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[Feat, Test] (ShaderTranspiler, DirectGLES): split a non-core buffer image by its subscript instead of losing the stage
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@@ -1030,6 +1030,10 @@ namespace MobileGL {
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outSignedNormalized);
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}
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Uint ShaderCompiler::SplitCoreEsslBufferImageFormat(Uint glInternalFormat) {
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return WidenImageFormatsPass::SplitCoreEsslBufferImageFormat(glInternalFormat);
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}
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bool ShaderCompiler::FlattenXfbInterfaceBlocksForEssl(const Vector<Uint32>& inputBinary,
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const std::set<String>& blockNames,
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std::set<String>& flattenedBlockNames,
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