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https://github.com/MobileGL-Dev/MobileGL
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[Feat] (MG_State/TextureState): Add GL_FLOAT_32_UNSIGNED_INT_24_8_REV.
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@@ -267,6 +267,8 @@ namespace MobileGL {
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return "UnsignedInt101111Rev";
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case TexturePixelDataType::UnsignedInt5999Rev:
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return "UnsignedInt5999Rev";
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case TexturePixelDataType::Float32UnsignedInt248Rev:
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return "Float32UnsignedInt248Rev";
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default:
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return "Unknown";
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}
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@@ -400,4 +402,4 @@ namespace MobileGL {
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}
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}
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} // namespace MG_Util
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} // namespace MobileGL
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} // namespace MobileGL
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