[Fix] (BufferState, GL_Drawing): mark dirty buffers

This commit is contained in:
2025-05-08 21:40:48 +08:00
parent 5142f3c72b
commit 614c5f7324
3 changed files with 34 additions and 16 deletions
@@ -8,6 +8,9 @@
#include "../../../../Includes.h"
namespace MG_GL::GL {
template <typename K, typename V>
using unordered_map = ankerl::unordered_dense::map<K, V>;
void NormalizePixelFormat(GLenum internalFormat, GLenum type, GLenum format, GLenum* outInternalFormat, GLenum* outType, GLenum* outFormat) {
// if (format && *format == GL_BGRA)
// *format = GL_RGBA;
@@ -369,11 +372,11 @@ namespace MG_GL::GL {
return result;
}
static std::unordered_map<GLuint, GLuint> s_textureMap;
static std::unordered_map<GLuint, GLuint> s_vaoMap;
static std::unordered_map<GLuint, GLuint> s_bufferMap;
static std::unordered_map<GLuint, GLuint> s_programMap;
static std::unordered_map<GLuint, GLuint> s_framebufferMap;
static unordered_map<GLuint, GLuint> s_textureMap;
static unordered_map<GLuint, GLuint> s_vaoMap;
static unordered_map<GLuint, GLuint> s_bufferMap;
static unordered_map<GLuint, GLuint> s_programMap;
static unordered_map<GLuint, GLuint> s_framebufferMap;
struct MipLevelInfo {
GLenum internalFormat;
GLsizei width;
@@ -389,7 +392,7 @@ namespace MG_GL::GL {
}
#define CallAndCheck(operation) MG_Util::Debug::LogD("GLES call: %s", #operation); operation CheckGLESError();
static std::unordered_map<GLuint, std::unordered_map<GLint, bool>> s_textureLevelUploaded;
// static std::unordered_map<GLuint, std::unordered_map<GLint, bool>> s_textureLevelUploaded;
void SyncAllTexturesToGLES(TextureState* textureState) {
MG_Util::Debug::LogD("Syncing all textures to GLES...");
@@ -430,7 +433,7 @@ namespace MG_GL::GL {
mip.width, mip.height, 0,
format, type, data
);)
s_textureLevelUploaded[mgTexId][level] = true;
// s_textureLevelUploaded[mgTexId][level] = true;
MG_Util::Debug::LogD("Initial upload texture %u level %d (size=%zu)",
mgTexId, level, mip.pixelData.size());
break;
@@ -452,6 +455,11 @@ namespace MG_GL::GL {
if (!obj.generated)
continue;
if (!obj.dirty)
continue;
obj.dirty = false;
// Gen real buffers at ES
if (s_bufferMap.find(mgname) == s_bufferMap.end()) {
GLuint glname;
@@ -466,7 +474,7 @@ namespace MG_GL::GL {
CallAndCheck(::GLES::glBufferData(
GL_ARRAY_BUFFER,
obj.data.size(),
obj.data.data(),
obj.dataValid ? obj.data.data() : nullptr,
obj.usage);)
// s_bufferDirtyFlags_bufferObj[mgname] = obj.data.data();
@@ -690,8 +698,8 @@ namespace MG_GL::GL {
CallAndCheck(::GLES::glBindVertexArray(glVAO);)
MG_Util::Debug::LogD("Bind VAO (MG -> ES): %d -> %d", mgid, glVAO);
std::string name = std::format("MG VAO {}", mgid);
::GLES::glObjectLabel(GL_VERTEX_ARRAY, mgid, name.length(), name.c_str());
// std::string name = std::format("MG VAO {}", mgid);
// ::GLES::glObjectLabel(GL_VERTEX_ARRAY, mgid, name.length(), name.c_str());
if (vao.elementBuffer != 0 && s_bufferMap.find(vao.elementBuffer) != s_bufferMap.end()) {
CallAndCheck(::GLES::glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, s_bufferMap[vao.elementBuffer]);)
@@ -775,8 +783,8 @@ namespace MG_GL::GL {
GLuint glProgram = ::GLES::glCreateProgram();
ProgramObject& mgProgram = programState->programs_[currentProgram];
std::string name = std::format("MG Program {}", currentProgram);
::GLES::glObjectLabel(GL_PROGRAM, glProgram, name.length(), name.c_str());
// std::string name = std::format("MG Program {}", currentProgram);
// ::GLES::glObjectLabel(GL_PROGRAM, glProgram, name.length(), name.c_str());
// Attribute Names
// before vertex shader attach