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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/TextureState): Add GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
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@@ -170,8 +170,9 @@ namespace MobileGL {
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UnsignedInt8888Rev,
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UnsignedInt1010102,
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UnsignedInt2101010Rev,
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UnsignedInt101111Rev, // not a standard type in OpenGL core profile
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UnsignedInt5999Rev, // not a standard type in OpenGL core profile
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UnsignedInt101111Rev,
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UnsignedInt5999Rev,
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Float32UnsignedInt248Rev,
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TypeCount,
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Unknown = -1
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@@ -188,4 +189,4 @@ namespace MobileGL {
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SwizzleParamCount,
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Unknown = -1
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};
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} // namespace MobileGL
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} // namespace MobileGL
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