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[Perf] (MG_Backend/DirectGLES): Add cache for Texture and Sampler binding.
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@@ -8,6 +8,8 @@
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#pragma once
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#include <Includes.h>
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#include <MG_State/GLState/TextureState/TextureState.h>
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#include <MG_State/GLState/SamplerState/SamplerObject.h>
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#define CallAndCheck(operation) \
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MGLOG_D("Call GLES func: %s", #operation); \
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