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[Fix] (MG_Backend/DirectVulkan): replay client-memory multi-draw through the single-draw path - the batched shared index view cannot express per-draw client pointers and dropped the whole batch
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@@ -966,6 +966,29 @@ namespace MobileGL::MG_Backend::DirectVulkan {
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if (drawcount <= 0) {
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if (drawcount <= 0) {
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return;
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return;
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}
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}
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// With no element-array buffer bound, every indices[i] is a client pointer into a
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// separate CPU allocation, not an offset into one shared buffer. The batched payload
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// below cannot express that: it carries ONE index-buffer view for the whole batch and
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// turns each pointer into a firstIndex relative to it. Replay the sub-draws through
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// the single-draw entry point instead - it snapshots each client range into its own
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// transient slice, which is exactly what the unrolled draws this must match do.
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// (The batch used to be built this way; the shared-view rewrite that added
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// MultiDrawIndexedCmd left the client-memory shape addressing a view whose byte
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// offset is a hardcoded 0, so UploadAndBindIndexBuffer saw a null client pointer,
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// declined the whole batch and painted nothing.)
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const auto& vao = *MG_State::pGLContext->GetBoundVertexArray();
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if (vao.GetIndexBufferBindingSlot().GetBoundObject() == nullptr) {
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for (GLsizei i = 0; i < drawcount; ++i) {
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if (count[i] <= 0) {
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continue;
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}
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DrawElementsBaseVertex(mode, count[i], type, indices[i],
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basevertex != nullptr ? basevertex[i] : 0);
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}
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return;
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}
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MultiDrawIndexedCmd payload{};
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MultiDrawIndexedCmd payload{};
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payload.mode = mode;
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payload.mode = mode;
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payload.indexBufferView.indexType = type;
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payload.indexBufferView.indexType = type;
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