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[Feature, Fix, Test] (GLState, GLImpl, DirectVulkan, DirectGLES): implement glTextureView over shared texture storage
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@@ -79,4 +79,33 @@ namespace MobileGL::MG_Impl::GLImpl::TextureImpl {
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// GL 4.6 SS 8.6 subset rule for glCopyTexImage*: the read buffer must supply every component
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// the requested internalformat asks for, but may supply more.
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Bool ValidateCopyTexImageBaseFormatSubset(TextureInternalFormat destFormat, TextureInternalFormat srcFormat);
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// ---- glTextureView (ARB_texture_view / GL 4.6 core 8.18) ----
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// Table 8.21's view classes. `None` is not a class - it means the format has NO entry in the
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// table, which the spec turns into a much stricter rule than "same class": such a format can
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// only ever be viewed as ITSELF. Every depth, stencil and depth/stencil format lands here,
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// which is why the Better Clouds D24S8 view must name GL_DEPTH24_STENCIL8 exactly.
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enum class TextureViewClass {
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None = 0,
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Bits128,
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Bits96,
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Bits64,
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Bits48,
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Bits32,
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Bits24,
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Bits16,
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Bits8,
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Rgtc1Red,
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Rgtc2Rg,
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BptcUnorm,
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BptcFloat,
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};
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TextureViewClass GetTextureViewClass(GLenum internalformat);
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// Table 8.20: which <target> values glTextureView accepts for a given origtexture target.
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Bool IsLegalTextureViewTargetPair(TextureTarget origTarget, TextureTarget viewTarget);
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// Table 8.20 again, read the other way: how many layers <target> requires. Returns 0 for the
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// targets whose layer count is unconstrained (the array targets), 6 for GL_TEXTURE_CUBE_MAP,
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// and 1 for every single-layer target. GL_TEXTURE_CUBE_MAP_ARRAY is special-cased by the
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// caller because its constraint is "a multiple of 6", not an exact count.
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Uint RequiredTextureViewLayerCount(TextureTarget viewTarget);
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} // namespace MobileGL::MG_Impl::GLImpl::TextureImpl
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