[Feat] (Diligent, MG_Impl): honor DrawElementsBaseVertex baseVertex in CPU vertex packing

- Add baseVertex parameter through DrawFromState/UploadVertexDataFromState
- Apply baseVertex when resolving indexed vertex indices
- Pass baseVertex through DrawElementsBaseVertex, instanced, and indirect indexed draws
- Add DrawsIndexedBaseVertexFromMobileGLState; 16 Diligent tests pass
This commit is contained in:
BZLZHH
2026-08-23 10:02:44 +08:00
parent eb8ef893be
commit 5dca617f01
5 changed files with 121 additions and 20 deletions
@@ -59,7 +59,8 @@ namespace MobileGL::MG_Backend::DiligentBackend {
Bool CreateTestTexture(const void* data, Uint32 width, Uint32 height);
// Draws using the live MG_State GL context: current program, VAO and
// bound buffers. This is the front-end emulation entry point.
void DrawFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices);
void DrawFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices,
GLint baseVertex = 0);
void ReadPixels(Uint32 x, Uint32 y, Uint32 width, Uint32 height, void* pixels);
void BlitFramebuffer(GLint srcX0, GLint srcY0, GLint srcX1, GLint srcY1,
GLint dstX0, GLint dstY0, GLint dstX1, GLint dstY1,
@@ -91,7 +92,8 @@ namespace MobileGL::MG_Backend::DiligentBackend {
Bool CreatePipeline();
Bool CreateVertexBuffer();
Bool CreatePipelineFromState(GLenum mode);
Bool UploadVertexDataFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices);
Bool UploadVertexDataFromState(GLenum mode, GLint first, GLsizei count, GLenum type, const void* indices,
GLint baseVertex = 0);
::Diligent::ITextureView* SyncTexture(MG_State::GLState::ITextureObject& texture);
::Diligent::ITextureView* SyncTextureForAttachment(MG_State::GLState::ITextureObject& texture, Bool depth);
::Diligent::ITextureView* SyncRenderbuffer(MG_State::GLState::RenderbufferObject& renderbuffer);