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https://github.com/MobileGL-Dev/MobileGL
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[Fix] (DirectGLES, ShaderTranspiler): drop the location qualifier from inter-stage interface blocks on a driver that loses their payload
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@@ -6301,7 +6301,8 @@ namespace MobileGL::MG_Backend::DirectGLES {
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const std::set<String>& xfbCaptureBlockNames, const ImageFormatBakeInputs& imageFormatBake,
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const UnorderedMap<String, Int>& storageBlockBindingOverrides,
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const std::map<String, String>& inputBlockRenames,
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const std::map<String, String>& outputBlockRenames,
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const std::map<String, String>& outputBlockRenames, const Bool stripInputBlockLocations,
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const Bool stripOutputBlockLocations,
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const Int atomicCounterEsslBindingTop, const Bool enableSpirvValidation, String& outSource,
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std::set<String>& outFlattenedXfbBlockNames, Vector<Int>& outAtomicCounterGlBindings,
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String& outError) const {
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@@ -6487,6 +6488,35 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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}
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// The second half of the inter-stage interface-block repair, and the one that
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// actually closes the 420pack group: this driver drops the payload of a block that
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// carries an explicit layout(location=) whenever a tessellation or geometry stage
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// is in the pipeline, so the qualifier comes off and ES matches the block by name
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// and member sequence instead. The names those two sides agree on are the ones the
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// rename above just fixed, which is why this runs AFTER it and not before.
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//
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// The caller arms the two directions; both are false unless the driver POST
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// measured the defect AND this program has a stage that can hit it. Adopted only
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// when this stage really had a located block, for the reason the array-input split
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// documents: the optimizer hands back a re-serialised copy either way.
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Vector<unsigned int> strippedIoBlockLocationSpirv;
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if (stripInputBlockLocations || stripOutputBlockLocations) {
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Bool strippedAny = false;
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if (MG_Util::ShaderTranspiler::ShaderCompiler::StripIoBlockLocationsForEssl(
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*effectiveSpirv, stripInputBlockLocations, stripOutputBlockLocations,
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strippedAny, strippedIoBlockLocationSpirv, enableSpirvValidation) &&
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!strippedIoBlockLocationSpirv.empty() && strippedAny) {
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effectiveSpirv = &strippedIoBlockLocationSpirv;
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MGLOG_D("Program %u stage %s: interface-block location qualifiers dropped "
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"(%s), because this driver loses a located block's payload across a "
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"tessellation or geometry boundary.",
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m_backendProgramId, MG_Util::ConvertGLEnumToString(glShaderType).c_str(),
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stripInputBlockLocations
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? (stripOutputBlockLocations ? "consumed and produced" : "consumed")
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: "produced");
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}
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}
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// ESSL stage-matches uniform blocks by member precision, but SPIRV-Cross prints
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// a RelaxedPrecision member as explicit "mediump" in the vertex stage and as
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// UNQUALIFIED (mediump-by-default) in the fragment stage; after
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@@ -7087,6 +7117,18 @@ namespace MobileGL::MG_Backend::DirectGLES {
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stagePipelineIndices[index] = InterStagePipelineIndex(stage);
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if (CanDeclareBlocksInBothDirections(stage)) anyStageCanDeclareBlocksInBothDirections = true;
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}
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// A SECOND, INDEPENDENT interface-block repair riding the same gate, because it
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// needs the same question answered: "does this program have a stage where an
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// inter-stage block can go wrong?". CanDeclareBlocksInBothDirections is true for
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// exactly the tessellation and geometry stages, which is also exactly the set of
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// stages whose presence makes this driver drop a LOCATED block's payload (a
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// vertex-to-fragment located block is fine on the same driver, measured). The two
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// repairs are otherwise unrelated: the rename fixes a name collision inside ONE
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// stage, this drops a qualifier from EVERY block of the program - so it does not
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// wait for the collision probe to find anything.
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const Bool ioBlockLocationStripArmed =
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!g_GLESCapabilities.SupportsLocatedInterStageIoBlocks &&
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anyStageCanDeclareBlocksInBothDirections;
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if (anyStageCanDeclareBlocksInBothDirections) {
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for (SizeT index = 0; index < shaderSpirvs.size(); ++index) {
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MG_Util::ShaderTranspiler::ShaderCompiler::ProbeIoBlockNamesForEssl(
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@@ -7281,6 +7323,31 @@ namespace MobileGL::MG_Backend::DirectGLES {
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}
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esslKeyInputs.inputBlockRenames = &inputBlockRenames;
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esslKeyInputs.outputBlockRenames = &outputBlockRenames;
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// ...and THIS STAGE's share of the interface-block LOCATION strip, planned the
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// same way and for the same reason. The gate has three parts, all of which have
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// to hold before a single block loses its qualifier:
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// * the driver POST measured the defect (never a renderer-string quirk list);
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// * this program has a stage that can hit it - a located block between a
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// vertex and a fragment stage works on the affected driver, so a program
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// with neither tessellation nor geometry keeps its ESSL byte for byte;
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// * for THIS stage and THIS direction, the other end of the interface is in
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// this same program. In a separate-shader-objects pipeline it is not, and
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// the location is the only thing matching the two programs across - the
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// identical reason the rename plan above tests producer/consumer presence.
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// The direction tests reuse that plan's answers rather than recomputing them.
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Bool stripInputBlockLocations = false;
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Bool stripOutputBlockLocations = false;
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if (ioBlockLocationStripArmed && stagePipelineIndices[index] >= 0) {
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const Int myPipelineIndex = stagePipelineIndices[index];
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for (const Int otherPipelineIndex : stagePipelineIndices) {
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if (otherPipelineIndex < 0) continue;
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if (otherPipelineIndex < myPipelineIndex) stripInputBlockLocations = true;
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if (otherPipelineIndex > myPipelineIndex) stripOutputBlockLocations = true;
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}
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}
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esslKeyInputs.stripInputBlockLocations = stripInputBlockLocations;
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esslKeyInputs.stripOutputBlockLocations = stripOutputBlockLocations;
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esslKeyInputs.enableSpirvValidation = enableSpirvValidation;
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auto& esslCache = MG_Util::ShaderTranspiler::GetEsslTranslationCache();
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@@ -7307,6 +7374,7 @@ namespace MobileGL::MG_Backend::DirectGLES {
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if (!TranspileSpirvToEssl(spirvCode, glShaderType, xfbCaptureBlockNames,
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imageFormatBake, storageBlockBindingOverrides,
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inputBlockRenames, outputBlockRenames,
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stripInputBlockLocations, stripOutputBlockLocations,
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m_atomicCounterEsslBindingTop,
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enableSpirvValidation, source,
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stageFlattenedXfbBlockNames,
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