
||||
outColor = vec4(fragColor, 1.0);
|
||||
}
|
||||
)";
|
||||
const char* demoVS = R"(#version 460
|
||||
layout(location = 0) out vec3 fragColor;
|
||||
vec2 positions[3] = vec2[](vec2(0.0, -0.5), vec2(0.5, 0.5), vec2(-0.5, 0.5));
|
||||
vec3 colors[3] = vec3[](vec3(1.0, 0.0, 0.0), vec3(0.0, 1.0, 0.0), vec3(0.0, 0.0, 1.0));
|
||||
void main() {
|
||||
gl_Position = vec4(positions[gl_VertexID], 0.0, 1.0);
|
||||
fragColor = colors[gl_VertexID];
|
||||
}
|
||||
)";
|
||||
void PrepareDemoRes() {
|
||||
MGLOG_D("EGLForVulkan::PrepareDemoRes called");
|
||||
|
||||
// Create shader&program object
|
||||
auto programObject = MG_State::GLState::ProgramObject(0);
|
||||
auto vsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Vertex, 0);
|
||||
vsObject->SetShaderSource(demoVS);
|
||||
vsObject->Compile();
|
||||
if (!vsObject->GetCompileStatus()) {
|
||||
MGLOG_E("Vertex shader compilation failed: %s", vsObject->GetInfoLog().c_str());
|
||||
return;
|
||||
}
|
||||
auto fsObject = MakeShared<MG_State::GLState::ShaderObject>(ShaderStage::Fragment, 1);
|
||||
fsObject->SetShaderSource(demoFS);
|
||||
fsObject->Compile();
|
||||
if (!fsObject->GetCompileStatus()) {
|
||||
MGLOG_E("Fragment shader compilation failed: %s", fsObject->GetInfoLog().c_str());
|
||||
return;
|
||||
}
|
||||
programObject.AttachShader(vsObject);
|
||||
programObject.AttachShader(fsObject);
|
||||
programObject.Link();
|
||||
if (!programObject.GetLinkStatus()) {
|
||||
MGLOG_E("Program linking failed: %s", programObject.GetInfoLog().c_str());
|
||||
return;
|
||||
}
|
||||
|
||||
Vector<Uint> vsSpv;
|
||||
Vector<Uint> fsSpv;
|
||||
|
||||
auto& shaderSpirvs = programObject.GetGeneratedSpirv();
|
||||
auto& attachedShaders = programObject.GetAttachedShaders();
|
||||
for (int index = 0; index < attachedShaders.size(); ++index) {
|
||||
auto& shader = attachedShaders[index];
|
||||
auto& spirvCode = shaderSpirvs[index];
|
||||
if (shader->GetShaderStage() == ShaderStage::Vertex) {
|
||||
vsSpv = spirvCode;
|
||||
} else if (shader->GetShaderStage() == ShaderStage::Fragment) {
|
||||
fsSpv = spirvCode;
|
||||
}
|
||||
}
|
||||
|
||||
// Create pipeline
|
||||
VkPipeline trianglePipeline = MG_Backend::DirectVulkan::pVulkanRenderer->CreateGraphicsPipelineFromSpv(
|
||||
"TrianglePipeline", vsSpv, fsSpv);
|
||||
|
||||
// Register render callback
|
||||
MG_Backend::DirectVulkan::pVulkanRenderer->RegisterRenderCallback(
|
||||
"DrawTriangle", [trianglePipeline](VkCommandBuffer cmd, uint32_t imageIndex, VkExtent2D extent) {
|
||||
vkCmdBindPipeline(cmd, VK_PIPELINE_BIND_POINT_GRAPHICS, trianglePipeline);
|
||||
|
||||
vkCmdDraw(cmd, 3, 1, 0, 0);
|
||||
});
|
||||
}
|
||||
|
||||
void CreateWindowSurfaceForVulkan(NativeWindowType window) {
|
||||
MobileGL::MG_Backend::DirectVulkan::TmpImpl::InitVulkan(window);
|
||||
return;
|
||||
MG_Backend::DirectVulkan::pVulkanRenderer = MakeUnique<MG_Backend::DirectVulkan::VulkanRenderer>(window);
|
||||
MG_Backend::DirectVulkan::pVulkanRenderer->Initialize();
|
||||
|
||||
// PrepareDemoRes(); // for demo use
|
||||
}
|
||||
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("EGLForVulkan::CreateWindowSurface called with window=%p", window);
|
||||
CreateWindowSurfaceForVulkan(window);
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
MobileGL::MG_Backend::DirectVulkan::TmpImpl::Present();
|
||||
return EGL_TRUE;
|
||||
if (!MG_Backend::DirectVulkan::pVulkanRenderer) {
|
||||
MGLOG_E("EGLForVulkan::SwapBuffers called but VulkanRenderer is null");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
MG_Backend::DirectVulkan::pVulkanRenderer->Present();
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config) {
|
||||
*num_config = 1;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
|
||||
return (EGLContext)1;
|
||||
}
|
||||
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
if (major) *major = 1;
|
||||
if (minor) *minor = 5;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetDisplay(NativeDisplayType display) {
|
||||
return (EGLDisplay)1;
|
||||
}
|
||||
|
||||
EGLint GetError() {
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean Terminate(EGLDisplay dpy) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread(void) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext GetCurrentContext(void) {
|
||||
return (EGLContext)1;
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
|
||||
if (attribute == EGL_NATIVE_VISUAL_ID) {
|
||||
#if defined(ANDROID)
|
||||
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
|
||||
return EGL_TRUE;
|
||||
#elif defined(__linux__)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#elif defined(_WIN32)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#else
|
||||
*value = 0;
|
||||
return EGL_FALSE;
|
||||
#endif
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean BindAPI(EGLenum api) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return "";
|
||||
}
|
||||
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
|
||||
EGLConfig config, const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
|
||||
if (num_config) {
|
||||
*num_config = 1;
|
||||
}
|
||||
if (configs && config_size > 0) {
|
||||
configs[0] = (EGLConfig)1;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetCurrentDisplay(void) {
|
||||
return (EGLDisplay)1;
|
||||
}
|
||||
|
||||
EGLenum QueryAPI(void) {
|
||||
return EGL_OPENGL_API;
|
||||
}
|
||||
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
|
||||
if (value) {
|
||||
*value = 0;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitClient(void) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitGL(void) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitNative(EGLint engine) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSync CreateSync(void* dpy, unsigned int type, long const* attrib_list) {
|
||||
return reinterpret_cast<EGLSync>(0x1);
|
||||
}
|
||||
|
||||
EGLBoolean DestroySync(void* dpy, void* sync) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLint ClientWaitSync(void* dpy, void* sync, int flags, unsigned long timeout) {
|
||||
return EGL_CONDITION_SATISFIED;
|
||||
}
|
||||
|
||||
EGLBoolean GetSyncAttrib(void* dpy, void* sync, int attribute, long* value) {
|
||||
if (value) {
|
||||
*value = 0;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLImage CreateImage(void* dpy, void* ctx, unsigned int target, void* buffer, long const* attrib_list) {
|
||||
return reinterpret_cast<EGLImage>(0x1);
|
||||
}
|
||||
|
||||
EGLBoolean DestroyImage(void* dpy, void* image) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetPlatformDisplay(unsigned int platform, void* native_display, long const* attrib_list) {
|
||||
return reinterpret_cast<EGLDisplay>(0x1);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformWindowSurface(void* dpy, void* config, void* native_window, long const* attrib_list) {
|
||||
return reinterpret_cast<EGLSurface>(0x1);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformPixmapSurface(void* dpy, void* config, void* native_pixmap, long const* attrib_list) {
|
||||
return reinterpret_cast<EGLSurface>(0x1);
|
||||
}
|
||||
|
||||
EGLBoolean WaitSync(void* dpy, void* sync, int flags) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
|
||||
MGLOG_D("eglGetProcAddress(%s)", name);
|
||||
#if !defined(WIN32) && !defined(__APPLE__)
|
||||
void* proc = dlsym(RTLD_DEFAULT, (const char*)name);
|
||||
#else
|
||||
void* proc = NULL;
|
||||
#endif
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", (const char*)name);
|
||||
return nullptr;
|
||||
}
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
}
|
||||
} // namespace MG_Impl::EGLImpl
|
||||
} // namespace MobileGL
|
||||
#endif
|
||||
@@ -1,10 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLForVulkan/EGLForVulkan.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
@@ -0,0 +1,246 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLImpl.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "EGLImpl.h"
|
||||
#include "../GetProcAddress.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::EGLImpl {
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("EGLImpl::CreateWindowSurface called with window=%p", window);
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject not initialized!");
|
||||
return EGL_NO_SURFACE;
|
||||
}
|
||||
activeBackendObject->SetWindowHandle({MG_Backend::WindowBackend::Android, reinterpret_cast<void*>(window)});
|
||||
activeBackendObject->InitWindowSurface();
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
MGLOG_D("EGLImpl::SwapBuffers called with dpy=%p", dpy);
|
||||
if (!MG_Backend::gBackendFunctionsTable.Present) {
|
||||
MGLOG_E("MG_Backend::gBackendFunctionsTable.Present not initialized!");
|
||||
return EGL_FALSE;
|
||||
}
|
||||
MG_Backend::gBackendFunctionsTable.Present();
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config) {
|
||||
*num_config = 1;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
|
||||
return (EGLContext)1;
|
||||
}
|
||||
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
if (major) *major = 1;
|
||||
if (minor) *minor = 5;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetDisplay(NativeDisplayType display) {
|
||||
return (EGLDisplay)1;
|
||||
}
|
||||
|
||||
EGLint GetError() {
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean Terminate(EGLDisplay dpy) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread() {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext GetCurrentContext() {
|
||||
return (EGLContext)1;
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
|
||||
if (attribute == EGL_NATIVE_VISUAL_ID) {
|
||||
#if defined(ANDROID)
|
||||
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
|
||||
return EGL_TRUE;
|
||||
#elif defined(__linux__)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#elif defined(_WIN32)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#else
|
||||
*value = 0;
|
||||
return EGL_FALSE;
|
||||
#endif
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean BindAPI(EGLenum api) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return "";
|
||||
}
|
||||
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
|
||||
if (num_config) {
|
||||
*num_config = 1;
|
||||
}
|
||||
if (configs && config_size > 0) {
|
||||
configs[0] = (EGLConfig)1;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetCurrentDisplay() {
|
||||
return (EGLDisplay)1;
|
||||
}
|
||||
|
||||
EGLenum QueryAPI() {
|
||||
return EGL_OPENGL_API;
|
||||
}
|
||||
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
|
||||
if (value) {
|
||||
*value = 1;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitClient() {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitGL() {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitNative(EGLint engine) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLSync>(0x1);
|
||||
}
|
||||
|
||||
EGLBoolean DestroySync(void* dpy, void* sync) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
|
||||
return EGL_CONDITION_SATISFIED;
|
||||
}
|
||||
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
|
||||
if (value) {
|
||||
*value = 1;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLImage>(0x1);
|
||||
}
|
||||
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLDisplay>(0x1);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLSurface>(0x1);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return reinterpret_cast<EGLSurface>(0x1);
|
||||
}
|
||||
|
||||
EGLBoolean WaitSync(void* dpy, void* sync, int flags) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
|
||||
MGLOG_D("eglGetProcAddress(%s)", name);
|
||||
void* proc = MG_Impl::GetProcAddress(name);
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", (const char*)name);
|
||||
return nullptr;
|
||||
}
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
}
|
||||
} // namespace MobileGL::MG_Impl::EGLImpl
|
||||
@@ -0,0 +1,64 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLImpl.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::EGLImpl {
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list);
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw);
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config);
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
|
||||
EGLDisplay GetDisplay(NativeDisplayType display);
|
||||
EGLint GetError();
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx);
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface);
|
||||
EGLBoolean Terminate(EGLDisplay dpy);
|
||||
EGLBoolean ReleaseThread();
|
||||
EGLContext GetCurrentContext();
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
|
||||
EGLBoolean BindAPI(EGLenum api);
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw);
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value);
|
||||
const char* QueryString(EGLDisplay display, EGLint name);
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval);
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer, EGLConfig config,
|
||||
const EGLint* attrib_list);
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list);
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
|
||||
EGLDisplay GetCurrentDisplay();
|
||||
EGLenum QueryAPI();
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value);
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
|
||||
EGLBoolean WaitClient();
|
||||
EGLBoolean WaitGL();
|
||||
EGLBoolean WaitNative(EGLint engine);
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroySync(void* dpy, void* sync);
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image);
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean WaitSync(void* dpy, void* sync, int flags);
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
|
||||
} // namespace MobileGL::MG_Impl::EGLImpl
|
||||
@@ -1,218 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/EGLWrapper/EGLWrapper.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "EGLWrapper.h"
|
||||
|
||||
#include "MG_Impl/GetProcAddress.h"
|
||||
|
||||
#include <Config.h>
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::EGLImpl {
|
||||
// TODO: implement complete EGL functionality
|
||||
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list) {
|
||||
return MG_External::EGL::eglCreateWindowSurface(dpy, config, window, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config) {
|
||||
return MG_External::EGL::eglChooseConfig(dpy, attrib_list, configs, config_size, num_config);
|
||||
}
|
||||
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
|
||||
return MG_External::EGL::eglCreateContext(dpy, config, shareCtx, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
return MG_External::EGL::eglInitialize(dpy, major, minor);
|
||||
}
|
||||
|
||||
EGLDisplay GetDisplay(NativeDisplayType display) {
|
||||
return MG_External::EGL::eglGetDisplay(display);
|
||||
}
|
||||
|
||||
EGLint GetError() {
|
||||
return MG_External::EGL::eglGetError();
|
||||
}
|
||||
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return MG_External::EGL::eglMakeCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
return MG_External::EGL::eglDestroyContext(dpy, ctx);
|
||||
}
|
||||
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
return MG_External::EGL::eglDestroySurface(dpy, surface);
|
||||
}
|
||||
|
||||
EGLBoolean Terminate(EGLDisplay dpy) {
|
||||
return MG_External::EGL::eglTerminate(dpy);
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread(void) {
|
||||
return MG_External::EGL::eglReleaseThread();
|
||||
}
|
||||
|
||||
EGLContext GetCurrentContext(void) {
|
||||
return MG_External::EGL::eglGetCurrentContext();
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
|
||||
return MG_External::EGL::eglGetConfigAttrib(dpy, config, attribute, value);
|
||||
}
|
||||
|
||||
EGLBoolean BindAPI(EGLenum api) {
|
||||
// We should accept `EGL_OPENGL_API`,
|
||||
// and bind to `EGL_OPENGL_ES_API` at the backend
|
||||
MGLOG_D("%s: api = %s", __func__, api == EGL_OPENGL_API ? "EGL_OPENGL_API" : "EGL_OPENGL_ES_API");
|
||||
MGLOG_D("%s: calling backend as EGL_OPENGL_ES_API", __func__);
|
||||
return MG_External::EGL::eglBindAPI(EGL_OPENGL_ES_API);
|
||||
}
|
||||
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw) {
|
||||
return MG_External::EGL::eglGetCurrentSurface(readdraw);
|
||||
}
|
||||
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
return MG_External::EGL::eglQuerySurface(display, surface, attribute, value);
|
||||
}
|
||||
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return MG_External::EGL::eglQueryString(display, name);
|
||||
}
|
||||
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
return MG_External::EGL::eglSwapInterval(dpy, interval);
|
||||
}
|
||||
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
return MG_External::EGL::eglSwapBuffers(dpy, draw);
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePbufferSurface(dpy, config, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return MG_External::EGL::eglBindTexImage(dpy, surface, buffer);
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return MG_External::EGL::eglReleaseTexImage(dpy, surface, buffer);
|
||||
}
|
||||
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
|
||||
return MG_External::EGL::eglCopyBuffers(dpy, surface, target);
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
|
||||
EGLConfig config, const EGLint* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePixmapSurface(dpy, config, pixmap, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
|
||||
return MG_External::EGL::eglGetConfigs(dpy, configs, config_size, num_config);
|
||||
}
|
||||
|
||||
EGLDisplay GetCurrentDisplay(void) {
|
||||
return MG_External::EGL::eglGetCurrentDisplay();
|
||||
}
|
||||
|
||||
EGLenum QueryAPI(void) {
|
||||
return MG_External::EGL::eglQueryAPI();
|
||||
}
|
||||
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
|
||||
return MG_External::EGL::eglQueryContext(dpy, ctx, attribute, value);
|
||||
}
|
||||
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
|
||||
return MG_External::EGL::eglSurfaceAttrib(dpy, surface, attribute, value);
|
||||
}
|
||||
|
||||
EGLBoolean WaitClient(void) {
|
||||
return MG_External::EGL::eglWaitClient();
|
||||
}
|
||||
|
||||
EGLBoolean WaitGL(void) {
|
||||
return MG_External::EGL::eglWaitGL();
|
||||
}
|
||||
|
||||
EGLBoolean WaitNative(EGLint engine) {
|
||||
return MG_External::EGL::eglWaitNative(engine);
|
||||
}
|
||||
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
|
||||
MGLOG_D("eglGetProcAddress(%s)", name);
|
||||
|
||||
void* proc = MG_Impl::GetProcAddress(name);
|
||||
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", (const char*)name);
|
||||
return nullptr;
|
||||
}
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
}
|
||||
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreateSync(dpy, type, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync) {
|
||||
return MG_External::EGL::eglDestroySync(dpy, sync);
|
||||
}
|
||||
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
|
||||
return MG_External::EGL::eglClientWaitSync(dpy, sync, flags, timeout);
|
||||
}
|
||||
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
|
||||
return MG_External::EGL::eglGetSyncAttrib(dpy, sync, attribute, value);
|
||||
}
|
||||
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreateImage(dpy, ctx, target, buffer, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image) {
|
||||
return MG_External::EGL::eglDestroyImage(dpy, image);
|
||||
}
|
||||
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglGetPlatformDisplay(platform, native_display, attrib_list);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
|
||||
}
|
||||
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list) {
|
||||
return MG_External::EGL::eglCreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
|
||||
}
|
||||
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
|
||||
return MG_External::EGL::eglWaitSync(dpy, sync, flags);
|
||||
}
|
||||
} // namespace MG_Impl::EGLImpl
|
||||
} // namespace MobileGL
|
||||
|
||||
#endif
|
||||
@@ -7,20 +7,24 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include <Includes.h>
|
||||
#include "../Temporary/TemporaryEGLImpl.h"
|
||||
#include "../EGLImpl.h"
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("eglCreateWindowSurface(dpy=%p, config=%p, window=%p, attrib_list=%p)", dpy, config, window, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreateWindowSurface(dpy, config, window, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs,
|
||||
EGLint config_size, EGLint* num_config) {
|
||||
MGLOG_D("eglChooseConfig(dpy=%p, attrib_list=%p, configs=%p, config_size=%d, num_config=%p)", dpy, attrib_list,
|
||||
configs, config_size, num_config);
|
||||
return MobileGL::MG_Impl::EGLImpl::ChooseConfig(dpy, attrib_list, configs, config_size, num_config);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("eglCreateContext(dpy=%p, config=%p, shareCtx=%p, attrib_list=%p)", dpy, config, shareCtx, attrib_list);
|
||||
#ifdef TRACY_ENABLE
|
||||
tracy::StartupProfiler();
|
||||
#endif
|
||||
@@ -28,22 +32,27 @@ MOBILEGL_EGL_API EGLContext eglCreateContext(EGLDisplay dpy, EGLConfig config, E
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglInitialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
MGLOG_D("eglInitialize(dpy=%p, major=%p, minor=%p)", dpy, major, minor);
|
||||
return MobileGL::MG_Impl::EGLImpl::Initialize(dpy, major, minor);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLDisplay eglGetDisplay(NativeDisplayType display) {
|
||||
MGLOG_D("eglGetDisplay(display=%p)", display);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetDisplay(display);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLint eglGetError() {
|
||||
MGLOG_D("eglGetError()");
|
||||
return MobileGL::MG_Impl::EGLImpl::GetError();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglMakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
MGLOG_D("eglMakeCurrent(dpy=%p, draw=%p, read=%p, ctx=%p)", dpy, draw, read, ctx);
|
||||
return MobileGL::MG_Impl::EGLImpl::MakeCurrent(dpy, draw, read, ctx);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
MGLOG_D("eglDestroyContext(dpy=%p, ctx=%p)", dpy, ctx);
|
||||
#ifdef TRACY_ENABLE
|
||||
tracy::ShutdownProfiler();
|
||||
#endif
|
||||
@@ -51,46 +60,57 @@ MOBILEGL_EGL_API EGLBoolean eglDestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglDestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
MGLOG_D("eglDestroySurface(dpy=%p, surface=%p)", dpy, surface);
|
||||
return MobileGL::MG_Impl::EGLImpl::DestroySurface(dpy, surface);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglTerminate(EGLDisplay dpy) {
|
||||
MGLOG_D("eglTerminate(dpy=%p)", dpy);
|
||||
return MobileGL::MG_Impl::EGLImpl::Terminate(dpy);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglReleaseThread(void) {
|
||||
MGLOG_D("eglReleaseThread()");
|
||||
return MobileGL::MG_Impl::EGLImpl::ReleaseThread();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLContext eglGetCurrentContext(void) {
|
||||
MGLOG_D("eglGetCurrentContext()");
|
||||
return MobileGL::MG_Impl::EGLImpl::GetCurrentContext();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglGetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
|
||||
MGLOG_D("eglGetConfigAttrib(dpy=%p, config=%p, attribute=%d, value=%p)", dpy, config, attribute, value);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetConfigAttrib(dpy, config, attribute, value);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglBindAPI(EGLenum api) {
|
||||
MGLOG_D("eglBindAPI(api=%u)", api);
|
||||
return MobileGL::MG_Impl::EGLImpl::BindAPI(api);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglGetCurrentSurface(EGLint readdraw) {
|
||||
MGLOG_D("eglGetCurrentSurface(readdraw=%d)", readdraw);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetCurrentSurface(readdraw);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglQuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
MGLOG_D("eglQuerySurface(display=%p, surface=%p, attribute=%d, value=%p)", display, surface, attribute, value);
|
||||
return MobileGL::MG_Impl::EGLImpl::QuerySurface(display, surface, attribute, value);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API char const* eglQueryString(EGLDisplay display, EGLint name) {
|
||||
MGLOG_D("eglQueryString(display=%p, name=%d)", display, name);
|
||||
return MobileGL::MG_Impl::EGLImpl::QueryString(display, name);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglSwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
MGLOG_D("eglSwapInterval(dpy=%p, interval=%d)", dpy, interval);
|
||||
return MobileGL::MG_Impl::EGLImpl::SwapInterval(dpy, interval);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
MGLOG_D("eglSwapBuffers(dpy=%p, draw=%p)", dpy, draw);
|
||||
#ifdef TRACY_ENABLE
|
||||
FrameMark;
|
||||
#endif
|
||||
@@ -98,108 +118,138 @@ MOBILEGL_EGL_API EGLBoolean eglSwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
MGLOG_D("eglCreatePbufferSurface(dpy=%p, config=%p, attrib_list=%p)", dpy, config, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreatePbufferSurface(dpy, config, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API __eglMustCastToProperFunctionPointerType eglGetProcAddress(const char* name) {
|
||||
MGLOG_D("eglGetProcAddress(name=%s)", name ? name : "null");
|
||||
return MobileGL::MG_Impl::EGLImpl::GetProcAddress(name);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglBindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
MGLOG_D("eglBindTexImage(dpy=%p, surface=%p, buffer=%d)", dpy, surface, buffer);
|
||||
return MobileGL::MG_Impl::EGLImpl::BindTexImage(dpy, surface, buffer);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
MGLOG_D("eglReleaseTexImage(dpy=%p, surface=%p, buffer=%d)", dpy, surface, buffer);
|
||||
return MobileGL::MG_Impl::EGLImpl::ReleaseTexImage(dpy, surface, buffer);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglCopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
|
||||
MGLOG_D("eglCopyBuffers(dpy=%p, surface=%p, target=%p)", dpy, surface, target);
|
||||
return MobileGL::MG_Impl::EGLImpl::CopyBuffers(dpy, surface, target);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype,
|
||||
EGLClientBuffer buffer, EGLConfig config,
|
||||
const EGLint* attrib_list) {
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
|
||||
EGLConfig config, const EGLint* attrib_list) {
|
||||
MGLOG_D("eglCreatePbufferFromClientBuffer(dpy=%p, buftype=%u, buffer=%p, config=%p, attrib_list=%p)", dpy, buftype,
|
||||
buffer, config, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreatePbufferFromClientBuffer(dpy, buftype, buffer, config, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
MGLOG_D("eglCreatePixmapSurface(dpy=%p, config=%p, pixmap=%p, attrib_list=%p)", dpy, config, pixmap, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreatePixmapSurface(dpy, config, pixmap, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglGetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
|
||||
MGLOG_D("eglGetConfigs(dpy=%p, configs=%p, config_size=%d, num_config=%p)", dpy, configs, config_size, num_config);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetConfigs(dpy, configs, config_size, num_config);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLDisplay eglGetCurrentDisplay(void) {
|
||||
MGLOG_D("eglGetCurrentDisplay()");
|
||||
return MobileGL::MG_Impl::EGLImpl::GetCurrentDisplay();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLenum eglQueryAPI(void) {
|
||||
MGLOG_D("eglQueryAPI()");
|
||||
return MobileGL::MG_Impl::EGLImpl::QueryAPI();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglQueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
|
||||
MGLOG_D("eglQueryContext(dpy=%p, ctx=%p, attribute=%d, value=%p)", dpy, ctx, attribute, value);
|
||||
return MobileGL::MG_Impl::EGLImpl::QueryContext(dpy, ctx, attribute, value);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglSurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
|
||||
MGLOG_D("eglSurfaceAttrib(dpy=%p, surface=%p, attribute=%d, value=%d)", dpy, surface, attribute, value);
|
||||
return MobileGL::MG_Impl::EGLImpl::SurfaceAttrib(dpy, surface, attribute, value);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglWaitClient(void) {
|
||||
MGLOG_D("eglWaitClient()");
|
||||
return MobileGL::MG_Impl::EGLImpl::WaitClient();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglWaitGL(void) {
|
||||
MGLOG_D("eglWaitGL()");
|
||||
return MobileGL::MG_Impl::EGLImpl::WaitGL();
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglWaitNative(EGLint engine) {
|
||||
MGLOG_D("eglWaitNative(engine=%d)", engine);
|
||||
return MobileGL::MG_Impl::EGLImpl::WaitNative(engine);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSync eglCreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list) {
|
||||
MGLOG_D("eglCreateSync(dpy=%p, type=%u, attrib_list=%p)", dpy, type, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreateSync(dpy, type, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglDestroySync(EGLDisplay dpy, EGLSync sync) {
|
||||
MGLOG_D("eglDestroySync(dpy=%p, sync=%p)", dpy, sync);
|
||||
return MobileGL::MG_Impl::EGLImpl::DestroySync(dpy, sync);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLint eglClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout) {
|
||||
MGLOG_D("eglClientWaitSync(dpy=%p, sync=%p, flags=%d, timeout=%llu)", dpy, sync, flags,
|
||||
static_cast<unsigned long long>(timeout));
|
||||
return MobileGL::MG_Impl::EGLImpl::ClientWaitSync(dpy, sync, flags, timeout);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglGetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value) {
|
||||
MGLOG_D("eglGetSyncAttrib(dpy=%p, sync=%p, attribute=%d, value=%p)", dpy, sync, attribute, value);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetSyncAttrib(dpy, sync, attribute, value);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLImage eglCreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list) {
|
||||
MGLOG_D("eglCreateImage(dpy=%p, ctx=%p, target=%u, buffer=%p, attrib_list=%p)", dpy, ctx, target, buffer,
|
||||
attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreateImage(dpy, ctx, target, buffer, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglDestroyImage(EGLDisplay dpy, EGLImage image) {
|
||||
MGLOG_D("eglDestroyImage(dpy=%p, image=%p)", dpy, image);
|
||||
return MobileGL::MG_Impl::EGLImpl::DestroyImage(dpy, image);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLDisplay eglGetPlatformDisplay(EGLenum platform, void* native_display,
|
||||
const EGLAttrib* attrib_list) {
|
||||
MGLOG_D("eglGetPlatformDisplay(platform=%u, native_display=%p, attrib_list=%p)", platform, native_display,
|
||||
attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::GetPlatformDisplay(platform, native_display, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list) {
|
||||
MGLOG_D("eglCreatePlatformWindowSurface(dpy=%p, config=%p, native_window=%p, attrib_list=%p)", dpy, config,
|
||||
native_window, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreatePlatformWindowSurface(dpy, config, native_window, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLSurface eglCreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list) {
|
||||
MGLOG_D("eglCreatePlatformPixmapSurface(dpy=%p, config=%p, native_pixmap=%p, attrib_list=%p)", dpy, config,
|
||||
native_pixmap, attrib_list);
|
||||
return MobileGL::MG_Impl::EGLImpl::CreatePlatformPixmapSurface(dpy, config, native_pixmap, attrib_list);
|
||||
}
|
||||
|
||||
MOBILEGL_EGL_API EGLBoolean eglWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags) {
|
||||
MGLOG_D("eglWaitSync(dpy=%p, sync=%p, flags=%d)", dpy, sync, flags);
|
||||
return MobileGL::MG_Impl::EGLImpl::WaitSync(dpy, sync, flags);
|
||||
}
|
||||
|
||||
@@ -1,195 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.cpp
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#include "TemporaryEGLImpl.h"
|
||||
#include <Config.h>
|
||||
|
||||
#if MOBILEGL_BACKEND != MOBILEGL_BACKEND_TYPE_DIRECT_GLES && MOBILEGL_BACKEND != MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::EGLImpl {
|
||||
// TODO: implement complete EGL functionality
|
||||
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config) {
|
||||
*num_config = 1;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list) {
|
||||
return (EGLContext)1;
|
||||
}
|
||||
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor) {
|
||||
if (major) *major = 1;
|
||||
if (minor) *minor = 5;
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetDisplay(NativeDisplayType display) {
|
||||
return (EGLDisplay)1;
|
||||
}
|
||||
|
||||
EGLint GetError() {
|
||||
return EGL_SUCCESS;
|
||||
}
|
||||
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean Terminate(EGLDisplay dpy) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseThread(void) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLContext GetCurrentContext(void) {
|
||||
return (EGLContext)1;
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value) {
|
||||
if (attribute == EGL_NATIVE_VISUAL_ID) {
|
||||
#if defined(ANDROID)
|
||||
*value = AHARDWAREBUFFER_FORMAT_R8G8B8A8_UNORM;
|
||||
return EGL_TRUE;
|
||||
#elif defined(__linux__)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#elif defined(_WIN32)
|
||||
*value = 0;
|
||||
return EGL_TRUE;
|
||||
#else
|
||||
*value = 0;
|
||||
return EGL_FALSE;
|
||||
#endif
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean BindAPI(EGLenum api) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
char const* QueryString(EGLDisplay display, EGLint name) {
|
||||
return "";
|
||||
}
|
||||
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
|
||||
EGLConfig config, const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list) {
|
||||
return (EGLSurface)1;
|
||||
}
|
||||
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config) {
|
||||
if (num_config) {
|
||||
*num_config = 1;
|
||||
}
|
||||
if (configs && config_size > 0) {
|
||||
configs[0] = (EGLConfig)1;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLDisplay GetCurrentDisplay(void) {
|
||||
return (EGLDisplay)1;
|
||||
}
|
||||
|
||||
EGLenum QueryAPI(void) {
|
||||
return EGL_OPENGL_API;
|
||||
}
|
||||
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value) {
|
||||
if (value) {
|
||||
*value = 0;
|
||||
}
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitClient(void) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitGL(void) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
EGLBoolean WaitNative(EGLint engine) {
|
||||
return EGL_TRUE;
|
||||
}
|
||||
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name) {
|
||||
MGLOG_D("eglGetProcAddress(%s)", name);
|
||||
#if !defined(WIN32) && !defined(__APPLE__)
|
||||
void* proc = dlsym(RTLD_DEFAULT, (const char*)name);
|
||||
#else
|
||||
void* proc = NULL;
|
||||
#endif
|
||||
if (!proc) {
|
||||
MGLOG_W("Failed to get function: %s", (const char*)name);
|
||||
return nullptr;
|
||||
}
|
||||
return (__eglMustCastToProperFunctionPointerType)proc;
|
||||
}
|
||||
} // namespace MG_Impl::EGLImpl
|
||||
} // namespace MobileGL
|
||||
#endif
|
||||
@@ -1,66 +0,0 @@
|
||||
// MobileGL - MobileGL/MG_Impl/EGLImpl/Temporary/TemporaryEGLImpl.h
|
||||
// Copyright (c) 2025-2026 MobileGL-Dev
|
||||
// Licensed under the GNU Lesser General Public License v3.0:
|
||||
// https://www.gnu.org/licenses/gpl-3.0.txt
|
||||
// https://www.gnu.org/licenses/lgpl-3.0.txt
|
||||
// SPDX-License-Identifier: LGPL-3.0-only
|
||||
// End of Source File Header
|
||||
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::EGLImpl {
|
||||
EGLSurface CreateWindowSurface(EGLDisplay dpy, EGLConfig config, NativeWindowType window,
|
||||
const EGLint* attrib_list);
|
||||
EGLBoolean ChooseConfig(EGLDisplay dpy, const EGLint* attrib_list, EGLConfig* configs, EGLint config_size,
|
||||
EGLint* num_config);
|
||||
EGLContext CreateContext(EGLDisplay dpy, EGLConfig config, EGLContext shareCtx, const EGLint* attrib_list);
|
||||
EGLBoolean Initialize(EGLDisplay dpy, EGLint* major, EGLint* minor);
|
||||
EGLDisplay GetDisplay(NativeDisplayType display);
|
||||
EGLint GetError();
|
||||
EGLBoolean MakeCurrent(EGLDisplay dpy, EGLSurface draw, EGLSurface read, EGLContext ctx);
|
||||
EGLBoolean DestroyContext(EGLDisplay dpy, EGLContext ctx);
|
||||
EGLBoolean DestroySurface(EGLDisplay dpy, EGLSurface surface);
|
||||
EGLBoolean Terminate(EGLDisplay dpy);
|
||||
EGLBoolean ReleaseThread(void);
|
||||
EGLContext GetCurrentContext(void);
|
||||
EGLBoolean GetConfigAttrib(EGLDisplay dpy, EGLConfig config, EGLint attribute, EGLint* value);
|
||||
EGLBoolean BindAPI(EGLenum api);
|
||||
EGLSurface GetCurrentSurface(EGLint readdraw);
|
||||
EGLBoolean QuerySurface(EGLDisplay display, EGLSurface surface, EGLint attribute, EGLint* value);
|
||||
char const* QueryString(EGLDisplay display, EGLint name);
|
||||
EGLBoolean SwapInterval(EGLDisplay dpy, EGLint interval);
|
||||
EGLBoolean SwapBuffers(EGLDisplay dpy, EGLSurface draw);
|
||||
EGLSurface CreatePbufferSurface(EGLDisplay dpy, EGLConfig config, const EGLint* attrib_list);
|
||||
EGLBoolean BindTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
|
||||
EGLBoolean ReleaseTexImage(EGLDisplay dpy, EGLSurface surface, EGLint buffer);
|
||||
EGLBoolean CopyBuffers(EGLDisplay dpy, EGLSurface surface, EGLNativePixmapType target);
|
||||
EGLSurface CreatePbufferFromClientBuffer(EGLDisplay dpy, EGLenum buftype, EGLClientBuffer buffer,
|
||||
EGLConfig config, const EGLint* attrib_list);
|
||||
EGLSurface CreatePixmapSurface(EGLDisplay dpy, EGLConfig config, EGLNativePixmapType pixmap,
|
||||
const EGLint* attrib_list);
|
||||
EGLBoolean GetConfigs(EGLDisplay dpy, EGLConfig* configs, EGLint config_size, EGLint* num_config);
|
||||
EGLDisplay GetCurrentDisplay(void);
|
||||
EGLenum QueryAPI(void);
|
||||
EGLBoolean QueryContext(EGLDisplay dpy, EGLContext ctx, EGLint attribute, EGLint* value);
|
||||
EGLBoolean SurfaceAttrib(EGLDisplay dpy, EGLSurface surface, EGLint attribute, EGLint value);
|
||||
EGLBoolean WaitClient(void);
|
||||
EGLBoolean WaitGL(void);
|
||||
EGLBoolean WaitNative(EGLint engine);
|
||||
__eglMustCastToProperFunctionPointerType GetProcAddress(const char* name);
|
||||
EGLSync CreateSync(EGLDisplay dpy, EGLenum type, const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroySync(EGLDisplay dpy, EGLSync sync);
|
||||
EGLint ClientWaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags, EGLTime timeout);
|
||||
EGLBoolean GetSyncAttrib(EGLDisplay dpy, EGLSync sync, EGLint attribute, EGLAttrib* value);
|
||||
EGLImage CreateImage(EGLDisplay dpy, EGLContext ctx, EGLenum target, EGLClientBuffer buffer,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean DestroyImage(EGLDisplay dpy, EGLImage image);
|
||||
EGLDisplay GetPlatformDisplay(EGLenum platform, void* native_display, const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformWindowSurface(EGLDisplay dpy, EGLConfig config, void* native_window,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLSurface CreatePlatformPixmapSurface(EGLDisplay dpy, EGLConfig config, void* native_pixmap,
|
||||
const EGLAttrib* attrib_list);
|
||||
EGLBoolean WaitSync(EGLDisplay dpy, EGLSync sync, EGLint flags);
|
||||
} // namespace MG_Impl::EGLImpl
|
||||
} // namespace MobileGL
|
||||
@@ -9,37 +9,21 @@
|
||||
#include "GL_Drawing.h"
|
||||
#include <Config.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
#include <MG_Backend/DirectVulkan/TmpImpl.h>
|
||||
#include <MG_Backend/DirectVulkan/DirectVulkan.h>
|
||||
#endif
|
||||
#include <MG_Util/BackendLoaders/OpenGL/Loader.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void Clear_Backend(GLbitfield mask) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::Clear(mask);
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
MG_Backend::DirectVulkan::Clear(mask);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.Clear(mask);
|
||||
}
|
||||
|
||||
void DrawElements_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElements(mode, count, type, indices);
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
MG_Backend::DirectVulkan::DrawElements(mode, count, type, indices);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElements(mode, count, type, indices);
|
||||
}
|
||||
|
||||
void MultiDrawElements_Backend(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
@@ -47,29 +31,23 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::MultiDrawElements(mode, count, type, indices, drawcount);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElements(mode, count, type, indices, drawcount);
|
||||
}
|
||||
|
||||
void MultiDrawElementsBaseVertex_Backend(GLenum mode, const GLsizei* count, GLenum type,
|
||||
const void* const* indices, GLsizei drawcount,
|
||||
const GLint* basevertex) {
|
||||
void MultiDrawElementsBaseVertex_Backend(GLenum mode, const GLsizei* count, GLenum type, const void* const* indices,
|
||||
GLsizei drawcount, const GLint* basevertex) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount, basevertex);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsBaseVertex(mode, count, type, indices, drawcount,
|
||||
basevertex);
|
||||
}
|
||||
|
||||
void DrawArrays_Backend(GLenum mode, GLint first, GLsizei count) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawArrays(mode, first, count);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawArrays(mode, first, count);
|
||||
}
|
||||
|
||||
void DrawElementsBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -77,11 +55,7 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
MG_Backend::DirectVulkan::TmpImpl::DrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElementsBaseVertex(mode, count, type, indices, basevertex);
|
||||
}
|
||||
|
||||
void MultiDrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
@@ -89,18 +63,14 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawElementsIndirect(mode, type, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void MultiDrawArraysIndirect_Backend(GLenum mode, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.MultiDrawArraysIndirect(mode, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
void DrawRangeElementsBaseVertex_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
@@ -108,9 +78,8 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawRangeElementsBaseVertex(mode, start, end, count, type, indices, basevertex);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElementsBaseVertex(mode, start, end, count, type, indices,
|
||||
basevertex);
|
||||
}
|
||||
|
||||
void DrawRangeElements_Backend(GLenum mode, GLuint start, GLuint end, GLsizei count, GLenum type,
|
||||
@@ -118,9 +87,7 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawRangeElements(mode, start, end, count, type, indices);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawRangeElements(mode, start, end, count, type, indices);
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertexBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type,
|
||||
@@ -129,10 +96,8 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElementsInstancedBaseVertexBaseInstance(
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertexBaseInstance(
|
||||
mode, count, type, indices, instancecount, basevertex, baseinstance);
|
||||
#endif
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseVertex_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -140,10 +105,8 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseVertex(mode, count, type, indices, instancecount,
|
||||
basevertex);
|
||||
#endif
|
||||
}
|
||||
|
||||
void DrawElementsInstancedBaseInstance_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -151,10 +114,8 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElementsInstancedBaseInstance(mode, count, type, indices, instancecount,
|
||||
baseinstance);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstancedBaseInstance(mode, count, type, indices,
|
||||
instancecount, baseinstance);
|
||||
}
|
||||
|
||||
void DrawElementsInstanced_Backend(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
@@ -162,50 +123,40 @@ namespace MobileGL {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElementsInstanced(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
void DrawElementsIndirect_Backend(GLenum mode, GLenum type, const void* indirect) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawElementsIndirect(mode, type, indirect);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawElementsIndirect(mode, type, indirect);
|
||||
}
|
||||
void DrawArraysInstancedBaseInstance_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount,
|
||||
GLuint baseinstance) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawArraysInstancedBaseInstance(mode, first, count, instancecount, baseinstance);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstancedBaseInstance(mode, first, count, instancecount,
|
||||
baseinstance);
|
||||
}
|
||||
|
||||
void DrawArraysInstanced_Backend(GLenum mode, GLint first, GLsizei count, GLsizei instancecount) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawArraysInstanced(mode, first, count, instancecount);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawArraysInstanced(mode, first, count, instancecount);
|
||||
}
|
||||
|
||||
void DrawArraysIndirect_Backend(GLenum mode, const void* indirect) {
|
||||
#ifdef TRACY_ENABLE
|
||||
ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::DrawArraysIndirect(mode, indirect);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.DrawArraysIndirect(mode, indirect);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount,
|
||||
GLsizei stride) {
|
||||
void MultiDrawElementsIndirect(GLenum mode, GLenum type, const void* indirect, GLsizei drawcount, GLsizei stride) {
|
||||
MultiDrawElementsIndirect_Backend(mode, type, indirect, drawcount, stride);
|
||||
}
|
||||
|
||||
@@ -238,8 +189,7 @@ namespace MobileGL {
|
||||
DrawElementsInstancedBaseInstance_Backend(mode, count, type, indices, instancecount, baseinstance);
|
||||
}
|
||||
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices,
|
||||
GLsizei instancecount) {
|
||||
void DrawElementsInstanced(GLenum mode, GLsizei count, GLenum type, const void* indices, GLsizei instancecount) {
|
||||
DrawElementsInstanced_Backend(mode, count, type, indices, instancecount);
|
||||
}
|
||||
|
||||
@@ -286,5 +236,4 @@ namespace MobileGL {
|
||||
DrawElements_Backend(mode, count, type, indices);
|
||||
}
|
||||
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,6 +9,7 @@
|
||||
#include "GL_Framebuffer.h"
|
||||
#include "Validators.h"
|
||||
#include "Config.h"
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Util/Metrics/TextureMetrics.h>
|
||||
#include <MG_Impl/GLImpl/Texture/Validators.h>
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
@@ -16,24 +17,12 @@
|
||||
#include <MG_Util/Converters/GLToMG/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
|
||||
#include <MG_Util/Converters/GLToMG/FramebufferEnumConverter.h>
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#endif
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
#include <MG_Backend/DirectVulkan/TmpImpl.h>
|
||||
#endif
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
void BlitFramebuffer_Backend(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0,
|
||||
GLint dstX1, GLint dstY1, GLbitfield mask, GLenum filter) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1, mask,
|
||||
filter);
|
||||
#elif MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_VULKAN
|
||||
MG_Backend::DirectVulkan::TmpImpl::BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
||||
MG_Backend::gBackendFunctionsTable.GL.BlitFramebuffer(srcX0, srcY0, srcX1, srcY1, dstX0, dstY0, dstX1, dstY1,
|
||||
mask, filter);
|
||||
#endif
|
||||
}
|
||||
|
||||
void SampleMaski_State(GLuint maskNumber, GLbitfield mask) {
|
||||
@@ -81,12 +70,6 @@ namespace MobileGL {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void GenerateMipmap_Backend(GLenum target) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::GenerateMipmap(target);
|
||||
#endif
|
||||
}
|
||||
|
||||
void GenRenderbuffers_State(GLsizei n, GLuint* renderbuffers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
@@ -118,8 +101,7 @@ namespace MobileGL {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void FramebufferTexture2D_State(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level) {
|
||||
void FramebufferTexture2D_State(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
||||
if (target == GL_FRAMEBUFFER) {
|
||||
target = GL_DRAW_FRAMEBUFFER;
|
||||
}
|
||||
@@ -163,8 +145,7 @@ namespace MobileGL {
|
||||
framebufferObject->AttachTexture(attachmentType, textureObject, textureObject ? level : 0);
|
||||
}
|
||||
|
||||
void FramebufferTexture1D_State(GLenum target, GLenum attachment, GLenum textarget, GLuint texture,
|
||||
GLint level) {
|
||||
void FramebufferTexture1D_State(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
@@ -220,8 +201,7 @@ namespace MobileGL {
|
||||
} else if (n > MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__, "`n` is greater than `GL_MAX_DRAW_BUFFERS`."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -231,8 +211,7 @@ namespace MobileGL {
|
||||
bool isDefaultFBO = (fbo == FramebufferImpl::pDefaultFramebufferInfo->defaultFBO);
|
||||
|
||||
static int existenceMap[(SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount] = {-1};
|
||||
std::fill(existenceMap, existenceMap + (SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount,
|
||||
-1);
|
||||
std::fill(existenceMap, existenceMap + (SizeT)FramebufferAttachmentType::FramebufferAttachmentTypeCount, -1);
|
||||
|
||||
for (GLsizei i = 0; i < n; ++i) {
|
||||
auto attType = MG_Util::ConvertGLEnumToFramebufferAttachmentType(bufs[i]);
|
||||
@@ -333,8 +312,8 @@ namespace MobileGL {
|
||||
void DeleteRenderbuffers_State(GLsizei n, const GLuint* renderbuffers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State",
|
||||
"n must be non-negative."));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteRenderbuffers_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -356,14 +335,14 @@ namespace MobileGL {
|
||||
void DeleteFramebuffers_State(GLsizei n, const GLuint* framebuffers) {
|
||||
if (n < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
|
||||
"n must be non-negative."));
|
||||
ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State", "n must be non-negative."));
|
||||
return;
|
||||
}
|
||||
|
||||
if (!framebuffers) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "DeleteFramebuffers_State",
|
||||
"Framebuffer names array cannot be null."));
|
||||
return;
|
||||
}
|
||||
@@ -491,38 +470,29 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void ClearBufferfi_Backend(GLenum buffer, GLint drawbuffer, GLfloat depth, GLint stencil) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::ClearBufferfi(buffer, drawbuffer, depth, stencil);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfi(buffer, drawbuffer, depth, stencil);
|
||||
}
|
||||
|
||||
void ClearBufferfv_Backend(GLenum buffer, GLint drawbuffer, const GLfloat* value) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::ClearBufferfv(buffer, drawbuffer, value);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.ClearBufferfv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ClearBufferuiv_Backend(GLenum buffer, GLint drawbuffer, const GLuint* value) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::ClearBufferuiv(buffer, drawbuffer, value);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.ClearBufferuiv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ClearBufferiv_Backend(GLenum buffer, GLint drawbuffer, const GLint* value) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::ClearBufferiv(buffer, drawbuffer, value);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.ClearBufferiv(buffer, drawbuffer, value);
|
||||
}
|
||||
|
||||
void ReadPixels_State(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels) {
|
||||
void ReadPixels_State(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
||||
TextureInputFormat textureInputFormat = MG_Util::ConvertGLEnumToTextureInputFormat(format);
|
||||
TexturePixelDataType texturePixelDataType = MG_Util::ConvertGLEnumToTexturePixelDataType(type);
|
||||
|
||||
// Check width/height
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"Width and height must be non-negative"));
|
||||
return;
|
||||
}
|
||||
@@ -607,8 +577,7 @@ namespace MobileGL {
|
||||
// Check if PBO is mapped
|
||||
if (pixelPackBufferObject->IsMapped()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "ReadPixels_State",
|
||||
"Pixel pack buffer is currently mapped"));
|
||||
return;
|
||||
}
|
||||
@@ -637,11 +606,8 @@ namespace MobileGL {
|
||||
}
|
||||
}
|
||||
|
||||
void ReadPixels_Backend(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type,
|
||||
void* pixels) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::ReadPixels(x, y, width, height, format, type, pixels);
|
||||
#endif
|
||||
void ReadPixels_Backend(GLint x, GLint y, GLsizei width, GLsizei height, GLenum format, GLenum type, void* pixels) {
|
||||
MG_Backend::gBackendFunctionsTable.GL.ReadPixels(x, y, width, height, format, type, pixels);
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
@@ -691,10 +657,6 @@ namespace MobileGL {
|
||||
GetFramebufferAttachmentParameteriv_State(target, attachment, pname, params);
|
||||
}
|
||||
|
||||
void GenerateMipmap(GLenum target) {
|
||||
GenerateMipmap_Backend(target);
|
||||
}
|
||||
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers) {
|
||||
GenRenderbuffers_State(n, renderbuffers);
|
||||
}
|
||||
@@ -771,6 +733,5 @@ namespace MobileGL {
|
||||
|
||||
namespace FramebufferImpl {
|
||||
DefaultFramebufferInfo* pDefaultFramebufferInfo;
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace FramebufferImpl
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -29,14 +29,8 @@ namespace MobileGL {
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void SampleMaski(GLuint maskNumber, GLbitfield mask);
|
||||
void RenderbufferStorageMultisample(GLenum target, GLsizei samples, GLenum internalformat, GLsizei width,
|
||||
GLsizei height);
|
||||
void RenderbufferStorage(GLenum target, GLenum internalformat, GLsizei width, GLsizei height);
|
||||
GLboolean IsRenderbuffer(GLuint renderbuffer);
|
||||
GLboolean IsFramebuffer(GLuint framebuffer);
|
||||
void GetFramebufferAttachmentParameteriv(GLenum target, GLenum attachment, GLenum pname, GLint* params);
|
||||
void GenerateMipmap(GLenum target);
|
||||
void GenRenderbuffers(GLsizei n, GLuint* renderbuffers);
|
||||
void GenFramebuffers(GLsizei n, GLuint* framebuffers);
|
||||
void FramebufferTextureLayer(GLenum target, GLenum attachment, GLuint texture, GLint level, GLint layer);
|
||||
void FramebufferTexture3D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level,
|
||||
@@ -44,16 +38,13 @@ namespace MobileGL {
|
||||
void FramebufferTexture2D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture1D(GLenum target, GLenum attachment, GLenum textarget, GLuint texture, GLint level);
|
||||
void FramebufferTexture(GLenum target, GLenum attachment, GLuint texture, GLint level);
|
||||
void FramebufferRenderbuffer(GLenum target, GLenum attachment, GLenum renderbuffertarget, GLuint renderbuffer);
|
||||
void DrawBuffer(GLenum buf);
|
||||
void DrawBuffers(GLsizei n, const GLenum* bufs);
|
||||
void ReadBuffer(GLenum src);
|
||||
void DeleteRenderbuffers(GLsizei n, const GLuint* renderbuffers);
|
||||
void DeleteFramebuffers(GLsizei n, const GLuint* framebuffers);
|
||||
GLenum CheckFramebufferStatus(GLenum target);
|
||||
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1, GLint dstX0, GLint dstY0, GLint dstX1,
|
||||
GLint dstY1, GLbitfield mask, GLenum filter);
|
||||
void BindRenderbuffer(GLenum target, GLuint renderbuffer);
|
||||
void BindFramebuffer(GLenum target, GLuint framebuffer);
|
||||
|
||||
namespace FramebufferImpl {
|
||||
|
||||
@@ -7,6 +7,8 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "GL_Getter.h"
|
||||
#include "GL/gl.h"
|
||||
#include "MG_Util/Debug/Log.h"
|
||||
#include <Config.h>
|
||||
#include <MGGitHash.h>
|
||||
#include <MG_State/GLState/Core.h>
|
||||
@@ -16,48 +18,9 @@
|
||||
#include <MG_Util/Converters/MGToStr/GLExtensionConverter.h>
|
||||
#include <MG_Util/Converters/MGToGL/RenderStateEnumConverter.h>
|
||||
#include <MG_State/GLState/FramebufferState/FramebufferObject.h>
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#include "MG_Util/BackendLoaders/OpenGL/Loader.h"
|
||||
#endif
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
const GLubyte* GetString_Backend(GLenum name) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
return MG_Backend::DirectGLES::GetString(name);
|
||||
#endif
|
||||
return (const GLubyte*)"3.3 <Unknown>";
|
||||
}
|
||||
|
||||
inline String GetFormattedBackendGLVersion() {
|
||||
const char* raw = reinterpret_cast<const char*>(GetString_Backend(GL_VERSION));
|
||||
if (!raw || raw[0] == '\0') {
|
||||
return "Unknown";
|
||||
}
|
||||
|
||||
constexpr SizeT kOpenGLESLen = 9; // "OpenGL ES"
|
||||
if (std::strncmp(raw, "OpenGL ES", kOpenGLESLen) == 0) {
|
||||
std::istringstream iss(raw);
|
||||
String a, b, c;
|
||||
if (iss >> a >> b >> c) {
|
||||
return a + " " + b + " " + c; // e.g. "OpenGL ES 3.2"
|
||||
} else {
|
||||
return "OpenGL ES ?";
|
||||
}
|
||||
}
|
||||
|
||||
{
|
||||
std::istringstream iss(raw);
|
||||
String ver;
|
||||
if (iss >> ver) {
|
||||
return String("OpenGL ") + ver; // e.g. "OpenGL 4.6"
|
||||
}
|
||||
}
|
||||
|
||||
return "Unknown";
|
||||
}
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
const GLubyte* GetString(GLenum name) {
|
||||
static String vendorString;
|
||||
@@ -65,50 +28,58 @@ namespace MobileGL {
|
||||
static String rendererString;
|
||||
static String shadingLanguageVersion;
|
||||
static String extensionsString;
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
|
||||
MGLOG_D("glGetString, name: %s", MG_Util::ConvertGLEnumToString(name).c_str());
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
return (GLubyte*)"Unknown";
|
||||
}
|
||||
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
|
||||
switch (name) {
|
||||
case GL_VENDOR:
|
||||
if (vendorString.empty()) {
|
||||
if (MG_Config::RendererInfoPtr->ExtraVendor.has_value()) {
|
||||
vendorString =
|
||||
std::format("{}{}", MG_Config::CoreVendor, MG_Config::RendererInfoPtr->ExtraVendor.value());
|
||||
if (rendererInfo.ExtraVendor.has_value()) {
|
||||
vendorString = std::format("{}{}", MG_Config::CoreVendor, rendererInfo.ExtraVendor.value());
|
||||
} else {
|
||||
vendorString = MG_Config::CoreVendor;
|
||||
}
|
||||
}
|
||||
MGLOG_D("vendorString: %s", vendorString.c_str());
|
||||
return (const GLubyte*)vendorString.c_str();
|
||||
case GL_VERSION: {
|
||||
if (versionStr.empty()) {
|
||||
versionStr = std::format(
|
||||
"{} {} {}, {} Backend, GIT@" GIT_COMMIT_HASH_SHORT,
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.toString().c_str(),
|
||||
MG_Config::ProjectName.c_str(),
|
||||
MG_Config::CoreVersion.toFormattedString(MG_Config::DefaultVersionStringFormatAttrib).c_str(),
|
||||
MG_Config::RendererInfoPtr->BackendName.c_str());
|
||||
versionStr =
|
||||
std::format("{} {} {}, {} Backend, GIT@" GIT_COMMIT_HASH_SHORT,
|
||||
rendererInfo.RendererGLInfo.TargetGLVersion.toString(), MG_Config::ProjectName,
|
||||
MG_Config::CoreVersion.toFormattedString(MG_Config::DefaultVersionStringFormatAttrib),
|
||||
rendererInfo.BackendName);
|
||||
}
|
||||
MGLOG_D("versionStr: %s", versionStr.c_str());
|
||||
return (const GLubyte*)versionStr.c_str();
|
||||
}
|
||||
case GL_RENDERER: {
|
||||
if (rendererString.empty()) {
|
||||
const char* backendStr = (const char*)GetString_Backend(GL_RENDERER);
|
||||
String backendVersionStr = GetFormattedBackendGLVersion();
|
||||
rendererString = std::format("{} ({}) ({}, {})", MG_Config::RendererInfoPtr->RendererName.c_str(),
|
||||
MG_Config::CoreName.c_str(), backendStr ? backendStr : "<Unknown GPU>",
|
||||
!backendVersionStr.empty() ? backendVersionStr : "<Unknown Version>");
|
||||
String backendVersionStr = activeBackendObject->GetBackendAPIVersionString();
|
||||
rendererString =
|
||||
std::format("{} ({}) ({})", rendererInfo.RendererName, MG_Config::CoreName, backendVersionStr);
|
||||
}
|
||||
MGLOG_D("rendererString: %s", rendererString.c_str());
|
||||
return (const GLubyte*)rendererString.c_str();
|
||||
}
|
||||
case GL_SHADING_LANGUAGE_VERSION:
|
||||
if (shadingLanguageVersion.empty()) {
|
||||
shadingLanguageVersion = std::format(
|
||||
"{} {}",
|
||||
MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLSLVersion.toString({true, false}).c_str(),
|
||||
MG_Config::ProjectName.c_str());
|
||||
shadingLanguageVersion =
|
||||
std::format("{} {}", rendererInfo.RendererGLInfo.TargetGLSLVersion.toString({true, false}),
|
||||
MG_Config::ProjectName);
|
||||
}
|
||||
MGLOG_D("shadingLanguageVersion: %s", shadingLanguageVersion.c_str());
|
||||
return (const GLubyte*)shadingLanguageVersion.c_str();
|
||||
case GL_EXTENSIONS:
|
||||
if (extensionsString.empty()) {
|
||||
for (auto& ext : MG_Config::RendererInfoPtr->RendererGLInfo.Extensions) {
|
||||
for (auto& ext : rendererInfo.RendererGLInfo.Extensions) {
|
||||
extensionsString += MG_Util::ConvertGLExtToString(ext);
|
||||
extensionsString += " ";
|
||||
}
|
||||
@@ -126,7 +97,14 @@ namespace MobileGL {
|
||||
return (const GLubyte*)"";
|
||||
}
|
||||
|
||||
const auto& exts = MG_Config::RendererInfoPtr->RendererGLInfo.Extensions;
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
return (GLubyte*)"Unknown";
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
|
||||
const auto& exts = rendererInfo.RendererGLInfo.Extensions;
|
||||
if (index >= exts.size()) {
|
||||
return nullptr;
|
||||
}
|
||||
@@ -153,6 +131,13 @@ namespace MobileGL {
|
||||
return;
|
||||
}
|
||||
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
return;
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
|
||||
switch (pname) {
|
||||
case GL_ACTIVE_TEXTURE:
|
||||
*params = MG_State::pGLContext->GetActiveTextureUnit() + GL_TEXTURE0;
|
||||
@@ -302,14 +287,12 @@ namespace MobileGL {
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_DRAW_FRAMEBUFFER_BINDING: {
|
||||
const auto& FBO =
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Draw).GetBoundObject();
|
||||
*params = FBO ? FBO->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
case GL_READ_FRAMEBUFFER_BINDING: {
|
||||
const auto& FBO =
|
||||
MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
const auto& FBO = MG_State::pGLContext->GetFramebufferBindingSlot(FramebufferTarget::Read).GetBoundObject();
|
||||
*params = FBO ? FBO->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
@@ -318,8 +301,7 @@ namespace MobileGL {
|
||||
*params = 0;
|
||||
break;
|
||||
}
|
||||
const auto& bufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
|
||||
const auto& bufferObject = MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::Index).GetBoundObject();
|
||||
*params = bufferObject ? bufferObject->GetExternalIndex() : 0;
|
||||
break;
|
||||
}
|
||||
@@ -348,7 +330,7 @@ namespace MobileGL {
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_MAJOR_VERSION:
|
||||
*params = MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Major;
|
||||
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Major;
|
||||
break;
|
||||
case GL_MAX_3D_TEXTURE_SIZE:
|
||||
*params = 1024 * 16; // TODO
|
||||
@@ -547,13 +529,13 @@ namespace MobileGL {
|
||||
*params = 16; // TODO
|
||||
break;
|
||||
case GL_MINOR_VERSION:
|
||||
*params = MG_Config::RendererInfoPtr->RendererGLInfo.TargetGLVersion.Minor;
|
||||
*params = rendererInfo.RendererGLInfo.TargetGLVersion.Minor;
|
||||
break;
|
||||
case GL_NUM_COMPRESSED_TEXTURE_FORMATS:
|
||||
*params = 18; // TODO
|
||||
break;
|
||||
case GL_NUM_EXTENSIONS:
|
||||
*params = static_cast<GLint>(MG_Config::RendererInfoPtr->RendererGLInfo.Extensions.size());
|
||||
*params = (Int)rendererInfo.RendererGLInfo.Extensions.size();
|
||||
break;
|
||||
case GL_NUM_PROGRAM_BINARY_FORMATS:
|
||||
*params = 2; // TODO
|
||||
@@ -604,8 +586,7 @@ namespace MobileGL {
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_PROGRAM_POINT_SIZE:
|
||||
*params =
|
||||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
|
||||
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::ProgramPointSize) ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_PROVOKING_VERTEX:
|
||||
*params = 0; // TODO
|
||||
@@ -638,8 +619,7 @@ namespace MobileGL {
|
||||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonOffsetPoint) ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_POLYGON_SMOOTH:
|
||||
*params =
|
||||
MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonSmooth) ? GL_TRUE : GL_FALSE;
|
||||
*params = MG_State::pGLContext->IsCapabilityEnabled(CapabilityInput::PolygonSmooth) ? GL_TRUE : GL_FALSE;
|
||||
break;
|
||||
case GL_POLYGON_SMOOTH_HINT:
|
||||
*params = 0; // TODO
|
||||
@@ -821,11 +801,7 @@ namespace MobileGL {
|
||||
*params = 0; // TODO
|
||||
break;
|
||||
case GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT:
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
*params = MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment;
|
||||
#else
|
||||
*params = 256;
|
||||
#endif
|
||||
*params = (Int)activeBackendObject->GetDynamicParameters().UniformBufferOffsetAlignment;
|
||||
break;
|
||||
case GL_UNIFORM_BUFFER_SIZE:
|
||||
*params = 0; // TODO
|
||||
@@ -909,8 +885,8 @@ namespace MobileGL {
|
||||
break;
|
||||
default:
|
||||
MGLOG_E("glGetIntegerv: Invalid enum %s (0x%X)", MG_Util::ConvertGLEnumToString(pname).c_str(), pname);
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetIntegerv",
|
||||
std::format("Invalid enum: 0x{:X}", pname)));
|
||||
|
||||
break;
|
||||
@@ -921,5 +897,4 @@ namespace MobileGL {
|
||||
ErrorCode errorCode = MG_State::pGLContext->PopGLError().value_or(Error{ErrorCode::NoError, nullptr}).code;
|
||||
return MG_Util::ConvertErrorCodeToGLEnum(errorCode);
|
||||
}
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,12 +9,10 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
const GLubyte* GetString(GLenum name);
|
||||
const GLubyte* GetStringi(GLenum name, GLuint index);
|
||||
void GetIntegerv(GLenum pname, GLint* params);
|
||||
GLenum GetError();
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -477,7 +477,19 @@ namespace MobileGL {
|
||||
auto programObject = TryToGetProgramObject(program);
|
||||
if (!programObject) return;
|
||||
MGLOG_D("%s: linking program %d", __func__, program);
|
||||
programObject->Link(!MG_Config::RendererInfoPtr->BackendCapability.AllowVSOnlyPrograms);
|
||||
|
||||
static Bool allowVSOnlyPrograms;
|
||||
static Bool initialized = false;
|
||||
if (!initialized) {
|
||||
const auto& activeBackendObject = MG_Backend::pActiveBackendObject;
|
||||
if (!activeBackendObject) {
|
||||
MGLOG_E("activeBackendObject is not initialized!");
|
||||
return;
|
||||
}
|
||||
const auto& rendererInfo = activeBackendObject->GetRendererInfo();
|
||||
allowVSOnlyPrograms = (Int)rendererInfo.StaticBackendCapability.AllowVSOnlyPrograms;
|
||||
}
|
||||
programObject->Link(!allowVSOnlyPrograms);
|
||||
}
|
||||
|
||||
void ShaderSource_State(GLuint shader, GLsizei count, const GLchar* const* string, const GLint* length) {
|
||||
|
||||
@@ -13,6 +13,7 @@
|
||||
#include "ProxyTexture.h"
|
||||
|
||||
#include <MG_State/GLState/Core.h>
|
||||
#include <MG_Backend/BackendObjects.h>
|
||||
#include <MG_Util/Metrics/TextureMetrics.h>
|
||||
#include <MG_State/GLState/ErrorState/Error.h>
|
||||
#include <MG_Util/Texture/PixelStoreProcessor.h>
|
||||
@@ -25,21 +26,15 @@
|
||||
#include <MG_Util/Converters/MGToStr/TextureEnumConverter.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObjectBuffer.h>
|
||||
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
#include <MG_Backend/DirectGLES/DirectGLES.h>
|
||||
#endif
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> GetTextureObjectByTarget(
|
||||
TextureUploadTarget textureUploadingTarget, TextureTarget textureTarget) {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> GetTextureObjectByTarget(TextureUploadTarget textureUploadingTarget,
|
||||
TextureTarget textureTarget) {
|
||||
SharedPtr<MG_State::GLState::ITextureObject> textureObject = nullptr;
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadingTarget)) {
|
||||
textureObject =
|
||||
TextureImpl::pProxyTextureManager->CreateOrReplaceProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -49,13 +44,17 @@ namespace MobileGL {
|
||||
return textureObject;
|
||||
}
|
||||
|
||||
void GenerateMipmap_Backend(GLenum target) {
|
||||
MG_Backend::gBackendFunctionsTable.GL.GenerateMipmap(target);
|
||||
}
|
||||
|
||||
void TexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels) {
|
||||
// TODO: implement
|
||||
}
|
||||
|
||||
void TexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLenum type, const void* pixels) {
|
||||
void TexSubImage2D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height,
|
||||
GLenum format, GLenum type, const void* pixels) {
|
||||
// ======================= Converting ================================
|
||||
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
||||
@@ -93,8 +92,8 @@ namespace MobileGL {
|
||||
// ===================== Error Checking ==============================
|
||||
if (!TextureImpl::ValidateTextureObject(textureObject)) return;
|
||||
if (!TextureImpl::ValidateTextureSubImageOffsets(textureObject, xoffset, width, yoffset, height)) return;
|
||||
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(
|
||||
textureInputFormat, textureInternalFormat, texturePixelDataType))
|
||||
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureInternalFormat,
|
||||
texturePixelDataType))
|
||||
return;
|
||||
|
||||
// ======================= Processing ================================
|
||||
@@ -134,8 +133,8 @@ namespace MobileGL {
|
||||
{width, height, 1}, false, inputSize);
|
||||
|
||||
if (!processedPixels || inputSize == 0) {
|
||||
MGLOG_E("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d",
|
||||
width, height);
|
||||
MGLOG_E("TexSubImage2D_State: Failed to process pixel data for TexSubImage2D, width: %d, height: %d", width,
|
||||
height);
|
||||
if (processedPixels) free(processedPixels);
|
||||
return;
|
||||
}
|
||||
@@ -233,8 +232,7 @@ namespace MobileGL {
|
||||
textureObject->GetSamplerObject()->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(param));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
textureObject->GetSamplerObject()->SetSamplerCompareFunc(
|
||||
MG_Util::ConvertGLEnumToSamplerCompareFunc(param));
|
||||
textureObject->GetSamplerObject()->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(param));
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
textureObject->GetSamplerObject()->SetLodBias(param);
|
||||
@@ -246,9 +244,9 @@ namespace MobileGL {
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
std::format("pname {} is not a valid texture parameter.",
|
||||
MG_Util::ConvertGLEnumToString(pname))));
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("pname {} is not a valid texture parameter.", MG_Util::ConvertGLEnumToString(pname))));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -309,8 +307,7 @@ namespace MobileGL {
|
||||
textureObject->GetSamplerObject()->SetCompareMode(MG_Util::ConvertGLEnumToSamplerCompareMode(param));
|
||||
break;
|
||||
case GL_TEXTURE_COMPARE_FUNC:
|
||||
textureObject->GetSamplerObject()->SetSamplerCompareFunc(
|
||||
MG_Util::ConvertGLEnumToSamplerCompareFunc(param));
|
||||
textureObject->GetSamplerObject()->SetSamplerCompareFunc(MG_Util::ConvertGLEnumToSamplerCompareFunc(param));
|
||||
break;
|
||||
case GL_TEXTURE_LOD_BIAS:
|
||||
textureObject->GetSamplerObject()->SetLodBias((GLfloat)param);
|
||||
@@ -322,9 +319,9 @@ namespace MobileGL {
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
std::format("pname {} is not a valid texture parameter.",
|
||||
MG_Util::ConvertGLEnumToString(pname))));
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
std::format("pname {} is not a valid texture parameter.", MG_Util::ConvertGLEnumToString(pname))));
|
||||
return;
|
||||
}
|
||||
}
|
||||
@@ -504,16 +501,13 @@ namespace MobileGL {
|
||||
"%s called with target: %s, level: %d, internalformat: %s, width: %d, height: %d, depth: %d, "
|
||||
"border: %d, format: %s, type: %s (%u), pixels: %p",
|
||||
__func__,
|
||||
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target))
|
||||
.c_str(),
|
||||
MG_Util::ConvertTextureUploadTargetToString(MG_Util::ConvertGLEnumToTextureUploadTarget(target)).c_str(),
|
||||
level,
|
||||
MG_Util::ConvertTextureInternalFormatToString(
|
||||
MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
|
||||
MG_Util::ConvertTextureInternalFormatToString(MG_Util::ConvertGLEnumToTextureInternalFormat(internalformat))
|
||||
.c_str(),
|
||||
width, height, depth, border,
|
||||
MG_Util::ConvertTextureInputFormatToString(MG_Util::ConvertGLEnumToTextureInputFormat(format)).c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type))
|
||||
.c_str(),
|
||||
MG_Util::ConvertTexturePixelDataTypeToString(MG_Util::ConvertGLEnumToTexturePixelDataType(type)).c_str(),
|
||||
type, pixels);
|
||||
// ======================= Converting ================================
|
||||
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
@@ -531,8 +525,8 @@ namespace MobileGL {
|
||||
if (!TextureImpl::ValidateTextureSizeRange(width, height, depth)) return;
|
||||
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
|
||||
if (!TextureImpl::ValidateTextureBorderNumber(border)) return;
|
||||
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(
|
||||
textureInputFormat, textureInternalFormat, texturePixelDataType))
|
||||
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureInternalFormat,
|
||||
texturePixelDataType))
|
||||
return;
|
||||
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadingTarget, level)) return;
|
||||
|
||||
@@ -551,8 +545,7 @@ namespace MobileGL {
|
||||
textureObject =
|
||||
TextureImpl::pProxyTextureManager->CreateOrReplaceProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -589,8 +582,7 @@ namespace MobileGL {
|
||||
auto textureMipmapObject = static_cast<MG_State::GLState::TextureObjectMipmap*>(textureObject.get());
|
||||
|
||||
// Allocate in TextureObject
|
||||
textureMipmapObject->AllocateStorage(textureUploadingTarget, level,
|
||||
{{width, height, depth}, internalBytes});
|
||||
textureMipmapObject->AllocateStorage(textureUploadingTarget, level, {{width, height, depth}, internalBytes});
|
||||
|
||||
if (!originalPixels) {
|
||||
MGLOG_D("%s: No input pixel and no PBO bound, no pixel transfer", __func__);
|
||||
@@ -619,8 +611,8 @@ namespace MobileGL {
|
||||
free(processedPixels);
|
||||
}
|
||||
|
||||
void TexImage2D_State(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height,
|
||||
GLint border, GLenum format, GLenum type, const void* pixels) {
|
||||
void TexImage2D_State(GLenum target, GLint level, GLint internalformat, GLsizei width, GLsizei height, GLint border,
|
||||
GLenum format, GLenum type, const void* pixels) {
|
||||
// ======================= Converting ================================
|
||||
TextureUploadTarget textureUploadingTarget = MG_Util::ConvertGLEnumToTextureUploadTarget(target);
|
||||
TextureTarget textureTarget = MG_Util::ConvertGLEnumToTextureTarget(target);
|
||||
@@ -646,8 +638,8 @@ namespace MobileGL {
|
||||
if (!TextureImpl::ValidateTextureSizeRange(width, height, 1)) return;
|
||||
if (!TextureImpl::ValidateTextureInternalFormat(textureInternalFormat)) return;
|
||||
if (!TextureImpl::ValidateTextureBorderNumber(border)) return;
|
||||
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(
|
||||
textureInputFormat, textureInternalFormat, texturePixelDataType))
|
||||
if (!TextureImpl::ValidateTextureInternalFormatCompatibleWithInput(textureInputFormat, textureInternalFormat,
|
||||
texturePixelDataType))
|
||||
return;
|
||||
if (!TextureImpl::ValidateTextureLevelWithUploadTarget(textureUploadingTarget, level)) return;
|
||||
|
||||
@@ -669,8 +661,7 @@ namespace MobileGL {
|
||||
textureObject =
|
||||
TextureImpl::pProxyTextureManager->CreateOrReplaceProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -743,8 +734,8 @@ namespace MobileGL {
|
||||
textureMipmapObject->MarkStorageDirty(textureUploadingTarget, level, true);
|
||||
}
|
||||
|
||||
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border,
|
||||
GLenum format, GLenum type, const GLvoid* pixels) {
|
||||
void TexImage1D_State(GLenum target, GLint level, GLint internalFormat, GLsizei width, GLint border, GLenum format,
|
||||
GLenum type, const GLvoid* pixels) {
|
||||
// TODO: implement
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
@@ -763,8 +754,7 @@ namespace MobileGL {
|
||||
if (!bufferObject) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", __func__,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", __func__,
|
||||
"`buffer` is not zero and is not the name of an existing buffer object."));
|
||||
return;
|
||||
}
|
||||
@@ -819,8 +809,7 @@ namespace MobileGL {
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadingTarget)) {
|
||||
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -830,14 +819,13 @@ namespace MobileGL {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if (params) {
|
||||
*params = MG_Util::ConvertSamplerFilterModeToGLEnum(
|
||||
textureObject->GetSamplerObject()->GetMagFilter(), SamplerMipmapMode::None);
|
||||
*params = MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMagFilter(),
|
||||
SamplerMipmapMode::None);
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
if (params) {
|
||||
*params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMinFilter(),
|
||||
*params = MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMinFilter(),
|
||||
textureObject->GetSamplerObject()->GetMipmapMode());
|
||||
}
|
||||
break;
|
||||
@@ -883,8 +871,8 @@ namespace MobileGL {
|
||||
}
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexParameteriv_State",
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexParameteriv_State",
|
||||
"pname is not a valid texture parameter."));
|
||||
return;
|
||||
}
|
||||
@@ -900,8 +888,7 @@ namespace MobileGL {
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadingTarget)) {
|
||||
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -911,14 +898,13 @@ namespace MobileGL {
|
||||
switch (pname) {
|
||||
case GL_TEXTURE_MAG_FILTER:
|
||||
if (params) {
|
||||
*params = MG_Util::ConvertSamplerFilterModeToGLEnum(
|
||||
textureObject->GetSamplerObject()->GetMagFilter(), SamplerMipmapMode::None);
|
||||
*params = MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMagFilter(),
|
||||
SamplerMipmapMode::None);
|
||||
}
|
||||
break;
|
||||
case GL_TEXTURE_MIN_FILTER:
|
||||
if (params) {
|
||||
*params =
|
||||
MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMinFilter(),
|
||||
*params = MG_Util::ConvertSamplerFilterModeToGLEnum(textureObject->GetSamplerObject()->GetMinFilter(),
|
||||
textureObject->GetSamplerObject()->GetMipmapMode());
|
||||
}
|
||||
break;
|
||||
@@ -969,8 +955,8 @@ namespace MobileGL {
|
||||
}
|
||||
break;
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexParameterfv_State",
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexParameterfv_State",
|
||||
"pname is not a valid texture parameter."));
|
||||
return;
|
||||
}
|
||||
@@ -993,8 +979,7 @@ namespace MobileGL {
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadingTarget)) {
|
||||
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -1064,8 +1049,7 @@ namespace MobileGL {
|
||||
break; // TODO
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameteriv_State",
|
||||
"pname is not a valid texture level parameter."));
|
||||
return;
|
||||
}
|
||||
@@ -1086,8 +1070,7 @@ namespace MobileGL {
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadingTarget)) {
|
||||
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadingTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -1157,8 +1140,7 @@ namespace MobileGL {
|
||||
break; // TODO
|
||||
default:
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidEnum,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
|
||||
ErrorCode::InvalidEnum, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexLevelParameterfv_State",
|
||||
"pname is not a valid texture level parameter."));
|
||||
return;
|
||||
}
|
||||
@@ -1214,9 +1196,7 @@ namespace MobileGL {
|
||||
|
||||
void CopyTexSubImage2D_Backend(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyTexSubImage2D(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
void CopyTexSubImage1D_State(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width) {
|
||||
@@ -1231,8 +1211,7 @@ namespace MobileGL {
|
||||
if (!currentReadFBO) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>(
|
||||
"MG_Impl/GLImpl", "CopyTexImage2D_State",
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "CopyTexImage2D_State",
|
||||
"No framebuffer is currently bound to the GL_READ_FRAMEBUFFER target."));
|
||||
return;
|
||||
}
|
||||
@@ -1264,15 +1243,14 @@ namespace MobileGL {
|
||||
GET_SRC_INTERNAL_FORMAT(readBufferType);
|
||||
}
|
||||
|
||||
if (!TextureImpl::ValidateBaseInternalFormatMatch(internalFormat, srcInternalFormat))
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
if (!TextureImpl::ValidateBaseInternalFormatMatch(internalFormat, srcInternalFormat)) THROW_UNIMPL_EXCEPTION;
|
||||
|
||||
GLenum outInternalFormat = MG_Util::ConvertTextureInternalFormatToGLEnum(srcInternalFormat);
|
||||
GLenum realInternalFormat = GL_RGBA8;
|
||||
GLenum format = GL_DEPTH_COMPONENT;
|
||||
GLenum type = GL_UNSIGNED_INT;
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(
|
||||
outInternalFormat, PixelFormatNormalizeOptionBit::None, &realInternalFormat, &format, &type);
|
||||
MG_Util::TextureFormatProcessor::NormalizePixelFormat(outInternalFormat, PixelFormatNormalizeOptionBit::None,
|
||||
&realInternalFormat, &format, &type);
|
||||
const auto pixelUnpackBufferObject =
|
||||
MG_State::pGLContext->GetBufferBindingSlot(BufferTarget::PixelUnpack).GetBoundObject();
|
||||
TexImage2D_State(target, level, realInternalFormat, width, height, border, format, type, nullptr);
|
||||
@@ -1281,9 +1259,8 @@ namespace MobileGL {
|
||||
|
||||
void CopyTexImage2D_Backend(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::CopyTexImage2D(target, level, internalformat, x, y, width, height, border);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.CopyTexImage2D(target, level, internalformat, x, y, width, height,
|
||||
border);
|
||||
}
|
||||
|
||||
void CopyTexImage1D_State(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
@@ -1293,8 +1270,8 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
void CompressedTexSubImage3D_State(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format,
|
||||
GLsizei imageSize, const void* data) {
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
|
||||
const void* data) {
|
||||
// TODO: implement
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
@@ -1311,15 +1288,14 @@ namespace MobileGL {
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
|
||||
void CompressedTexImage3D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLint border, GLsizei imageSize,
|
||||
const void* data) {
|
||||
void CompressedTexImage3D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLsizei depth, GLint border, GLsizei imageSize, const void* data) {
|
||||
// TODO: implement
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
|
||||
void CompressedTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width,
|
||||
GLsizei height, GLint border, GLsizei imageSize, const void* data) {
|
||||
void CompressedTexImage2D_State(GLenum target, GLint level, GLenum internalformat, GLsizei width, GLsizei height,
|
||||
GLint border, GLsizei imageSize, const void* data) {
|
||||
// TODO: implement
|
||||
THROW_UNIMPL_EXCEPTION;
|
||||
}
|
||||
@@ -1351,8 +1327,7 @@ namespace MobileGL {
|
||||
textureObject = MG_State::pGLContext->CreateTextureObject(texture, textureTarget);
|
||||
}
|
||||
|
||||
auto& currentUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& currentUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = currentUnit.GetBindingSlot(textureTarget);
|
||||
bindingSlot.Bind(textureObject);
|
||||
}
|
||||
@@ -1371,13 +1346,11 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
// ======================= Processing ================================
|
||||
MG_State::pGLContext->SetActiveTextureUnit(texture - GL_TEXTURE0);
|
||||
MG_State::pGLContext->SetActiveTextureUnit((Int)texture - GL_TEXTURE0);
|
||||
}
|
||||
|
||||
void GetTexImage_Backend(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
||||
#if MOBILEGL_BACKEND == MOBILEGL_BACKEND_TYPE_DIRECT_GLES
|
||||
MG_Backend::DirectGLES::GetTexImage(target, level, format, type, pixels);
|
||||
#endif
|
||||
MG_Backend::gBackendFunctionsTable.GL.GetTexImage(target, level, format, type, pixels);
|
||||
}
|
||||
|
||||
// Add to GL_Texture.cpp
|
||||
@@ -1426,8 +1399,7 @@ namespace MobileGL {
|
||||
if (TextureImpl::IsProxyTextureTarget(textureUploadTarget)) {
|
||||
textureObject = TextureImpl::pProxyTextureManager->GetProxyTextureObject(textureUploadTarget);
|
||||
} else {
|
||||
auto activeUnit =
|
||||
MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto activeUnit = MG_State::pGLContext->GetTextureUnitObject(MG_State::pGLContext->GetActiveTextureUnit());
|
||||
auto& bindingSlot = activeUnit.GetBindingSlot(textureTarget);
|
||||
textureObject = bindingSlot.GetBoundObject();
|
||||
}
|
||||
@@ -1455,8 +1427,7 @@ namespace MobileGL {
|
||||
// Check if PBO is mapped
|
||||
if (pixelPackBufferObject->IsMapped()) {
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidOperation,
|
||||
MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
|
||||
ErrorCode::InvalidOperation, MakeShared<GenericErrorInfo>("MG_Impl/GLImpl", "GetTexImage_State",
|
||||
"Pixel pack buffer is currently mapped"));
|
||||
return;
|
||||
}
|
||||
@@ -1499,6 +1470,10 @@ namespace MobileGL {
|
||||
}
|
||||
|
||||
/* @INSERTION_POINT:FUNCTION_IMPLEMENTATION@ */
|
||||
void GenerateMipmap(GLenum target) {
|
||||
GenerateMipmap_Backend(target);
|
||||
}
|
||||
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels) {
|
||||
GetTexImage_State(target, level, format, type, pixels);
|
||||
GetTexImage_Backend(target, level, format, type, pixels);
|
||||
@@ -1612,13 +1587,13 @@ namespace MobileGL {
|
||||
DeleteTextures_State(n, textures);
|
||||
}
|
||||
|
||||
void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height) {
|
||||
void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
CopyTexSubImage3D_State(target, level, xoffset, yoffset, zoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height) {
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height) {
|
||||
CopyTexSubImage2D_Backend(target, level, xoffset, yoffset, x, y, width, height);
|
||||
}
|
||||
|
||||
@@ -1637,11 +1612,10 @@ namespace MobileGL {
|
||||
CopyTexImage1D_State(target, level, internalformat, x, y, width, border);
|
||||
}
|
||||
|
||||
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
|
||||
const void* data) {
|
||||
CompressedTexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format,
|
||||
imageSize, data);
|
||||
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data) {
|
||||
CompressedTexSubImage3D_State(target, level, xoffset, yoffset, zoffset, width, height, depth, format, imageSize,
|
||||
data);
|
||||
}
|
||||
|
||||
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
@@ -1677,5 +1651,4 @@ namespace MobileGL {
|
||||
ActiveTexture_State(texture);
|
||||
}
|
||||
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -9,9 +9,9 @@
|
||||
#pragma once
|
||||
#include <Includes.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl::GLImpl {
|
||||
namespace MobileGL::MG_Impl::GLImpl {
|
||||
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
|
||||
void GenerateMipmap(GLenum target);
|
||||
void GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, GLvoid* pixels);
|
||||
void TexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLenum type, const void* pixels);
|
||||
@@ -47,18 +47,17 @@ namespace MobileGL {
|
||||
void GetCompressedTexImage(GLenum target, GLint level, void* img);
|
||||
void GenTextures(GLsizei n, GLuint* textures);
|
||||
void DeleteTextures(GLsizei n, const GLuint* textures);
|
||||
void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x,
|
||||
GLint y, GLsizei width, GLsizei height);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y,
|
||||
void CopyTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLint x, GLint y,
|
||||
GLsizei width, GLsizei height);
|
||||
void CopyTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height);
|
||||
void CopyTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLint x, GLint y, GLsizei width);
|
||||
void CopyTexImage2D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLsizei height, GLint border);
|
||||
void CopyTexImage1D(GLenum target, GLint level, GLenum internalformat, GLint x, GLint y, GLsizei width,
|
||||
GLint border);
|
||||
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset,
|
||||
GLsizei width, GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize,
|
||||
const void* data);
|
||||
void CompressedTexSubImage3D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLint zoffset, GLsizei width,
|
||||
GLsizei height, GLsizei depth, GLenum format, GLsizei imageSize, const void* data);
|
||||
void CompressedTexSubImage2D(GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width,
|
||||
GLsizei height, GLenum format, GLsizei imageSize, const void* data);
|
||||
void CompressedTexSubImage1D(GLenum target, GLint level, GLint xoffset, GLsizei width, GLenum format,
|
||||
@@ -71,5 +70,4 @@ namespace MobileGL {
|
||||
GLsizei imageSize, const void* data);
|
||||
void BindTexture(GLenum target, GLuint texture);
|
||||
void ActiveTexture(GLenum texture);
|
||||
} // namespace MG_Impl::GLImpl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl::GLImpl
|
||||
|
||||
@@ -14,8 +14,7 @@
|
||||
#include <MG_State/GLState/TextureState/TextureObject2D.h>
|
||||
#include <MG_State/GLState/TextureState/TextureObject3D.h>
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_Impl {
|
||||
namespace MobileGL::MG_Impl {
|
||||
void Init() {
|
||||
MGLOG_D("Initializing MobileGL Implementation...");
|
||||
GLImpl::TextureImpl::pProxyTextureManager = new GLImpl::TextureImpl::ProxyTextureManager();
|
||||
@@ -40,5 +39,4 @@ namespace MobileGL {
|
||||
GLImpl::FramebufferImpl::pDefaultFramebufferInfo =
|
||||
new GLImpl::FramebufferImpl::DefaultFramebufferInfo(fbo0, colorTex, depthTex, stencilTex);
|
||||
}
|
||||
} // namespace MG_Impl
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Impl
|
||||
|
||||
@@ -13,12 +13,13 @@ namespace MobileGL {
|
||||
namespace MG_State {
|
||||
namespace GLState {
|
||||
// FramebufferAttachmentObject
|
||||
FramebufferAttachmentObject::FramebufferAttachmentObject(SharedPtr<MG_State::GLState::ITextureObject> texture,
|
||||
Int level)
|
||||
FramebufferAttachmentObject::FramebufferAttachmentObject(
|
||||
SharedPtr<MG_State::GLState::ITextureObject> texture, Int level)
|
||||
: m_texture(texture), m_textureLevel(level) {}
|
||||
FramebufferAttachmentObject::FramebufferAttachmentObject(SharedPtr<RenderbufferObject> renderbuffer)
|
||||
: m_renderbuffer(renderbuffer) {}
|
||||
FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid) : m_texture(nullptr), m_renderbuffer(nullptr) {
|
||||
FramebufferAttachmentObject::FramebufferAttachmentObject(Bool IsValid)
|
||||
: m_texture(nullptr), m_renderbuffer(nullptr) {
|
||||
m_isValid = IsValid;
|
||||
}
|
||||
|
||||
@@ -104,7 +105,8 @@ namespace MobileGL {
|
||||
return m_attachmentObjects[static_cast<SizeT>(type)];
|
||||
}
|
||||
|
||||
const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects() const {
|
||||
const FramebufferObject::FramebufferAttachmentObjectArray& FramebufferObject::GetAllAttachmentObjects()
|
||||
const {
|
||||
return m_attachmentObjects;
|
||||
}
|
||||
|
||||
|
||||
@@ -69,6 +69,7 @@ namespace MobileGL {
|
||||
void SetBaseLevel(Uint baseLevel) override;
|
||||
void SetMaxLevel(Uint maxLevel) override;
|
||||
Uint16 GetTextureParamsVersion() const override;
|
||||
|
||||
protected:
|
||||
const Uint m_externalIndex;
|
||||
const TextureTarget m_target = TextureTarget::Unknown;
|
||||
|
||||
@@ -7,540 +7,55 @@
|
||||
// End of Source File Header
|
||||
|
||||
#include "Loader.h"
|
||||
#include "MG_Util/Types.h"
|
||||
|
||||
#define GL_FUNC_DECL(name) name##_PTR name;
|
||||
#define EGL_FUNC_DECL(name) name##_PTR name;
|
||||
|
||||
namespace MobileGL {
|
||||
namespace MG_External {
|
||||
namespace GLES {
|
||||
Caps::GLESCaps g_glesCaps;
|
||||
|
||||
GL_FUNC_DECL(glActiveTexture)
|
||||
GL_FUNC_DECL(glAttachShader)
|
||||
GL_FUNC_DECL(glBindAttribLocation)
|
||||
GL_FUNC_DECL(glBindBuffer)
|
||||
GL_FUNC_DECL(glBindFramebuffer)
|
||||
GL_FUNC_DECL(glBindRenderbuffer)
|
||||
GL_FUNC_DECL(glBindTexture)
|
||||
GL_FUNC_DECL(glBlendColor)
|
||||
GL_FUNC_DECL(glBlendEquation)
|
||||
GL_FUNC_DECL(glBlendEquationSeparate)
|
||||
GL_FUNC_DECL(glBlendFunc)
|
||||
GL_FUNC_DECL(glBlendFuncSeparate)
|
||||
GL_FUNC_DECL(glBufferData)
|
||||
GL_FUNC_DECL(glBufferSubData)
|
||||
GL_FUNC_DECL(glCheckFramebufferStatus)
|
||||
GL_FUNC_DECL(glClear)
|
||||
GL_FUNC_DECL(glClearColor)
|
||||
GL_FUNC_DECL(glClearDepthf)
|
||||
GL_FUNC_DECL(glClearStencil)
|
||||
GL_FUNC_DECL(glColorMask)
|
||||
GL_FUNC_DECL(glCompileShader)
|
||||
GL_FUNC_DECL(glCompressedTexImage2D)
|
||||
GL_FUNC_DECL(glCompressedTexSubImage2D)
|
||||
GL_FUNC_DECL(glCopyTexImage2D)
|
||||
GL_FUNC_DECL(glCopyTexSubImage2D)
|
||||
GL_FUNC_DECL(glCreateProgram)
|
||||
GL_FUNC_DECL(glCreateShader)
|
||||
GL_FUNC_DECL(glCullFace)
|
||||
GL_FUNC_DECL(glDeleteBuffers)
|
||||
GL_FUNC_DECL(glDeleteFramebuffers)
|
||||
GL_FUNC_DECL(glDeleteProgram)
|
||||
GL_FUNC_DECL(glDeleteRenderbuffers)
|
||||
GL_FUNC_DECL(glDeleteShader)
|
||||
GL_FUNC_DECL(glDeleteTextures)
|
||||
GL_FUNC_DECL(glDepthFunc)
|
||||
GL_FUNC_DECL(glDepthMask)
|
||||
GL_FUNC_DECL(glDepthRangef)
|
||||
GL_FUNC_DECL(glDetachShader)
|
||||
GL_FUNC_DECL(glDisable)
|
||||
GL_FUNC_DECL(glDisableVertexAttribArray)
|
||||
GL_FUNC_DECL(glDrawArrays)
|
||||
GL_FUNC_DECL(glDrawElements)
|
||||
GL_FUNC_DECL(glEnable)
|
||||
GL_FUNC_DECL(glEnableVertexAttribArray)
|
||||
GL_FUNC_DECL(glFinish)
|
||||
GL_FUNC_DECL(glFlush)
|
||||
GL_FUNC_DECL(glFramebufferRenderbuffer)
|
||||
GL_FUNC_DECL(glFramebufferTexture2D)
|
||||
GL_FUNC_DECL(glFrontFace)
|
||||
GL_FUNC_DECL(glGenBuffers)
|
||||
GL_FUNC_DECL(glGenerateMipmap)
|
||||
GL_FUNC_DECL(glGenFramebuffers)
|
||||
GL_FUNC_DECL(glGenRenderbuffers)
|
||||
GL_FUNC_DECL(glGenTextures)
|
||||
GL_FUNC_DECL(glGetActiveAttrib)
|
||||
GL_FUNC_DECL(glGetActiveUniform)
|
||||
GL_FUNC_DECL(glGetAttachedShaders)
|
||||
GL_FUNC_DECL(glGetAttribLocation)
|
||||
GL_FUNC_DECL(glGetBooleanv)
|
||||
GL_FUNC_DECL(glGetBufferParameteriv)
|
||||
GL_FUNC_DECL(glGetError)
|
||||
GL_FUNC_DECL(glGetString)
|
||||
GL_FUNC_DECL(glGetStringi)
|
||||
GL_FUNC_DECL(glGetFloatv)
|
||||
GL_FUNC_DECL(glGetFramebufferAttachmentParameteriv)
|
||||
GL_FUNC_DECL(glGetIntegerv)
|
||||
GL_FUNC_DECL(glGetProgramiv)
|
||||
GL_FUNC_DECL(glGetProgramInfoLog)
|
||||
GL_FUNC_DECL(glGetRenderbufferParameteriv)
|
||||
GL_FUNC_DECL(glGetShaderiv)
|
||||
GL_FUNC_DECL(glGetShaderInfoLog)
|
||||
GL_FUNC_DECL(glGetShaderPrecisionFormat)
|
||||
GL_FUNC_DECL(glGetShaderSource)
|
||||
GL_FUNC_DECL(glGetTexParameterfv)
|
||||
GL_FUNC_DECL(glGetTexParameteriv)
|
||||
GL_FUNC_DECL(glGetUniformfv)
|
||||
GL_FUNC_DECL(glGetUniformiv)
|
||||
GL_FUNC_DECL(glGetUniformLocation)
|
||||
GL_FUNC_DECL(glGetVertexAttribfv)
|
||||
GL_FUNC_DECL(glGetVertexAttribiv)
|
||||
GL_FUNC_DECL(glGetVertexAttribPointerv)
|
||||
GL_FUNC_DECL(glHint)
|
||||
GL_FUNC_DECL(glIsBuffer)
|
||||
GL_FUNC_DECL(glIsEnabled)
|
||||
GL_FUNC_DECL(glIsFramebuffer)
|
||||
GL_FUNC_DECL(glIsProgram)
|
||||
GL_FUNC_DECL(glIsRenderbuffer)
|
||||
GL_FUNC_DECL(glIsShader)
|
||||
GL_FUNC_DECL(glIsTexture)
|
||||
GL_FUNC_DECL(glLineWidth)
|
||||
GL_FUNC_DECL(glLinkProgram)
|
||||
GL_FUNC_DECL(glPixelStorei)
|
||||
GL_FUNC_DECL(glPolygonOffset)
|
||||
GL_FUNC_DECL(glReadPixels)
|
||||
GL_FUNC_DECL(glReleaseShaderCompiler)
|
||||
GL_FUNC_DECL(glRenderbufferStorage)
|
||||
GL_FUNC_DECL(glSampleCoverage)
|
||||
GL_FUNC_DECL(glScissor)
|
||||
GL_FUNC_DECL(glShaderBinary)
|
||||
GL_FUNC_DECL(glShaderSource)
|
||||
GL_FUNC_DECL(glStencilFunc)
|
||||
GL_FUNC_DECL(glStencilFuncSeparate)
|
||||
GL_FUNC_DECL(glStencilMask)
|
||||
GL_FUNC_DECL(glStencilMaskSeparate)
|
||||
GL_FUNC_DECL(glStencilOp)
|
||||
GL_FUNC_DECL(glStencilOpSeparate)
|
||||
GL_FUNC_DECL(glTexImage2D)
|
||||
GL_FUNC_DECL(glTexParameterf)
|
||||
GL_FUNC_DECL(glTexParameterfv)
|
||||
GL_FUNC_DECL(glTexParameteri)
|
||||
GL_FUNC_DECL(glTexParameteriv)
|
||||
GL_FUNC_DECL(glTexSubImage2D)
|
||||
GL_FUNC_DECL(glUniform1f)
|
||||
GL_FUNC_DECL(glUniform1fv)
|
||||
GL_FUNC_DECL(glUniform1i)
|
||||
GL_FUNC_DECL(glUniform1iv)
|
||||
GL_FUNC_DECL(glUniform2f)
|
||||
GL_FUNC_DECL(glUniform2fv)
|
||||
GL_FUNC_DECL(glUniform2i)
|
||||
GL_FUNC_DECL(glUniform2iv)
|
||||
GL_FUNC_DECL(glUniform3f)
|
||||
GL_FUNC_DECL(glUniform3fv)
|
||||
GL_FUNC_DECL(glUniform3i)
|
||||
GL_FUNC_DECL(glUniform3iv)
|
||||
GL_FUNC_DECL(glUniform4f)
|
||||
GL_FUNC_DECL(glUniform4fv)
|
||||
GL_FUNC_DECL(glUniform4i)
|
||||
GL_FUNC_DECL(glUniform4iv)
|
||||
GL_FUNC_DECL(glUniformMatrix2fv)
|
||||
GL_FUNC_DECL(glUniformMatrix3fv)
|
||||
GL_FUNC_DECL(glUniformMatrix4fv)
|
||||
GL_FUNC_DECL(glUseProgram)
|
||||
GL_FUNC_DECL(glValidateProgram)
|
||||
GL_FUNC_DECL(glVertexAttrib1f)
|
||||
GL_FUNC_DECL(glVertexAttrib1fv)
|
||||
GL_FUNC_DECL(glVertexAttrib2f)
|
||||
GL_FUNC_DECL(glVertexAttrib2fv)
|
||||
GL_FUNC_DECL(glVertexAttrib3f)
|
||||
GL_FUNC_DECL(glVertexAttrib3fv)
|
||||
GL_FUNC_DECL(glVertexAttrib4f)
|
||||
GL_FUNC_DECL(glVertexAttrib4fv)
|
||||
GL_FUNC_DECL(glVertexAttribPointer)
|
||||
GL_FUNC_DECL(glViewport)
|
||||
GL_FUNC_DECL(glReadBuffer)
|
||||
GL_FUNC_DECL(glDrawRangeElements)
|
||||
GL_FUNC_DECL(glTexImage3D)
|
||||
GL_FUNC_DECL(glTexSubImage3D)
|
||||
GL_FUNC_DECL(glCopyTexSubImage3D)
|
||||
GL_FUNC_DECL(glCompressedTexImage3D)
|
||||
GL_FUNC_DECL(glCompressedTexSubImage3D)
|
||||
GL_FUNC_DECL(glGenQueries)
|
||||
GL_FUNC_DECL(glDeleteQueries)
|
||||
GL_FUNC_DECL(glIsQuery)
|
||||
GL_FUNC_DECL(glBeginQuery)
|
||||
GL_FUNC_DECL(glEndQuery)
|
||||
GL_FUNC_DECL(glGetQueryiv)
|
||||
GL_FUNC_DECL(glGetQueryObjectuiv)
|
||||
GL_FUNC_DECL(glUnmapBuffer)
|
||||
GL_FUNC_DECL(glGetBufferPointerv)
|
||||
GL_FUNC_DECL(glDrawBuffers)
|
||||
GL_FUNC_DECL(glUniformMatrix2x3fv)
|
||||
GL_FUNC_DECL(glUniformMatrix3x2fv)
|
||||
GL_FUNC_DECL(glUniformMatrix2x4fv)
|
||||
GL_FUNC_DECL(glUniformMatrix4x2fv)
|
||||
GL_FUNC_DECL(glUniformMatrix3x4fv)
|
||||
GL_FUNC_DECL(glUniformMatrix4x3fv)
|
||||
GL_FUNC_DECL(glBlitFramebuffer)
|
||||
GL_FUNC_DECL(glRenderbufferStorageMultisample)
|
||||
GL_FUNC_DECL(glFramebufferTextureLayer)
|
||||
GL_FUNC_DECL(glFlushMappedBufferRange)
|
||||
GL_FUNC_DECL(glBindVertexArray)
|
||||
GL_FUNC_DECL(glDeleteVertexArrays)
|
||||
GL_FUNC_DECL(glGenVertexArrays)
|
||||
GL_FUNC_DECL(glIsVertexArray)
|
||||
GL_FUNC_DECL(glGetIntegeri_v)
|
||||
GL_FUNC_DECL(glBeginTransformFeedback)
|
||||
GL_FUNC_DECL(glEndTransformFeedback)
|
||||
GL_FUNC_DECL(glBindBufferRange)
|
||||
GL_FUNC_DECL(glBindBufferBase)
|
||||
GL_FUNC_DECL(glTransformFeedbackVaryings)
|
||||
GL_FUNC_DECL(glGetTransformFeedbackVarying)
|
||||
GL_FUNC_DECL(glVertexAttribIPointer)
|
||||
GL_FUNC_DECL(glGetVertexAttribIiv)
|
||||
GL_FUNC_DECL(glGetVertexAttribIuiv)
|
||||
GL_FUNC_DECL(glVertexAttribI4i)
|
||||
GL_FUNC_DECL(glVertexAttribI4ui)
|
||||
GL_FUNC_DECL(glVertexAttribI4iv)
|
||||
GL_FUNC_DECL(glVertexAttribI4uiv)
|
||||
GL_FUNC_DECL(glGetUniformuiv)
|
||||
GL_FUNC_DECL(glGetFragDataLocation)
|
||||
GL_FUNC_DECL(glUniform1ui)
|
||||
GL_FUNC_DECL(glUniform2ui)
|
||||
GL_FUNC_DECL(glUniform3ui)
|
||||
GL_FUNC_DECL(glUniform4ui)
|
||||
GL_FUNC_DECL(glUniform1uiv)
|
||||
GL_FUNC_DECL(glUniform2uiv)
|
||||
GL_FUNC_DECL(glUniform3uiv)
|
||||
GL_FUNC_DECL(glUniform4uiv)
|
||||
GL_FUNC_DECL(glClearBufferiv)
|
||||
GL_FUNC_DECL(glClearBufferuiv)
|
||||
GL_FUNC_DECL(glClearBufferfv)
|
||||
GL_FUNC_DECL(glClearBufferfi)
|
||||
GL_FUNC_DECL(glCopyBufferSubData)
|
||||
GL_FUNC_DECL(glGetUniformIndices)
|
||||
GL_FUNC_DECL(glGetActiveUniformsiv)
|
||||
GL_FUNC_DECL(glGetUniformBlockIndex)
|
||||
GL_FUNC_DECL(glGetActiveUniformBlockiv)
|
||||
GL_FUNC_DECL(glGetActiveUniformBlockName)
|
||||
GL_FUNC_DECL(glUniformBlockBinding)
|
||||
GL_FUNC_DECL(glDrawArraysInstanced)
|
||||
GL_FUNC_DECL(glDrawElementsInstanced)
|
||||
GL_FUNC_DECL(glFenceSync)
|
||||
GL_FUNC_DECL(glIsSync)
|
||||
GL_FUNC_DECL(glDeleteSync)
|
||||
GL_FUNC_DECL(glClientWaitSync)
|
||||
GL_FUNC_DECL(glWaitSync)
|
||||
GL_FUNC_DECL(glGetInteger64v)
|
||||
GL_FUNC_DECL(glGetSynciv)
|
||||
GL_FUNC_DECL(glGetInteger64i_v)
|
||||
GL_FUNC_DECL(glGetBufferParameteri64v)
|
||||
GL_FUNC_DECL(glGenSamplers)
|
||||
GL_FUNC_DECL(glDeleteSamplers)
|
||||
GL_FUNC_DECL(glIsSampler)
|
||||
GL_FUNC_DECL(glBindSampler)
|
||||
GL_FUNC_DECL(glSamplerParameteri)
|
||||
GL_FUNC_DECL(glSamplerParameteriv)
|
||||
GL_FUNC_DECL(glSamplerParameterf)
|
||||
GL_FUNC_DECL(glSamplerParameterfv)
|
||||
GL_FUNC_DECL(glGetSamplerParameteriv)
|
||||
GL_FUNC_DECL(glGetSamplerParameterfv)
|
||||
GL_FUNC_DECL(glVertexAttribDivisor)
|
||||
GL_FUNC_DECL(glBindTransformFeedback)
|
||||
GL_FUNC_DECL(glDeleteTransformFeedbacks)
|
||||
GL_FUNC_DECL(glGenTransformFeedbacks)
|
||||
GL_FUNC_DECL(glIsTransformFeedback)
|
||||
GL_FUNC_DECL(glPauseTransformFeedback)
|
||||
GL_FUNC_DECL(glResumeTransformFeedback)
|
||||
GL_FUNC_DECL(glGetProgramBinary)
|
||||
GL_FUNC_DECL(glProgramBinary)
|
||||
GL_FUNC_DECL(glProgramParameteri)
|
||||
GL_FUNC_DECL(glInvalidateFramebuffer)
|
||||
GL_FUNC_DECL(glInvalidateSubFramebuffer)
|
||||
GL_FUNC_DECL(glTexStorage2D)
|
||||
GL_FUNC_DECL(glTexStorage3D)
|
||||
GL_FUNC_DECL(glGetInternalformativ)
|
||||
GL_FUNC_DECL(glDispatchCompute)
|
||||
GL_FUNC_DECL(glDispatchComputeIndirect)
|
||||
GL_FUNC_DECL(glDrawArraysIndirect)
|
||||
GL_FUNC_DECL(glDrawElementsIndirect)
|
||||
GL_FUNC_DECL(glFramebufferParameteri)
|
||||
GL_FUNC_DECL(glGetFramebufferParameteriv)
|
||||
GL_FUNC_DECL(glGetProgramInterfaceiv)
|
||||
GL_FUNC_DECL(glGetProgramResourceIndex)
|
||||
GL_FUNC_DECL(glGetProgramResourceName)
|
||||
GL_FUNC_DECL(glGetProgramResourceiv)
|
||||
GL_FUNC_DECL(glGetProgramResourceLocation)
|
||||
GL_FUNC_DECL(glUseProgramStages)
|
||||
GL_FUNC_DECL(glActiveShaderProgram)
|
||||
GL_FUNC_DECL(glCreateShaderProgramv)
|
||||
GL_FUNC_DECL(glBindProgramPipeline)
|
||||
GL_FUNC_DECL(glDeleteProgramPipelines)
|
||||
GL_FUNC_DECL(glGenProgramPipelines)
|
||||
GL_FUNC_DECL(glIsProgramPipeline)
|
||||
GL_FUNC_DECL(glGetProgramPipelineiv)
|
||||
GL_FUNC_DECL(glProgramUniform1i)
|
||||
GL_FUNC_DECL(glProgramUniform2i)
|
||||
GL_FUNC_DECL(glProgramUniform3i)
|
||||
GL_FUNC_DECL(glProgramUniform4i)
|
||||
GL_FUNC_DECL(glProgramUniform1ui)
|
||||
GL_FUNC_DECL(glProgramUniform2ui)
|
||||
GL_FUNC_DECL(glProgramUniform3ui)
|
||||
GL_FUNC_DECL(glProgramUniform4ui)
|
||||
GL_FUNC_DECL(glProgramUniform1f)
|
||||
GL_FUNC_DECL(glProgramUniform2f)
|
||||
GL_FUNC_DECL(glProgramUniform3f)
|
||||
GL_FUNC_DECL(glProgramUniform4f)
|
||||
GL_FUNC_DECL(glProgramUniform1iv)
|
||||
GL_FUNC_DECL(glProgramUniform2iv)
|
||||
GL_FUNC_DECL(glProgramUniform3iv)
|
||||
GL_FUNC_DECL(glProgramUniform4iv)
|
||||
GL_FUNC_DECL(glProgramUniform1uiv)
|
||||
GL_FUNC_DECL(glProgramUniform2uiv)
|
||||
GL_FUNC_DECL(glProgramUniform3uiv)
|
||||
GL_FUNC_DECL(glProgramUniform4uiv)
|
||||
GL_FUNC_DECL(glProgramUniform1fv)
|
||||
GL_FUNC_DECL(glProgramUniform2fv)
|
||||
GL_FUNC_DECL(glProgramUniform3fv)
|
||||
GL_FUNC_DECL(glProgramUniform4fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix2fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix3fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix4fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix2x3fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix3x2fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix2x4fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix4x2fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix3x4fv)
|
||||
GL_FUNC_DECL(glProgramUniformMatrix4x3fv)
|
||||
GL_FUNC_DECL(glValidateProgramPipeline)
|
||||
GL_FUNC_DECL(glGetProgramPipelineInfoLog)
|
||||
GL_FUNC_DECL(glBindImageTexture)
|
||||
GL_FUNC_DECL(glGetBooleani_v)
|
||||
GL_FUNC_DECL(glMemoryBarrier)
|
||||
GL_FUNC_DECL(glMemoryBarrierByRegion)
|
||||
GL_FUNC_DECL(glTexStorage2DMultisample)
|
||||
GL_FUNC_DECL(glGetMultisamplefv)
|
||||
GL_FUNC_DECL(glSampleMaski)
|
||||
GL_FUNC_DECL(glGetTexLevelParameteriv)
|
||||
GL_FUNC_DECL(glGetTexLevelParameterfv)
|
||||
GL_FUNC_DECL(glBindVertexBuffer)
|
||||
GL_FUNC_DECL(glVertexAttribFormat)
|
||||
GL_FUNC_DECL(glVertexAttribIFormat)
|
||||
GL_FUNC_DECL(glVertexAttribBinding)
|
||||
GL_FUNC_DECL(glVertexBindingDivisor)
|
||||
GL_FUNC_DECL(glBlendBarrier)
|
||||
GL_FUNC_DECL(glCopyImageSubData)
|
||||
GL_FUNC_DECL(glDebugMessageControl)
|
||||
GL_FUNC_DECL(glDebugMessageInsert)
|
||||
GL_FUNC_DECL(glDebugMessageCallback)
|
||||
GL_FUNC_DECL(glGetDebugMessageLog)
|
||||
GL_FUNC_DECL(glPushDebugGroup)
|
||||
GL_FUNC_DECL(glPopDebugGroup)
|
||||
GL_FUNC_DECL(glObjectLabel)
|
||||
GL_FUNC_DECL(glGetObjectLabel)
|
||||
GL_FUNC_DECL(glObjectPtrLabel)
|
||||
GL_FUNC_DECL(glGetObjectPtrLabel)
|
||||
GL_FUNC_DECL(glGetPointerv)
|
||||
GL_FUNC_DECL(glEnablei)
|
||||
GL_FUNC_DECL(glDisablei)
|
||||
GL_FUNC_DECL(glBlendEquationi)
|
||||
GL_FUNC_DECL(glBlendEquationSeparatei)
|
||||
GL_FUNC_DECL(glBlendFunci)
|
||||
GL_FUNC_DECL(glBlendFuncSeparatei)
|
||||
GL_FUNC_DECL(glColorMaski)
|
||||
GL_FUNC_DECL(glIsEnabledi)
|
||||
GL_FUNC_DECL(glDrawElementsBaseVertex)
|
||||
GL_FUNC_DECL(glDrawRangeElementsBaseVertex)
|
||||
GL_FUNC_DECL(glDrawElementsInstancedBaseVertex)
|
||||
GL_FUNC_DECL(glFramebufferTexture)
|
||||
GL_FUNC_DECL(glPrimitiveBoundingBox)
|
||||
GL_FUNC_DECL(glGetGraphicsResetStatus)
|
||||
GL_FUNC_DECL(glReadnPixels)
|
||||
GL_FUNC_DECL(glGetnUniformfv)
|
||||
GL_FUNC_DECL(glGetnUniformiv)
|
||||
GL_FUNC_DECL(glGetnUniformuiv)
|
||||
GL_FUNC_DECL(glMinSampleShading)
|
||||
GL_FUNC_DECL(glPatchParameteri)
|
||||
GL_FUNC_DECL(glTexParameterIiv)
|
||||
GL_FUNC_DECL(glTexParameterIuiv)
|
||||
GL_FUNC_DECL(glGetTexParameterIiv)
|
||||
GL_FUNC_DECL(glGetTexParameterIuiv)
|
||||
GL_FUNC_DECL(glSamplerParameterIiv)
|
||||
GL_FUNC_DECL(glSamplerParameterIuiv)
|
||||
GL_FUNC_DECL(glGetSamplerParameterIiv)
|
||||
GL_FUNC_DECL(glGetSamplerParameterIuiv)
|
||||
GL_FUNC_DECL(glTexBuffer)
|
||||
GL_FUNC_DECL(glTexBufferRange)
|
||||
GL_FUNC_DECL(glTexStorage3DMultisample)
|
||||
GL_FUNC_DECL(glMapBufferRange)
|
||||
GL_FUNC_DECL(glBufferStorageEXT)
|
||||
GL_FUNC_DECL(glGetQueryObjectivEXT)
|
||||
GL_FUNC_DECL(glGetQueryObjecti64vEXT)
|
||||
GL_FUNC_DECL(glBindFragDataLocationEXT)
|
||||
GL_FUNC_DECL(glMapBufferOES)
|
||||
|
||||
GL_FUNC_DECL(glMultiDrawArraysIndirectEXT)
|
||||
GL_FUNC_DECL(glMultiDrawElementsIndirectEXT)
|
||||
GL_FUNC_DECL(glMultiDrawElementsBaseVertexEXT)
|
||||
|
||||
GL_FUNC_DECL(glBruh)
|
||||
} // namespace GLES
|
||||
|
||||
namespace EGL {
|
||||
EGL_FUNC_DECL(eglBindAPI)
|
||||
EGL_FUNC_DECL(eglBindTexImage)
|
||||
EGL_FUNC_DECL(eglChooseConfig)
|
||||
EGL_FUNC_DECL(eglCopyBuffers)
|
||||
EGL_FUNC_DECL(eglCreateContext)
|
||||
EGL_FUNC_DECL(eglCreatePbufferFromClientBuffer)
|
||||
EGL_FUNC_DECL(eglCreatePbufferSurface)
|
||||
EGL_FUNC_DECL(eglCreatePixmapSurface)
|
||||
EGL_FUNC_DECL(eglCreatePlatformWindowSurface)
|
||||
EGL_FUNC_DECL(eglCreateWindowSurface)
|
||||
EGL_FUNC_DECL(eglDestroyContext)
|
||||
EGL_FUNC_DECL(eglDestroySurface)
|
||||
EGL_FUNC_DECL(eglGetConfigAttrib)
|
||||
EGL_FUNC_DECL(eglGetConfigs)
|
||||
EGL_FUNC_DECL(eglGetCurrentContext)
|
||||
EGL_FUNC_DECL(eglGetCurrentDisplay)
|
||||
EGL_FUNC_DECL(eglGetCurrentSurface)
|
||||
EGL_FUNC_DECL(eglGetDisplay)
|
||||
EGL_FUNC_DECL(eglGetPlatformDisplay)
|
||||
EGL_FUNC_DECL(eglGetError)
|
||||
EGL_FUNC_DECL(eglGetProcAddress)
|
||||
EGL_FUNC_DECL(eglInitialize)
|
||||
EGL_FUNC_DECL(eglMakeCurrent)
|
||||
EGL_FUNC_DECL(eglQueryAPI)
|
||||
EGL_FUNC_DECL(eglQueryContext)
|
||||
EGL_FUNC_DECL(eglQueryString)
|
||||
EGL_FUNC_DECL(eglQuerySurface)
|
||||
EGL_FUNC_DECL(eglReleaseTexImage)
|
||||
EGL_FUNC_DECL(eglReleaseThread)
|
||||
EGL_FUNC_DECL(eglSurfaceAttrib)
|
||||
EGL_FUNC_DECL(eglSwapBuffers)
|
||||
EGL_FUNC_DECL(eglSwapBuffersWithDamageEXT)
|
||||
EGL_FUNC_DECL(eglSwapInterval)
|
||||
EGL_FUNC_DECL(eglTerminate)
|
||||
EGL_FUNC_DECL(eglUnlockSurfaceKHR)
|
||||
EGL_FUNC_DECL(eglWaitClient)
|
||||
EGL_FUNC_DECL(eglWaitGL)
|
||||
EGL_FUNC_DECL(eglWaitNative)
|
||||
EGL_FUNC_DECL(eglCreateSync)
|
||||
EGL_FUNC_DECL(eglDestroySync)
|
||||
EGL_FUNC_DECL(eglClientWaitSync)
|
||||
EGL_FUNC_DECL(eglGetSyncAttrib)
|
||||
EGL_FUNC_DECL(eglCreateImage)
|
||||
EGL_FUNC_DECL(eglDestroyImage)
|
||||
EGL_FUNC_DECL(eglCreatePlatformPixmapSurface)
|
||||
EGL_FUNC_DECL(eglWaitSync)
|
||||
} // namespace EGL
|
||||
} // namespace MG_External
|
||||
|
||||
#undef GL_FUNC_DECL
|
||||
#undef EGL_FUNC_DECL
|
||||
|
||||
namespace MG_Util {
|
||||
namespace BackendLoader::GLES {
|
||||
Bool Init() {
|
||||
LoadLibs();
|
||||
if (libGLES == nullptr || libEGL == nullptr ||
|
||||
(glGetError_PTR)ProcAddress(libGLES, "glGetError") == nullptr) {
|
||||
return false;
|
||||
}
|
||||
InitEGL();
|
||||
InitGLES();
|
||||
DestroyTempEGLCtx();
|
||||
return true;
|
||||
}
|
||||
|
||||
void *libGLES = nullptr, *libEGL = nullptr;
|
||||
|
||||
static const char* LibPathPrefixes[] = {
|
||||
"/opt/vc/lib/",
|
||||
"/usr/local/lib/",
|
||||
"/usr/lib/",
|
||||
"/usr/lib/x86_64-linux-gnu/",
|
||||
"", // We should put this to the end of the list to avoid breaking `LD_LIBRARY_PATH` usage
|
||||
nullptr};
|
||||
static const char* LibExts[] = {"so", "so.1", "so.2", "dylib", "dll", nullptr};
|
||||
static const char* GLES3Libs[] = {"libGLESv3_CM", "libGLESv3", "libGLESv2_CM", "libGLESv2", nullptr};
|
||||
static const char* EGLLibs[] = {"libEGL", nullptr};
|
||||
|
||||
void* OpenLib(const char** names, const char* override) {
|
||||
namespace MobileGL::MG_Util::BackendLoader {
|
||||
static void* OpenLib(const Vector<String>& names) {
|
||||
#if !defined(__WIN32) && !defined(_WIN32) && !defined(__APPLE__)
|
||||
static const String LibPathPrefixes[] = {
|
||||
"/opt/vc/lib/", "/usr/local/lib/", "/usr/lib/", "/usr/lib/x86_64-linux-gnu/",
|
||||
"" // We should put this to the end of the list to avoid breaking `LD_LIBRARY_PATH` usage
|
||||
};
|
||||
|
||||
void* lib = nullptr;
|
||||
|
||||
char path_name[PATH_MAX + 1];
|
||||
int flags = RTLD_LOCAL | RTLD_NOW;
|
||||
if (override) {
|
||||
if ((lib = dlopen(override, flags))) {
|
||||
strncpy(path_name, override, PATH_MAX);
|
||||
return lib;
|
||||
}
|
||||
}
|
||||
for (int p = 0; LibPathPrefixes[p]; p++) {
|
||||
for (int i = 0; names[i]; i++) {
|
||||
for (int e = 0; LibExts[e]; e++) {
|
||||
snprintf(path_name, PATH_MAX, "%s%s.%s", LibPathPrefixes[p], names[i], LibExts[e]);
|
||||
if ((lib = dlopen(path_name, flags))) {
|
||||
Int flags = RTLD_LOCAL | RTLD_NOW;
|
||||
for (const auto& prefix : LibPathPrefixes) {
|
||||
for (const auto& name : names) {
|
||||
String path_name = prefix + name;
|
||||
if ((lib = dlopen(path_name.c_str(), flags))) {
|
||||
return lib;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
return lib;
|
||||
#else
|
||||
return nullptr;
|
||||
#endif
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
void LoadLibs() {
|
||||
// TODO: Add ANGLE override?
|
||||
libGLES = OpenLib(GLES3Libs, nullptr);
|
||||
libEGL = OpenLib(EGLLibs, nullptr);
|
||||
}
|
||||
|
||||
void* ProcAddress(void* lib, const char* name) {
|
||||
inline void* ProcAddress(void* lib, const char* name) {
|
||||
#if !defined(__WIN32) && !defined(_WIN32) && !defined(__APPLE__)
|
||||
return dlsym(lib, name);
|
||||
#else
|
||||
return nullptr;
|
||||
return nullptrptr;
|
||||
#endif
|
||||
}
|
||||
|
||||
void InitGLESCapabilities() {
|
||||
auto* vendorName = MG_External::GLES::glGetString(GL_VENDOR);
|
||||
MGLOG_I("GL_VENDOR: %s", vendorName);
|
||||
auto* gpuName = MG_External::GLES::glGetString(GL_RENDERER);
|
||||
MGLOG_I("GL_RENDERER: %s", gpuName);
|
||||
MG_External::GLES::glGetIntegerv(GL_MAJOR_VERSION, &MG_External::GLES::g_glesCaps.version.Major);
|
||||
MG_External::GLES::glGetIntegerv(GL_MINOR_VERSION, &MG_External::GLES::g_glesCaps.version.Minor);
|
||||
|
||||
GLint extCount = 0;
|
||||
MG_External::GLES::glGetIntegerv(GL_NUM_EXTENSIONS, &extCount);
|
||||
MGLOG_I("Detected %d OpenGL ES extensions:", extCount);
|
||||
for (GLint i = 0; i < extCount; ++i) {
|
||||
const char* extension = (const char*)MG_External::GLES::glGetStringi(GL_EXTENSIONS, i);
|
||||
if (extension) {
|
||||
MGLOG_I(" %s", extension);
|
||||
if (std::strcmp(extension, "GL_EXT_buffer_storage") == 0) {
|
||||
MG_External::GLES::g_glesCaps.hasPersistentMapping = true;
|
||||
}
|
||||
if (std::strcmp(extension, "GL_EXT_texture_norm16") == 0) {
|
||||
MG_External::GLES::g_glesCaps.hasNorm16Texture = true;
|
||||
}
|
||||
}
|
||||
Bool AcquireGLESFunctions(MG_External::GLESFunctionsTable& funcs,
|
||||
MG_External::EGL::eglGetProcAddress_PTR procAddress) {
|
||||
if (!procAddress) {
|
||||
MGLOG_E("eglGetProcAddress is nullptr, cannot load GLES functions");
|
||||
return false;
|
||||
}
|
||||
|
||||
MGLOG_I("OpenGL ES capabilities:");
|
||||
MG_External::GLES::glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT,
|
||||
&MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
|
||||
MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d",
|
||||
MG_External::GLES::g_glesCaps.uniformBufferOffsetAlignment);
|
||||
}
|
||||
#define INIT_GLES_FUNC(name) \
|
||||
do { \
|
||||
funcs.name = (MG_External::GLES::name##_PTR)procAddress(#name); \
|
||||
if (!funcs.name) { \
|
||||
MGLOG_E("Failed to load GLES function: %s", #name); \
|
||||
} \
|
||||
} while (0);
|
||||
|
||||
void InitGLES() {
|
||||
{
|
||||
INIT_GLES_FUNC(glActiveTexture)
|
||||
INIT_GLES_FUNC(glAttachShader)
|
||||
INIT_GLES_FUNC(glBindAttribLocation)
|
||||
@@ -910,19 +425,26 @@ namespace MobileGL {
|
||||
INIT_GLES_FUNC(glMultiDrawArraysIndirectEXT)
|
||||
INIT_GLES_FUNC(glMultiDrawElementsIndirectEXT)
|
||||
INIT_GLES_FUNC(glMultiDrawElementsBaseVertexEXT)
|
||||
|
||||
InitGLESCapabilities();
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static EGLDisplay eglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLSurface eglSurface = EGL_NO_SURFACE;
|
||||
static EGLContext eglContext = EGL_NO_CONTEXT;
|
||||
|
||||
Bool AcquireEGLFunctions(MG_External::EGLFunctionsTable& funcs) {
|
||||
static const Vector<String> EGLLibNames = {"libEGL.so"};
|
||||
void* eglLib = OpenLib(EGLLibNames);
|
||||
if (!eglLib) {
|
||||
MGLOG_E("Failed to open libEGL.so");
|
||||
return false;
|
||||
}
|
||||
#define INIT_EGL_FUNC(name) \
|
||||
if (libEGL != NULL) { \
|
||||
MG_External::EGL::name = (MG_External::EGL::name##_PTR)ProcAddress(libEGL, #name); \
|
||||
}
|
||||
void InitEGL() {
|
||||
do { \
|
||||
funcs.name = (MG_External::EGL::name##_PTR)ProcAddress(eglLib, #name); \
|
||||
if (!funcs.name) { \
|
||||
MGLOG_E("Failed to load EGL function: %s", #name); \
|
||||
} \
|
||||
} while (0);
|
||||
|
||||
{
|
||||
INIT_EGL_FUNC(eglBindAPI)
|
||||
INIT_EGL_FUNC(eglBindTexImage)
|
||||
INIT_EGL_FUNC(eglChooseConfig)
|
||||
@@ -970,7 +492,28 @@ namespace MobileGL {
|
||||
INIT_EGL_FUNC(eglDestroyImage)
|
||||
INIT_EGL_FUNC(eglGetPlatformDisplay)
|
||||
INIT_EGL_FUNC(eglWaitSync)
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static EGLDisplay eglDisplay = EGL_NO_DISPLAY;
|
||||
static EGLSurface eglSurface = EGL_NO_SURFACE;
|
||||
static EGLContext eglContext = EGL_NO_CONTEXT;
|
||||
inline void DestroyTempEGLCtx(const MG_External::EGLFunctionsTable& eglFuncs) {
|
||||
if (eglSurface != EGL_NO_SURFACE) {
|
||||
eglFuncs.eglDestroySurface(eglDisplay, eglSurface);
|
||||
eglSurface = EGL_NO_SURFACE;
|
||||
}
|
||||
if (eglContext != EGL_NO_CONTEXT) {
|
||||
eglFuncs.eglDestroyContext(eglDisplay, eglContext);
|
||||
eglContext = EGL_NO_CONTEXT;
|
||||
}
|
||||
if (eglDisplay != EGL_NO_DISPLAY) {
|
||||
eglFuncs.eglTerminate(eglDisplay);
|
||||
eglDisplay = EGL_NO_DISPLAY;
|
||||
}
|
||||
}
|
||||
inline Bool InitTmpEGLContext(const MG_External::EGLFunctionsTable& eglFuncs) {
|
||||
EGLint configAttribs[] = {EGL_RED_SIZE,
|
||||
8,
|
||||
EGL_GREEN_SIZE,
|
||||
@@ -992,78 +535,109 @@ namespace MobileGL {
|
||||
EGLConfig pbufConfig;
|
||||
EGLint configsFound = 0;
|
||||
|
||||
eglDisplay = MG_External::EGL::eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
eglDisplay = eglFuncs.eglGetDisplay(EGL_DEFAULT_DISPLAY);
|
||||
if (eglDisplay == EGL_NO_DISPLAY) {
|
||||
goto cleanup;
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MG_External::EGL::eglInitialize(eglDisplay, NULL, NULL) != EGL_TRUE) {
|
||||
goto cleanup;
|
||||
if (eglFuncs.eglInitialize(eglDisplay, nullptr, nullptr) != EGL_TRUE) {
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MG_External::EGL::eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE) {
|
||||
goto cleanup;
|
||||
if (eglFuncs.eglBindAPI(EGL_OPENGL_ES_API) != EGL_TRUE) {
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MG_External::EGL::eglChooseConfig(eglDisplay, configAttribs, &pbufConfig, 1, &configsFound) !=
|
||||
EGL_TRUE) {
|
||||
goto cleanup;
|
||||
if (eglFuncs.eglChooseConfig(eglDisplay, configAttribs, &pbufConfig, 1, &configsFound) != EGL_TRUE) {
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (configsFound == 0) {
|
||||
configAttribs[6] = 0;
|
||||
if (MG_External::EGL::eglChooseConfig(eglDisplay, configAttribs, &pbufConfig, 1, &configsFound) !=
|
||||
EGL_TRUE) {
|
||||
goto cleanup;
|
||||
if (eglFuncs.eglChooseConfig(eglDisplay, configAttribs, &pbufConfig, 1, &configsFound) != EGL_TRUE) {
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
if (!configsFound) {
|
||||
goto cleanup;
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
|
||||
eglContext = MG_External::EGL::eglCreateContext(eglDisplay, pbufConfig, EGL_NO_CONTEXT, ctxAttribs);
|
||||
eglContext = eglFuncs.eglCreateContext(eglDisplay, pbufConfig, EGL_NO_CONTEXT, ctxAttribs);
|
||||
if (eglContext == EGL_NO_CONTEXT) {
|
||||
goto cleanup;
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
|
||||
eglSurface = MG_External::EGL::eglCreatePbufferSurface(eglDisplay, pbufConfig, pbAttribs);
|
||||
eglSurface = eglFuncs.eglCreatePbufferSurface(eglDisplay, pbufConfig, pbAttribs);
|
||||
if (eglSurface == EGL_NO_SURFACE) {
|
||||
goto cleanup;
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (MG_External::EGL::eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE) {
|
||||
goto cleanup;
|
||||
if (eglFuncs.eglMakeCurrent(eglDisplay, eglSurface, eglSurface, eglContext) != EGL_TRUE) {
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
return;
|
||||
Bool FillInGLESCapabilities(MG_External::GLESCapabilities& caps, const MG_External::GLESFunctionsTable& glesFuncs,
|
||||
const MG_External::EGLFunctionsTable& eglFuncs) {
|
||||
if (!glesFuncs.glGetString || !glesFuncs.glGetIntegerv) {
|
||||
MGLOG_E("Required GLES functions are not loaded, cannot query capabilities");
|
||||
return false;
|
||||
}
|
||||
if (!eglFuncs.eglGetDisplay || !eglFuncs.eglInitialize || !eglFuncs.eglChooseConfig ||
|
||||
!eglFuncs.eglCreateContext || !eglFuncs.eglCreatePbufferSurface || !eglFuncs.eglMakeCurrent) {
|
||||
MGLOG_E("Required EGL functions are not loaded, cannot create temporary EGL context");
|
||||
return false;
|
||||
}
|
||||
|
||||
cleanup:
|
||||
if (eglSurface != EGL_NO_SURFACE) {
|
||||
MG_External::EGL::eglDestroySurface(eglDisplay, eglSurface);
|
||||
Bool eglCtxCreated = InitTmpEGLContext(eglFuncs);
|
||||
if (!eglCtxCreated) {
|
||||
MGLOG_E("Failed to create temporary EGL context, cannot query GLES capabilities");
|
||||
return false;
|
||||
}
|
||||
if (eglContext != EGL_NO_CONTEXT) {
|
||||
MG_External::EGL::eglDestroyContext(eglDisplay, eglContext);
|
||||
|
||||
auto* vendorName = glesFuncs.glGetString(GL_VENDOR);
|
||||
MGLOG_I("GL_VENDOR: %s", vendorName);
|
||||
auto* gpuName = glesFuncs.glGetString(GL_RENDERER);
|
||||
MGLOG_I("GL_RENDERER: %s", gpuName);
|
||||
glesFuncs.glGetIntegerv(GL_MAJOR_VERSION, &caps.GLESVersion.Major);
|
||||
glesFuncs.glGetIntegerv(GL_MINOR_VERSION, &caps.GLESVersion.Minor);
|
||||
|
||||
caps.GLESVersionString = String((char*)glesFuncs.glGetString(GL_VERSION));
|
||||
caps.GLESRendererString = String((char*)gpuName);
|
||||
caps.GLESVendorString = String((char*)vendorName);
|
||||
caps.GLESShadingLanguageVersionString = String((char*)glesFuncs.glGetString(GL_SHADING_LANGUAGE_VERSION));
|
||||
|
||||
GLint extCount = 0;
|
||||
glesFuncs.glGetIntegerv(GL_NUM_EXTENSIONS, &extCount);
|
||||
MGLOG_I("Detected %d OpenGL ES extensions:", extCount);
|
||||
for (GLint i = 0; i < extCount; ++i) {
|
||||
const char* extension = (const char*)glesFuncs.glGetStringi(GL_EXTENSIONS, i);
|
||||
if (extension) {
|
||||
MGLOG_I(" %s", extension);
|
||||
if (std::strcmp(extension, "GL_EXT_buffer_storage") == 0) {
|
||||
caps.SupportsPersistentMapping = true;
|
||||
}
|
||||
if (std::strcmp(extension, "GL_EXT_texture_norm16") == 0) {
|
||||
caps.SupportsNorm16Texture = true;
|
||||
}
|
||||
if (eglDisplay != EGL_NO_DISPLAY) {
|
||||
MG_External::EGL::eglTerminate(eglDisplay);
|
||||
}
|
||||
}
|
||||
|
||||
void DestroyTempEGLCtx() {
|
||||
INIT_EGL_FUNC(eglDestroySurface)
|
||||
INIT_EGL_FUNC(eglDestroyContext)
|
||||
INIT_EGL_FUNC(eglMakeCurrent)
|
||||
INIT_EGL_FUNC(eglTerminate)
|
||||
MGLOG_I("OpenGL ES capabilities:");
|
||||
glesFuncs.glGetIntegerv(GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT, &caps.UniformBufferOffsetAlignment);
|
||||
MGLOG_I(" GL_UNIFORM_BUFFER_OFFSET_ALIGNMENT: %d", caps.UniformBufferOffsetAlignment);
|
||||
|
||||
MG_External::EGL::eglMakeCurrent(eglDisplay, 0, 0, EGL_NO_CONTEXT);
|
||||
MG_External::EGL::eglDestroySurface(eglDisplay, eglSurface);
|
||||
MG_External::EGL::eglDestroyContext(eglDisplay, eglContext);
|
||||
|
||||
MG_External::EGL::eglTerminate(eglDisplay);
|
||||
DestroyTempEGLCtx(eglFuncs);
|
||||
return true;
|
||||
}
|
||||
|
||||
#undef LOAD_EGL
|
||||
|
||||
} // namespace BackendLoader::GLES
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
} // namespace MobileGL::MG_Util::BackendLoader
|
||||
|
||||
File diff suppressed because it is too large
Load Diff
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
String ConvertEGLEnumToString(GLenum value);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
EShLanguage ConvertGLEnumToEShLanguage(GLenum shaderType);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
DataType ConvertGLEnumToDataType(GLenum type);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -13,5 +13,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
ShaderStage ConvertGLEnumToShaderStage(GLenum type);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -1823,7 +1823,7 @@ namespace MobileGL {
|
||||
CASE(GL_FOG_SPECULAR_TEXTURE_WIN)
|
||||
|
||||
default:
|
||||
return std::format("0x%x", value);
|
||||
return std::format("0x{:x}", value);
|
||||
}
|
||||
#undef CASE
|
||||
}
|
||||
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
String ConvertGLEnumToString(GLenum value);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
GLenum ConvertDataTypeToGLEnum(DataType type);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -13,5 +13,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
GLenum ConvertErrorCodeToGLEnum(ErrorCode code);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -13,5 +13,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
GLenum ConvertShaderStageToGLEnum(ShaderStage stage);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
String ConvertDataTypeToString(DataType type);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
String ConvertGLExtToString(GLExtension extension);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
@@ -12,5 +12,5 @@
|
||||
namespace MobileGL {
|
||||
namespace MG_Util {
|
||||
SizeT GetGLTypeSize(GLenum type);
|
||||
}
|
||||
} // namespace MG_Util
|
||||
} // namespace MobileGL
|
||||
|
||||
@@ -72,7 +72,7 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
|
||||
// assume 8 bit per channel
|
||||
// swizzle.size() == channel count
|
||||
static void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle) {
|
||||
void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle) {
|
||||
const auto bpp = swizzle.size();
|
||||
Uint8* bytes = static_cast<Uint8*>(data);
|
||||
Uint8 pixelScratch[4];
|
||||
@@ -172,22 +172,25 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
return outputPixels;
|
||||
}
|
||||
|
||||
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
|
||||
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params,
|
||||
TextureInternalFormat srcInternalFormat, TexturePixelDataType srcDataType,
|
||||
TextureInputFormat dstInputFormat, TexturePixelDataType dstDataType,
|
||||
IntVec3 dimension, Bool isBitmap, SizeT& outSize) {
|
||||
if (pixelSize == 0) {
|
||||
outSize = 0;
|
||||
return nullptr;
|
||||
}
|
||||
const SizeT pixelSize = MG_Util::GetInternalBytesPerPixel(srcInternalFormat, srcDataType);
|
||||
|
||||
Int width = dimension.x();
|
||||
Int height = dimension.y();
|
||||
Int depth = dimension.z();
|
||||
|
||||
const Int outputWidth = (params.RowLength > 0) ? params.RowLength : width;
|
||||
const SizeT outputRowStride = CalculateRowStride(outputWidth, pixelSize, params.Alignment);
|
||||
const SizeT inputRowStride = static_cast<SizeT>(width) * pixelSize;
|
||||
if (pixelSize == 0) {
|
||||
outSize = 0;
|
||||
return nullptr;
|
||||
}
|
||||
|
||||
const Int effectiveHeight = (params.ImageHeight > 0) ? params.ImageHeight : height;
|
||||
// TODO: take care of PixelStoreParameters
|
||||
const SizeT outputRowStride = width * pixelSize;
|
||||
const Int effectiveHeight = height;
|
||||
const SizeT inputRowStride = outputRowStride;
|
||||
|
||||
outSize = static_cast<SizeT>(outputRowStride) * static_cast<SizeT>(effectiveHeight) * static_cast<SizeT>(depth);
|
||||
void* outputPixels = malloc(outSize);
|
||||
@@ -201,12 +204,22 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
const Uint8* src = static_cast<const Uint8*>(inputPixels);
|
||||
Uint8* dst = static_cast<Uint8*>(outputPixels);
|
||||
|
||||
dst += static_cast<SizeT>(params.SkipImages) * static_cast<SizeT>(effectiveHeight) * outputRowStride;
|
||||
dst += static_cast<SizeT>(params.SkipRows) * outputRowStride;
|
||||
dst += static_cast<SizeT>(params.SkipPixels) * pixelSize;
|
||||
|
||||
Vector<Uint8> tempRow(static_cast<SizeT>(width) * pixelSize);
|
||||
|
||||
bool needSwizzle = false;
|
||||
static Vector<TextureSwizzleParam> swizzle;
|
||||
swizzle = {TextureSwizzleParam::Red, TextureSwizzleParam::Green, TextureSwizzleParam::Blue,
|
||||
TextureSwizzleParam::Alpha};
|
||||
if (srcInternalFormat == TextureInternalFormat::RGBA && dstInputFormat == TextureInputFormat::BGRA) {
|
||||
swizzle = {TextureSwizzleParam::Blue, TextureSwizzleParam::Green, TextureSwizzleParam::Red,
|
||||
TextureSwizzleParam::Alpha};
|
||||
needSwizzle = true;
|
||||
}
|
||||
if (dstDataType == TexturePixelDataType::UnsignedInt8888) {
|
||||
std::reverse(swizzle.begin(), swizzle.end());
|
||||
needSwizzle = true;
|
||||
}
|
||||
|
||||
for (Int z = 0; z < depth; ++z) {
|
||||
Uint8* layerDst = dst;
|
||||
const Uint8* layerSrc = src;
|
||||
@@ -222,6 +235,10 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
ProcessLSBFirst(tempRow.data(), static_cast<SizeT>(width), 1);
|
||||
}
|
||||
|
||||
if (needSwizzle) {
|
||||
ProcessColorSwizzle(tempRow.data(), static_cast<SizeT>(width), swizzle);
|
||||
}
|
||||
|
||||
Memcpy(layerDst, tempRow.data(), static_cast<SizeT>(width) * pixelSize);
|
||||
|
||||
layerSrc += inputRowStride;
|
||||
|
||||
@@ -17,6 +17,9 @@ namespace MobileGL::MG_Util::PixelStoreProcessor {
|
||||
TextureInternalFormat targetInternalFormat,
|
||||
TextureInputFormat textureInputFormat, TexturePixelDataType inputDataType,
|
||||
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
|
||||
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params, SizeT pixelSize,
|
||||
void* ProcessTexturePixelsDataPack(const void* inputPixels, const PixelStoreParameters& params,
|
||||
TextureInternalFormat srcInternalFormat, TexturePixelDataType srcDataType,
|
||||
TextureInputFormat dstInputFormat, TexturePixelDataType dstDataType,
|
||||
IntVec3 dimension, Bool isBitmap, SizeT& outSize);
|
||||
void ProcessColorSwizzle(void* data, SizeT pixelCount, const Vector<TextureSwizzleParam>& swizzle);
|
||||
} // namespace MobileGL::MG_Util::PixelStoreProcessor
|
||||
|
||||
@@ -17,5 +17,5 @@ namespace MobileGL {
|
||||
namespace MG_Util::TextureFormatProcessor {
|
||||
void NormalizePixelFormat(GLenum internalFormat, Flags<PixelFormatNormalizeOptionBit> options,
|
||||
GLenum* outInternalFormat, GLenum* outFormat, GLenum* outType);
|
||||
}
|
||||
} // namespace MG_Util::TextureFormatProcessor
|
||||
} // namespace MobileGL
|
||||
@@ -75,6 +75,10 @@ namespace MobileGL {
|
||||
using E = std::common_type_t<Ts...>;
|
||||
return std::array<E, sizeof...(Ts)>{{std::forward<Ts>(elems)...}};
|
||||
}
|
||||
template <typename T>
|
||||
inline String ToString(const T& value) {
|
||||
return std::to_string(value);
|
||||
}
|
||||
class RuntimeError : public std::runtime_error {
|
||||
public:
|
||||
using std::runtime_error::runtime_error;
|
||||
@@ -252,7 +256,7 @@ namespace MobileGL {
|
||||
}
|
||||
};
|
||||
|
||||
struct BackendCap {
|
||||
struct StaticBackendCapabilityT {
|
||||
Bool AllowVSOnlyPrograms = false;
|
||||
};
|
||||
|
||||
@@ -268,7 +272,7 @@ namespace MobileGL {
|
||||
String BackendName;
|
||||
Optional<String> ExtraVendor;
|
||||
GLInfo RendererGLInfo;
|
||||
BackendCap BackendCapability;
|
||||
StaticBackendCapabilityT StaticBackendCapability;
|
||||
};
|
||||
|
||||
template <typename Bit,
|
||||
|
||||
@@ -18,7 +18,7 @@ cd "$(dirname "$0")" || { printf "%s\n" "Cannot cd to script dir"; exit 1; }
|
||||
DIR="../MobileGL"
|
||||
CLANG_FORMAT_CONFIG="../.clang-format"
|
||||
|
||||
CLANG_FORMAT_PATH="$(command -v clang-format-21 2>/dev/null || true)"
|
||||
CLANG_FORMAT_PATH="$(command -v clang-format-23 2>/dev/null || true)"
|
||||
if [ -z "$CLANG_FORMAT_PATH" ]; then
|
||||
CLANG_FORMAT_PATH="$(command -v clang-format 2>/dev/null || true)"
|
||||
fi
|
||||
|
||||
Reference in New Issue
Block a user