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[Feat] (MG_Impl/Sampler): Implement full sampler object frontend.
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#pragma once
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#include <Includes.h>
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namespace MobileGL {
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namespace MG_Impl::GLImpl {
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/* @INSERTION_POINT:FUNCTION_DECLARATION@ */
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void GetSamplerParameteriv(GLuint sampler, GLenum pname, GLint* params);
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void SamplerParameterIuiv(GLuint sampler, GLenum pname, const GLuint* param);
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void SamplerParameterIiv(GLuint sampler, GLenum pname, const GLint* param);
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void SamplerParameteriv(GLuint sampler, GLenum pname, const GLint* param);
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void SamplerParameterfv(GLuint sampler, GLenum pname, const GLfloat* param);
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void SamplerParameteri(GLuint sampler, GLenum pname, GLint param);
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void SamplerParameterf(GLuint sampler, GLenum pname, GLfloat param);
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GLboolean IsSampler(GLuint sampler);
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void GetSamplerParameterIuiv(GLuint sampler, GLenum pname, GLuint* params);
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void GetSamplerParameterIiv(GLuint sampler, GLenum pname, GLint* params);
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void GetSamplerParameterfv(GLuint sampler, GLenum pname, GLfloat* params);
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void GenSamplers(GLsizei count, GLuint* samplers);
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void DeleteSamplers(GLsizei count, const GLuint* samplers);
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void CreateSamplers(GLsizei n, GLuint* samplers);
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void BindSamplers(GLuint first, GLsizei count, const GLuint* samplers);
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void BindSampler(GLuint unit, GLuint sampler);
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} // namespace MG_Impl::GLImpl
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} // namespace MobileGL
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