mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-13 22:58:30 +09:00
[Feat, Fix, Test] (MG_State, MG_Impl, MG_Backend, MG_Test): give ARB_viewport_array real 16-element indexed state instead of eight stubs and a viewport-0 echo
This commit is contained in:
@@ -969,14 +969,14 @@ DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL3dv, GLuint index, const GLdoub
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribL4dv, GLuint index, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribL4dv, index, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, VertexAttribLPointer, GLuint index, GLint size, GLenum type, GLsizei stride, const void* pointer) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, VertexAttribLPointer, index, size, type, stride, pointer)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, GetVertexAttribLdv, GLuint index, GLenum pname, GLdouble* params) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, GetVertexAttribLdv, index, pname, params)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportArrayv, GLuint first, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportArrayv, first, count, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportIndexedf, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportIndexedf, index, x, y, w, h)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ViewportIndexedfv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ViewportIndexedfv, index, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorArrayv, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorArrayv, first, count, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexed, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexed, index, left, bottom, width, height)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, ScissorIndexedv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, ScissorIndexedv, index, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeArrayv, first, count, v)
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DECLARE_GL_FUNCTION_STUB_HEAD(void, DepthRangeIndexed, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_STUB_END_NO_RETURN(void, DepthRangeIndexed, index, n, f)
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DECLARE_GL_FUNCTION_HEAD(void, ViewportArrayv, GLuint first, GLsizei count, const GLfloat* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ViewportArrayv, first, count, v)
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DECLARE_GL_FUNCTION_HEAD(void, ViewportIndexedf, GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ViewportIndexedf, index, x, y, w, h)
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DECLARE_GL_FUNCTION_HEAD(void, ViewportIndexedfv, GLuint index, const GLfloat* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ViewportIndexedfv, index, v)
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DECLARE_GL_FUNCTION_HEAD(void, ScissorArrayv, GLuint first, GLsizei count, const GLint* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ScissorArrayv, first, count, v)
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DECLARE_GL_FUNCTION_HEAD(void, ScissorIndexed, GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ScissorIndexed, index, left, bottom, width, height)
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DECLARE_GL_FUNCTION_HEAD(void, ScissorIndexedv, GLuint index, const GLint* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, ScissorIndexedv, index, v)
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DECLARE_GL_FUNCTION_HEAD(void, DepthRangeArrayv, GLuint first, GLsizei count, const GLdouble* v) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthRangeArrayv, first, count, v)
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DECLARE_GL_FUNCTION_HEAD(void, DepthRangeIndexed, GLuint index, GLdouble n, GLdouble f) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DepthRangeIndexed, index, n, f)
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DECLARE_GL_FUNCTION_HEAD(void, GetFloati_v, GLenum target, GLuint index, GLfloat* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetFloati_v, target, index, data)
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DECLARE_GL_FUNCTION_HEAD(void, GetDoublei_v, GLenum target, GLuint index, GLdouble* data) DECLARE_GL_FUNCTION_END_NO_RETURN(void, GetDoublei_v, target, index, data)
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DECLARE_GL_FUNCTION_HEAD(void, DrawArraysInstancedBaseInstance, GLenum mode, GLint first, GLsizei count, GLsizei instancecount, GLuint baseinstance) DECLARE_GL_FUNCTION_END_NO_RETURN(void, DrawArraysInstancedBaseInstance, mode, first, count, instancecount, baseinstance)
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@@ -16,6 +16,7 @@
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#include <MG_State/GLState/ErrorState/ErrorInfo.h>
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#include <MG_Util/Converters/GLToStr/GLEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/BufferEnumConverter.h>
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#include <MG_Util/Converters/GLToMG/RenderStateEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/FramebufferEnumConverter.h>
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#include <MG_Util/Converters/MGToGL/ErrorCodeConverter.h>
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#include <MG_Util/Converters/MGToGL/TextureEnumConverter.h>
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@@ -27,6 +28,11 @@
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#include <MG_Backend/BackendObjects.h>
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namespace MobileGL::MG_Impl::GLImpl {
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// Declared rather than #included from GL_RenderState.h on purpose: that header also declares
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// a free function named BlendEquation, which would hide the ::MobileGL::BlendEquation enum
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// this file's blend-state queries name unqualified.
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GLboolean IsEnabledi(GLenum target, GLuint index);
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namespace {
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enum class IndexedBufferQueryKind {
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Binding,
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@@ -339,26 +345,70 @@ namespace MobileGL::MG_Impl::GLImpl {
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return sampler ? static_cast<GLint>(sampler->GetExternalIndex()) : 0;
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}
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// The ARB_viewport_array indexed rectangles. MobileGL keeps exactly one viewport, one
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// scissor box and one depth range, so every in-range index answers with that single
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// value - but it has to come from the frontend state the non-indexed getters read.
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// The generic path at the bottom of GetIntegeri_v is a raw backend passthrough that
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// has no case for these, so routing them through it returned zeros.
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// The ARB_viewport_array indexed rectangles. Each of these is genuinely per-viewport
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// frontend state (RenderStateParameters::Viewports / ScissorBoxes / DepthRanges), so the
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// indexed getters must read the indexed storage - the generic path at the bottom of
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// GetIntegeri_v is a raw backend passthrough that has no case for them and returned
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// zeros, and routing them to the NON-indexed getter (what this used to do) answered every
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// index with viewport 0's value, which is what
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// KHR-GL43.viewport_array.{viewport,scissor,depth_range}_api caught.
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Bool IsIndexedViewportQuery(GLenum target) {
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return target == GL_VIEWPORT || target == GL_SCISSOR_BOX || target == GL_DEPTH_RANGE;
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}
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// ARB_viewport_array: `index` selects a viewport and MAX_VIEWPORTS bounds it.
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// Component count of an indexed viewport-array query, so every width of getter writes the
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// caller's whole buffer instead of just element 0 (GL 4.6 core 22.1).
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GLsizei IndexedViewportQueryComponents(GLenum target) {
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return target == GL_DEPTH_RANGE ? 2 : 4;
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}
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// ARB_viewport_array: `index` selects a viewport and MAX_VIEWPORTS bounds it. The bound is
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// the frontend's own state width, which is also exactly what GL_MAX_VIEWPORTS reports -
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// taking it from the backend caps instead would let a device limit of 1 (a Vulkan device
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// without the multiViewport feature) make index 1 illegal even though the state exists.
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Bool ValidateViewportQueryIndex(GLuint index, const char* caller) {
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GLint maxViewports = 0;
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GetIntegerv(GL_MAX_VIEWPORTS, &maxViewports);
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if (index < static_cast<GLuint>(std::max(maxViewports, 1))) return true;
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if (index < RenderStateParameters::MAX_VIEWPORTS) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", caller, "Viewport index is out of range."));
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return false;
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}
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// The indexed viewport/scissor/depth-range state as floats, which is the widest lossless
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// shape MobileGL stores (the viewport really is float state; the scissor box is integral
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// and well inside float's exact range, and every depth range is in [0, 1]). Every indexed
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// getter width funnels through this so they can never disagree with each other.
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void ReadIndexedViewportStateFloat(GLenum target, GLuint index, GLfloat* out) {
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switch (target) {
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case GL_VIEWPORT: {
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const FloatVec4& viewport = MG_State::pGLContext->GetViewportIndexed(index);
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out[0] = viewport.x();
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out[1] = viewport.y();
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out[2] = viewport.z();
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out[3] = viewport.w();
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return;
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}
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case GL_SCISSOR_BOX: {
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const IntVec4& box = MG_State::pGLContext->GetScissorBoxIndexed(index);
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out[0] = static_cast<GLfloat>(box.x());
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out[1] = static_cast<GLfloat>(box.y());
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out[2] = static_cast<GLfloat>(box.z());
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out[3] = static_cast<GLfloat>(box.w());
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return;
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}
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case GL_DEPTH_RANGE: {
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const FloatVec2& range = MG_State::pGLContext->GetDepthRangeIndexed(index);
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out[0] = range.x();
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out[1] = range.y();
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return;
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}
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default:
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MOBILEGL_ASSERT(false, "ReadIndexedViewportStateFloat: unexpected target 0x%x",
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static_cast<Uint32>(target));
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return;
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}
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}
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void CopyIntsToBooleans(const GLint* src, SizeT count, GLboolean* dst) {
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for (SizeT i = 0; i < count; ++i) {
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dst[i] = src[i] ? GL_TRUE : GL_FALSE;
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@@ -629,6 +679,17 @@ namespace MobileGL::MG_Impl::GLImpl {
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params[1] = dynamicParameters.ViewportBoundsRangeMax;
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return;
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}
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// Viewport 0's rectangle, verbatim. Falling through to the integer width below would
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// round the fractional rectangle a glViewportIndexedf(0, ...) is allowed to set, and
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// glGetFloatv(GL_VIEWPORT) is a lossless query of float state.
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case GL_VIEWPORT: {
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const FloatVec4& viewport = MG_State::pGLContext->GetViewportIndexed(0);
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params[0] = viewport.x();
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params[1] = viewport.y();
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params[2] = viewport.z();
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params[3] = viewport.w();
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return;
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}
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case GL_MIN_FRAGMENT_INTERPOLATION_OFFSET:
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case GL_MAX_FRAGMENT_INTERPOLATION_OFFSET:
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case GL_FRAGMENT_INTERPOLATION_OFFSET_BITS: {
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@@ -792,15 +853,32 @@ namespace MobileGL::MG_Impl::GLImpl {
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return;
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}
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// GL 4.6 core 22.1: an indexed query answers EVERY indexed state, and GL_SCISSOR_TEST is
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// indexed by viewport just like GL_BLEND is by draw buffer. Without this the integer
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// width fell through to the backend passthrough and answered GL_INVALID_ENUM, which is
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// the sticky error KHR-GL43.viewport_array.queries trips over at its next error check.
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if (MG_Util::ConvertGLEnumToCapabilityInput(target) != CapabilityInput::Unknown) {
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*data = IsEnabledi(target, index);
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return;
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}
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switch (target) {
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// ARB_viewport_array queries the indexed rectangles through glGetIntegeri_v as well
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// (gl4cMultiBindTests and the viewport_array group both do). The frontend keeps one
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// viewport and one scissor box, so every in-range index reports that one.
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// (gl4cMultiBindTests and the viewport_array group both do).
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case GL_VIEWPORT:
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case GL_SCISSOR_BOX:
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case GL_DEPTH_RANGE: {
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if (!ValidateViewportQueryIndex(index, __func__)) return;
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GetIntegerv(target, data);
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GLfloat values[4] = {};
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ReadIndexedViewportStateFloat(target, index, values);
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const GLsizei components = IndexedViewportQueryComponents(target);
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for (GLsizei i = 0; i < components; ++i) {
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// Round, not truncate: glGetIntegerv on floating-point state rounds to nearest
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// (GL 4.6 core 22.2), so a 255.875-wide viewport reads back as 256 and not 255.
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data[i] = static_cast<GLint>(std::lround(values[i]));
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}
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return;
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}
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// The vertex buffer binding points of the vertex array object that is bound. Indexed by
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// binding point, not by attribute (GL 4.6 core 10.3.1).
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case GL_VERTEX_BINDING_BUFFER:
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@@ -927,7 +1005,10 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (IsIndexedViewportQuery(target)) {
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if (!ValidateViewportQueryIndex(index, __func__)) return;
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GetFloatv(target, data);
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// Verbatim, NOT via the integer width: the viewport is float state and
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// KHR-GL43.viewport_array.viewport_api compares the read-back with ==, so a
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// glViewportIndexedf(i, 0.125f, ...) has to come back as 0.125f exactly.
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ReadIndexedViewportStateFloat(target, index, data);
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return;
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}
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GLint ints[4] = {};
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@@ -944,7 +1025,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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}
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if (IsIndexedViewportQuery(target)) {
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if (!ValidateViewportQueryIndex(index, __func__)) return;
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GetDoublev(target, data);
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GLfloat values[4] = {};
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ReadIndexedViewportStateFloat(target, index, values);
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const GLsizei components = IndexedViewportQueryComponents(target);
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for (GLsizei i = 0; i < components; ++i) {
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data[i] = static_cast<GLdouble>(values[i]);
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}
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return;
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}
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GLint ints[4] = {};
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@@ -1020,7 +1106,12 @@ namespace MobileGL::MG_Impl::GLImpl {
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// frontend-only value simply is not in the driver's table.
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GLint values[4] = {};
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GetIntegeri_v(target, index, values);
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*data = static_cast<GLint64>(values[0]);
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// The viewport-array rectangles are the only multi-component indexed state here; every
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// other pname is scalar, so widening element 0 alone would silently truncate them.
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const GLsizei components = IsIndexedViewportQuery(target) ? IndexedViewportQueryComponents(target) : 1;
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for (GLsizei i = 0; i < components; ++i) {
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data[i] = static_cast<GLint64>(values[i]);
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}
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}
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void GetInteger64v(GLenum pname, GLint64* params) {
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@@ -2192,7 +2283,15 @@ namespace MobileGL::MG_Impl::GLImpl {
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params[1] = dynamicParameters.MaxViewportHeight;
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break;
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case GL_MAX_VIEWPORTS:
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*params = dynamicParameters.MaxViewports;
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// The frontend's own state width, not the backend's device limit. GL 4.3 core
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// requires MAX_VIEWPORTS >= 16 and every indexed viewport entry point validates
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// against RenderStateParameters::MAX_VIEWPORTS, so reporting anything else would
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// either advertise viewports the state cannot hold or reject indices it can. A
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// Vulkan device without the multiViewport feature reports maxViewports == 1, which
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// limits what can be RASTERIZED to more than one rectangle (see the multiViewport
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// gate in VulkanRenderer), not what the GL state can hold; caps.MaxViewports keeps
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// carrying that device number for exactly that decision.
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*params = static_cast<GLint>(RenderStateParameters::MAX_VIEWPORTS);
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break;
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case GL_MINOR_VERSION:
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*params = rendererInfo.RendererGLInfo.TargetGLVersion.Minor;
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@@ -20,28 +20,118 @@ namespace MobileGL::MG_Impl::GLImpl {
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return std::clamp(static_cast<Float>(value), 0.0f, 1.0f);
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}
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static Bool ValidateIndexedBlendCapability(GLenum target, GLuint index, const char* functionName) {
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if (target != GL_BLEND) {
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// GL 4.6 core 17.3.2 and 22.1 give exactly two indexed capabilities: GL_BLEND, indexed by
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// draw buffer, and GL_SCISSOR_TEST, indexed by viewport. They have DIFFERENT bounds
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// (MAX_DRAW_BUFFERS vs MAX_VIEWPORTS), so the limit is picked per target rather than shared.
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static Bool ValidateIndexedCapability(GLenum target, GLuint index, const char* functionName) {
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GLuint limit = 0;
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const char* indexName = nullptr;
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switch (target) {
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case GL_BLEND:
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limit = MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS;
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indexName = "Buffer";
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break;
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case GL_SCISSOR_TEST:
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limit = RenderStateParameters::MAX_VIEWPORTS;
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indexName = "Viewport";
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break;
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default:
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidEnum,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Only GL_BLEND is supported for indexed capability state."));
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"Only GL_BLEND and GL_SCISSOR_TEST are supported for indexed "
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"capability state."));
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return false;
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}
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if (index >= MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS) {
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if (index >= limit) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>(
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"MG_Impl/GLImpl", functionName,
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"Buffer index " + std::to_string(index) + " is out of range. Max supported is " +
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std::to_string(MG_State::GLState::FramebufferObject::MAX_DRAW_BUFFERS - 1) + "."));
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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String(indexName) + " index " + std::to_string(index) +
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" is out of range. Max supported is " + std::to_string(limit - 1) +
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"."));
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return false;
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}
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return true;
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}
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// ------------------ ARB_viewport_array parameter validation ------------------
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// All three families share the same two shapes, so they share the two checkers. GL 4.6 core
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// 13.6.1/17.3.2: an out-of-range index is GL_INVALID_VALUE, and so is a negative width or
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// height. `first + count == MAX_VIEWPORTS` is LEGAL - only strictly greater is an error,
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// which KHR-GL43.viewport_array.api_errors checks explicitly in both directions.
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static Bool ValidateViewportIndex(GLuint index, const char* functionName) {
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if (index < RenderStateParameters::MAX_VIEWPORTS) return true;
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"Viewport index " + std::to_string(index) +
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" is out of range. Max supported is " +
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std::to_string(RenderStateParameters::MAX_VIEWPORTS - 1) + "."));
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return false;
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}
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static Bool ValidateViewportRange(GLuint first, GLsizei count, const char* functionName) {
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if (count < 0) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "count must not be negative."));
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return false;
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}
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// Widened before adding: first is a GLuint and count a GLsizei, so `first + count` in
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// 32 bits can wrap past MAX_VIEWPORTS and let an out-of-range range through.
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const Uint64 last = static_cast<Uint64>(first) + static_cast<Uint64>(count);
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if (last > RenderStateParameters::MAX_VIEWPORTS) {
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MG_State::pGLContext->RecordError(
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ErrorCode::InvalidValue,
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MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
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"first (" + std::to_string(first) + ") + count (" +
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std::to_string(count) + ") exceeds GL_MAX_VIEWPORTS (" +
|
||||
std::to_string(RenderStateParameters::MAX_VIEWPORTS) + ")."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
template <typename T>
|
||||
static Bool ValidateNonNegativeExtent(T width, T height, const char* functionName) {
|
||||
if (width >= T(0) && height >= T(0)) return true;
|
||||
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "Width and height must be non-negative."));
|
||||
return false;
|
||||
}
|
||||
|
||||
// The array forms are all-or-nothing: one bad element rejects the whole call with a SINGLE
|
||||
// GL_INVALID_VALUE and leaves every rectangle untouched. api_errors relies on both halves -
|
||||
// it passes a full 16-element array with exactly one negative extent and then asserts the
|
||||
// error queue holds exactly one entry.
|
||||
template <typename T>
|
||||
static Bool ValidateArrayExtents(GLsizei count, const T* v, const char* functionName) {
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
if (v[i * 4 + 2] >= T(0) && v[i * 4 + 3] >= T(0)) continue;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName,
|
||||
"Width and height must be non-negative (element " + std::to_string(i) +
|
||||
")."));
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
static Bool ValidateNonNullArray(const void* v, const char* functionName) {
|
||||
if (v != nullptr) return true;
|
||||
MG_State::pGLContext->RecordError(
|
||||
ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", functionName, "value pointer cannot be null."));
|
||||
return false;
|
||||
}
|
||||
|
||||
static Bool TryConvertBlendEquation(GLenum mode, const char* functionName,
|
||||
::MobileGL::BlendEquation& outEquation) {
|
||||
outEquation = MG_Util::ConvertGLEnumToBlendEquation(mode);
|
||||
@@ -93,16 +183,70 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Viewport_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Viewport_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (!ValidateNonNegativeExtent(width, height, "Viewport_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetViewport(IntVec4(x, y, width, height));
|
||||
}
|
||||
|
||||
// ------------------ ARB_viewport_array setters ------------------
|
||||
void ViewportArrayv_State(GLuint first, GLsizei count, const GLfloat* v) {
|
||||
if (!ValidateViewportRange(first, count, "ViewportArrayv_State")) return;
|
||||
if (count == 0) return;
|
||||
if (!ValidateNonNullArray(v, "ViewportArrayv_State")) return;
|
||||
if (!ValidateArrayExtents(count, v, "ViewportArrayv_State")) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
MG_State::pGLContext->SetViewportIndexed(first + static_cast<GLuint>(i),
|
||||
FloatVec4(v[i * 4 + 0], v[i * 4 + 1], v[i * 4 + 2], v[i * 4 + 3]));
|
||||
}
|
||||
}
|
||||
|
||||
void ViewportIndexedf_State(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
|
||||
if (!ValidateViewportIndex(index, "ViewportIndexedf_State")) return;
|
||||
if (!ValidateNonNegativeExtent(w, h, "ViewportIndexedf_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetViewportIndexed(index, FloatVec4(x, y, w, h));
|
||||
}
|
||||
|
||||
void ScissorArrayv_State(GLuint first, GLsizei count, const GLint* v) {
|
||||
if (!ValidateViewportRange(first, count, "ScissorArrayv_State")) return;
|
||||
if (count == 0) return;
|
||||
if (!ValidateNonNullArray(v, "ScissorArrayv_State")) return;
|
||||
if (!ValidateArrayExtents(count, v, "ScissorArrayv_State")) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
MG_State::pGLContext->SetScissorBoxIndexed(first + static_cast<GLuint>(i),
|
||||
IntVec4(v[i * 4 + 0], v[i * 4 + 1], v[i * 4 + 2], v[i * 4 + 3]));
|
||||
}
|
||||
}
|
||||
|
||||
void ScissorIndexed_State(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
|
||||
if (!ValidateViewportIndex(index, "ScissorIndexed_State")) return;
|
||||
if (!ValidateNonNegativeExtent(width, height, "ScissorIndexed_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetScissorBoxIndexed(index, IntVec4(left, bottom, width, height));
|
||||
}
|
||||
|
||||
void DepthRangeArrayv_State(GLuint first, GLsizei count, const GLdouble* v) {
|
||||
if (!ValidateViewportRange(first, count, "DepthRangeArrayv_State")) return;
|
||||
if (count == 0) return;
|
||||
if (!ValidateNonNullArray(v, "DepthRangeArrayv_State")) return;
|
||||
|
||||
for (GLsizei i = 0; i < count; ++i) {
|
||||
MG_State::pGLContext->SetDepthRangeIndexed(
|
||||
first + static_cast<GLuint>(i),
|
||||
FloatVec2(ClampUnitFloat(static_cast<GLfloat>(v[i * 2 + 0])),
|
||||
ClampUnitFloat(static_cast<GLfloat>(v[i * 2 + 1]))));
|
||||
}
|
||||
}
|
||||
|
||||
void DepthRangeIndexed_State(GLuint index, GLdouble n, GLdouble f) {
|
||||
if (!ValidateViewportIndex(index, "DepthRangeIndexed_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetDepthRangeIndexed(
|
||||
index, FloatVec2(ClampUnitFloat(static_cast<GLfloat>(n)), ClampUnitFloat(static_cast<GLfloat>(f))));
|
||||
}
|
||||
|
||||
void StencilOpSeparate_State(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
Bool applyFront = false;
|
||||
Bool applyBack = false;
|
||||
@@ -175,12 +319,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Scissor_State(GLint x, GLint y, GLsizei width, GLsizei height) {
|
||||
if (width < 0 || height < 0) {
|
||||
MG_State::pGLContext->RecordError(ErrorCode::InvalidValue,
|
||||
MakeUnique<GenericErrorInfo>("MG_Impl/GLImpl", "Scissor_State",
|
||||
"Width abd height must be non-negative."));
|
||||
return;
|
||||
}
|
||||
if (!ValidateNonNegativeExtent(width, height, "Scissor_State")) return;
|
||||
|
||||
MG_State::pGLContext->SetScissorBox(IntVec4(x, y, width, height));
|
||||
}
|
||||
@@ -336,7 +475,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
GLboolean IsEnabledi_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "IsEnabledi_State")) {
|
||||
if (!ValidateIndexedCapability(target, index, "IsEnabledi_State")) {
|
||||
return GL_FALSE;
|
||||
}
|
||||
|
||||
@@ -392,7 +531,14 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
GLint values[4] = {};
|
||||
GetIntegeri_v(target, index, values);
|
||||
*data = values[0] != 0 ? GL_TRUE : GL_FALSE;
|
||||
// The ARB_viewport_array rectangles are the only multi-component indexed state that
|
||||
// reaches here; writing element 0 alone would leave the caller's other three untouched.
|
||||
const GLsizei components = target == GL_VIEWPORT || target == GL_SCISSOR_BOX
|
||||
? 4
|
||||
: (target == GL_DEPTH_RANGE ? 2 : 1);
|
||||
for (GLsizei i = 0; i < components; ++i) {
|
||||
data[i] = values[i] != 0 ? GL_TRUE : GL_FALSE;
|
||||
}
|
||||
}
|
||||
|
||||
GLboolean IsEnabled_State(GLenum cap) {
|
||||
@@ -725,7 +871,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Disablei_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "Disablei_State")) {
|
||||
if (!ValidateIndexedCapability(target, index, "Disablei_State")) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -743,7 +889,7 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
}
|
||||
|
||||
void Enablei_State(GLenum target, GLuint index) {
|
||||
if (!ValidateIndexedBlendCapability(target, index, "Enablei_State")) {
|
||||
if (!ValidateIndexedCapability(target, index, "Enablei_State")) {
|
||||
return;
|
||||
}
|
||||
|
||||
@@ -797,6 +943,44 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
Viewport_State(x, y, width, height);
|
||||
}
|
||||
|
||||
void ViewportArrayv(GLuint first, GLsizei count, const GLfloat* v) {
|
||||
ViewportArrayv_State(first, count, v);
|
||||
}
|
||||
|
||||
void ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h) {
|
||||
ViewportIndexedf_State(index, x, y, w, h);
|
||||
}
|
||||
|
||||
void ViewportIndexedfv(GLuint index, const GLfloat* v) {
|
||||
// The index is validated before the pointer is touched: glViewportIndexedfv(MAX, nullptr)
|
||||
// must be one GL_INVALID_VALUE, not a null dereference.
|
||||
if (!ValidateViewportIndex(index, "ViewportIndexedfv")) return;
|
||||
if (!ValidateNonNullArray(v, "ViewportIndexedfv")) return;
|
||||
ViewportIndexedf_State(index, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
|
||||
void ScissorArrayv(GLuint first, GLsizei count, const GLint* v) {
|
||||
ScissorArrayv_State(first, count, v);
|
||||
}
|
||||
|
||||
void ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height) {
|
||||
ScissorIndexed_State(index, left, bottom, width, height);
|
||||
}
|
||||
|
||||
void ScissorIndexedv(GLuint index, const GLint* v) {
|
||||
if (!ValidateViewportIndex(index, "ScissorIndexedv")) return;
|
||||
if (!ValidateNonNullArray(v, "ScissorIndexedv")) return;
|
||||
ScissorIndexed_State(index, v[0], v[1], v[2], v[3]);
|
||||
}
|
||||
|
||||
void DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v) {
|
||||
DepthRangeArrayv_State(first, count, v);
|
||||
}
|
||||
|
||||
void DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f) {
|
||||
DepthRangeIndexed_State(index, n, f);
|
||||
}
|
||||
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass) {
|
||||
StencilOpSeparate_State(face, sfail, dpfail, dppass);
|
||||
}
|
||||
|
||||
@@ -20,6 +20,16 @@ namespace MobileGL::MG_Impl::GLImpl {
|
||||
void Enablei(GLenum target, GLuint index);
|
||||
void BlendFunc(GLenum sfactor, GLenum dfactor);
|
||||
void Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
|
||||
// ARB_viewport_array (core since GL 4.1). Every one of these addresses the same 16-element
|
||||
// indexed state the classic glViewport/glScissor/glDepthRange trio broadcasts to.
|
||||
void ViewportArrayv(GLuint first, GLsizei count, const GLfloat* v);
|
||||
void ViewportIndexedf(GLuint index, GLfloat x, GLfloat y, GLfloat w, GLfloat h);
|
||||
void ViewportIndexedfv(GLuint index, const GLfloat* v);
|
||||
void ScissorArrayv(GLuint first, GLsizei count, const GLint* v);
|
||||
void ScissorIndexed(GLuint index, GLint left, GLint bottom, GLsizei width, GLsizei height);
|
||||
void ScissorIndexedv(GLuint index, const GLint* v);
|
||||
void DepthRangeArrayv(GLuint first, GLsizei count, const GLdouble* v);
|
||||
void DepthRangeIndexed(GLuint index, GLdouble n, GLdouble f);
|
||||
void StencilOpSeparate(GLenum face, GLenum sfail, GLenum dpfail, GLenum dppass);
|
||||
void StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
|
||||
void StencilMaskSeparate(GLenum face, GLuint mask);
|
||||
|
||||
Reference in New Issue
Block a user