[Feat] (MG_Backend/DirectVulkan): implement multisample texture backend

This commit is contained in:
BZLZHH
2026-06-10 01:56:37 +08:00
parent 5c1fd733da
commit 6051588458
7 changed files with 140 additions and 17 deletions
@@ -26,6 +26,7 @@ namespace MobileGL::MG_Backend::DirectVulkan {
VkPipelineLayout pipelineLayout = VK_NULL_HANDLE;
VkRenderPass renderPass = VK_NULL_HANDLE;
Uint32 colorAttachmentCount = 1;
VkSampleCountFlagBits rasterizationSamples = VK_SAMPLE_COUNT_1_BIT;
Uint32 subpass = 0;
VkPrimitiveTopology topology = VK_PRIMITIVE_TOPOLOGY_TRIANGLE_LIST;
VkCullModeFlags cullMode = VK_CULL_MODE_BACK_BIT;