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[Feat] (MG_Backend/DirectVulkan): implement multisample texture backend
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@@ -26,6 +26,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
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VkRenderPass renderPass = VK_NULL_HANDLE;
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Uint32 colorAttachmentCount = 1;
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VkSampleCountFlagBits rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
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Uint32 subpass = 0;
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VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
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VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;
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