mirror of
https://github.com/MobileGL-Dev/MobileGL
synced 2026-09-09 12:48:32 +09:00
[Feature, Fix, Test] (GLState, GLImpl, DirectVulkan, DirectGLES): implement glTextureView over shared texture storage
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@@ -2495,6 +2495,11 @@ namespace MobileGL::MG_Backend::DirectGLES {
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TextureSwizzleParam::Alpha};
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m_cacheDepthStencilTextureMode = GL_DEPTH_COMPONENT;
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m_forceTextureParamsResync = true;
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// The filter/wrap/LOD cache belongs to the name that just went away, and its gate is
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// the frontend SAMPLER's version, which a backend re-mint does not move - so without
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// this the new driver texture keeps the ES defaults for life. See m_forceSamplerResync.
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m_cacheSamplerParameters = SamplerParameters{};
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m_forceSamplerResync = true;
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}
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// Sets the backend GL unpack state to MobileGL's upload default for the scope,
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@@ -3117,6 +3122,122 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return false;
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}
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// The ES entry point for EXT/OES_texture_view, whichever spelling this driver brought.
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// Callers must have checked g_GLESCapabilities.SupportsTextureView first - the capability
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// is the extension AND the pointer, because eglGetProcAddress hands back live-looking
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// stubs (see AcquireGLESFunctions).
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static MG_External::GLES::glTextureViewEXT_PTR ResolveTextureViewEntryPoint() {
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if (g_GLESFuncs.glTextureViewEXT != nullptr) {
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return g_GLESFuncs.glTextureViewEXT;
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}
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return reinterpret_cast<MG_External::GLES::glTextureViewEXT_PTR>(g_GLESFuncs.glTextureViewOES);
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}
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// Stamps the same per-draw clean-gate keys a completed storage sync stamps, so a view
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// that needs no work costs the same nothing per draw that any other synced texture does.
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void BackendTextureObject::StampViewSyncKeys(
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const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
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if (MG_State::pGLContext) {
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m_syncedShapeContextId = MG_State::pGLContext->GetTextureContextId();
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m_syncedShapeGeneration = MG_State::pGLContext->GetSamplingResolutionGeneration();
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m_syncedShapeParamsVersion = stateTextureObject->GetTextureParamsVersion();
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}
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m_syncedContentVersion = stateTextureObject->GetContentVersion();
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}
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void BackendTextureObject::SyncTextureViewToBackend(
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const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
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const auto& storageObject = stateTextureObject->GetViewStorageOwner();
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if (!storageObject) {
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MGLOG_E_ONCE("Texture %u claims to be a view but names no storage owner.",
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stateTextureObject->GetExternalIndex());
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return;
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}
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if (!g_GLESCapabilities.SupportsTextureView) {
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// Unreachable through the API: the frontend refuses glTextureView with
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// GL_INVALID_OPERATION when the backend does not advertise GL_ARB_texture_view,
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// and DirectGLES only advertises it when this capability is set.
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MGLOG_E_ONCE("Texture view %u reached the backend on a driver without "
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"EXT/OES_texture_view.",
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stateTextureObject->GetExternalIndex());
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return;
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}
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// Deliberately a by-VALUE copy of the SharedPtr: SyncTextureObjectToBackend hands back
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// a reference INTO the open-addressed registry map, and the params/sampler syncs below
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// (plus any nested growth) can rehash it out from under a reference.
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const SharedPtr<BackendTextureObject> storageBackendObject =
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SyncTextureObjectToBackend(storageObject, m_imageBindableStorageRequired);
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if (!storageBackendObject) {
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MGLOG_E_ONCE("Failed to sync the storage texture of view %u.",
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stateTextureObject->GetExternalIndex());
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return;
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}
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const Uint storageBackendTextureId = storageBackendObject->GetBackendTextureId();
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if (storageBackendTextureId == 0) {
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MGLOG_D("Storage texture of view %u has no ES name yet.",
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stateTextureObject->GetExternalIndex());
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return;
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}
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if (m_isInitialized && m_viewSourceBackendTextureId == storageBackendTextureId) {
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StampViewSyncKeys(stateTextureObject);
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return;
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}
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// Either the first sync, or the storage was re-minted underneath us. A name that has
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// already been through glTextureView cannot be viewed again, so start from a fresh
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// one (this also scrubs the binding caches and bumps the FBO attachment generation).
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RecreateBackendTexture();
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GLenum glInternalFormat = 0;
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GLenum glFormat = 0;
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GLenum glType = 0;
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TextureImpl::GenerateTextureFormatInfo(stateTextureObject->GetFormat(), &glInternalFormat, &glFormat,
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&glType, stateTextureObject->GetTarget());
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const GLenum target = ConvertTextureTargetToBackendGLEnum(stateTextureObject->GetTarget());
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DebugImpl::ErrorLopper::Clear();
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ResolveTextureViewEntryPoint()(m_backendTextureId, target, storageBackendTextureId, glInternalFormat,
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stateTextureObject->GetViewMinLevel(),
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stateTextureObject->GetViewNumLevels(),
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stateTextureObject->GetViewMinLayer(),
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stateTextureObject->GetViewNumLayers());
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const GLenum error = g_GLESFuncs.glGetError();
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if (error != GL_NO_ERROR) {
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MGLOG_E_ONCE("glTextureView(view=%u target=%s origtexture=%u internalformat=%s levels=[%u,%u) "
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"layers=[%u,%u)) failed: %s",
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m_backendTextureId, MG_Util::ConvertGLEnumToString(target).c_str(),
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storageBackendTextureId, MG_Util::ConvertGLEnumToString(glInternalFormat).c_str(),
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stateTextureObject->GetViewMinLevel(),
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stateTextureObject->GetViewMinLevel() + stateTextureObject->GetViewNumLevels(),
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stateTextureObject->GetViewMinLayer(),
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stateTextureObject->GetViewMinLayer() + stateTextureObject->GetViewNumLayers(),
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MG_Util::ConvertGLEnumToString(error).c_str());
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return;
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}
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m_viewSourceBackendTextureId = storageBackendTextureId;
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m_isInitialized = true;
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// A view's storage is immutable by construction (its origtexture had to be), which is
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// what keeps the respecify paths away from this name.
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m_backendStorageImmutable = true;
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const auto baseSize = stateTextureObject->GetBaseSize();
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m_prevTextureInfo = {stateTextureObject->GetFormat(),
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static_cast<SizeT>(baseSize.x()),
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static_cast<SizeT>(baseSize.y()),
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static_cast<SizeT>(baseSize.z()),
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static_cast<SizeT>(stateTextureObject->GetViewNumLevels()),
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0,
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stateTextureObject->GetSamples(),
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stateTextureObject->HasFixedSampleLocations()};
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MGLOG_D("Texture view %u (ES %u) now views storage texture %u (ES %u), levels [%u,%u) layers [%u,%u)",
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stateTextureObject->GetExternalIndex(), m_backendTextureId, storageObject->GetExternalIndex(),
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storageBackendTextureId, stateTextureObject->GetViewMinLevel(),
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stateTextureObject->GetViewMinLevel() + stateTextureObject->GetViewNumLevels(),
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stateTextureObject->GetViewMinLayer(),
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stateTextureObject->GetViewMinLayer() + stateTextureObject->GetViewNumLayers());
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StampViewSyncKeys(stateTextureObject);
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}
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void BackendTextureObject::SyncMipmapsToBackend(
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const SharedPtr<MG_State::GLState::ITextureObject>& stateTextureObject) {
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if (!stateTextureObject) {
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@@ -3124,6 +3245,15 @@ namespace MobileGL::MG_Backend::DirectGLES {
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return;
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}
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// A texture created by glTextureView owns no storage: the levels, the format and
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// every texel belong to the texture it views, and this name only has to be made to
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// ALIAS them. Everything below - storage allocation, respecification, per-level
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// uploads - would be re-doing the storage texture's work on the wrong name.
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if (stateTextureObject->IsTextureView()) {
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SyncTextureViewToBackend(stateTextureObject);
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return;
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}
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#ifdef TRACY_ENABLE
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ZoneScopedC(TRACY_ZONECOLOR_BACKEND);
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#endif
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@@ -3977,12 +4107,13 @@ namespace MobileGL::MG_Backend::DirectGLES {
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auto* samplerObject = stateTextureObject->GetSamplerObject().get();
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Uint currentSamplerVersion = samplerObject->GetVersion();
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if (m_syncedSamplerVersion == currentSamplerVersion) {
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if (m_syncedSamplerVersion == currentSamplerVersion && !m_forceSamplerResync) {
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MGLOG_D("Sampler parameters have not changed for texture ID: %u, skipping sync.", m_backendTextureId);
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return;
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}
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m_syncedSamplerVersion = currentSamplerVersion;
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m_forceSamplerResync = false;
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MGLOG_D("Syncing texture built-in sampler with backend ID %u to backend for state ID %u",
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m_backendTextureId, stateTextureObject->GetExternalIndex());
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