[Feat] (MG_Impl/Sampler): Implement full sampler object frontend.

This commit is contained in:
BZLZHH
2025-11-16 00:36:21 +08:00
parent 3809a9f52f
commit 60bb091927
6 changed files with 433 additions and 17 deletions
@@ -0,0 +1,24 @@
#pragma once
#include <Includes.h>
namespace MobileGL {
namespace MG_Impl::GLImpl {
/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
GLboolean IsSampler(GLuint sampler);
void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
void GenSamplers(GLsizei count, GLuint* samplers);
void DeleteSamplers(GLsizei count, const GLuint* samplers);
void CreateSamplers(GLsizei n, GLuint* samplers);
void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
void BindSampler(GLuint unit, GLuint sampler);
} // namespace MG_Impl::GLImpl
} // namespace MobileGL